Search found 27 matches

by ssouthrey
Thu Sep 23, 2010 6:16 am
Forum: Battle Academy
Topic: Op fire weirdness and the "hot or cold" effect.
Replies: 74
Views: 10692

Also, since it took 9 attempts to change my units facing Merr, in your tests, keep an eye on how many of these streaks you're getting and how long they are. If you do 100 d2 tests and you get 50% (50 black, 50 white) that seems great, but if you got 25 black, 25 white, 25 black, and 25 white then y...
by ssouthrey
Tue Sep 21, 2010 6:42 pm
Forum: Battle Academy
Topic: Op fire weirdness and the "hot or cold" effect.
Replies: 74
Views: 10692

With me, I see the problem in both single and multiplayer. I also don't think the random number generator is the problem. I feel pretty confident that is working. I'm concerned with the op fire. I think it's either one of two things: 1. The logic behind return fire is intended to work as we see now,...
by ssouthrey
Tue Sep 21, 2010 6:37 am
Forum: Battle Academy
Topic: Op fire weirdness and the "hot or cold" effect.
Replies: 74
Views: 10692

I'm a programmer but I'd rather play when I get home than do more programming. :)
I'm going to dig into the code. Didn't realize it was open.

In regards to random numbers in C you can use rand() but if you want to seed the generator then you would use srand(time(0)).
by ssouthrey
Tue Sep 21, 2010 2:19 am
Forum: Battle Academy
Topic: Op fire weirdness and the "hot or cold" effect.
Replies: 74
Views: 10692

Merr wrote:This is telling me that if I have 1 Shot and my morale is >= 80 ... unit won't fire?
Wow. I need to start looking at the code. I didn't realize it was that open.
by ssouthrey
Tue Sep 21, 2010 2:12 am
Forum: Battle Academy
Topic: Op fire weirdness and the "hot or cold" effect.
Replies: 74
Views: 10692

I understand that units will run into intangibles that might cause them to op fire but that rate should only be about 10% to 5%. I don't mind missing. Heck, if I plan out a great ambush and my unit has a 95% to hit and I miss so be it. That's the way it goes. But to have continuously great ambushes ...
by ssouthrey
Mon Sep 20, 2010 10:43 pm
Forum: Battle Academy
Topic: Op fire weirdness and the "hot or cold" effect.
Replies: 74
Views: 10692

I'm not fully convinced yet that there may be a problem with the random number generation. Plus, that's too easy of a problem for the Slitherine crew to not catch. Sometimes, people will seed only once; for example, in the beginning of each scenario. Other times people will seed with each generation...
by ssouthrey
Mon Sep 20, 2010 9:04 pm
Forum: Battle Academy
Topic: Op fire weirdness and the "hot or cold" effect.
Replies: 74
Views: 10692

After playing more games, I would like to add that in terms of the HOC effect, I'm not so sure that the problem is one of a broken random number generator. For me, the HOC effect is directly related to the op fire issue. The games that I'm "hot" tend to be the games where my units are op f...
by ssouthrey
Mon Sep 20, 2010 8:57 pm
Forum: Battle Academy
Topic: Op fire weirdness and the "hot or cold" effect.
Replies: 74
Views: 10692

After completing the three campaigns and more than 50 MP games played, i don´t see anything broken either. Randomness is there, but trying to figure out a pattern out of it it´s probably heavily influenced by some unlucky personal experience, at least from my point of view. How many games you reall...
by ssouthrey
Mon Sep 20, 2010 8:57 pm
Forum: Battle Academy
Topic: Op fire weirdness and the "hot or cold" effect.
Replies: 74
Views: 10692

Hi Iain. I love the game. Great job! I'm definitely going to pick up Field Of Glory as well. On the topic at hand, you mentioned the following: [quote="iainmcneil]Opportunioy fire always happens if the unit has ammo and detects the target. Detection chances vary by unit but all units have 100% ...
by ssouthrey
Mon Sep 20, 2010 8:56 pm
Forum: Battle Academy
Topic: Op fire weirdness and the "hot or cold" effect.
Replies: 74
Views: 10692

To be clear - I have had occasions where I don't seem to be able to miss and others where I can't hit a barn door but I have also had games where I hit as much as I miss. As there is a random element in the game I accept this ... that's the nature of randomness. I currently don't believe the hit/mi...
by ssouthrey
Mon Sep 20, 2010 8:55 pm
Forum: Battle Academy
Topic: Op fire weirdness and the "hot or cold" effect.
Replies: 74
Views: 10692

