Search found 7 matches

by ObeseMonkey
Tue Jul 02, 2024 2:48 pm
Forum: MOD
Topic: [MOD] The West is No More (TWiNM) (v1.3.9)
Replies: 39
Views: 10202

Re: [MOD] The West is No More (TWiNM) (v1.3.9)

Just found your three scenario mods and they are amazing! I really recommend posting them on the steam forums, or at least links back to here since few people check these forums I fear.
by ObeseMonkey
Sun Feb 13, 2022 2:27 pm
Forum: Field of Glory II: Medieval - Modding
Topic: [MOD]Silk Road Medieval(update to 3.0,1500AD)
Replies: 38
Views: 12265

Re: [MOD]Silk Road Medieval

太牛了!谢谢你, looks great!
by ObeseMonkey
Tue May 25, 2021 4:23 pm
Forum: MOD
Topic: Ode to Europa Barbarorum - Version 1.1 Released (Compatible only with Field of Glory: Empires Version 1.3.4)
Replies: 132
Views: 53829

Re: Ode to Europa Barbarorum - Version 1.1 Released (Compatible only with Field of Glory: Empires Version 1.3.4)

Hi, I was using the mod (on the steam 1.3.4 legacy), as the Irish, and noticed the export isn't working for most of the skirmisher units. When exporting a battle, my armies would only have the infantry, and all archers and skirmishers were not there. Same thing is happening with Numidia, I'll try a ...
by ObeseMonkey
Fri Mar 19, 2021 3:01 pm
Forum: QVADRIGA
Topic: Current Version
Replies: 4
Views: 5548

Re: Current Version

The ridiculous thing is Qvadriga was literally their best game... I emailed Siltherine a year back asking them to at least update the android version but they refused saying it's ended its development cycle ..... hugely disappointed and to me makes me think twice about purchasing anything more from...
by ObeseMonkey
Thu Feb 04, 2021 3:06 pm
Forum: Field of Glory II
Topic: Tides of Conquest campaign tool - new version with Bronze Age scenarios and icons out April 21 2023
Replies: 321
Views: 119270

Re: Tides of Conquest campaign tool - new version out Nov 10 2020

Do you have any plans to add dates for the new Medieval game? Had a lot of fun using this for FOG2
by ObeseMonkey
Sun Aug 25, 2019 12:40 pm
Forum: MOD
Topic: [MOD] 395 CE
Replies: 11
Views: 4995

Re: [MOD] 395 CE

Looking forward to this but I'm afraid I don't have the time or skill to help.

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