Search found 228 matches

by eskuche
Sun Jul 27, 2025 12:53 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3843
Views: 1116841

Re: Battlefield: Europe MOD v2.4

Still looking for another MP opponent, pref playing Allies for multiple reasons :)
by eskuche
Sun Jun 29, 2025 7:21 pm
Forum: Panzer Corps : Scenario Design
Topic: DAW - Der andere Weg - The other way
Replies: 220
Views: 58552

Re: DAW - Der andere Weg - The other way

I have reached the gulf of tarent recently and am now gonna start to destroy the italian main battle fleet. It was really nice to fight the italians for once, although some of the missions stretch on for a real long time. Also the italians are very weak. The only time I really take any damage is wh...
by eskuche
Fri Jun 27, 2025 5:12 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3843
Views: 1116841

Re: Battlefield: Europe MOD v2.4

Looking for an MP game, prefer Allies as I don't have time anymore for massive 10 hour planning turns :)
by eskuche
Fri Jun 27, 2025 5:09 pm
Forum: Panzer Corps : Scenario Design
Topic: DAW - Der andere Weg - The other way
Replies: 220
Views: 58552

Re: DAW - Der andere Weg - The other way

Nice to see you're still going! Random thought browsing through the pictures. Did you ever fix the bugs with the normal vs. special Emil variants? I recall a very high attack value difference as well as a camo difference which led me to use the non-special variant for a long time.
by eskuche
Tue Jun 03, 2025 11:17 pm
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2025-08, for Battlefield Europe, Afrika Korps and Grand Campaign East
Replies: 986
Views: 146301

Re: Locarnus Addon 2025-05, for Battlefield Europe, Afrika Korps and Grand Campaign East

Gentleman I have a couple of questions for you. 1) Did you guys go North or South for the Kursk battles? 2) Did you get a DV in the Kursk armory's? If not how close did you get? Did you have trouble getting the bonus tanks? 3) This question is just for Eskuche, are you going to be able to play the ...
by eskuche
Sun May 18, 2025 7:23 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Replies: 5360
Views: 1003588

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

Here are some things you can do: 1. Change graphics > efx.txt to any other name. This removes the shooting graphics and speeds things up considerably. 2. Change movement speed to max before AI turn. 3. Delete/change the AUDIO folder. This removes explosion effects as well as floating casualties numb...
by eskuche
Sun May 18, 2025 12:19 am
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2025-08, for Battlefield Europe, Afrika Korps and Grand Campaign East
Replies: 986
Views: 146301

Re: Locarnus Addon 2025-05, for Battlefield Europe, Afrika Korps and Grand Campaign East

I skipped the NW section of Prokhorovka, and blitzed it after the big counterattack. For return to Kishinev, threat management in the front line as defender is key. Using my best infantry in forests to ensure no attacks on me on unpredictable rain turns was the way (make sure they cannot be hit by k...
by eskuche
Sat May 17, 2025 4:30 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Replies: 5360
Views: 1003588

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

What difficulty is recommended? What are the changes in 3.3? File seems big. Difficulty alway normal. Otherwise game parameter like number of turns and so on can change and this can be a problem with victory conditions and so on. For a few thousend units the countryflag is added now to the strength...
by eskuche
Sat May 17, 2025 3:34 am
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Replies: 5360
Views: 1003588

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

What difficulty is recommended? What are the changes in 3.3? File seems big.
by eskuche
Sat May 10, 2025 10:49 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3843
Views: 1116841

Re: Battlefield: Europe MOD v2.4

Intenso82 wrote: Sat May 10, 2025 7:46 pm
Are you interested in playing a MP match? I can't get any made anonymously to stick more than a turn..
by eskuche
Thu May 08, 2025 3:52 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3843
Views: 1116841

Re: Battlefield: Europe MOD v2.4

I recently tested two scripts with randomness factor that may activate units from those pockets (eg 2 for Minsk, 4 for Kiev). It made the initial days much more uncertain and thus feel much less like a play by the book. Only tried singleplayer and still testing conditions and randomness factors. Im...
by eskuche
Mon Apr 28, 2025 10:32 pm
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2025-08, for Battlefield Europe, Afrika Korps and Grand Campaign East
Replies: 986
Views: 146301

Re: Locarnus Addon 2025-04, for Battlefield Europe, Afrika Korps and Grand Campaign East

