Search found 23 matches

by SgtBootStrap
Sat Feb 18, 2023 1:20 am
Forum: Starship Troopers - Terran Command
Topic: Starship Troopers: Terran Command - The Scenario Editor goes into Open Beta
Replies: 2
Views: 1688

Re: Starship Troopers: Terran Command - The Scenario Editor goes into Open Beta

What does one do, when one bought SSTTC, Direct from the Slitherine Game Store? Pretty sure (tried it btw) connecting Steam to the Local SSTTC install does not add that functionality. Bummer really. Will remember that in the future when deciding to BUY Local or give Steam their CUT... :( :shock:
by SgtBootStrap
Fri Feb 17, 2023 4:25 pm
Forum: News & Announcements
Topic: Starship Troopers: Terran Command - Join the Beta: Map Editor with Steam Workshop functionality now open
Replies: 3
Views: 7999

Re: Starship Troopers: Terran Command - Join the Beta: Map Editor with Steam Workshop functionality now open

What can be done if the Game was purchased via the Slitherine Store. With no Steam version, there is no BETA Access as directed. Linking the Game to Steam, as a non-Steam title, does not provide BETA access. Seems quite a shame that a direct Slitherine Store purchaser can not get access to all the C...
by SgtBootStrap
Tue Mar 07, 2017 5:54 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Sanctus Reach - Watch the Online Battle!
Replies: 2
Views: 1672

Re: Sanctus Reach - Watch the Online Battle!

:) Seems the Ork's needed more Flash Gits or at least a 3-1 ground pounder based numbers increase. The SM even wasted some Marines (albeit weak ones) early on and it had (no/zero(0)) affect long term. ;)
by SgtBootStrap
Fri Feb 24, 2017 5:05 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Some bugs
Replies: 19
Views: 6943

Re: Some bugs

Benedict151 wrote:Hello SgtBootStrap
This should be addressed in the next update (v1.0.12) which is coming soon

regards
Ben Wilkins
Perfect. ;)
by SgtBootStrap
Wed Feb 22, 2017 5:15 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Some bugs
Replies: 19
Views: 6943

Re: Some bugs

Still seeing Orc units wasting attacks on their own wrecks. I know they aren't the "swiftest bunch of gazelles on the plains", but... ;)
by SgtBootStrap
Wed Feb 22, 2017 5:12 pm
Forum: News & Announcements
Topic: Sanctus Reach - Watch the Stream!
Replies: 3
Views: 7703

Re: Sanctus Reach - Watch the Stream!

Cool thanks.
by SgtBootStrap
Wed Feb 22, 2017 5:01 pm
Forum: Sanctus Reach Mods and Scenario Design
Topic: side1 reinforcements script
Replies: 14
Views: 5451

Re: side1 reinforcements script

I think 7 groups are allowed on each side.And can repeat numbering. I entered the information on the correct turn in the " mymap.BSF" file.And the map works perfectly. It is also important that the tile where the reinforcements arrive is empty on that turn.Or reinforcements will not appea...
by SgtBootStrap
Wed Feb 22, 2017 4:51 pm
Forum: Sanctus Reach Mods and Scenario Design
Topic: Bringing in reinforcements?
Replies: 6
Views: 2737

Re: Bringing in reinforcements?

Thanks. Was very curious about that, Facing? Who would have guessed. Should read more Function files I guess. ;)
by SgtBootStrap
Tue Feb 21, 2017 8:01 pm
Forum: News & Announcements
Topic: Sanctus Reach - Watch the Stream!
Replies: 3
Views: 7703

Re: Sanctus Reach - Watch the Stream!

