some weird things that might or might not be bugs:
* Gargoyle corpses may (keep) float(ing) in the air despite the square having no scenery to lie on top of, which looks rather funny; maybe a unit being in the square is one trigger, not sure.
* the max points for the mission should be given on the ...
Search found 7 matches
- Sat Oct 23, 2021 12:45 pm
- Forum: Warhammer 40,000: Battlesector
- Topic: Warhammer 40,000: Battlesector - v1.0.6 Update
- Replies: 1
- Views: 2285
- Tue Jun 16, 2020 7:42 pm
- Forum: Panzer Corps 2: Tech Support
- Topic: Lua scripting
- Replies: 4
- Views: 1072
Lua scripting
Hi there,
did you use an existing Unreal plug-in to add Lua scripting or did you do your own?
Nowadays I prefer to do as much as possible in Lua so I'm very interested in how other Unreal-using coders did it
TIA!
did you use an existing Unreal plug-in to add Lua scripting or did you do your own?
Nowadays I prefer to do as much as possible in Lua so I'm very interested in how other Unreal-using coders did it
TIA!
- Fri Feb 08, 2019 11:28 am
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: [1.2.1]crash on start-up
- Replies: 2
- Views: 2579
Re: [1.2.1]crash on start-up
After updating to 1.2.2 it works, but will re-install to see if there's anything different.
Thanks for your help
Thanks for your help
- Thu Jan 31, 2019 1:12 am
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: [1.2.1]crash on start-up
- Replies: 2
- Views: 2579
[1.2.1]crash on start-up
Hi there,
the game worked fine before but after the latest update it crashes on start-up.
Error log says:
Loading world ...
DataManager.hpp:84: class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &__cdecl proxy::core::DataManager<class std::basic_string<char ...
the game worked fine before but after the latest update it crashes on start-up.
Error log says:
Loading world ...
DataManager.hpp:84: class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &__cdecl proxy::core::DataManager<class std::basic_string<char ...
- Fri Oct 12, 2018 8:59 pm
- Forum: Aggressors: Tech Support
- Topic: 2 types of crashes
- Replies: 7
- Views: 10007
Re: 2 types of crashes
<<
Also please use only the latest available version when play
>>
Same in 1.04 and 1.05 - after max. 3 turns the game hangs and after two clicks crashes.
<<
Can you please forward me the save file you are playing?
>>
There's no save - I just start a game, any game as whatever faction, play for max ...
Also please use only the latest available version when play
>>
Same in 1.04 and 1.05 - after max. 3 turns the game hangs and after two clicks crashes.
<<
Can you please forward me the save file you are playing?
>>
There's no save - I just start a game, any game as whatever faction, play for max ...
- Sat Sep 29, 2018 9:58 pm
- Forum: Aggressors: Tech Support
- Topic: 2 types of crashes
- Replies: 7
- Views: 10007
2 types of crashes
Hi,
both happen with Slitherine version 1.0 and 1.02.
1. Right now the game is unplayable on that machine because of this one: Every time after 1-3 turns the game will hang when the message "Please wait. The map is updating..." is displayed, clicking once will display the OS "busy" mouse cursor ...
both happen with Slitherine version 1.0 and 1.02.
1. Right now the game is unplayable on that machine because of this one: Every time after 1-3 turns the game will hang when the message "Please wait. The map is updating..." is displayed, clicking once will display the OS "busy" mouse cursor ...
- Wed Feb 21, 2018 8:01 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Sanctus Reach v1.1.7 Beta Available
- Replies: 1
- Views: 1839
Re: Sanctus Reach v1.1.7 Beta Available
Here's what I could fix from the error log created after updating
file: Core\Anim\MissImpact.fxf
error: Unknown Tag in %FX_2: EMIT_30>
EMIT_30> -> EMIT_20>
error: Unknown Tag in %FX_2: EMIT_30<
EMIT_30< -> EMIT_20<
file: data\ui\EndBattle.txt
error: Missing font calsonsmall
calsonsmall ...
file: Core\Anim\MissImpact.fxf
error: Unknown Tag in %FX_2: EMIT_30>
EMIT_30> -> EMIT_20>
error: Unknown Tag in %FX_2: EMIT_30<
EMIT_30< -> EMIT_20<
file: data\ui\EndBattle.txt
error: Missing font calsonsmall
calsonsmall ...