Search found 46 matches

by USGrant1962
Sat Jan 02, 2021 2:36 pm
Forum: Field of Glory: Empires
Topic: Movement rules - joining of two forces
Replies: 12
Views: 2198

Re: Movement rules - joining of two forces

Most likely it is terrain. If stack 2 is moving on a road, or Region A is fewer movement points than Region C, stack 2 will catch up while stack 1 is moving into Region C.
by USGrant1962
Tue Aug 04, 2020 11:25 pm
Forum: Field of Glory: Empires
Topic: Dealing with Persia
Replies: 5
Views: 1866

Re: Dealing with Persia

Try becoming their client for a few decades while you build up. That’s what I did as Sparta when Athens cowardly submitted to Persian rule rather than be defeated by me.

Got my economy and army going, then broke the client state.
by USGrant1962
Wed Jul 15, 2020 3:55 pm
Forum: Field of Glory: Empires
Topic: Can i use my king as a general ?
Replies: 9
Views: 1768

Re: Can i use my king as a general ?

Fieswurst wrote: Wed Jul 15, 2020 10:32 am A way to ged rid of bad kings or influence the next king would be great. Maybe at a hefty cost of gold or legacy
Who do you think you are? You are the king, why would you want to get rid of yourself! :mrgreen:
by USGrant1962
Mon Jul 06, 2020 1:27 pm
Forum: Field of Glory: Empires
Topic: Removing Impediments
Replies: 7
Views: 1606

Re: Removing Impediments

The removal chance is 3% per turn. It was 2% before the last patch, which was REALLY slow.
by USGrant1962
Fri Jun 05, 2020 2:48 pm
Forum: Field of Glory: Empires
Topic: Major temple
Replies: 9
Views: 1693

Re: Major temple

As I understand it, the displayed numbers are always the change from the build decision (at the current time and location with the current trade goods, resources, etc.). That is why they change - especially the money.
by USGrant1962
Fri Jun 05, 2020 1:04 pm
Forum: Field of Glory: Empires
Topic: Question: Is there any point on having a 0-0 general?
Replies: 15
Views: 3110

Re: Question: Is there any point on having a 0-0 general?

Even 0-0's give a bonus to siege rolls, and having a general is required to use the Retaliate order. If you have the Persia DLC some regional decisions related to armies only work on armies with generals. If you're fighting against an army which has a General and you don't, your troops suffer a pen...
by USGrant1962
Fri Jun 05, 2020 2:36 am
Forum: Field of Glory: Empires
Topic: Major temple
Replies: 9
Views: 1693

Re: Major temple

I gotta agree with travling_canuck. Trying to show on-screen the history of how you got to your current infrastructure/money/culture/trade range/etc. doesn't seem helpful to the decision at hand. Should paved roads have two parentheses - one for public works and one for regional roads?
by USGrant1962
Tue May 26, 2020 3:29 am
Forum: Field of Glory: Empires
Topic: After 300 h: Issues and hints on Empires
Replies: 24
Views: 4420

Re: After 300 h: Issues and hints on Empires

A minor tweak to slow population and perhaps add some historicity is to jack up the effects of the plague. It looks to me like all plague does is provide maluses to loyalty, health, and manpower for three turns. I've been reading Victor Davis Hanson's A War Like No Other about the Peloponnesian War ...
by USGrant1962
Sun May 24, 2020 8:45 pm
Forum: Field of Glory: Empires
Topic: After 300 h: Issues and hints on Empires
Replies: 24
Views: 4420

Re: After 300 h: Issues and hints on Empires

The thing I notice in mid-late game that snowballs is money, even with administrative burden. In mid-game the trade range starts extending, bringing in multiple bonuses for certain structures (mostly trade-type ones). And with a lot of money the player can do pretty much anything. Looking at 147 tur...
by USGrant1962
Fri May 22, 2020 7:04 pm
Forum: Field of Glory: Empires
Topic: How do you implement regional decisions?
Replies: 4
Views: 1314

Re: How do you implement regional decisions?

The qualifying regions are green. And some of them take two or three turns to complete.
by USGrant1962
Thu May 21, 2020 4:09 pm
Forum: Field of Glory: Empires
Topic: 1.3 issue with client-states
Replies: 3
Views: 822

Re: 1.3 issue with client-states

Right-click on the Regional Decision on the map to cancel it.
by USGrant1962
Mon May 18, 2020 1:10 pm
Forum: Field of Glory: Empires
Topic: What is for you the least useful overlay on map
Replies: 21
Views: 3159

Re: What is for you the least useful overlay on map

To free up another overlay slot you could merge the Political and Relationships overlays. Use the Political colors with the Relationship numbers. Call it "Political Relationships".
by USGrant1962
Fri May 15, 2020 2:36 pm
Forum: Field of Glory: Empires
Topic: What is for you the least useful overlay on map
Replies: 21
Views: 3159

Re: What is for you the least useful overlay on map

Pocus wrote: Fri May 15, 2020 1:34 pm Combat strength has been recycled into "see regions/provinces with building slots twiddling their thumbs"
Nice.
by USGrant1962
Mon May 11, 2020 1:03 pm
Forum: Field of Glory: Empires
Topic: Finding Objective regions an enemy captured
Replies: 4
Views: 691

Re: Finding Objective regions an enemy captured

In the objectives overlay if you click on another faction their captured objectives are in green. So are yours when you first bring it up.
by USGrant1962
Mon May 11, 2020 1:05 am
Forum: Field of Glory: Empires
Topic: Finding Objective regions an enemy captured
Replies: 4
Views: 691

Re: Finding Objective regions an enemy captured

I guess I don't understand the issue. Sure, Rome starts with two objectives owned - Rome and Campagnia. But do they not lose a token if they lose Rome or Campagnia? All the rest are to be captured, but you know that. So? If you click the objective overlay and click on any nation you can see their ob...
by USGrant1962
Wed May 06, 2020 11:50 pm
Forum: Field of Glory: Empires
Topic: Requested Feature - Nation Leader Removal
Replies: 12
Views: 2171

Re: Requested Feature - Nation Leader Removal

Who exactly is cooking up this plot to remove the leader? You are the leader!
by USGrant1962
Wed May 06, 2020 11:39 pm
Forum: Field of Glory: Empires
Topic: suggested improvements to a great game
Replies: 4
Views: 857

Re: suggested improvements to a great game

Decadence is too tightly ingrained in the game to slash it. What would you do, remove all the culture buildings too? And the culture row on the manpower assignment? Or just leave them dangling? Nope.

There is a Slower Progress and Decadence option in settings.
by USGrant1962
Wed May 06, 2020 10:00 pm
Forum: Field of Glory: Empires
Topic: What is for you the least useful overlay on map
Replies: 21
Views: 3159

Re: What is for you the least useful overlay on map

I have never used the Combat Strength overlay. It is a very tactical issue to bother showing on a strategic map.
by USGrant1962
Fri Apr 03, 2020 2:14 am
Forum: Field of Glory: Empires
Topic: Absorb Nation Rome_Carthage (bug?)
Replies: 6
Views: 1499

Re: Absorb Nation Rome_Carthage (bug?)

Yes, there is a known problem in the notifications where with a peace settlement it says opponent captured then you captured. It is not clear if this is just cosmetic in the notifications, or if it resets the "recently captured" flag (not sure if that is the right name). I believe Pocus is...
by USGrant1962
Sat Mar 28, 2020 5:11 pm
Forum: Field of Glory: Empires
Topic: Zoom on region during transaction
Replies: 2
Views: 561

Re: Zoom on region during transaction

Agree, or push the transaction window left and region to the right.

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