Search found 14 matches

by Shamus2d6
Mon Nov 16, 2020 5:39 pm
Forum: Rules Questions
Topic: Multiple Battlegroup Pursuit
Replies: 4
Views: 1202

Re: Multiple Battlegroup Pursuit

Thankyou Phil.. I'll make a not in my book.
by Shamus2d6
Mon Nov 16, 2020 2:09 pm
Forum: Rules Questions
Topic: Multiple Battlegroup Pursuit
Replies: 4
Views: 1202

Multiple Battlegroup Pursuit

I have a single battlegroup of Roman Cataphracts that are routing, both of the Sassanid Cataphracts beat them in melee. I do an initial rout of 4bu for the Romans and roll VMD for each Sassanid group. One group rolls a 5 and goes +1VMD so goes first, it has to wheel a little to catch the Romans who ...
by Shamus2d6
Sat Nov 14, 2020 10:18 am
Forum: Rules Questions
Topic: Autobreak - 2/3 HI MI 1/3 Light (v4 Army builder)
Replies: 2
Views: 928

Re: Autobreak - 2/3 HI MI 1/3 Light (v4 Army builder)

Thankyou for clarifying ver helpful..
by Shamus2d6
Fri Nov 13, 2020 9:35 am
Forum: Rules Questions
Topic: Illustrated Examples - Threatened Flank and Rear Support
Replies: 3
Views: 1152

Illustrated Examples - Threatened Flank and Rear Support

As I work through the v3 rules with my 10mm armies I am beginning to grasp the logic and flow of the game and can see it can play quite quickly, but am not there yet. For a new player whilst the rulebook is great and goes to considerable lengths to explain things two concepts that could do with illu...
by Shamus2d6
Fri Nov 13, 2020 9:22 am
Forum: Rules Questions
Topic: Autobreak - 2/3 HI MI 1/3 Light (v4 Army builder)
Replies: 2
Views: 928

Autobreak - 2/3 HI MI 1/3 Light (v4 Army builder)

I am just getting around to playing FOG after having had the splendid rule book for awhile. I have a Dominate Roman Army that allows me to have Legionaries, Auxhillia and Lights in one Battle Group (I believe). When I use the Army Builder v4 it seems to say that my average Battlegroup that has 4 leg...
by Shamus2d6
Thu Aug 30, 2018 9:43 pm
Forum: Rules Questions
Topic: Command and Control - General
Replies: 2
Views: 3251

Re: Command and Control - General

Thanks again Nik, this all helps. I just need to figure out how to be able to deploy these Leader capabilities effectively. My gaming partner was looking to purchase a set of rules but the current cost of what I believe are the few remaining are being sold at ridiculous prices; I think I have the la...
by Shamus2d6
Thu Aug 30, 2018 4:36 pm
Forum: Rules Questions
Topic: Command and Control - General
Replies: 2
Views: 3251

Command and Control - General

A second non solo outing with the rules today saw a smoother playing game there are many aspects to these rules we are already appreciating. Two Keils steam rollering through fire arm units that were not getting the hits needed to pick off their bases. The arquebus medium infantry held their ground ...
by Shamus2d6
Thu Aug 30, 2018 4:11 pm
Forum: Rules Questions
Topic: Command and Control - Divisions & Keils
Replies: 5
Views: 3838

Re: Command and Control - Divisions & Keils

Thankyou Nik. No worries. It is interesting that Landsnecht Light Arquebusier can be less than one base width apart from a Keil.. Later developemnt of firearm use sees medium foot allowed in their place that then have to be a base width apart. These have the same points value are harder hitting but ...
by Shamus2d6
Wed Aug 29, 2018 10:42 pm
Forum: Rules Questions
Topic: Command and Control - Divisions & Keils
Replies: 5
Views: 3838

Re: Command and Control - Divisions & Keils

In my one sided conversation - but for the benefit of others with the same confusion the general errata that can be found on BHGS clears this question up for me.
by Shamus2d6
Tue Aug 28, 2018 4:44 pm
Forum: Rules Questions
Topic: Command and Control - Divisions & Keils
Replies: 5
Views: 3838

Re: Command and Control - Divisions & Keils

I think I have not been clear enough and appreciate a clarification. Let me ask the following question. A Keil pike block adjacent to both a medium infantry on one flank and medium arquebus on the other flank all facing the same direction.. Can these three units, organised as described count as a di...
by Shamus2d6
Fri Aug 17, 2018 3:44 pm
Forum: Rules Questions
Topic: Field Of Glory renaissance : Quick reference chart
Replies: 1
Views: 3703

Re: Field Of Glory renaissance : Quick reference chart

There has been a thorough update of the rules (you can find the updates on FOG Renaissance Wars folder above). It would seem to me the rules errata have only just reached a steady state so doubt that a downloadable one would be available yet. There doesn't seem to be too many changes so fingers cros...
by Shamus2d6
Wed Aug 15, 2018 4:40 pm
Forum: Rules Questions
Topic: Command and Control - Divisions & Keils
Replies: 5
Views: 3838

Command and Control - Divisions & Keils

Page 42 Bullet 2. I am particularly interested to clarify the point for the Keil in terms of base width seperation, though it would also he;p understand the other units. A battlegroup must be seperated by 1bw in a division unless it is a Keil etc. I can see that two Keils can be next to each other w...
by Shamus2d6
Wed Jun 27, 2018 9:16 pm
Forum: Rules Questions
Topic: Hot Tip - Leaving Gaps For Evaders
Replies: 3
Views: 3794

Re: Hot Tip - Leaving Gaps For Evaders

Hey Fellas, many thanks for the clarification and tactical tips! This all makes sense and was what I intuitively thought.
by Shamus2d6
Wed Jun 27, 2018 2:58 pm
Forum: Rules Questions
Topic: Hot Tip - Leaving Gaps For Evaders
Replies: 3
Views: 3794

Hot Tip - Leaving Gaps For Evaders

Hi everyone, I am really new to the ruleset and reading through FOGR as a ruleset for my growing collection of Italian Renaissance Combatants in 28mm scale. There is a hot tip mentioned in the rules about leaving gaps to allow evaders to escape through without having to pass through friendly bg's. I...

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