Search found 110 matches

by matlegob
Thu Jun 06, 2024 4:05 pm
Forum: Field of Glory II
Topic: Development wishlist
Replies: 197
Views: 51268

Re: Development wishlist

I like to see the kill the C-in-C scenario in last battle of a campaign
by matlegob
Wed Dec 28, 2022 1:43 am
Forum: Field of Glory II
Topic: Development wishlist
Replies: 197
Views: 51268

Re: Development wishlist

for the oblic oder that could also be one same unit with the caracteritics of the keil unit in medieval field of glory (keil in the swiss army)
by matlegob
Sat Dec 24, 2022 9:15 am
Forum: Field of Glory II
Topic: Development wishlist
Replies: 197
Views: 51268

Re: Development wishlist

Hello

2 suggestions:

1) what about to let an unit been pushed back when the unit in the rear is a skirmisher?

2) the phalanx have used oblic tactic. So what about to give a bonus if a phalanx unit have another phalanx in the rear?
by matlegob
Fri Aug 12, 2022 3:52 am
Forum: Field of Glory II
Topic: Sandbox Campaign suggestions
Replies: 190
Views: 99313

Re: Sandbox Campaign suggestions

I really like to see 2 things in this campaign

- that the last battle are "kill the CinC" objectif
- that we can sometimes have the opportunité of flank march
by matlegob
Sat Jan 15, 2022 5:12 pm
Forum: Field of Glory II: Modding
Topic: Increase range of cohesion test when CinC die
Replies: 3
Views: 1603

Re: Increase range of cohesion test when CinC die

Thanks for your fast answer
by matlegob
Sat Jan 15, 2022 9:26 am
Forum: Field of Glory II: Modding
Topic: Increase range of cohesion test when CinC die
Replies: 3
Views: 1603

Increase range of cohesion test when CinC die

Hi,

how can I Increase the range of cohesion test when CinC die?

Thx
by matlegob
Wed Jun 09, 2021 7:22 pm
Forum: Field of Glory II: Medieval - Modding
Topic: Additional Knights Mod
Replies: 25
Views: 7369

Re: Additional Knights Mod

What about to work together with thick1988: your 2 mods seem to be complementaries

viewtopic.php?f=639&t=105927
by matlegob
Thu Jun 03, 2021 8:40 pm
Forum: Field of Glory II: Medieval - Modding
Topic: Knights Reskin Mod
Replies: 6
Views: 3187

Re: Knights Reskin Mod

Very nice works: what about to mix it with this work?

viewtopic.php?f=639&t=105878
by matlegob
Mon May 31, 2021 4:47 pm
Forum: Field of Glory II: Medieval - Modding
Topic: Henry I and The Anarchy Campaign (7 battles) MOD
Replies: 24
Views: 6016

Re: Henry I and The Anarchy Campaign (7 battles) MOD

I know the place (I am french and I am living in Normandie)

That's Bourgtheroulde

An english text about it: https://angevinman.wordpress.com/2012/0 ... ulde-1124/
by matlegob
Mon May 31, 2021 9:59 am
Forum: Field of Glory II: Medieval - Modding
Topic: Additional Knights Mod
Replies: 25
Views: 7369

Re: Additional Knights Mod

Very nice: thanks!
by matlegob
Mon May 31, 2021 9:55 am
Forum: Field of Glory II: Medieval - Modding
Topic: Henry I and The Anarchy Campaign (7 battles) MOD
Replies: 24
Views: 6016

Re: Henry I and The Anarchy Campaign (7 battles) MOD

Thanks for your work! Waiting for the possibility of download it just a precision: the name of the battle is Bourgtheroulge with an "e", not an "é" (I reelly know this city) https://fr.wikipedia.org/wiki/Bourgtheroulde-Infreville#Bourgtheroulde PS: sometimes special letters like ...
by matlegob
Tue Mar 02, 2021 1:05 pm
Forum: Field of Glory II: Medieval
Topic: How to use knights
Replies: 75
Views: 15151

Re: How to use knights

I have try the formation with knight in front of pedestrian against the Ai: it works very well!

coul the AI formation use this formation?
by matlegob
Fri Dec 11, 2020 12:27 pm
Forum: Field of Glory II
Topic: little bug
Replies: 1
Views: 845

little bug

A strange lake
by matlegob
Tue Dec 08, 2020 1:01 pm
Forum: Field of Glory II: Modding
Topic: Increase number army point in custom battle
Replies: 26
Views: 6561

Re: Increase number army point in custom battle

Thank you

It works fine!
by matlegob
Tue Dec 08, 2020 3:31 am
Forum: Field of Glory II: Modding
Topic: Increase number army point in custom battle
Replies: 26
Views: 6561

Increase number army point in custom battle

Hello,

How can I increase the number of army points you can use to by troops in custom battle: I like to play huge battles in that way

Thanks
by matlegob
Wed Nov 25, 2020 10:27 am
Forum: Field of Glory II
Topic: Sandbox Campaign suggestions
Replies: 190
Views: 99313

Re: Sandbox Campaign suggestions

Can we have added the posibility of sending a flank march in somme scenario (like the AI can do it)
by matlegob
Sun May 31, 2020 9:19 am
Forum: Field of Glory II
Topic: Alternative Gameplay Mod v1.3
Replies: 239
Views: 33631

Re: Alternative Gameplay Mod v1.0

Thank you for this mod

Could you release a version with only the anarchy mod (i.e. without the agregate mod)?
by matlegob
Thu May 21, 2020 8:32 am
Forum: Field of Glory II: Modding
Topic: Modding the Victory Conditions
Replies: 7
Views: 3490

Re: Modding the Victory Conditions

Is there a way to add a bit of random in the victory condtions? It could be done, but would require some real modding. It isn't a built in option to the existing scripts like setting the break points is. Having said that, you could randomise the parameters to the victory conditions function, so tha...
by matlegob
Wed May 20, 2020 4:26 pm
Forum: Field of Glory II: Modding
Topic: Modding the Victory Conditions
Replies: 7
Views: 3490

Re: Modding the Victory Conditions

Is there a way to add a bit of random in the victory condtions? I like to have the victory conditions change a bit from a battle to an another something like victory minimun routing ennemis: from 35 to 45 %, with a gap of 20 from 30%; and automatic victory from 55 to 65% What could be very nice is w...
by matlegob
Sun May 17, 2020 2:44 pm
Forum: Field of Glory II
Topic: TT Mod version 1.5.28 now available!
Replies: 51
Views: 14815

Re: TT Mod version 1.5.28 now available!

ok: the problem is on my own installation: sorry

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