Search found 88 matches

by patton
Mon Jul 05, 2010 7:11 pm
Forum: Commander Europe at War : AAR's
Topic: Axis versus AI Tutorial AAR (War is Over, Grade Me)
Replies: 176
Views: 35372

I am not sure it's possible to get to Omsk in '42. Perhaps with very, very lucky weather. Another issue which you would see is that while, yes, the AI is not great at exploiting holes in your front lines in the first year or so, as it builds corps it gets better. Also, if you try to go straight for ...
by patton
Mon Jul 05, 2010 2:23 pm
Forum: Commander Europe at War : AAR's
Topic: Axis versus AI Tutorial AAR (War is Over, Grade Me)
Replies: 176
Views: 35372

In my experience, the AI will spam France with unescorted transports throughout '42. If you can close the western approach to the channel with three subs, it will ram the transports into those subs and you can kill them quite easily. A STRAT or TAC in Brest helps. Then the AI will switch to France's...
by patton
Sat Jul 03, 2010 12:04 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Surrender?
Replies: 5
Views: 1223

Well, I can only repeat what I said above. First, and most important, I didn't suggest that units automatically surrender when surrounded. I said there should be a check, with a low chance at first but that rises over time and based on how far behind the lines they are. Second, I don't think it's to...
by patton
Thu Jul 01, 2010 8:06 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Surrender?
Replies: 5
Views: 1223

Surrender?

Has this ever been discussed before? It seems that it is somewhat unrealistic to have to crush and eliminate all encircled units when in the real war many surrounded forces--some of them very large--simply surrendered. This could be easily modeled in the game. At the beginning of each turn, a unit w...
by patton
Wed Jun 30, 2010 9:32 pm
Forum: Commander Europe at War : AAR's
Topic: Axis versus AI Tutorial AAR (War is Over, Grade Me)
Replies: 176
Views: 35372

So let me ask. It appears that the consensus here is that the Axis cannot really contest Africa or threaten (much less grab) the ME oilfields. So don't try to take on the Brits directly. However, it is wise not to abandon Africa because if you do that you have left Italy wide open for invasion. So i...
by patton
Tue Jun 29, 2010 1:04 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Brutal Winter
Replies: 13
Views: 2396

First, sorry for my cranky post. I had suffered a crushing defeat and was very bitter. I also spilled hot peppermint tea on my foot. Second, your last post sort of supports my main point, I think. I am not arguing that Germany ought to make an easy march to Omsk every time. I'm saying that in the ga...
by patton
Tue Jun 29, 2010 2:05 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Brutal Winter
Replies: 13
Views: 2396

Good God, this game is so imbalanced against the Axis. If you haven't taken Moscow before severe winter hits in '41-'42, you lose. Period. That is, you have no chance of actually defeating the Russians. The winter just stops the Germans dead and destroys them. Or you pull back to save steps but you ...
by patton
Mon Jun 28, 2010 6:18 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Earliest France?
Replies: 0
Views: 446

Earliest France?

Just conquered Paris in Dec. '39. Yes, against the AI. Still, lots of things had to go right. Also requires a very careful use of railing and placement of units.
by patton
Mon Jun 28, 2010 1:52 pm
Forum: Commander Europe at War : AAR's
Topic: Axis versus AI Tutorial AAR (War is Over, Grade Me)
Replies: 176
Views: 35372

Question: once Brussels has fallen, why go ahead and attack other Belgian units? They will just disappear at the end of the turn. Aren't you unecessarily risking casulaties (i.e., step losses) and incuring uneeded repair costs?
by patton
Mon Jun 28, 2010 1:40 am
Forum: Commander Europe at War : AAR's
Topic: Axis versus AI Tutorial AAR (War is Over, Grade Me)
Replies: 176
Views: 35372

The AI also allows itself to be encircled with surprising ease.
by patton
Mon Jun 28, 2010 12:54 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Norway: Wait Until Spriing
Replies: 10
Views: 1687

That is a lot of PPs to put into Norway. I don't see how the German player can afford it, given all that he has to do in Russia.
by patton
Sun Jun 27, 2010 10:56 pm
Forum: Commander Europe at War : AAR's
Topic: Axis versus AI Tutorial AAR (War is Over, Grade Me)
Replies: 176
Views: 35372

The AI never contests the English Channel route for subs.
by patton
Sun Jun 27, 2010 8:56 pm
Forum: Commander Europe at War : AAR's
Topic: Axis versus AI Tutorial AAR (War is Over, Grade Me)
Replies: 176
Views: 35372

Makes sense, thanks. You don't have to think about such things against the AI!
by patton
Sun Jun 27, 2010 6:15 pm
Forum: Commander Europe at War : AAR's
Topic: Axis versus AI Tutorial AAR (War is Over, Grade Me)
Replies: 176
Views: 35372

I don't understand the point about "sweeps". Isn't ANY hex potentially part of a straight line? So what are you really avoiding?
by patton
Sun Jun 27, 2010 6:12 pm
Forum: Commander Europe at War : AAR's
Topic: Axis versus AI Tutorial AAR (War is Over, Grade Me)
Replies: 176
Views: 35372

The AI is not smart with ships. It nearly always leaves ships in ports of cities that are about to fall, losing the unit. Sometime (I believe) it will even sail a ship INTO a port it has already lost, and lose the ship at the end of the turn! I can't prove this because I can't "see" it hap...
by patton
Fri Jun 25, 2010 8:47 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Five more things
Replies: 24
Views: 3809

I guess you could attack with two corps but only on penninsulas/promontories. But since you could only land one (at least on the attack turn) in that case, what happens to the other one?
by patton
Fri Jun 25, 2010 5:56 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Five more things
Replies: 24
Views: 3809

If you halved the effectiveness of the onboard unit, I think landings would never succeed. As it is, they will be hard to make succeed and many or most landed units would be quickly destroyed. On partisans, I think the presense of garrisons in occupied countries should decrease the probability and r...
by patton
Fri Jun 25, 2010 5:08 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Five more things
Replies: 24
Views: 3809

I agree on point one, sort of, but I don't see a way to implement contested landings given the combat engine. One way would be to make tranports clickable into ground units when they are in hexes adjacent to land. Then that ground unit could attack a ground unit in the hex it wants to occupy. On the...
by patton
Tue Jun 22, 2010 9:35 pm
Forum: Commander Europe at War : AAR's
Topic: Plaid (axis) vs Supermax (allies) [no Supermax pls]
Replies: 214
Views: 36509

That is a much smaller Barbarossa force than I am used to seeing in these AARs.
by patton
Tue Jun 22, 2010 3:11 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Barbarossa
Replies: 0
Views: 519

Barbarossa

69 years ago today.

Go to advanced search