Search found 16 matches

by Rusdog
Sat Sep 03, 2011 11:48 am
Forum: Panzer Corps : Scenario Design
Topic: trigger help!
Replies: 4
Views: 1265

Like he said above^^ I urge you to moan like crazy about this the AI can't use air or sea transports to disembark.With enough people moaning hopefully the devs will sit up and take notice. The AI USE sea transports to disembark in Overlord operation :) so my question about making same condition.Tha...
by Rusdog
Sat Sep 03, 2011 8:05 am
Forum: Panzer Corps : Scenario Design
Topic: trigger help!
Replies: 4
Views: 1265

trigger help!

I have one question for now))) Is it possible to trigger paratrooper drop(maybe one first or second turn)? Why in Overlord scenario AI use disembark to units but in custom ther no way to make it happend? :roll: :idea:
Just made Market Garden...
by Rusdog
Thu Sep 16, 2010 11:02 am
Forum: Commander - Europe at War : Modders Corner
Topic: Adding new unit. It's possible???
Replies: 2
Views: 1373

Re: Adding new unit. It's possible???

To dev. good work the new images looks like models in 1/72 . (but still ther only one corps image for all times look poor , add artillery at background - pak 37, 45 mm antitank, pak 40, ZiS 3 , Flak 37/38 ,BM-13 , Long Tom etc.
by Rusdog
Thu Sep 16, 2010 9:53 am
Forum: Commander - Europe at War : Modders Corner
Topic: Adding new unit. It's possible???
Replies: 2
Views: 1373

Re: Adding new unit. It's possible???

NO IT IS IMPOSSIBLE.it's like one image mean tank army with havy light and medium at the sane place (16 TIGERS,43 Pz-4,12 Stug-3) the only way is to make new images to units like dev.team made with GS.I rename some images to change pictures for my personal joy (Finland after winter war use Soviet T-...
by Rusdog
Thu Aug 12, 2010 9:12 am
Forum: Commander - Europe at War : Modders Corner
Topic: axis 88s anti tank gun should of been put in commander
Replies: 7
Views: 2244

:D HA HA!!!nice just add artilery to unit corps image at front like in motorised corps :wink: that will help a lot (even in fog mod you will know tech level of enemy forces)AND it will make game more charming))) you may have your 88 guns at level 3 or 4. :idea:
by Rusdog
Thu Aug 12, 2010 8:44 am
Forum: Commander - Europe at War : Modders Corner
Topic: German SUB 21 series.
Replies: 1
Views: 952

German SUB 21 series.

The last problem is that german subs make me crazy they appear from nowhere and destroy all convoys. You may ask what’s new ? The biggest fail to me is that Britain has 22 destroyers. Nazi has only 15 subs but they undestructible in GS. Is it possible to turn on system that work in vanilla game that...
by Rusdog
Thu Aug 05, 2010 9:18 pm
Forum: Commander - Europe at War : Tech Support
Topic: two german subs make one crash game.
Replies: 0
Views: 389

two german subs make one crash game.

I've managed to surround two german subs with various allied navy units off the coast of Norway. When I end my turn the AI does a few things on the mainland and then i'm guessing it doesn't know what to do so it sits there with the egg timer.

Version Commander Europe at war GS 1.06 :cry:
by Rusdog
Sun Aug 01, 2010 10:14 pm
Forum: Commander - Europe at War : Modders Corner
Topic: proposal to make Fortress as unmovebele as towns.
Replies: 5
Views: 1533

Fortresses with production are permanent while fortresses without will be removed when captured. Yes Yes YEs!!!!!!!!!!!
First open ww2.map and make it look like this LandHex 2 0 0 0 0 0 0 0 0 0 0 0 0 6 0 2 :D :idea: :!: :P
by Rusdog
Sun Aug 01, 2010 8:40 pm
Forum: Commander - Europe at War : Modders Corner
Topic: proposal to make Fortress as unmovebele as towns.
Replies: 5
Views: 1533

Fortresses with production are permanent while fortresses without will be removed when captured. How may I add production to them???pls
by Rusdog
Sun Aug 01, 2010 7:55 pm
Forum: Commander - Europe at War : Modders Corner
Topic: proposal to make Fortress as unmovebele as towns.
Replies: 5
Views: 1533

Re: proposal to make Fortress as unmovebele as towns.

