Search found 35 matches
- Wed Dec 06, 2023 4:15 pm
- Forum: Field of Glory II
- Topic: TT Mod version 1.6.8 is now available!
- Replies: 32
- Views: 24097
Re: TT Mod version 1.6.8 is now available!
Thank you so much Paul!
- Thu Nov 23, 2023 9:09 pm
- Forum: Field of Glory II
- Topic: TT Mod Version 1.5.32 available!
- Replies: 98
- Views: 34072
Re: TT Mod Version 1.5.32 available!
Well, I knew swordsmen capability meant short reach melee weapons of all types, not just swords. I don't know whether linothorax was worse than a bronze plate cuirass or vice versa. That isn't determined yet, is it? But you answered already why visually the Greek cavalry unit doesn't match with the ...
- Thu Nov 23, 2023 5:29 pm
- Forum: Field of Glory II
- Topic: TT Mod Version 1.5.32 available!
- Replies: 98
- Views: 34072
Re: TT Mod Version 1.5.32 available!
Paul, thank you for your answer. I understand -> too much work, no changes when it comes to depicted weapons. Wonder why it was done so in the vanilla in the first place. Sorry about the "unprotected" Greek cavalry. It actually states it has some armour, my bad. - Agema cavalry, Companion ...
- Wed Nov 22, 2023 8:51 pm
- Forum: Field of Glory II
- Topic: TT Mod Version 1.5.32 available!
- Replies: 98
- Views: 34072
Re: TT Mod Version 1.5.32 available!
Paul, I am having an issue with how your units are portrayed vs what capabilities they actually have/how protected they are. Can you for example remove a sword from cavalry units that have only javelins and light spear so that the model only shows a javelin/light spear? *Same issue is found in the v...
- Wed Nov 22, 2023 11:19 am
- Forum: Field of Glory II
- Topic: TT Mod Version 1.5.32 available!
- Replies: 98
- Views: 34072
Re: TT Mod Version 1.5.32 available!
Super duper great! Thank you for the countless hours of work you must be putting into it. Looking forward to trying it out.
- Tue Nov 21, 2023 9:34 pm
- Forum: Field of Glory II
- Topic: TT Mod Version 1.5.32 available!
- Replies: 98
- Views: 34072
Re: TT Mod Version 1.5.32 available!
Heya Paul. 3 months have passed. Update please. 
- Wed Sep 13, 2023 11:49 am
- Forum: Field of Glory II
- Topic: TT Mod Version 1.5.32 available!
- Replies: 98
- Views: 34072
Re: TT Mod Version 1.5.32 available!
Nice, thank you!
- Sun Aug 06, 2023 7:56 pm
- Forum: Field of Glory II
- Topic: TT Mod Version 1.5.32 available!
- Replies: 98
- Views: 34072
Re: TT Mod Version 1.5.32 available!
Paul, playing with early Roman units, they ALL sport Legio III banners. Wouldn't it be better to create a more generic Roman banner for them? If you have the stamina to read through my post from 13th March in this thread, you will see that the Roman banners have already been changed. I have chosen ...
- Mon Jun 26, 2023 11:21 am
- Forum: Field of Glory II
- Topic: TT Mod Version 1.5.32 available!
- Replies: 98
- Views: 34072
Re: TT Mod Version 1.5.32 available!
Paul, playing with early Roman units, they ALL sport Legio III banners. Wouldn't it be better to create a more generic Roman banner for them?
- Sun Jun 11, 2023 11:13 am
- Forum: Field of Glory II
- Topic: TT Mod Version 1.5.32 available!
- Replies: 98
- Views: 34072
Re: TT Mod Version 1.5.32 available!
Ok, thank you.
- Sat Jun 10, 2023 7:42 pm
- Forum: Field of Glory II
- Topic: TT Mod Version 1.5.32 available!
- Replies: 98
- Views: 34072
Re: TT Mod Version 1.5.32 available!
Thank you for the update and your work. May gods grant you an iron will, stamina and plenty of free time to finish your undertaking. If I would be a student with plenty of free time I would probably offer to help you with this work but those years are long gone. Didn't know I can have the last mod v...
- Fri Jun 09, 2023 9:16 pm
- Forum: Field of Glory II
- Topic: TT Mod Version 1.5.32 available!
- Replies: 98
- Views: 34072
Re: TT Mod Version 1.5.32 available!
So, Paul59, where does the mod developement stand now? Eager to again have it installed. 
- Fri May 29, 2020 8:04 pm
- Forum: Field of Glory: Empires
- Topic: Striping
- Replies: 8
- Views: 1532
Re: Striping
Was suggested in the beta process already but is currently not possible with the current engine and might be done in the future iterations of the Archon engine.
- Thu May 28, 2020 6:01 pm
- Forum: Field of Glory: Empires
- Topic: Siege expert does not work.
- Replies: 2
- Views: 796
Re: Siege expert does not work.
That happens when you play a regional decision. No regional decision played no such effect.
- Wed May 27, 2020 1:57 pm
- Forum: Field of Glory: Empires
- Topic: Does citizens suppossed to have different productivity?
- Replies: 13
- Views: 2791
Re: Does citizens suppossed to have different productivity?
I see no error about this decision, but I have added safeguards nonetheless. The error is in the implementation: the RNG selects various POPs in "slave" status to convert to citizens the selected POPs change to "citizen" icons, but tooltip/stats remain "slave" the RNG ...
- Wed May 27, 2020 1:56 pm
- Forum: Field of Glory: Empires
- Topic: Macedonian cavalry provincial unit... not useful?
- Replies: 10
- Views: 2071
Re: Macedonian cavalry provincial unit... not useful?
Really? I completely overlooked this. I'm still having some difficulty adapting to this game battle system... I played before but always exported battles to fog. I only checked in the non DLC campaign scenario - not 100% sure if the same appplies for the DLC campaign. You can hoover the mouse over ...
- Wed May 27, 2020 7:38 am
- Forum: Field of Glory: Empires
- Topic: Macedonian cavalry provincial unit... not useful?
- Replies: 10
- Views: 2071
Re: Macedonian cavalry provincial unit... not useful?
One of their stats is way better then the average light cavalry - they have double the flanking modifier of the generic light infantry which makes them leathal flankers.
- Tue May 26, 2020 9:12 pm
- Forum: Field of Glory: Empires
- Topic: Infrastructure ?
- Replies: 2
- Views: 1799
Re: Infrastructure ?
Each region has a positive or negative amount of infrastructure points alloted each turn. When you put more citizens and slaves into the infrastructure slot the amount gets higher. When you build a certain building this yearly amount of infrastructure is used to build it. If you have 20 points of ye...
- Mon May 25, 2020 10:13 am
- Forum: Field of Glory: Empires
- Topic: After 300 h: Issues and hints on Empires
- Replies: 24
- Views: 5361
Re: After 300 h: Issues and hints on Empires
I gave the too high population remark quite some time ago. It is defenitely a valid one. Historical levels can't be simulated because then players will get bored but still a defenitive curb must be done in this regard.
- Thu May 21, 2020 9:15 pm
- Forum: Field of Glory: Empires
- Topic: Grognerd's Guide has been updated
- Replies: 9
- Views: 2375
Re: Grognerd's Guide has been updated
Wooohooo, thank you for your work!