Search found 277 matches

by eskuche
Mon Feb 09, 2026 3:14 am
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East
Replies: 1259
Views: 216702

Re: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East

ad 3: Sanctuary cites could be something like Minsk, Kiev and the whole Crimea? I would consider like the major Russian cities Novgorod, Pskov, Smolensk, Mogilev, Bryansk, etc. Perhaps all major victory hexes. Simply add a +1 strength trigger before the -1 strength trigger. Or honestly I would just...
by eskuche
Sun Feb 08, 2026 10:09 pm
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East
Replies: 1259
Views: 216702

Re: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East

I do not want to overdo it, especially at first. So perhaps +2 UK/US experience for no German naval unit on convoy routes, 0xp for 1 naval unit, but only -1xp for 2 naval units and so on up to -3xp for 4 German naval units on convoy routes. Lots of investment into the Western theaters! Yeah, not qu...
by eskuche
Sun Feb 08, 2026 3:02 am
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East
Replies: 1259
Views: 216702

Re: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East

An idea to encourage the player to take part in the Battle of the Atlantic: How about all US & UK ground, air and naval units get 2 experience per turn, if no german naval unit is on a convoy route. No experience change, if one german naval unit is on the convoy routes. And -2 (-4/-6) experienc...
by eskuche
Fri Feb 06, 2026 6:43 pm
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East
Replies: 1259
Views: 216702

Re: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Locarnus wrote: Fri Feb 06, 2026 4:45 pm
Yep, I'm very versed in kosher use of cheat codes (e.g., I gave my Sturmpanzer 2 ammo after action in the Minsk pocket :lol: ). Are there many more zones left? I would be happy to suggest some changes to spice up the game a bit...
by eskuche
Tue Feb 03, 2026 3:50 pm
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East
Replies: 1259
Views: 216702

Re: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Locarnus wrote: Tue Feb 03, 2026 1:03 pm
eskuche wrote: Mon Feb 02, 2026 3:14 pm
When you return from WitE 2 for a 2nd attempt at BE + Locarnus Addon, let me know.
Then I'll publish the update I'm working on, to incorporate all the feedback from your first attempt.
I think I'll still play here in some capacity, just taking a break for a few days :P
by eskuche
Mon Feb 02, 2026 3:14 pm
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East
Replies: 1259
Views: 216702

Re: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Interesting thoughts! However, keep in mind that in FM, a tank with high attack hitting a unit with medium-low defense may get only 1-3 experience per shot. Hence if you start with only 1 star or drop to mid-1 star range, you will barely keep one star over the entire 99 turns based on number of tur...
by eskuche
Mon Feb 02, 2026 1:20 am
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East
Replies: 1259
Views: 216702

Re: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East

FWIW, I've only played through vanilla BE 2.4 once, 3-4 years ago. I've never played add-on BE before. I'm partially worried that I won't be able to assess any changes made meaningfully if I'm hyperfocused on not actually playing a PzC-style game. For example, would not the most optimal play be to ...
by eskuche
Sun Feb 01, 2026 10:27 pm
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East
Replies: 1259
Views: 216702

Re: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East

I didn't retry the Do, will try again. I am thinking of a restart with to mitigate some frustrations. Mainly, it seems that I'm not playing the actual map as intended because of the massive handicaps, e.g., no navy replacements, unit replacements just aren't useable. I'm thinking the solution to in...
by eskuche
Fri Jan 30, 2026 7:46 pm
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East
Replies: 1259
Views: 216702

Re: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East

2342 prestige in turn 9 is quite comfortable, especially when avoiding that winter effect with expensive units anyway. Will you push for oil fields in 42 to deal with the fighter experience loss? Fighter experience loss?! Oh my. Like I said, I haven't played past turn 20 in a long time so am almost...
by eskuche
Wed Jan 28, 2026 3:45 pm
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East
Replies: 1259
Views: 216702

Re: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Thanks for the detailed reply! I was getting slight cold feet about this campaign while showering. I'm uncertain if I can break Moscow after scouting it. I really need to find the list of events by turn, for example, to plan ahead. In retrospect, I am re-thinking the four fighters approach for FM Ro...
by eskuche
Tue Jan 27, 2026 9:59 pm
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East
Replies: 1259
Views: 216702

