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- Sat Aug 22, 2026 5:36 pm
- Forum: Panzer Corps
- Topic: Tipps for playing Battlefield Europe mod v2.2
- Replies: 85
- Views: 33468
Re: Tipps for playing Battlefield Europe mod v2.2
Interesting, in version 1.9, I landed through 46:41 and 47:41 only
- Sat Aug 22, 2026 3:05 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4257
- Views: 1801257
Re: Battlefield: Europe MOD v2.5.1
Not many people would get that far with so little prestige
- Sat Aug 22, 2026 9:22 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4257
- Views: 1801257
Re: Battlefield: Europe MOD v2.5.1
Did you try to destroy the coastal battery on 52,41 in your latest attemps?
Or rather via 47,41 and 49,41?
Or rather via 47,41 and 49,41?
- Sat Aug 22, 2026 9:16 am
- Forum: Panzer Corps
- Topic: Tipps for playing Battlefield Europe mod v2.2
- Replies: 85
- Views: 33468
Re: Tipps for playing Battlefield Europe mod v2.2
Did you try to destroy the coastal battery on 52,41 in your latest attemps?
Or rather via 47,41 and 49,41?
Or rather via 47,41 and 49,41?
- Tue Jul 28, 2026 11:47 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4257
- Views: 1801257
Re: Battlefield: Europe MOD v2.5.1
Idk, but mp replay of opponent's turns is a known issue
- Mon Jul 27, 2026 3:00 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4257
- Views: 1801257
Re: Battlefield: Europe MOD v2.5.1
It's a game bug
- Mon Jul 27, 2026 1:47 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4257
- Views: 1801257
Re: Battlefield: Europe MOD v2.5.1
Capture and hold is the rule to prevent D Day
- Sat Jul 25, 2026 9:07 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4257
- Views: 1801257
Re: Battlefield: Europe MOD v2.5.1
So, after the last failed attempt, my new goals are from turn 17:
- Recapture Moscow, hold it with minimal force
- Full priority to the capture of Grozny and the rest of the Caucasus
- Capture faster and with less casualty Novorissysk and eliminate the Soviet forces SE of it
- Clear the Black Sea ...
- Mon Jul 20, 2026 1:38 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4257
- Views: 1801257
Re: Battlefield: Europe MOD v2.5.1
It might be faster than via land
- Mon Jul 20, 2026 1:18 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4257
- Views: 1801257
Re: Battlefield: Europe MOD v2.5.1
The airport is empty in the first turn, don't know how long though, maybe land units or paratroopers. It's outside Sevastopol. If you have the airport and most of your airforce there, you can clear all of the Black Sea Fleet from there. Plus soften Poti area.
- Mon Jul 20, 2026 9:54 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4257
- Views: 1801257
Re: Battlefield: Europe MOD v2.5.1
Any thoughts on whether it could be faster through the Black Sea to Baku vs. over land, e.g., by capturing the Kerch airport in Crimea early and then eliminating the Black Sea fleet, landing in early winter between Sotschi and Poti?
- Fri Jul 17, 2026 7:06 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4257
- Views: 1801257
Re: Battlefield: Europe MOD v2.5.1
I am still wondering how fast Baku could be captured 
- Fri Jul 17, 2026 2:01 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4257
- Views: 1801257
Re: Battlefield: Europe MOD v2.5.1
Are you planning to go through the Black Sea to Baku?
- Mon Jul 13, 2026 5:56 pm
- Forum: Panzer Corps : AAR's
- Topic: Battlefield Europe v1.9 – month by month
- Replies: 455
- Views: 182840
Re: Battlefield Europe v1.9 – month by month
Baku/Caucasus: around 20–25%
Moscow: around 15–20%
Leningrad: around 10–15%
Moscow: around 15–20%
Leningrad: around 10–15%
- Mon Jul 13, 2026 5:56 pm
- Forum: Panzer Corps : AAR's
- Topic: Battlefield Europe v1.9 – month by month
- Replies: 455
- Views: 182840
Re: Battlefield Europe v1.9 – month by month
Reduction of Soviet reinforcements
Caucasus, Moscow, Leningrad:
viewtopic.php?p=647805#p647805
Stalingrad:
viewtopic.php?p=677186#p677186
Caucasus, Moscow, Leningrad:
viewtopic.php?p=647805#p647805
Stalingrad:
viewtopic.php?p=677186#p677186
- Mon Jul 13, 2026 5:47 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4257
- Views: 1801257
Re: Battlefield: Europe MOD v2.5.1
@McGuba
We probably asked, but
1., How much % less units gets the CCCP after Leningrad, Caucasus Moscow fall and when the effects start?
2., After how many turns are the Soviets weakened in Leningrad and with what numbers?
re question 1: Caucasus, Moscow, Leningrad:
https://forum.slitherine ...
- Mon Jul 13, 2026 5:18 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4257
- Views: 1801257
Re: Battlefield: Europe MOD v2.5.1
Hi, Field Marshalls, another status update.
This time I made until turn 46 - but I will back to turn 17. :shock:
Why, why why?? Again the question arises. :D
Well, I could survive the horrors of the winter of 1942-43. But I paid a high price. A lot of casualties, only inf, but still.
And ...
- Wed Jul 08, 2026 6:27 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4257
- Views: 1801257
Re: Battlefield: Europe MOD v2.5.1
Yes, I feel with you on the reload. So Moscow, oil, Leningrad?
- Sun Jul 05, 2026 7:31 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4257
- Views: 1801257
Re: Battlefield: Europe MOD v2.5.1
In my playthrough these ports were blocked. I had a unit in the port at the time and it remained there. But as soon as i moved it out of the port, it couldnt go back in. There is no animation showing it blocked (it looks as usual), but you cannot move units there.
Obviously,
I expected the ...
- Tue Jun 30, 2026 5:18 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4257
- Views: 1801257
Re: Battlefield: Europe MOD v2.5.1
While I did not finish my last Italian campaign and also a few dozens turn away of ending BE 2.4 - Kursk save for Total victory, I could not resist and started playing the 2.5.1 from the little scenarios onward! :oops: :roll: 8) :lol:
First of all thank you again, McGuba for this wonderful mod ...