Search found 34 matches

by KOB001
Sat Dec 29, 2018 8:51 am
Forum: Field of Glory II
Topic: TT Mod version 1.5.3 (NOW REPLACED BY v1.5.18 - see separate thread)
Replies: 160
Views: 43318

Re: New TT Mod version 1.5.3 AVAILABLE HERE!

Hi there, this mod looks fantastic.

Asking for a friend... will the TT Mod work for people who only have the base game?

Are the lists you can't use, because you don't have the appropriate DLC, filtered out?
by KOB001
Sat Nov 25, 2017 10:33 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V25.0 OCT 18th 2024
Replies: 3264
Views: 459375

Re: POTZBLITZ V5.35 (BETA), NOV 23th

Right now I got the notion that the MP REPLAY can't deal with NEW units getting spawned by diplomatic events. @Zombo: 1. In my game as CP the last thing I saw you doing was moving your fighter south of Paris. Was that the last move you did? Did you use the "Paris Taxis" or "Gallieni&...
by KOB001
Thu Nov 09, 2017 10:40 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V25.0 OCT 18th 2024
Replies: 3264
Views: 459375

Re: POTZBLITZ V5.21 (beta), OCT 8th

I was thinking about applying a slight randomization on starting units strength, since in my opinion it's not very realistic/historical to have every single land unit at peak strength when a nation joins the war. Let's hear about what you think of this: - all leaderless Army/Cavalry or Reserve Corp...
by KOB001
Wed Nov 08, 2017 10:24 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V25.0 OCT 18th 2024
Replies: 3264
Views: 459375

Re: POTZBLITZ V5.21 (beta), OCT 8th

the Turks are storming into the Caucasus like crazy There should be massive logistical penalties for attacking through the Caucasus, enough to be discouraging Technically, unless my understanding of WW1 is flawed, the Caucasus front should be the largest front the Ottomans have to deal with. The Ru...
by KOB001
Sat Nov 04, 2017 3:40 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V25.0 OCT 18th 2024
Replies: 3264
Views: 459375

Re: POTZBLITZ V5.21 (beta), OCT 8th

Zombo wrote:
all four of them
there are a few more hiding in the shadows
When it is complete I'm sure some of those youtubers would be willing to give it a go.
by KOB001
Fri Nov 03, 2017 9:57 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V25.0 OCT 18th 2024
Replies: 3264
Views: 459375

Re: POTZBLITZ V5.21 (beta), OCT 8th

I'm still around. To those who are interested: I injected scripted parts into the AI files to - properly use of artillery instead of crazily shifting artys around...at least if there's enough ammo available and enemies are in range. There's a "fire plan" part to check for viable targets f...
by KOB001
Wed Oct 25, 2017 10:26 pm
Forum: Field of Glory II
Topic: Sandbox Campaign suggestions
Replies: 176
Views: 69056

Re: Sandbox Campaign suggestions

Nijjs made this post in the Parthia thread... LH armies may be a good faction as attackers in baggage train mode. And would probably perform this sort of action in a campaign rather than a outright battle. Maybe designate some armies as "light" or "mobile"? Quick battles and camp...
by KOB001
Tue Oct 24, 2017 6:17 am
Forum: Field of Glory II
Topic: PoA/Percentages and Outcomes just don't match up
Replies: 20
Views: 4115

Re: PoA/Percentages and Outcomes just don't match up

D&D players are always complaining about low rolls, especially on stats. Damn entitled casuals! I used to grumble to myself after a series of bad rolls in miniatures wargaming, so I bought half a dozen precision backgammon dice. It didn't appreciably change my luck, but I stopped grumbling. Yea...
by KOB001
Tue Oct 24, 2017 6:08 am
Forum: Field of Glory II
Topic: Heavy Infantry or Go Home
Replies: 20
Views: 4162

Re: Heavy Infantry or Go Home

I'd imagine real Arabs would avoid an open set-piece battle with Ptolemaic forces... however attacking their baggage train?
by KOB001
Tue Oct 24, 2017 6:04 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V25.0 OCT 18th 2024
Replies: 3264
Views: 459375