Roadkingbill wrote:I have seen a big change since the Tiger patch.The game has changed to the point I stopped playing, to frustrating.
by ssouthrey
Mon Sep 20, 2010 8:55 pm
Forum: Battle Academy
Topic: Op fire weirdness and the "hot or cold" effect.
Replies: 74
Views: 10692

on sept 8 and 9th there are 2 finished games Beta clash of armor, between me and shawnt63.. these are a perfect example.. I don't know if there is a way for you to watch the entire match replay and maybe you can see what all the fuss is about. I would record it for you but it only lets me play back...
by ssouthrey
Mon Sep 20, 2010 8:54 pm
Forum: Battle Academy
Topic: Op fire weirdness and the "hot or cold" effect.
Replies: 74
Views: 10692

I've played a LOT of games and have just not seen this happen. There is really no way for the randomness to be skewed like this - its just logically impossible to return better values for one side or another. Random numbers dont know which side they are for. In addition the random numbers dont know...
by ssouthrey
Mon Sep 20, 2010 8:54 pm
Forum: Battle Academy
Topic: Op fire weirdness and the "hot or cold" effect.
Replies: 74
Views: 10692

It seems the entire forum is now in agreement that these cold streaks happen... no way this is random.. I mean the odds that I am on a cold streak and the other side is on a hot streak? How can this possibly be, making frontal armor kills maybe 5% shots while you are missing 35+% the whole game. Af...
by ssouthrey
Mon Sep 20, 2010 8:54 pm
Forum: Battle Academy
Topic: Op fire weirdness and the "hot or cold" effect.
Replies: 74
Views: 10692

The % chance you see is the excact chance to kill after all calculations. The chance of missing a 90% shot 2 times in a row is 1 in 100. The chance of killing 3 25% chances in a row is is about 1 in 64. These things will happen on a regular basis - thats how probablity works and is as intended. The...
by ssouthrey
Mon Sep 20, 2010 8:53 pm
Forum: Battle Academy
Topic: Op fire weirdness and the "hot or cold" effect.
Replies: 74
Views: 10692

I have games where my shooting has been hot - always feel sort of guilty as I don't seem to be able to miss - and also games where I have been sub-zero on hits. And also some games were it feels balanced. Assuming all hit/penetration/kill calculations are in the BSF scripts ... has that been confir...
by ssouthrey
Mon Sep 20, 2010 8:52 pm
Forum: Battle Academy
Topic: Op fire weirdness and the "hot or cold" effect.
Replies: 74
Views: 10692

Op fire weirdness and the "hot or cold" effect.

First, a shout out to LOGAN5 for bringing up the "hot or cold" (HOC) effect. Second, I copied the last few posts from the previous thread. I apologize if the method I used was not the correct one but I'm not a savvy thread guy. :) In summary of the topics of this thread: 1. The inconsisten...
by ssouthrey
Mon Sep 20, 2010 8:16 pm
Forum: Battle Academy
Topic: Too much dice-roll not enough reality, a fatal flaw ??
Replies: 53
Views: 7427

Acererak wrote:Oh, and i wonder why are we having this discussion folowing the thread of someone who :

1. Has been quite rude to ALL users here

2. Seems not to be around anymore

Could please those interested in discussing this maybe open another thread?

Thanks
Good point. Starting a new thread.
by ssouthrey
Mon Sep 20, 2010 7:59 pm
Forum: Battle Academy
Topic: Too much dice-roll not enough reality, a fatal flaw ??
Replies: 53
Views: 7427

Hi Iain. I love the game. Great job! I'm definitely going to pick up Field Of Glory as well. On the topic at hand, you mentioned the following: Opportunioy fire always happens if the unit has ammo and detects the target. Detection chances vary by unit but all units have 100% detection in the forward...
by ssouthrey
Mon Sep 20, 2010 10:06 am
Forum: Battle Academy
Topic: Too much dice-roll not enough reality, a fatal flaw ??
Replies: 53
Views: 7427

A problem with the random number generator appears to be the most likely theory. One test I would like to try is making a unit's reaction value 100%. If it doesn't op fire for some reason, then we know there must be some other dynamic factored into the game that we're unaware of.

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