Search found 23 matches
- Sat Feb 18, 2023 1:20 am
- Forum: Starship Troopers - Terran Command
- Topic: Starship Troopers: Terran Command - The Scenario Editor goes into Open Beta
- Replies: 2
- Views: 2000
Re: Starship Troopers: Terran Command - The Scenario Editor goes into Open Beta
What does one do, when one bought SSTTC, Direct from the Slitherine Game Store? Pretty sure (tried it btw) connecting Steam to the Local SSTTC install does not add that functionality. Bummer really. Will remember that in the future when deciding to BUY Local or give Steam their CUT...

- Fri Feb 17, 2023 4:25 pm
- Forum: News & Announcements
- Topic: Starship Troopers: Terran Command - Join the Beta: Map Editor with Steam Workshop functionality now open
- Replies: 3
- Views: 8173
Re: Starship Troopers: Terran Command - Join the Beta: Map Editor with Steam Workshop functionality now open
What can be done if the Game was purchased via the Slitherine Store. With no Steam version, there is no BETA Access as directed. Linking the Game to Steam, as a non-Steam title, does not provide BETA access. Seems quite a shame that a direct Slitherine Store purchaser can not get access to all the C...
- Tue Mar 07, 2017 5:54 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Sanctus Reach - Watch the Online Battle!
- Replies: 2
- Views: 1725
Re: Sanctus Reach - Watch the Online Battle!
- Fri Feb 24, 2017 5:05 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Some bugs
- Replies: 19
- Views: 7153
Re: Some bugs
Perfect.Benedict151 wrote:Hello SgtBootStrap
This should be addressed in the next update (v1.0.12) which is coming soon
regards
Ben Wilkins
- Wed Feb 22, 2017 5:15 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Some bugs
- Replies: 19
- Views: 7153
Re: Some bugs
Still seeing Orc units wasting attacks on their own wrecks. I know they aren't the "swiftest bunch of gazelles on the plains", but... 
- Wed Feb 22, 2017 5:12 pm
- Forum: News & Announcements
- Topic: Sanctus Reach - Watch the Stream!
- Replies: 3
- Views: 7757
Re: Sanctus Reach - Watch the Stream!
Cool thanks.
- Wed Feb 22, 2017 5:01 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: side1 reinforcements script
- Replies: 14
- Views: 5627
Re: side1 reinforcements script
I think 7 groups are allowed on each side.And can repeat numbering. I entered the information on the correct turn in the " mymap.BSF" file.And the map works perfectly. It is also important that the tile where the reinforcements arrive is empty on that turn.Or reinforcements will not appea...
- Wed Feb 22, 2017 4:51 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Bringing in reinforcements?
- Replies: 6
- Views: 2828
Re: Bringing in reinforcements?
Thanks. Was very curious about that, Facing? Who would have guessed. Should read more Function files I guess. 
- Tue Feb 21, 2017 8:01 pm
- Forum: News & Announcements
- Topic: Sanctus Reach - Watch the Stream!
- Replies: 3
- Views: 7757
Re: Sanctus Reach - Watch the Stream!
What happened to the Online Battle? Never did see any of that anywhere?
- Tue Feb 21, 2017 2:58 pm
- Forum: Sanctus Reach After Action Reports (AAR)
- Topic: weapon upgrades and abilities part 2
- Replies: 25
- Views: 15662
Re: weapon upgrades and abilities part 2
Question: If 2 units both have Seeker Ammo, does the use of BOTH units, one turn after another STACK the Allied Units Effect or does the first used supersede the second? Example: I have appropriate Terminator and Rhino on the field in adjacent squares. Would their individual Ammo bonuses stack if th...
- Tue Feb 21, 2017 2:41 pm
- Forum: News & Announcements
- Topic: Sanctus Reach - How to use the editor and a CONTEST!
- Replies: 18
- Views: 25613
Re: Sanctus Reach - How to use the editor and a CONTEST!
