Search found 93 matches
- Tue Nov 29, 2022 2:27 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Guide to create a map
- Replies: 28
- Views: 13827
Re: Guide to create a map
Hello faos33, Correct, you have to use the crop/resize tool. Positive values will ADD tiles to the map, negatives values will REMOVE tiles from the map (alongside with the units on them, if any). Best regards, Akkula. And be aware that depending on how many rows or columns of hexes you add or remov...
- Sun Nov 20, 2022 9:51 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3859
- Views: 1134097
Re: Battlefield: Europe MOD v2.4
Again, some very interesting discussion is going on here! Almost like back in the day, which means PzC is still not dead yet. :) That is indeed great and awesome mods like yours are accountable for a lot of that ! In fact some time ago I was indeed thinking to introduce Intenso82's combined motoriz...
- Sat Nov 19, 2022 8:20 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3859
- Views: 1134097
Re: Battlefield: Europe MOD v2.4
how about doing away with the attached transport way of doing things altogether? just add 1 or 2 moves to an infantry unit to represent how much/want type of transport forms PART of that unit. increase costs for units so equipped maybe decrease the GD and AD to represent some vulnerability whist ge...
- Sat Nov 19, 2022 1:25 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3859
- Views: 1134097
Re: Battlefield: Europe MOD v2.4
I attempted to better represent the historical German motorized infantry in the mod and to replace the unhistorical "Grenadier" units of the vanilla game with them. (Note that in the mod an infantry unit represents about 10 infantry regiments, minus the anti-tank and AA guns which are rep...
- Fri Nov 18, 2022 8:09 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3859
- Views: 1134097
Re: Battlefield: Europe MOD v2.4
Hello, I recently started a new game with version 2.4 and I have a question about the new infantry types, especially the motorized ones (called "Schützen" or even the SE variant of that unit of which you get two units at the beginning of the big scenario) : what is your rationale for givin...
- Mon Oct 24, 2022 8:57 am
- Forum: Panzer Corps : Scenario Design
- Topic: USMC Campaign v0.9, released 25 Mar 2012
- Replies: 395
- Views: 152367
Re: USMC Campaign v0.9, released 25 Mar 2012
Hi, I agree, border added, these are some images from IwoJima recent played and improved with sand terrain, triggers, messages... Very nice ! If I can make another suggestion, maybe the sand tiles on Iwo Jima could be made black/deep grey or merely darker (volcanic sand). Anyway keep it up ! Nice jo...
- Wed Oct 19, 2022 3:27 pm
- Forum: Panzer Corps : Scenario Design
- Topic: USMC Campaign v0.9, released 25 Mar 2012
- Replies: 395
- Views: 152367
Re: USMC Campaign v0.9, released 25 Mar 2012
It sound like a beta tester proposition :) I will need if finally I can deliver a release. I honestly don't know whether I'll be available for such a thing as beta testing but if it turns out I have free time I would love to help ! Finished Olympic design, next new extra scenario will be Phippines ...
- Mon Oct 10, 2022 9:58 pm
- Forum: Panzer Corps : Scenario Design
- Topic: USMC Campaign v0.9, released 25 Mar 2012
- Replies: 395
- Views: 152367
Re: USMC Campaign v0.9, released 25 Mar 2012
no for core units in deployment stage You're right I forgot that. I barely ever did campaign modding so I'm not used to that. On stand-alone scenarios though, what I said works. Or maybe there is other easiest way and I could not find it. I don't know any other way to do this but it's not that diff...
- Sun Oct 09, 2022 8:41 am
- Forum: Panzer Corps : Scenario Design
- Topic: USMC Campaign v0.9, released 25 Mar 2012
- Replies: 395
- Views: 152367
Re: USMC Campaign v0.9, released 25 Mar 2012
You're welcome ! Glad to hear that ! Personally I always remove everything from these two columns when I make or rework an equipment file. I then add stuff as needed. I prefer to build everything from scratch, it's clearer and it allows you to add something that is missing (which is easier) rather t...
- Sat Oct 08, 2022 9:58 am
- Forum: Panzer Corps : Scenario Design
- Topic: USMC Campaign v0.9, released 25 Mar 2012
- Replies: 395
- Views: 152367
Re: USMC Campaign v0.9, released 25 Mar 2012
Hi, I'd try in the equipment.pzeqp file, deleting all entries in the "usable transports" column in the LVT's row should remove its ability to be purchased with a truck. It's likely that the modder forgot to change the entry from the original "land sea rail air glider". I don't re...