Re: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Another new (hidden) aspect is a liaison to the "French resistance", giving the UK visibility of some of the French territory near the channel. Certainly more than the radar stations and aircraft incursions alone. That was implemented to somewhat reduce the AI vulnerability to player figh...
by eskuche
Mon Jan 26, 2026 11:10 pm
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East
Replies: 1259
Views: 216702

Re: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East

I'm not sure if I'm doing this incorrectly, but starting at the bottom right screen isn't generating random heroes except for the default one on 9. Pz. Can you clarify if there is a turn requirement in the refit scenario or if this happens turn 1 in main BE map? I mean those random heroes that appe...
by eskuche
Mon Jan 26, 2026 10:39 pm
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East
Replies: 1259
Views: 216702

Re: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East

I'm not sure if I'm doing this incorrectly, but starting at the bottom right screen isn't generating random heroes except for the default one on 9. Pz. Can you clarify if there is a turn requirement in the refit scenario or if this happens turn 1 in main BE map?
by eskuche
Mon Jan 26, 2026 9:23 pm
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East
Replies: 1259
Views: 216702

Re: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Sounds good! Will comment later. Is it still feasible to cheat my way through the first missions (since prestige is reset) or should I actually try playing them? Seems like FM Rommel is asking for a butt kicking :) E: I suppose it is too cheeky and probably not intended to sell units on turn 1 to ca...
by eskuche
Sun Jan 25, 2026 10:48 pm
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East
Replies: 1259
Views: 216702

Re: Locarnus Addon 2026 base, for Battlefield Europe, OC, AK, SC and Grand Campaign East

That is amazing to hear! Will you use the AAR subforum or shall I link the google document? I really miss those traditional forum AAR with pictures and so on. Not only for PzC but for games in general, even though it is a lot of work with an ever shrinking audience. edit: Note that taking Leningrad...
by eskuche
Sun Jan 25, 2026 10:21 pm
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East
Replies: 1259
Views: 216702

Re: Locarnus Addon 2026 base, for Battlefield Europe, OC, AK, SC and Grand Campaign East

That is amazing to hear! Will you use the AAR subforum or shall I link the google document? I really miss those traditional forum AAR with pictures and so on. Not only for PzC but for games in general, even though it is a lot of work with an ever shrinking audience. edit: Note that taking Leningrad...
by eskuche
Sun Jan 25, 2026 9:23 pm
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2026-01, for Battlefield Europe, OC, AK, SC and Grand Campaign East
Replies: 1259
Views: 216702

Re: Locarnus Addon 2026 base, for Battlefield Europe, OC, AK, SC and Grand Campaign East

With the new year, I will start some more wargaming! In addition to my game against Goose unmodded, I am doing a FM Rommel run on locarnus v2026 and hope to provide feedback and an in-depth (ish) AAR in text/picture format, which PzC is sorely lacking. Please see link here: https://docs.google.com/d...
by eskuche
Fri Jan 16, 2026 11:32 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3910
Views: 1219785

Re: Battlefield: Europe MOD v2.4

goose_2 wrote: Fri Jan 16, 2026 6:31 pm Eskuche set up a straight up scenario with you as the Axis to give you a shot at defeating me as the Axis.
Ok?
Let me know the password
Password is "a" rematch time!
by eskuche
Fri Jan 16, 2026 5:58 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3910
Views: 1219785

Re: Battlefield: Europe MOD v2.4

McGuba wrote: Wed Jan 14, 2026 2:37 pm So why did those other matches ended so early? Did your opponent(s) surrender?
Most just stopped playing slowly. Only 1 surrendered. Half the games were accepted but no-play after turn 1, annoyingly. Would love to play more and inform on a beta build :wink:
by eskuche
Wed Jan 14, 2026 12:16 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3910
Views: 1219785

Re: Battlefield: Europe MOD v2.4

McGuba wrote: Tue Jan 13, 2026 10:24 am Ah, for some reason I missed this comment, sorry:
Thanks for the detailed responses! I would love to be able to play 2.5 against someone. I am breaking from PC for a bit otherwise. Of my 5-7 multiplayer games for BE2.4, only 1 made it to 1942 (and that one only till early '44).

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