Search found 139 matches

by Dizzy_slith
Fri Jul 14, 2017 12:36 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: I would pay $19.99 for the DLC if it had this:
Replies: 3
Views: 1926

Re: I would pay $19.99 for the DLC if it had this:

The replayability of Sanctus Reach is stunted because of the random unit choices. It's a shame that this gem of a game that is so incredibly well done in so many ways is hampered by a technical issue you guys cant solve. I've posted many times about this game's problem that it doesnt have a unit sel...
by Dizzy_slith
Thu Jul 13, 2017 11:24 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: I would pay $19.99 for the DLC if it had this:
Replies: 3
Views: 1926

I would pay $19.99 for the DLC if it had this:

Complete customization of all units for random games. If it did nothing else other than this, I'd buy it for that reason. I want to construct a random game on a random map and choose all the units I'm going to use and choose all the units I want to fight. I'd pay $20 bucks for that ability. I think ...
by Dizzy_slith
Tue May 23, 2017 4:07 pm
Forum: Battlestar Galactica Deadlock
Topic: InstaBuy!
Replies: 13
Views: 4448

Re: InstaBuy!

What about modability? Star Hammer was great game but in terms of replayability it was waste of money (only my humble opinion). Will the devs unlock resources for modding? SH was written on Unity so I doubt it is a problem. Only compare Distant Worlds and Star Hammer subforums: the flourishing game...
by Dizzy_slith
Tue May 23, 2017 10:44 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Purge the Xeno! Or how I learned to love the God-Emperor
Replies: 6
Views: 4040

Re: Purge the Xeno! Or how I learned to love the God-Emperor

Fantastic! Did he magnetize the arms so he has weapon customization options? The modeling paint is phenomenal! What a nice gift.
by Dizzy_slith
Thu May 18, 2017 7:36 am
Forum: News & Announcements
Topic: Battlestar Galactica Deadlock™ is announced!
Replies: 24
Views: 105605

Re: Battlestar Galactica Deadlock™ is announced!

I hope they make an easy to use skirmish interface that will allow us to choose the forces we want to fight with and against. That way we an setup any kind of quick scenario we like. And speaking of scenarios, I hope they include an easy to use GUI mission editor so we can make our own missions and ...
by Dizzy_slith
Fri May 05, 2017 3:41 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Legacy of the Weirdboy - the first DLC for Sanctus Reach!
Replies: 1
Views: 1671

Re: Legacy of the Weirdboy - the first DLC for Sanctus Reach

I'll be the first to line up and buy it IF you guys implement an unrestricted skirmish mode that allows me to choose any number or choice of unit I want to play and ALSO choose anything I want to play against.
by Dizzy_slith
Mon May 01, 2017 6:04 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Questions for the Devs about the game and DLC coming.
Replies: 9
Views: 3736

Re: Questions for the Devs about the game and DLC coming.

Hi Dizzy, A skirmish mode which gives you multiple units of every types will be possible. I am also thinking about a force selection when you get reinforcements in the campaign. So you might be stuck with a selection of units at the start but you get to choose what you bring in. In the campaign, wh...
by Dizzy_slith
Thu Apr 27, 2017 8:02 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Questions for the Devs about the game and DLC coming.
Replies: 9
Views: 3736

Re: Questions for the Devs about the game and DLC coming.

Put in an army builder so we can do solo matches with whatever forces we want vs whatever enemies we want. It needs to have full customization on force selection. This will add the replay value to this game. Honestly, I havent touched this game for weeks because the random force selection got boring...
by Dizzy_slith
Sat Feb 18, 2017 4:38 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Still feeling unbalanced towards Space Wolves in Multiplayer
Replies: 9
Views: 5409

Re: Still feeling unbalanced towards Space Wolves in Multipl

It doesnt matter what the prices are if you dont see the units in the force selection list. Has THAT been fixed or are we still at the mercy of Straylight's philosophy that random is the only way to go? I havent played the game for weeks... Its just not any fun anymore when you cant select the force...
by Dizzy_slith
Wed Feb 08, 2017 10:57 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Force Selection in Patch v1.0.10 feedback
Replies: 29
Views: 7432

Re: Force Selection in Patch v1.0.10 feedback

That's unfortunate. When you get a 6,000pt game, which is the max points you allow, and the force selection is filled with basic units and at most we see 2 maybe 3 mechanized units to field in battle, the game gets old FAST. So with as many universal complaints about the lack of an Army Builder, one...
by Dizzy_slith
Wed Feb 08, 2017 6:54 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Poll: What DLC do you want first?
Replies: 63
Views: 24844

Re: Poll: What DLC do you want first?

HolyTerra wrote:Tyranids are my favorites and would love to see that army sooner than later, but I would be pretty damn happy with some generic (Ultra)marines that gave us some color scheme choices for more than one chapter.
Updated. Yeah, lets have some Imperial Fists!
by Dizzy_slith
Wed Feb 08, 2017 6:30 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Force Selection in Patch v1.0.10 feedback
Replies: 29
Views: 7432

Re: Force Selection in Patch v1.0.10 feedback

All possible with the editor from what I can tell. No one wants to spend the time to figure out how the editor works. Everyone that complained about the game on Steam not having custom force organization and Army Builder like choices want that in multiplayer and non campaign skirmish. No one has co...
by Dizzy_slith
Tue Feb 07, 2017 7:29 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Force Selection in Patch v1.0.10 feedback
Replies: 29
Views: 7432

Re: Force Selection in Patch v1.0.10 feedback

4.) We want to choose the enemy units that we will fight against. But I disagree here. The Scenario or the AI or the other player in multiplayer should be chosing our enemies. I am pretty sure we can already build a custom scenario where you have exactly the army you want against exactly the army y...
by Dizzy_slith
Tue Feb 07, 2017 7:05 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Force Selection in Patch v1.0.10 feedback
Replies: 29
Views: 7432

Force Selection in Patch v1.0.10 feedback

1st I'd like to thank the devs for releasing such a comprehensive patch and for addressing so many issues, the game is moving in the right direction and getting better. It was already good to begin with, so this is just fantastic. Now, about Force selection, you reorganized the list to show the bett...
by Dizzy_slith
Tue Feb 07, 2017 8:13 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Some gender balance in the future would be nice!
Replies: 18
Views: 8064

Re: Some gender balance in the future would be nice!

I would like to see where it says that in lore? Just seems sort of goofy to me, I am not asking for anything that isnt part of the 40K game we all know and love... I just want those that are a regular part of the warhammer universe that have some gender balance to be included. Never seen a female s...
by Dizzy_slith
Mon Feb 06, 2017 9:28 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Some gender balance in the future would be nice!
Replies: 18
Views: 8064

Re: Some gender balance in the future would be nice!

However, I'm certain that despite the fact that Progenoid Glands do not work in female space marines, which is why there are virtually no female space marines, (Sisters of Battle are NOT Space Marines, they just wear the armor), Space Wolves incorporate Space Marine females into their ranks and keep...

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