Search found 53 matches
- Thu Dec 11, 2014 11:59 am
- Forum: Mods and Scenario Design
- Topic: How does the editor work?
- Replies: 18
- Views: 10856
Re: How does the editor work?
You must add your scenario to data\scenarios.whdat
- Thu Dec 11, 2014 11:58 am
- Forum: Mods and Scenario Design
- Topic: Unit availability per scenario
- Replies: 14
- Views: 10031
Re: Unit availability per scenario
I'm pretty sure it has nothing to do with Glory. The files you mentioned are directly linked to the scenarios they concern. The problem is we cannot link our own scenarios to one of this file, or a file with the same template.
- Thu Dec 11, 2014 11:39 am
- Forum: Mods and Scenario Design
- Topic: Unit availability per scenario
- Replies: 14
- Views: 10031
Re: Unit availability per scenario
Yep, that's still a mystery. How to select which units the player will be able to buy in which scenarios (custom ones, in our case), and how to manage the unit upgrading system (I suppose both questions are linked). I thought it will be in the buggy "Options" screen, in the editor, but thi...
- Sun Dec 07, 2014 9:10 pm
- Forum: Mods and Scenario Design
- Topic: [TOOL] The Codexificator
- Replies: 6
- Views: 4386
Re: [TOOL] The Codexificator
"Warhammer 40k is not meant to be played behind a computer"..... so that's why I'm against the "let's bring the rules of Warh40k into Armageddon, blindly, and not think about the game itself" policy. I encountered that thinking in Dawn of War, and that doesn't bring any good mods...
- Sun Dec 07, 2014 8:11 am
- Forum: Mods and Scenario Design
- Topic: So, how does that Editor work? Tips exchange zone
- Replies: 4
- Views: 2576
Re: So, how does that Editor work? Tips exchange zone
The "grey hex" in the special hexes section seems to make the game crash. Also check if you did not put an hex outside the map boundaries. The validation tool doesn't work. My scenario is fine and it still gives me an error. You can add this one : #4 I can control all units and there are n...
- Sat Dec 06, 2014 11:39 am
- Forum: Mods and Scenario Design
- Topic: Problem when creating a faction
- Replies: 4
- Views: 4620
Re: Problem when creating a faction
I don't have the answer, but maybe you need to add at least one unit to make it able to launch ?
- Sat Dec 06, 2014 11:38 am
- Forum: Mods and Scenario Design
- Topic: Exceed range 4 ? Possible ?
- Replies: 16
- Views: 12002
Re: Exceed range 4 ? Possible ?
As I said, you can add an Indirect Fire to be able to fire at more than 4 hexes. AFAIK, that's the only way to bypass the limit.
- Thu Dec 04, 2014 8:37 pm
- Forum: Mods and Scenario Design
- Topic: Upgradeable units
- Replies: 6
- Views: 3274
Re: Upgradeable units
So, any developers to answer to that ? I mean, it would be veryyyy interested to know how to manage upgrades 
- Thu Dec 04, 2014 5:59 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: 1.02 Patch
- Replies: 54
- Views: 17988
Re: 1.02 Patch
Holy Compiler, may the grace of the Ecclesiarchy helps you to rise and shine !
- Thu Dec 04, 2014 5:50 pm
- Forum: Mods and Scenario Design
- Topic: [TOOL] The Codexificator
- Replies: 6
- Views: 4386
Re: [TOOL] The Codexificator
The coolest of your life man ! The coolest of your life...
- Thu Dec 04, 2014 5:44 pm
- Forum: Mods and Scenario Design
- Topic: [TOOL] The Codexificator
- Replies: 6
- Views: 4386
[TOOL] The Codexificator
http://img11.hostingpics.net/thumbs/mini_8955102707.png Download (1.00 - 04/12/2014) Disclaimer Even though many of us would like to see a perfect adaptation of Warhammer 40k on computer, I think that it wouldn't be as fun as we imagine. There are many many rules, and when you don't explicit them, ...
