Search found 27 matches
- Thu Sep 23, 2010 6:16 am
- Forum: Battle Academy
- Topic: Op fire weirdness and the "hot or cold" effect.
- Replies: 74
- Views: 10692
Also, since it took 9 attempts to change my units facing Merr, in your tests, keep an eye on how many of these streaks you're getting and how long they are. If you do 100 d2 tests and you get 50% (50 black, 50 white) that seems great, but if you got 25 black, 25 white, 25 black, and 25 white then y...
- Tue Sep 21, 2010 6:42 pm
- Forum: Battle Academy
- Topic: Op fire weirdness and the "hot or cold" effect.
- Replies: 74
- Views: 10692
With me, I see the problem in both single and multiplayer. I also don't think the random number generator is the problem. I feel pretty confident that is working. I'm concerned with the op fire. I think it's either one of two things: 1. The logic behind return fire is intended to work as we see now,...
- Tue Sep 21, 2010 6:37 am
- Forum: Battle Academy
- Topic: Op fire weirdness and the "hot or cold" effect.
- Replies: 74
- Views: 10692
- Tue Sep 21, 2010 2:19 am
- Forum: Battle Academy
- Topic: Op fire weirdness and the "hot or cold" effect.
- Replies: 74
- Views: 10692
- Tue Sep 21, 2010 2:12 am
- Forum: Battle Academy
- Topic: Op fire weirdness and the "hot or cold" effect.
- Replies: 74
- Views: 10692
I understand that units will run into intangibles that might cause them to op fire but that rate should only be about 10% to 5%. I don't mind missing. Heck, if I plan out a great ambush and my unit has a 95% to hit and I miss so be it. That's the way it goes. But to have continuously great ambushes ...
- Mon Sep 20, 2010 10:43 pm
- Forum: Battle Academy
- Topic: Op fire weirdness and the "hot or cold" effect.
- Replies: 74
- Views: 10692
I'm not fully convinced yet that there may be a problem with the random number generation. Plus, that's too easy of a problem for the Slitherine crew to not catch. Sometimes, people will seed only once; for example, in the beginning of each scenario. Other times people will seed with each generation...
- Mon Sep 20, 2010 9:04 pm
- Forum: Battle Academy
- Topic: Op fire weirdness and the "hot or cold" effect.
- Replies: 74
- Views: 10692
- Mon Sep 20, 2010 8:57 pm
- Forum: Battle Academy
- Topic: Op fire weirdness and the "hot or cold" effect.
- Replies: 74
- Views: 10692
After completing the three campaigns and more than 50 MP games played, i don´t see anything broken either. Randomness is there, but trying to figure out a pattern out of it it´s probably heavily influenced by some unlucky personal experience, at least from my point of view. How many games you reall...
- Mon Sep 20, 2010 8:57 pm
- Forum: Battle Academy
- Topic: Op fire weirdness and the "hot or cold" effect.
- Replies: 74
- Views: 10692
- Mon Sep 20, 2010 8:56 pm
- Forum: Battle Academy
- Topic: Op fire weirdness and the "hot or cold" effect.
- Replies: 74
- Views: 10692
To be clear - I have had occasions where I don't seem to be able to miss and others where I can't hit a barn door but I have also had games where I hit as much as I miss. As there is a random element in the game I accept this ... that's the nature of randomness. I currently don't believe the hit/mi...
- Mon Sep 20, 2010 8:55 pm
- Forum: Battle Academy
- Topic: Op fire weirdness and the "hot or cold" effect.
- Replies: 74
- Views: 10692
- Mon Sep 20, 2010 8:55 pm
- Forum: Battle Academy
- Topic: Op fire weirdness and the "hot or cold" effect.
- Replies: 74
- Views: 10692
on sept 8 and 9th there are 2 finished games Beta clash of armor, between me and shawnt63.. these are a perfect example.. I don't know if there is a way for you to watch the entire match replay and maybe you can see what all the fuss is about. I would record it for you but it only lets me play back...
- Mon Sep 20, 2010 8:54 pm
- Forum: Battle Academy
- Topic: Op fire weirdness and the "hot or cold" effect.
- Replies: 74
- Views: 10692
I've played a LOT of games and have just not seen this happen. There is really no way for the randomness to be skewed like this - its just logically impossible to return better values for one side or another. Random numbers dont know which side they are for. In addition the random numbers dont know...
- Mon Sep 20, 2010 8:54 pm
- Forum: Battle Academy
- Topic: Op fire weirdness and the "hot or cold" effect.
- Replies: 74
- Views: 10692
It seems the entire forum is now in agreement that these cold streaks happen... no way this is random.. I mean the odds that I am on a cold streak and the other side is on a hot streak? How can this possibly be, making frontal armor kills maybe 5% shots while you are missing 35+% the whole game. Af...
- Mon Sep 20, 2010 8:54 pm
- Forum: Battle Academy
- Topic: Op fire weirdness and the "hot or cold" effect.
- Replies: 74
- Views: 10692
The % chance you see is the excact chance to kill after all calculations. The chance of missing a 90% shot 2 times in a row is 1 in 100. The chance of killing 3 25% chances in a row is is about 1 in 64. These things will happen on a regular basis - thats how probablity works and is as intended. The...
- Mon Sep 20, 2010 8:53 pm
- Forum: Battle Academy
- Topic: Op fire weirdness and the "hot or cold" effect.
- Replies: 74
- Views: 10692
I have games where my shooting has been hot - always feel sort of guilty as I don't seem to be able to miss - and also games where I have been sub-zero on hits. And also some games were it feels balanced. Assuming all hit/penetration/kill calculations are in the BSF scripts ... has that been confir...
- Mon Sep 20, 2010 8:52 pm
- Forum: Battle Academy
- Topic: Op fire weirdness and the "hot or cold" effect.
- Replies: 74
- Views: 10692
Op fire weirdness and the "hot or cold" effect.
First, a shout out to LOGAN5 for bringing up the "hot or cold" (HOC) effect. Second, I copied the last few posts from the previous thread. I apologize if the method I used was not the correct one but I'm not a savvy thread guy. :) In summary of the topics of this thread: 1. The inconsisten...
- Mon Sep 20, 2010 8:16 pm
- Forum: Battle Academy
- Topic: Too much dice-roll not enough reality, a fatal flaw ??
- Replies: 53
- Views: 7427
- Mon Sep 20, 2010 7:59 pm
- Forum: Battle Academy
- Topic: Too much dice-roll not enough reality, a fatal flaw ??
- Replies: 53
- Views: 7427
Hi Iain. I love the game. Great job! I'm definitely going to pick up Field Of Glory as well. On the topic at hand, you mentioned the following: Opportunioy fire always happens if the unit has ammo and detects the target. Detection chances vary by unit but all units have 100% detection in the forward...
- Mon Sep 20, 2010 10:06 am
- Forum: Battle Academy
- Topic: Too much dice-roll not enough reality, a fatal flaw ??
- Replies: 53
- Views: 7427