Re: POTZBLITZ V5.21 (beta), OCT 8th

Zombo wrote:take your time, take your time :wink:
^THIS^
by KOB001
Sat Oct 21, 2017 2:32 pm
Forum: Field of Glory II
Topic: Changes needed to some nations/mechanics
Replies: 24
Views: 4415

Re: Changes needed to some nations/mechanics

However, we do plan to adjust the Parthian list, because it currently does not allow some known Parthian army compositions. Good to hear you're not worried about making everything "fair". I'd certainly not rush things with regards to any changes you plan with the Parthians. I have no idea...
by KOB001
Sat Oct 21, 2017 1:23 pm
Forum: Field of Glory II
Topic: Changes needed to some nations/mechanics
Replies: 24
Views: 4415

Re: Changes needed to some nations/mechanics

Attempts to nerf or boost various factions so that they are all equally likely of victory not only always fail (see every TBS & RTS game ever) but are a silly concept to begin with. If you have different factions then they should have differences & some of those are inevitably going to be mo...
by KOB001
Sat Oct 21, 2017 12:58 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V25.0 OCT 18th 2024
Replies: 3264
Views: 459375

Re: POTZBLITZ V5.21 (beta), OCT 8th

Had a very hard time trying to identify the source of those "error-less" crashes KOB reported and was able to narrow down the bug to something going wrong in AI unit deployment script after a large front has collapsed due to a major faction (Austria in that case) surrendering. Was unable ...
by KOB001
Sun Oct 15, 2017 4:11 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V25.0 OCT 18th 2024
Replies: 3264
Views: 459375

Re: POTZBLITZ V5.21 (beta), OCT 8th

Robotron wrote:Testing V5.3 now, all seems stable.
Is 5.3 ready enough to test the MP?
by KOB001
Thu Oct 12, 2017 3:56 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V25.0 OCT 18th 2024
Replies: 3264
Views: 459375

Re: POTZBLITZ V5.21 (beta), OCT 8th

Robotron wrote:As for the railroad-madness I see my notion confirmed by your efforts that the corresponding scripts while getting checked are overruled by the core game.
Seems it.
by KOB001
Wed Oct 11, 2017 3:51 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V25.0 OCT 18th 2024
Replies: 3264
Views: 459375

Re: POTZBLITZ V5.21 (beta), OCT 8th

Upload the script please so I may verify. I just ran through a quick Entente game... I'm more than a little confused if that railmove script is doing anything at all. For 1914 the AI CP were zipping units around & moving artillery onto the front line as normal. Then in 1915 & 16 the AI stop...
by KOB001
Wed Oct 11, 2017 12:10 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V25.0 OCT 18th 2024
Replies: 3264
Views: 459375

Re: POTZBLITZ V5.21 (beta), OCT 8th

As for the MP game with Zombo (using the 1914 scenario admittedly) that ended in a replay crash.

Issue does appear to be combat related.

I saw his Naval attacks, then his attacks on the Adriatic coast, then he swapped some Serb units & then it crashed.
by KOB001
Tue Oct 10, 2017 11:56 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V25.0 OCT 18th 2024
Replies: 3264
Views: 459375

Re: POTZBLITZ V5.21 (beta), OCT 8th

Robotron wrote:Upload the script please so I may verify.
by KOB001
Tue Oct 10, 2017 11:54 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V25.0 OCT 18th 2024
Replies: 3264
Views: 459375

Re: POTZBLITZ V5.21 (beta), OCT 8th

Upload the script please so I may verify. I was verifying for myself. I think I saw one rail move, so rail moves might not be fully disabled. Either way, the AI seemed far tougher than I'm used to and I only saw the AI move a support unit onto the front line once (and even then it withdrew it the n...
by KOB001
Tue Oct 10, 2017 2:17 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V25.0 OCT 18th 2024
Replies: 3264
Views: 459375

Re: POTZBLITZ V5.21 (beta), OCT 8th

Found that Airship crash I mentioned a while back, it's attached. However, so far, it's been the only crash of my latest "Warplan East" attempt (this time on normal difficulty). I also appear to have successfully disabled AI rail moves... interestingly, although I've noticed the lack of a ...

Go to advanced search