- Thu Dec 04, 2014 12:53 pm
- Forum: Mods and Scenario Design
- Topic: Melee weapons and attack.whdat
- Replies: 3
- Views: 2263
Melee weapons and attack.whdat
Hey,
Sometime melee weapons have empty lines, such as this :
sal_vanguard_veterans 1 (0,0) (0,0) (0,0) (0,0) (0,0) (0,0)
Does it have any effect in game or is it safe to create a melee weapon and do not add any entry for it in attack.whdat ?
Sometime melee weapons have empty lines, such as this :
sal_vanguard_veterans 1 (0,0) (0,0) (0,0) (0,0) (0,0) (0,0)
Does it have any effect in game or is it safe to create a melee weapon and do not add any entry for it in attack.whdat ?
- Thu Dec 04, 2014 10:13 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Move & Shoot
- Replies: 5
- Views: 2098
Re: Move & Shoot
Damn I'm stupid ; I was seeing an IG unit as an enemy 
I don't like the Imperium, it's in my nature !
I don't like the Imperium, it's in my nature !
- Thu Dec 04, 2014 7:45 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Move & Shoot
- Replies: 5
- Views: 2098
Move & Shoot
Hi,
Sometimes I can't move and shoot with a unit in the same turn. I don't really understand when, maybe when I turn my back to the enemy ?
Sometimes I can't move and shoot with a unit in the same turn. I don't really understand when, maybe when I turn my back to the enemy ?
- Thu Dec 04, 2014 12:17 am
- Forum: Mods and Scenario Design
- Topic: Exceed range 4 ? Possible ?
- Replies: 16
- Views: 12002
Re: Exceed range 4 ? Possible ?
Thanks for the answer Kerensky. Well, I guess I'm gonna give some Indirect Fire traits to my units 
- Wed Dec 03, 2014 11:45 pm
- Forum: Mods and Scenario Design
- Topic: Exceed range 4 ? Possible ?
- Replies: 16
- Views: 12002
Re: Exceed range 4 ? Possible ?
I'm pretty sure the units you are talking about have the weapon trait Indirect Fire. Try it yourself, put 12 in a basic infantry (Scout for instance), and you'll see that's impossible to shoot at more than 4 hexes.
Or I missed something
Or I missed something
- Wed Dec 03, 2014 9:29 pm
- Forum: Mods and Scenario Design
- Topic: Exceed range 4 ? Possible ?
- Replies: 16
- Views: 12002
Exceed range 4 ? Possible ?
Hey, Is it possible to exceed a weapon range of 4 ? It doesn't seem so, because even when putting very high values, it can't go beyond :( That would be very unfortunate ! (increasing the spotting to higher values doesn't help either) EDIT : the only way to make it work, AFAIK, is to put the trait In...
- Wed Dec 03, 2014 7:31 pm
- Forum: Mods and Scenario Design
- Topic: Scenario creation
- Replies: 32
- Views: 12722
Re: Scenario creation
Holy cow, shift-left click on a unit... (to choose the side)
I love how developers hide the important stuff
))
I love how developers hide the important stuff
- Wed Dec 03, 2014 5:57 pm
- Forum: Mods and Scenario Design
- Topic: Scenario creation
- Replies: 32
- Views: 12722
Re: Scenario creation
Can someone, a developer maybe, answer my previous question about the sides and the fact that I have no enemies ? I really need to make a showcase scenario to demonstrate my rules :) (and The Codexificator !) EDIT : look how cute he is : http://img15.hostingpics.net/thumbs/mini_849914Untitled.png
- Tue Dec 02, 2014 4:44 pm
- Forum: Mods and Scenario Design
- Topic: WH 40 K TableTop Experience Mod
- Replies: 25
- Views: 11419
Re: WH 40 K TableTop Experience Mod
Removing the FOW is in my opinion a bad idea. 1/ You have an option to do so in Armageddon. 2/ Even if this is more TT experience, don't forget that we are on a computer videogame, and that's the FOW cannot be managed on a tabletop game. No FOW will mean absolute carnage, because with the new firing...