So for the amateur Modder there is no point in submitting then right? How does a Noob compete with "new unit types, user interface, combat rules and so on" given what amounts to 2 weeks to learn the editor before having even completed both in-game Campaigns. ;) Anyways, it is FUN trying to...
- Tue Feb 21, 2017 1:49 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Bringing in reinforcements?
- Replies: 6
- Views: 2828
Re: Bringing in reinforcements?
Thanks. I did get them to spawn now but I have an issue to get the arrival TEXT to appear. A minor thing for sure but it is the little things right. So the id:placeunit values(36,35 = map coords, and 0,1,0) are Side/Group/Arrive? (as in arrive Turn?) That is good very to know and will be useful in t...
- Mon Feb 20, 2017 5:47 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Bringing in reinforcements?
- Replies: 6
- Views: 2828
Re: Bringing in reinforcements?
Thanks. I will post the in-game editor exporter output. It does seem to do what is needed but for some reason, no re-reinforcements arrive in my Campaign and starting over after a heavily Customized Map was made, does not really have any appeal.
Thanks and I will simply try again. 
- Sun Feb 19, 2017 8:52 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Bringing in reinforcements?
- Replies: 6
- Views: 2828
Bringing in reinforcements?
I was hoping to send in a Campaign to the Contest. ;) I would love to have some "reinforcements" be part of it but I can't reproduce the one good attempt I did have So the question is: Is it required that both sides get reinforcements or can one side get more than 1 set per Match? When I t...
- Fri Feb 10, 2017 7:29 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Poll: What DLC do you want first?
- Replies: 63
- Views: 26679
Re: Poll: What DLC do you want first?
1 - Chaos Armies (just a "Dark" repaint of the in game Marines so should be easiest) 
2 - Eldar (just a cool race over-all) ;|
3 - Imperial Guard (billions strong, who can beat that)
2 - Eldar (just a cool race over-all) ;|
3 - Imperial Guard (billions strong, who can beat that)
- Wed Feb 08, 2017 7:26 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Force Selection in Patch v1.0.10 feedback
- Replies: 29
- Views: 8228
Re: Force Selection in Patch v1.0.10 feedback
Thanks Pip. Downloaded to Dropbox and will check out asap.
I downloaded it during a meeting so don't tell anyone
lol
I downloaded it during a meeting so don't tell anyone
- Wed Feb 08, 2017 5:55 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Sanctus Reach Patch v1.0.10 feedback
- Replies: 27
- Views: 7605
Re: Sanctus Reach Patch v1.0.10 feedback
Good one zakblood_slith sir. ;) Not exactly sure how it works yet either but I have noted that not all facings cover every square(hex) out in front of a shooter. If you could show the "reaction spots" that may be helpful. It seems that two units, one directly behind the other, the second u...
- Wed Feb 08, 2017 5:30 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Some bugs
- Replies: 19
- Views: 7153
Re: Some bugs
And some Observations. :) Post Patch I watched multiple times as Ork units would Move and end their turn by attacking a "wrecked unit". Always was wrecked Orc units but regardless. Once was kinda cute, but after 3 times it seems a BUG. Unknown if it is related to the Patch fix to alleviate...
- Tue Feb 07, 2017 6:30 pm
- Forum: News & Announcements
- Topic: Sanctus Reach gets a major update!
- Replies: 1
- Views: 6053
Re: Sanctus Reach gets a major update!
Thanks a ton kinds sirs and lasses. Changelog read upcoming. 
- Fri Feb 03, 2017 7:39 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Future plans for Sanctus Reach
- Replies: 4
- Views: 3516
Re: Future plans for Sanctus Reach
Yes I would agree wholeheartedly. Still new and I am still Flaming my own guys on occasion or Frag grenading some of the fella's by accident but over-all it has been a quick and easy game to learn and is fun to play and look forward to more of it in the future. 