Search found 28 matches
- Tue Feb 27, 2024 4:26 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2760
- Views: 511749
Squad Mod US Marines 1943-44: Bairoko
Erik, this one is like the Marines 42 Wake Island one: impossible. There are 20 Marine raider units faced by 38 Japanese infantry, including 6 mortar artillery. What is supposed to be an attack rapidly becomes a rout. Here are some observations: The Marine MG units are quickly rendered ineffective b...
- Mon Feb 26, 2024 7:30 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2760
- Views: 511749
Squad Mod: Marines 1941
I played the first two. Not much to say about the Guam one, except that the Barracks is labeled Filipino barracks, and that it is unusual to have to play the entire scenario on reduced supply after tanks blow the recruits out of the first victory hex The Wake scenario is a different animal that I en...
- Thu Feb 01, 2024 5:30 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2760
- Views: 511749
MicroMod 4.3 Scheldt Part 1
Same problem as with Road to Stalingrad. In the Termeuzen scenario, one VP does not trigger, resulting in only 9 of 10 VPs being counted, even though all are taken. Result is minor defeat, campaign over.
- Sat Jan 27, 2024 5:36 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2760
- Views: 511749
Road to Stalingrad - MicroMod (current)
Erik, In the Aksay River scenario there are 4 VPs to take and hold, however one of them (the one NE of Generalovskiy) does not have a banner with a star on top. Consequently, though it is occupied by a friendly unit, credit is given for only 3 of 4 VPs and the result is defeat, end of campaign. Toug...
- Sun May 21, 2023 5:05 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2760
- Views: 511749
Latest Squad Mod version
Two scenarios are still broken in the latest version 5-5-23 Banzai 42 Gona Mission I think - Victory trigger still doesn't seem to know when you have 3 victory hexes occupied. Result is a draw 20230519215941_1.jpg Semper Fi 41 Wake mission - Goal says to hold at least two victory hexes by end of sce...
- Sun Apr 16, 2023 5:34 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2760
- Views: 511749
Re: Erik's campaigns & mods
Erik,
Korea 1950 Pt.1 Poun scenario has an issue. Two of the AI units are giant units and the turn does not advance after the first AI turn
Korea 1950 Pt.1 Poun scenario has an issue. Two of the AI units are giant units and the turn does not advance after the first AI turn
- Thu Apr 13, 2023 2:27 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2760
- Views: 511749
Re: Erik's campaigns & mods
Thank you
- Thu Apr 13, 2023 6:34 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2760
- Views: 511749
Re: Erik's campaigns & mods
Erik,
Korea 1950 Pt. 1
The Race scenario suffers from the same issue as Deflating the Bulge - impossible to deploy troops in the Deployment Phase
Korea 1950 Pt. 1
The Race scenario suffers from the same issue as Deflating the Bulge - impossible to deploy troops in the Deployment Phase
- Mon Apr 10, 2023 5:58 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2760
- Views: 511749
Re: Erik's campaigns & mods
Erik,
Korea 1950 Pt. 1, latest version
Deflating the Bulge scenario apparently did not migrate properly. It is impossible to deploy units in the Deployment Phase
Korea 1950 Pt. 1, latest version
Deflating the Bulge scenario apparently did not migrate properly. It is impossible to deploy units in the Deployment Phase
- Tue Mar 21, 2023 6:01 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Free France Campaign
- Replies: 2170
- Views: 229402
Re: Free France Campaign
Wow, I feel like I have just had a class in the role of the Free French in World war II (notably absent from English language histories). Tres bien fait, Messieurs! Thanks. We worked rather hard on it, I will say. I guess everything went well for you; no major issues encountered. No major issues, a...
- Thu Mar 16, 2023 5:20 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Free France Campaign
- Replies: 2170
- Views: 229402
Re: Free France Campaign
Wow, I feel like I have just had a class in the role of the Free French in World war II (notably absent from English language histories). Tres bien fait, Messieurs!
- Sat Mar 11, 2023 3:26 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2760
- Views: 511749
Re: Erik's campaigns & mods
Hi Erik, I imagine you already have Naval Mod on your update list, so here some items to add when doing so Crete scenario - after sinking all the destroyers and the three large ships that come with them it is required to sink 7 more large ships. A careful scouring of the map reveals no more enemy sh...
- Wed Jan 18, 2023 7:22 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2760
- Views: 511749
Re: Erik's campaigns & mods
Semper Fi 41 Squad Mod 1.8 Erik, there seems to be a problem with the victory ticker on the Wake I scenario. I was awarded a major defeat on turn 9 when the airfield was lost even though I held the other two objectives (one occupied by infantry, the other by mines). The victory objective statement s...
- Tue Mar 15, 2022 11:08 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2760
- Views: 511749
Banzai 42
There are two more victory trigger errors - Midway and Milne Bay, I believe. Ends up a draw even though all objectives taken. Maybe your recent edit corrected them.
- Tue Feb 22, 2022 8:08 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2760
- Views: 511749
Squad mod US Marines
This one is pretty buggy after 2 scenarios. Guam gives you a minor defeat even though you hold the minor objective next to the major one. Wake served up the red X 10 turns in despite the fact I held the two northern objectives. I was unable to progress because of the major defeat, so I don't know if...
- Sun Jan 30, 2022 11:41 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2760
- Views: 511749
Re: Erik's campaigns & mods
Thanks for the info on Wake. I have a couple of questions on the first scenario of MicroMod France 40. There are 11 bunkers and 3 forts available in the Basket for deployment but no hexes show up as available. Are they meant to be deployed? After my first playthrough the ticker showed 12/8 German Pz...
- Sun Jan 30, 2022 5:36 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2760
- Views: 511749
Squad Mod Banzai Wake scenario
This one needs some tweaking. After my carriers take a few torpedoes from the 2 US subs, I get a message to send my destroyers after them, which I would gladly do, except I have been given no naval command points. It would be nice to be able to get after the 2 US destroyers, too, before they shoot u...
- Thu Sep 09, 2021 5:01 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2760
- Views: 511749
Re: Erik's campaigns & mods
When you added Banzai to the micromod did you correct the problem in Crimson Tide scenario where the "No Tanks" box pops up whenever you click to move a unit (I did not deploy any thanks but apparently the game thinks I did)
- Fri Jun 18, 2021 6:57 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2760
- Views: 511749
Re: Erik's campaigns
Road to Moscow Campaign: Counterattack scenario ends in a draw despite all primary and secondary objectives met and every Soviet unit swept from the map. The problem seems to be that the victory trigger does not recognize that Smolensk has been held (no Soviet unit even got near it). I don't know if...
- Fri Jun 18, 2021 6:49 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2760
- Views: 511749
Re: Erik's campaigns
Banzai campaign: Crimson tide scenario - same problem as with Desert Rats. A 'No Tanks' pop-up appears with every click to move a unit. Please disable this. This event should trigger each time you try to deploy a tank unit, ie preventing this deployment. Are you saying that you get the message even...