- Tue Mar 01, 2022 8:41 am
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
- Replies: 5374
- Views: 1024457
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.70
Hi 53rd, Are you using JSGME (I'd recommend not to) ? I kind of remember having similar trouble when I first tried to play PAK, but the method above worked... When you did copy the Panzer Corps vanilla folder, did you also copy all the single files accompanying the folders (I mean both .exe, every ....
- Mon Feb 28, 2022 11:01 pm
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
- Replies: 5374
- Views: 1024457
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.70
Hello ! I can't seem to get the mod to work ... I keep getting this message every time I try and play ... CRC check failed Please try to reinstall the game Any ideas any one ? Did you try to make a copy of your entire vanilla Panzer Corps folder into a new location anywhere else ? And then extract P...
- Tue Feb 15, 2022 12:47 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3859
- Views: 1134097
Re: Battlefield: Europe MOD v2.3
Hi, They are on Normal mode as far as I recall... :-) After some (awful ?) tests... you're definetely right :) Hi, I understand your pain and frustration... The historical saves are with normal, but luckily it can be changed with cheat: Press Ctrl+Alt+Shift+C to enter a cheat code. Write "dice ...
- Mon Feb 14, 2022 10:23 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3859
- Views: 1134097
Re: Battlefield: Europe MOD v2.3
Hello to all,
Just a small question about the saves files included in the download.
Were they made with "Dice-Chess" combat setting or not ? For my part, now that I've tried "Dice-Chess" I can't bear the "Normal" option anymore ^^
Thanks !
Greetings,
Maths
Just a small question about the saves files included in the download.
Were they made with "Dice-Chess" combat setting or not ? For my part, now that I've tried "Dice-Chess" I can't bear the "Normal" option anymore ^^
Thanks !
Greetings,
Maths
- Sat Nov 20, 2021 9:22 am
- Forum: Panzer Corps : Scenario Design
- Topic: Editor's Technical Questions
- Replies: 30
- Views: 2970
Re: Editor's Technical Questions
Hello, Glad this helped a little ! What I do when I use hex action to change something to another is : find the relevant box in hex action window. terrain -> terrain, features -> features, as for "Tiles" there are nine boxes for the nine different layers with Tiles - whatever in their name...
- Fri Nov 19, 2021 10:01 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Editor's Technical Questions
- Replies: 30
- Views: 2970
Re: Editor's Technical Questions
Hi, I think I can help you on some of your issues. Concerning the bridge, as far as I know what actually makes the bridge is the road feature running over the river. I see two different ways to deal with that. The harder one would be to make a script through "scenario parameters" and when ...
- Sun Sep 12, 2021 3:10 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3859
- Views: 1134097
Re: Battlefield: Europe MOD v2.3
Hello all, iam currently playing my first campaign with this mod and it´s a fantastic experience. Thanks to all who created this masterpiece. One question: it´s now March 1942 and i have conquered Tobruk in North Africa. But when i place units in the city, i can not upgrade them and the button is g...
- Sun Jan 24, 2021 6:24 pm
- Forum: Panzer Corps : Scenario Design
- Topic: support ship
- Replies: 9
- Views: 1612
Re: support ship
Hi,
You'll certainly get a response there, PAK Mod has this feature, but I don't know if BE does.
Good luck !
You'll certainly get a response there, PAK Mod has this feature, but I don't know if BE does.
Good luck !

- Fri Jan 22, 2021 9:07 pm
- Forum: Panzer Corps : Scenario Design
- Topic: support ship
- Replies: 9
- Views: 1612
Re: support ship
Hi ! Sorry to say, currently there is no way to make a unit that will supply and repair ships. :( It might be possible to simulate that effect with scripts but that's something I'm not really familiar with. As for scripts, the main problem is that, as far I know, it's hard (not technically though) t...
- Fri Oct 30, 2020 12:02 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Rommel Campaign 40-44
- Replies: 192
- Views: 52566
Re: Rommel Campaign
Hi, I'm interested too. I like this kind of smaller campaigns which tend to more focus on tactical strategies. I think they're as interesting as large East Front or Europa scenarios. By the way, it seems you're using a lot of multipurpose units and that is a concept I like because it adds a huge fle...