Search found 33 matches

by Dmoore
Mon Sep 08, 2025 11:47 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Zbrozlo's mods & campaigns
Replies: 109
Views: 41555

Re: Zbrozlo's mods & campaigns

I have version 1.5
by Dmoore
Mon Sep 08, 2025 9:35 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Burma Road Gandhi Scenario
Replies: 0
Views: 773

Burma Road Gandhi Scenario

How do you 'push the factory workers into their homes' without shooting them?
by Dmoore
Wed Aug 20, 2025 3:54 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Zbrozlo's mods & campaigns
Replies: 109
Views: 41555

Re: Zbrozlo's mods & campaigns

Z, before I delete the options.dat file, will it affect my ability to play other scenarios or mods? I notice that the file just updated with a modify date of today because I was playing a different OOB scenario today.
by Dmoore
Sat Jul 19, 2025 2:27 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Zbrozlo's mods & campaigns
Replies: 109
Views: 41555

Re: Zbrozlo's mods & campaigns

I tried reinstallng the mod and replaying scenario 1 and I tried letting the game run to turn 30 before taking the last victory point. Neither worked. Scenario 2 loads but 'continue' tab does not appear. I guess I am out of luck until someone comes up with a suggestion. Let me know if they do. Looks...
by Dmoore
Tue Jul 15, 2025 11:56 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Zbrozlo's mods & campaigns
Replies: 109
Views: 41555

Re: Zbrozlo's mods & campaigns

So, I just found this (Poland 1939 v. 1.5) and played the first scenario. Would like to play more but scenario 2 shows complete loading except the 'continue' button does not light up and my mouse becomes unstable. Any suggestions from those who have manged to play this?
by Dmoore
Tue Feb 27, 2024 4:26 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2823
Views: 621637

Squad Mod US Marines 1943-44: Bairoko

Erik, this one is like the Marines 42 Wake Island one: impossible. There are 20 Marine raider units faced by 38 Japanese infantry, including 6 mortar artillery. What is supposed to be an attack rapidly becomes a rout. Here are some observations: The Marine MG units are quickly rendered ineffective b...
by Dmoore
Mon Feb 26, 2024 7:30 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2823
Views: 621637

Squad Mod: Marines 1941

I played the first two. Not much to say about the Guam one, except that the Barracks is labeled Filipino barracks, and that it is unusual to have to play the entire scenario on reduced supply after tanks blow the recruits out of the first victory hex The Wake scenario is a different animal that I en...
by Dmoore
Thu Feb 01, 2024 5:30 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2823
Views: 621637

MicroMod 4.3 Scheldt Part 1

Same problem as with Road to Stalingrad. In the Termeuzen scenario, one VP does not trigger, resulting in only 9 of 10 VPs being counted, even though all are taken. Result is minor defeat, campaign over.
by Dmoore
Sat Jan 27, 2024 5:36 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2823
Views: 621637

Road to Stalingrad - MicroMod (current)

Erik, In the Aksay River scenario there are 4 VPs to take and hold, however one of them (the one NE of Generalovskiy) does not have a banner with a star on top. Consequently, though it is occupied by a friendly unit, credit is given for only 3 of 4 VPs and the result is defeat, end of campaign. Toug...
by Dmoore
Sun May 21, 2023 5:05 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2823
Views: 621637

Latest Squad Mod version

Two scenarios are still broken in the latest version 5-5-23 Banzai 42 Gona Mission I think - Victory trigger still doesn't seem to know when you have 3 victory hexes occupied. Result is a draw 20230519215941_1.jpg Semper Fi 41 Wake mission - Goal says to hold at least two victory hexes by end of sce...
by Dmoore
Sun Apr 16, 2023 5:34 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2823
Views: 621637

Re: Erik's campaigns & mods

Erik,
Korea 1950 Pt.1 Poun scenario has an issue. Two of the AI units are giant units and the turn does not advance after the first AI turn
by Dmoore
Thu Apr 13, 2023 6:34 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2823
Views: 621637

Re: Erik's campaigns & mods

Erik,
Korea 1950 Pt. 1
The Race scenario suffers from the same issue as Deflating the Bulge - impossible to deploy troops in the Deployment Phase
by Dmoore
Mon Apr 10, 2023 5:58 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2823
Views: 621637

Re: Erik's campaigns & mods

Erik,
Korea 1950 Pt. 1, latest version
Deflating the Bulge scenario apparently did not migrate properly. It is impossible to deploy units in the Deployment Phase
by Dmoore
Tue Mar 21, 2023 6:01 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Free France Campaign
Replies: 2175
Views: 270683

Re: Free France Campaign

Wow, I feel like I have just had a class in the role of the Free French in World war II (notably absent from English language histories). Tres bien fait, Messieurs! Thanks. We worked rather hard on it, I will say. I guess everything went well for you; no major issues encountered. No major issues, a...
by Dmoore
Thu Mar 16, 2023 5:20 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Free France Campaign
Replies: 2175
Views: 270683

Re: Free France Campaign

Wow, I feel like I have just had a class in the role of the Free French in World war II (notably absent from English language histories). Tres bien fait, Messieurs!
by Dmoore
Sat Mar 11, 2023 3:26 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2823
Views: 621637

Re: Erik's campaigns & mods

Hi Erik, I imagine you already have Naval Mod on your update list, so here some items to add when doing so Crete scenario - after sinking all the destroyers and the three large ships that come with them it is required to sink 7 more large ships. A careful scouring of the map reveals no more enemy sh...
by Dmoore
Wed Jan 18, 2023 7:22 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2823
Views: 621637

Re: Erik's campaigns & mods

Semper Fi 41 Squad Mod 1.8 Erik, there seems to be a problem with the victory ticker on the Wake I scenario. I was awarded a major defeat on turn 9 when the airfield was lost even though I held the other two objectives (one occupied by infantry, the other by mines). The victory objective statement s...
by Dmoore
Tue Mar 15, 2022 11:08 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2823
Views: 621637

Banzai 42

There are two more victory trigger errors - Midway and Milne Bay, I believe. Ends up a draw even though all objectives taken. Maybe your recent edit corrected them.
by Dmoore
Tue Feb 22, 2022 8:08 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2823
Views: 621637

Squad mod US Marines

This one is pretty buggy after 2 scenarios. Guam gives you a minor defeat even though you hold the minor objective next to the major one. Wake served up the red X 10 turns in despite the fact I held the two northern objectives. I was unable to progress because of the major defeat, so I don't know if...

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