Search found 8 matches
- Sat May 30, 2020 9:06 am
- Forum: Field of Glory: Empires
- Topic: Question: Field of Glory 2 army composition bug? Cheating?
- Replies: 4
- Views: 1163
Re: Question: Field of Glory 2 army composition bug? Cheating?
I do not see an answer there, only excuses. Then it means that it remains unsolved? This sounds like fun. So, there is a serious bug in the game which makes the battles useless, unless you hope that is in your favor. In my case, where I had an advantage, the system decided to cheat and let the AI wi...
- Sat May 30, 2020 8:25 am
- Forum: Field of Glory: Empires
- Topic: Question: Field of Glory 2 army composition bug? Cheating?
- Replies: 4
- Views: 1163
Question: Field of Glory 2 army composition bug? Cheating?
Hey there So far, I enjoy the turn-based tactical battles in FoG2, even though I think that it was a bad decision to make it dependent on a standalone game. I saw numerous player comments in which they complained that it felt like a ripoff. You probably missed a big opportunity here. However, I have...
- Sun May 24, 2020 3:45 pm
- Forum: Field of Glory: Empires
- Topic: After 300 h: Issues and hints on Empires
- Replies: 24
- Views: 4336
After 300 h: Issues and hints on Empires
Hey there I think that Field of Glory Empires is a nice game, but after playing it for some time, I feel I should say something. I played the new DLC, so it was a nice chance to return. General - The decadence mechanic is broken. After 100-125 years, or in mid to late game, your provinces are so dev...
- Sat Feb 02, 2019 2:53 pm
- Forum: News & Announcements
- Topic: Panzer Corps 2 - Dev Diary #8
- Replies: 182
- Views: 78107
Re: Panzer Corps 2 - Dev Diary #8
@AlbertoC: Thank you for your post. Maybe you should talk to a UI designer about that strength (10, 15, 20) icon below the units. I understand what you are trying to achieve. We all know Panzer General etc. BUT this strength icon design is big, overlaps other units and takes in general too much spac...
- Sun Jul 22, 2018 12:48 pm
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: Terrain is not enough readable
- Replies: 8
- Views: 2105
Re: Terrain is not enough readable
More hints after playing around with your shaders: - Add more color variation to the forests. Yes, they are green, but forests usually consist of many shades of green and other colors. What I did: I've changed the flora green color per object just a bit, which then has the nice effect of looking mor...
- Sun Jul 22, 2018 12:06 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Modding
- Topic: Wiki updated with Modding guide
- Replies: 2
- Views: 3256
- Sun Jul 22, 2018 12:01 pm
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: Steam Modding + Shaders
- Replies: 1
- Views: 950
Steam Modding + Shaders
Heys guys I've wrote a few things on the terrain shaders and the terrain readability which could use some help here: http://www.slitherine.com/forum/viewtopic.php?f=499&t=86851&p=738119#p738119 But I've realized that I could help much faster if you could just enable modding in the Steam Work...
- Sun Jul 22, 2018 11:57 am
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: Terrain is not enough readable
- Replies: 8
- Views: 2105
Re: Terrain is not enough readable
No, it's not, the terrain has some bad shaders, that's why it is hard to read. I am looking today into the shaders. I suppose that the team could use a good lighting artist and VFX coder, because the game itself is darn good ;) and the models are very okay for such a game. A few hints so far: - The ...