Search found 7 matches
- Sat Oct 23, 2021 12:45 pm
- Forum: Warhammer 40,000: Battlesector
- Topic: Warhammer 40,000: Battlesector - v1.0.6 Update
- Replies: 1
- Views: 1491
Re: Warhammer 40,000: Battlesector - v1.0.6 Update
some weird things that might or might not be bugs: * Gargoyle corpses may (keep) float(ing) in the air despite the square having no scenery to lie on top of, which looks rather funny; maybe a unit being in the square is one trigger, not sure. * the max points for the mission should be given on the C...
- Tue Jun 16, 2020 7:42 pm
- Forum: Panzer Corps 2: Tech Support
- Topic: Lua scripting
- Replies: 4
- Views: 819
Lua scripting
Hi there,
did you use an existing Unreal plug-in to add Lua scripting or did you do your own?
Nowadays I prefer to do as much as possible in Lua so I'm very interested in how other Unreal-using coders did it
TIA!
did you use an existing Unreal plug-in to add Lua scripting or did you do your own?
Nowadays I prefer to do as much as possible in Lua so I'm very interested in how other Unreal-using coders did it

TIA!
- Fri Feb 08, 2019 11:28 am
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: [1.2.1]crash on start-up
- Replies: 2
- Views: 2094
Re: [1.2.1]crash on start-up
After updating to 1.2.2 it works, but will re-install to see if there's anything different.
Thanks for your help
Thanks for your help
- Thu Jan 31, 2019 1:12 am
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: [1.2.1]crash on start-up
- Replies: 2
- Views: 2094
[1.2.1]crash on start-up
Hi there, the game worked fine before but after the latest update it crashes on start-up. Error log says: Loading world ... DataManager.hpp:84: class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &__cdecl proxy::core::DataManager<class std::basic_string<char,s...
- Fri Oct 12, 2018 8:59 pm
- Forum: Aggressors: Tech Support
- Topic: 2 types of crashes
- Replies: 7
- Views: 4685
Re: 2 types of crashes
<< Also please use only the latest available version when play >> Same in 1.04 and 1.05 - after max. 3 turns the game hangs and after two clicks crashes. << Can you please forward me the save file you are playing? >> There's no save - I just start a game, any game as whatever faction, play for max 3...
- Sat Sep 29, 2018 9:58 pm
- Forum: Aggressors: Tech Support
- Topic: 2 types of crashes
- Replies: 7
- Views: 4685
2 types of crashes
Hi, both happen with Slitherine version 1.0 and 1.02. 1. Right now the game is unplayable on that machine because of this one: Every time after 1-3 turns the game will hang when the message "Please wait. The map is updating..." is displayed, clicking once will display the OS "busy&quo...
- Wed Feb 21, 2018 8:01 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Sanctus Reach v1.1.7 Beta Available
- Replies: 1
- Views: 1416
Re: Sanctus Reach v1.1.7 Beta Available
Here's what I could fix from the error log created after updating file: Core\Anim\MissImpact.fxf error: Unknown Tag in %FX_2: EMIT_30> EMIT_30> -> EMIT_20> error: Unknown Tag in %FX_2: EMIT_30< EMIT_30< -> EMIT_20< file: data\ui\EndBattle.txt error: Missing font calsonsmall calsonsmall -> caslonsmal...