LandHex 5 0 0 0 0 0 0 0 0 0 0 0 0 6 3 0 5 mean SSSR (number of country) and the last 600 mean the fortress. Tobruk 1 mean Italy LandHex 1 0 0 0 0 0 0 0 1 0 0 0 0 6 0 0 Maginot Line and part of Siegfried Line 0 mean Germany and 3 France LandHex 0 1 0 0 0 0 1 0 0 0 0 0 0 0 3 0 LandHex 0 0 0 0 0 0 1 1 ...
by Rusdog
Sun Aug 01, 2010 2:26 pm
Forum: Commander - Europe at War : Modders Corner
Topic: proposal to make Fortress as unmovebele as towns.
Replies: 5
Views: 1533

proposal to make Fortress as unmovebele as towns.

How may I fix fortresses, they disappeared after a capture.Is it possible to add them to the list of unit purchase like 100 PP for one?( to Dev. You miss Brest Fortress- http://en.wikipedia.org/wiki/Defense_of_Brest_Fortress)(my proposal to add them because in my opinion it is more than buildings- m...
by Rusdog
Wed Jul 14, 2010 10:43 am
Forum: Commander - Europe at War : Modders Corner
Topic: Help me to solve the problem of Norway and North Africa!pls
Replies: 6
Views: 1796

Dear diary It s WORKING!!!!I changed the balance in 1939 to make Axis not so weak.add some divisions to North Africa (1 Fighter 2 infantry 1 Tank for Germany near Tripoli) (1 tank to Italy and Destroyer near Tobruk) they stay until 1940 Italy entry so about History its better the nothing. Norway not...
by Rusdog
Sun Jul 11, 2010 8:46 pm
Forum: Commander - Europe at War : Modders Corner
Topic: Help me to solve the problem of Norway and North Africa!pls
Replies: 6
Views: 1796

Re: Help me to solve the problem of Norway and North Africa!

Thanks for your attention. The Norway operation I do the same (declare war) and no they don’t want to protect ore for them it’s "reasonable and realistic". :D :wink: North Africa is a joke only 6 Italian divisions 5 turns. I am near Tunis and wait 2 years before Sicily "Husky". G...
by Rusdog
Sun Jul 11, 2010 5:41 pm
Forum: Commander Europe at War : Opponent Finder
Topic: Historical timeline players wanted!!!
Replies: 0
Views: 495

Historical timeline players wanted!!!

This topic for players that would like to play historical timeline from the Poland to France.Norway. Yugoslavia Greece. North Africa. Italy and all about USSR to Berlin!My ICQ 386744667. :idea: :wink:
by Rusdog
Sun Jul 11, 2010 3:59 pm
Forum: Commander - Europe at War : Modders Corner
Topic: Help me to solve the problem of Norway and North Africa!pls
Replies: 6
Views: 1796

Re: Help me to solve the problem of Norway and North Africa!

Thank you! One more question in case of Finland 1941 (after Gs 1.12 patch) german unit is being deployed by sea in any situation and attack Leningrad. Is it possible to do the same to Norway and North Africa? I played for Axis "historical" (just near the main events ) but Allies scenario i...
by Rusdog
Sun Jul 11, 2010 11:00 am
Forum: Commander - Europe at War : Modders Corner
Topic: Help me to solve the problem of Norway and North Africa!pls
Replies: 6
Views: 1796

Help me to solve the problem of Norway and North Africa!pls

HELP!!!! My problem is when I play as Allies the DAK Rommel forces in North Africa they did not deploy in Libya....may be it is necessary to change the parameters in general.txt but how and what??? (even at beginning of scenario in 1941 plan of Barbarossa they sail away back in Yugoslavia).Norway is...

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