Ah, thank you, will correct that! I also did another check regarding the Fw 190 A rebalancing and some significant issues showed up. I'm really having trouble with the game engine mechanics in that regard. Might have to settle for some more minor adjustments for now. The rounding can also skew the ...
by eskuche
Sun Apr 27, 2025 8:32 pm
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2025-08, for Battlefield Europe, Afrika Korps and Grand Campaign East
Replies: 986
Views: 146301

Re: Locarnus Addon 2025-04, for Battlefield Europe, Afrika Korps and Grand Campaign East

2M might be good on the 8.8 cm PaK or the large 30 cm nebel, both of which are cheap, very strong units, with positioning issues. If you don't have a morser yet might be worth that too. I don't think the siege guns are mandatory, but they made breaking/holding certain positions a lot easier. In Sonj...
by eskuche
Fri Apr 25, 2025 6:00 pm
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2025-08, for Battlefield Europe, Afrika Korps and Grand Campaign East
Replies: 986
Views: 146301

Re: Locarnus Addon 2025-04, for Battlefield Europe, Afrika Korps and Grand Campaign East

No Soviet SPAAG has 2 range period, something I only noticed very very late. So your fighter cover 1 hex back is almost always safe. This is nice. Wurf doesn't need a specific hero, but range helps some tricky positioning or opening a position to air bombardment if there is a second row SPAAG. I hon...
by eskuche
Fri Apr 25, 2025 1:56 pm
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2025-08, for Battlefield Europe, Afrika Korps and Grand Campaign East
Replies: 986
Views: 146301

Re: Locarnus Addon 2025-04, for Battlefield Europe, Afrika Korps and Grand Campaign East

Few comments: - The 7.5 cm ATs will start to get eaten by enemy tanks, especially unexpectedly with inclement weather and in cities, where they can appear out of nowhere. Strongly, strongly suggest moving almost all SE to infantry. - Wurfrahmen is excellent; it's the panic button for "I need to...
by eskuche
Mon Apr 14, 2025 10:31 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3843
Views: 1116841

Re: Battlefield: Europe MOD v2.4

I got a youtube playthrough of BE2.4. It is in German and the autotranslated english subtitles are mediocre. Also it was with Locarnus Addon which changes quite a bit. Making it easier in some regards. But I just rushed the still immobile Russians with old equipment. The latest tank models are not ...
by eskuche
Sun Apr 13, 2025 10:17 pm
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2025-08, for Battlefield Europe, Afrika Korps and Grand Campaign East
Replies: 986
Views: 146301

Re: Locarnus Addon 2025-04, for Battlefield Europe, Afrika Korps and Grand Campaign East

I want to have another look at the movement tables first, before making big changes to the ground recon. Phased movement for air recon only for GC is also much easier to implement, because there are so few equipment file entries for them. The baseline vision 2 makes it so that bad weather leads to ...
by eskuche
Fri Apr 11, 2025 3:27 am
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2025-08, for Battlefield Europe, Afrika Korps and Grand Campaign East
Replies: 986
Views: 146301

Re: Locarnus Addon 2025-04, for Battlefield Europe, Afrika Korps and Grand Campaign East

Additional thoughts: 1. Not sure how important the minutiae in air war balancing is. In the end, optimal play is weakening enemy fighters to one-shottable range and then either using mass initiative bonus to wipe them out or just let them go non-elite replace to take them down little by little. Of c...
by eskuche
Fri Apr 11, 2025 12:06 am
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2025-08, for Battlefield Europe, Afrika Korps and Grand Campaign East
Replies: 986
Views: 146301

Re: Locarnus Addon 2025-04, for Battlefield Europe, Afrika Korps and Grand Campaign East

1. I think AI recon is fine for its use: keeping the player honest and making sure there is air cover on everything close to the front line. Because enemy recon have so much movement now on roads, they have de facto longer spotting range, and they are basically one shot use in that the AI doesn't ha...
by eskuche
Thu Apr 10, 2025 8:12 pm
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2025-08, for Battlefield Europe, Afrika Korps and Grand Campaign East
Replies: 986
Views: 146301

Re: Locarnus Addon 2025-04, for Battlefield Europe, Afrika Korps and Grand Campaign East

Indeed a very interesting read and impressive progress so far eskuche. Clearly a bigger challenge needs to be prepared for a general of your calibre! Thanks but it's just because I play this too much. The named heroes are probably carrying my campaign to be honest. I may try a 0 prestige/25% experi...

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