Hello,
thank you for your reply.
I could login to this forum using my login and password, typing them both explicitely without keeping them in cache.
Using the same ingame doesn't work.
ps : I can't now, but will try tonight to reboot pwd and connect again.
Search found 13 matches
- Mon Feb 13, 2017 2:19 pm
- Forum: Sanctus Reach Tech Support
- Topic: Login isn't correct
- Replies: 4
- Views: 2804
- Sun Feb 12, 2017 5:29 pm
- Forum: Sanctus Reach Tech Support
- Topic: Login isn't correct
- Replies: 4
- Views: 2804
Login isn't correct
Hello, whenever I try to connect to multiplayer, I receive a 'Login isn't correct' message. As far as I know, login is the same to access the forum and as you can see I have no problem to connect to it. There's no option to reset password (even if I'm sure of the one used so far). Can you please adv...
- Thu Feb 09, 2017 10:57 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Painting your army.
- Replies: 4
- Views: 2255
Re: Painting your army.
Wow such a great work from him, and your black templars look great too !
Maybe we could have a post-it somewhere with all these initiatives (new head and others models, paintings, campaing mods ?), like a kind of tool box easily accessible to new comers ?
Maybe we could have a post-it somewhere with all these initiatives (new head and others models, paintings, campaing mods ?), like a kind of tool box easily accessible to new comers ?
- Wed Feb 01, 2017 7:10 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Wishlist/Fixes for Sanctus Reach - Devs, check it out.
- Replies: 31
- Views: 8037
Re: Wishlist/Fixes for Sanctus Reach - Devs, check it out.
Hello. <copied from a new post I created today, but deleted since I checked that one> To me there's huge problem with retaliation. I never know if it will happen, when and how many times. 1 - I still can't get if dreadnought can, cannot, why they sometimes do retaliate, why they don't systematicaly....
- Wed Feb 01, 2017 3:08 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Poll: What DLC do you want first?
- Replies: 63
- Views: 26655
Re: Poll: What DLC do you want first?
If I had two choices I'd say : Tyranids and Imperial Guards. They have so many combinations possible. Tyranids are vastly overated in my opinion, so many things to do with these, and they appear in the lore for a long time. If there had to be another marine chapter, Black Templars ,Blood Angels and ...
- Wed Feb 01, 2017 11:03 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Multiplayer : Abandon
- Replies: 1
- Views: 1009
Multiplayer : Abandon
Hello, surprisingly I cant abandon a game I created myself. This pollute the game list, and my game partner and I both admitted we didn't parameter well our game and want to delete it, but can't find a simple way to take it out the current list of games being played. First thing first, I can only cl...
- Tue Jan 31, 2017 5:37 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Broken Units
- Replies: 9
- Views: 2766
Re: Broken Units
And that last mention of troops running a way could break away the previously mentionned bonus to morale from troops being sticking together.
Still that's right, a broken unit shouldn't be able to help another one to get it's morale up, or not as much as it's the case now.
Still that's right, a broken unit shouldn't be able to help another one to get it's morale up, or not as much as it's the case now.
- Tue Jan 31, 2017 7:26 am
- Forum: News & Announcements
- Topic: Future plans for Sanctus Reach
- Replies: 4
- Views: 5615
Re: Future plans for Sanctus Reach
Previous comment make me happy ! Yeah, let's definitely open up that game to new dimensions ! When I understood your moding system yesterday and the easiness to get into your config files for campaigns, I just realized we could work on some nice mods and magnificent multiplayers campaigns. Can't wai...
- Mon Jan 30, 2017 8:40 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Broken Units
- Replies: 9
- Views: 2766
Re: Broken Units
Morale works kinda well, and you can help a broken unit by supporting it (+15 morale at the beginning of a turn for every ally unit 3 tiles from it). One thing : it seems that since the last patch, morale is personnal to each character of a group. If I did see it well, something like an ork boyz uni...
- Mon Jan 30, 2017 6:01 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Editor crashes at opening
- Replies: 0
- Views: 887
Editor crashes at opening
WHen I launch the editor, just after creation a new campaign or selecting a previously created campaign (that I never could edit), game crashes and I receive this message : "Unhandled exception Exp Code: 0XC000005 ExpFlags: 0 Exp Address : 0X706720BC Please report !" Here I am. Windows 10,...
- Mon Jan 30, 2017 1:30 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Script modding exemple: vehicles in melee
- Replies: 4
- Views: 2101
Re: Script modding exemple: vehicles in melee
Hello ! Thanks for such a precise definition of where to modify files and functions ! I have a question. If I play this campaign in multi, will my game partner have to - change these files also (I send him the campaign folder) ? - just join and the server upload my files so he directly gets them in ...
- Mon Jan 30, 2017 12:44 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Where are the Heavy Bolter equipped Space Marines?
- Replies: 3
- Views: 2572
Re: Where are the Heavy Bolter equipped Space Marines?
Exactly. Which brings many online skirmishes look like : ok, what forces have I to deploy as an ork. Gosh, no kopter... one or two anti-tank CC troops... okay, I'm screwed. Once your unit is glued somewhere or got killed, your entire game is like making no damage at all. By the way I might be bad in...
- Sat Jan 28, 2017 11:16 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Bloodclaw units too weak in melee
- Replies: 9
- Views: 2974
Re: Bloodclaw units too weak in melee
Well, they principally must be used to stick to an unit and pin it where it is until someone else come and shoot it 