Search found 110 matches
- Thu Jun 06, 2024 4:05 pm
- Forum: Field of Glory II
- Topic: Development wishlist
- Replies: 197
- Views: 51306
Re: Development wishlist
I like to see the kill the C-in-C scenario in last battle of a campaign
- Wed Dec 28, 2022 1:43 am
- Forum: Field of Glory II
- Topic: Development wishlist
- Replies: 197
- Views: 51306
Re: Development wishlist
for the oblic oder that could also be one same unit with the caracteritics of the keil unit in medieval field of glory (keil in the swiss army)
- Sat Dec 24, 2022 9:15 am
- Forum: Field of Glory II
- Topic: Development wishlist
- Replies: 197
- Views: 51306
Re: Development wishlist
Hello
2 suggestions:
1) what about to let an unit been pushed back when the unit in the rear is a skirmisher?
2) the phalanx have used oblic tactic. So what about to give a bonus if a phalanx unit have another phalanx in the rear?
2 suggestions:
1) what about to let an unit been pushed back when the unit in the rear is a skirmisher?
2) the phalanx have used oblic tactic. So what about to give a bonus if a phalanx unit have another phalanx in the rear?
- Fri Aug 12, 2022 3:52 am
- Forum: Field of Glory II
- Topic: Sandbox Campaign suggestions
- Replies: 190
- Views: 99338
Re: Sandbox Campaign suggestions
I really like to see 2 things in this campaign
- that the last battle are "kill the CinC" objectif
- that we can sometimes have the opportunité of flank march
- that the last battle are "kill the CinC" objectif
- that we can sometimes have the opportunité of flank march
- Sat Jan 15, 2022 5:12 pm
- Forum: Field of Glory II: Modding
- Topic: Increase range of cohesion test when CinC die
- Replies: 3
- Views: 1603
Re: Increase range of cohesion test when CinC die
Thanks for your fast answer
- Sat Jan 15, 2022 9:26 am
- Forum: Field of Glory II: Modding
- Topic: Increase range of cohesion test when CinC die
- Replies: 3
- Views: 1603
Increase range of cohesion test when CinC die
Hi,
how can I Increase the range of cohesion test when CinC die?
Thx
how can I Increase the range of cohesion test when CinC die?
Thx
- Wed Jun 09, 2021 7:22 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: Additional Knights Mod
- Replies: 25
- Views: 7369
Re: Additional Knights Mod
What about to work together with thick1988: your 2 mods seem to be complementaries
viewtopic.php?f=639&t=105927
viewtopic.php?f=639&t=105927
- Thu Jun 03, 2021 8:40 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: Knights Reskin Mod
- Replies: 6
- Views: 3187
- Mon May 31, 2021 4:47 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: Henry I and The Anarchy Campaign (7 battles) MOD
- Replies: 24
- Views: 6016
Re: Henry I and The Anarchy Campaign (7 battles) MOD
I know the place (I am french and I am living in Normandie)
That's Bourgtheroulde
An english text about it: https://angevinman.wordpress.com/2012/0 ... ulde-1124/
That's Bourgtheroulde
An english text about it: https://angevinman.wordpress.com/2012/0 ... ulde-1124/
- Mon May 31, 2021 9:59 am
- Forum: Field of Glory II: Medieval - Modding
- Topic: Additional Knights Mod
- Replies: 25
- Views: 7369
Re: Additional Knights Mod
Very nice: thanks!
- Mon May 31, 2021 9:55 am
- Forum: Field of Glory II: Medieval - Modding
- Topic: Henry I and The Anarchy Campaign (7 battles) MOD
- Replies: 24
- Views: 6016
Re: Henry I and The Anarchy Campaign (7 battles) MOD
Thanks for your work! Waiting for the possibility of download it just a precision: the name of the battle is Bourgtheroulge with an "e", not an "é" (I reelly know this city) https://fr.wikipedia.org/wiki/Bourgtheroulde-Infreville#Bourgtheroulde PS: sometimes special letters like ...
- Tue Mar 02, 2021 1:05 pm
- Forum: Field of Glory II: Medieval
- Topic: How to use knights
- Replies: 75
- Views: 15154
Re: How to use knights
I have try the formation with knight in front of pedestrian against the Ai: it works very well!
coul the AI formation use this formation?
coul the AI formation use this formation?
- Fri Dec 11, 2020 12:27 pm
- Forum: Field of Glory II
- Topic: little bug
- Replies: 1
- Views: 845
little bug
A strange lake
- Tue Dec 08, 2020 1:01 pm
- Forum: Field of Glory II: Modding
- Topic: Increase number army point in custom battle
- Replies: 26
- Views: 6563
Re: Increase number army point in custom battle
Thank you
It works fine!
It works fine!
- Tue Dec 08, 2020 3:31 am
- Forum: Field of Glory II: Modding
- Topic: Increase number army point in custom battle
- Replies: 26
- Views: 6563
Increase number army point in custom battle
Hello,
How can I increase the number of army points you can use to by troops in custom battle: I like to play huge battles in that way
Thanks
How can I increase the number of army points you can use to by troops in custom battle: I like to play huge battles in that way
Thanks
- Wed Nov 25, 2020 10:27 am
- Forum: Field of Glory II
- Topic: Sandbox Campaign suggestions
- Replies: 190
- Views: 99338
Re: Sandbox Campaign suggestions
Can we have added the posibility of sending a flank march in somme scenario (like the AI can do it)
- Sun May 31, 2020 9:19 am
- Forum: Field of Glory II
- Topic: Alternative Gameplay Mod v1.3
- Replies: 239
- Views: 33635
Re: Alternative Gameplay Mod v1.0
Thank you for this mod
Could you release a version with only the anarchy mod (i.e. without the agregate mod)?
Could you release a version with only the anarchy mod (i.e. without the agregate mod)?
- Thu May 21, 2020 8:32 am
- Forum: Field of Glory II: Modding
- Topic: Modding the Victory Conditions
- Replies: 7
- Views: 3492
Re: Modding the Victory Conditions
Is there a way to add a bit of random in the victory condtions? It could be done, but would require some real modding. It isn't a built in option to the existing scripts like setting the break points is. Having said that, you could randomise the parameters to the victory conditions function, so tha...
- Wed May 20, 2020 4:26 pm
- Forum: Field of Glory II: Modding
- Topic: Modding the Victory Conditions
- Replies: 7
- Views: 3492
Re: Modding the Victory Conditions
Is there a way to add a bit of random in the victory condtions? I like to have the victory conditions change a bit from a battle to an another something like victory minimun routing ennemis: from 35 to 45 %, with a gap of 20 from 30%; and automatic victory from 55 to 65% What could be very nice is w...
- Sun May 17, 2020 2:44 pm
- Forum: Field of Glory II
- Topic: TT Mod version 1.5.28 now available!
- Replies: 51
- Views: 14815
Re: TT Mod version 1.5.28 now available!
ok: the problem is on my own installation: sorry