What happened to the Online Battle? Never did see any of that anywhere?
by SgtBootStrap
Tue Feb 21, 2017 2:58 pm
Forum: Sanctus Reach After Action Reports (AAR)
Topic: weapon upgrades and abilities part 2
Replies: 25
Views: 13432

Re: weapon upgrades and abilities part 2

Question: If 2 units both have Seeker Ammo, does the use of BOTH units, one turn after another STACK the Allied Units Effect or does the first used supersede the second? Example: I have appropriate Terminator and Rhino on the field in adjacent squares. Would their individual Ammo bonuses stack if th...
by SgtBootStrap
Tue Feb 21, 2017 2:41 pm
Forum: News & Announcements
Topic: Sanctus Reach - How to use the editor and a CONTEST!
Replies: 18
Views: 25400

Re: Sanctus Reach - How to use the editor and a CONTEST!

So for the amateur Modder there is no point in submitting then right? How does a Noob compete with "new unit types, user interface, combat rules and so on" given what amounts to 2 weeks to learn the editor before having even completed both in-game Campaigns. ;) Anyways, it is FUN trying to...
by SgtBootStrap
Tue Feb 21, 2017 1:49 pm
Forum: Sanctus Reach Mods and Scenario Design
Topic: Bringing in reinforcements?
Replies: 6
Views: 2737

Re: Bringing in reinforcements?

Thanks. I did get them to spawn now but I have an issue to get the arrival TEXT to appear. A minor thing for sure but it is the little things right. So the id:placeunit values(36,35 = map coords, and 0,1,0) are Side/Group/Arrive? (as in arrive Turn?) That is good very to know and will be useful in t...
by SgtBootStrap
Mon Feb 20, 2017 5:47 pm
Forum: Sanctus Reach Mods and Scenario Design
Topic: Bringing in reinforcements?
Replies: 6
Views: 2737

Re: Bringing in reinforcements?

Thanks. I will post the in-game editor exporter output. It does seem to do what is needed but for some reason, no re-reinforcements arrive in my Campaign and starting over after a heavily Customized Map was made, does not really have any appeal. ;) Thanks and I will simply try again. :)
by SgtBootStrap
Sun Feb 19, 2017 8:52 pm
Forum: Sanctus Reach Mods and Scenario Design
Topic: Bringing in reinforcements?
Replies: 6
Views: 2737

Bringing in reinforcements?

I was hoping to send in a Campaign to the Contest. ;) I would love to have some "reinforcements" be part of it but I can't reproduce the one good attempt I did have So the question is: Is it required that both sides get reinforcements or can one side get more than 1 set per Match? When I t...
by SgtBootStrap
Fri Feb 10, 2017 7:29 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Poll: What DLC do you want first?
Replies: 63
Views: 24848

Re: Poll: What DLC do you want first?

1 - Chaos Armies (just a "Dark" repaint of the in game Marines so should be easiest) ;)
2 - Eldar (just a cool race over-all) ;|
3 - Imperial Guard (billions strong, who can beat that) :)
by SgtBootStrap
Wed Feb 08, 2017 7:26 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Force Selection in Patch v1.0.10 feedback
Replies: 29
Views: 7437

Re: Force Selection in Patch v1.0.10 feedback

Thanks Pip. Downloaded to Dropbox and will check out asap.

I downloaded it during a meeting so don't tell anyone :) lol
by SgtBootStrap
Wed Feb 08, 2017 5:55 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Sanctus Reach Patch v1.0.10 feedback
Replies: 27
Views: 6842

Re: Sanctus Reach Patch v1.0.10 feedback

Good one zakblood_slith sir. ;) Not exactly sure how it works yet either but I have noted that not all facings cover every square(hex) out in front of a shooter. If you could show the "reaction spots" that may be helpful. It seems that two units, one directly behind the other, the second u...
by SgtBootStrap
Wed Feb 08, 2017 5:30 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Some bugs
Replies: 19
Views: 6943

Re: Some bugs

And some Observations. :) Post Patch I watched multiple times as Ork units would Move and end their turn by attacking a "wrecked unit". Always was wrecked Orc units but regardless. Once was kinda cute, but after 3 times it seems a BUG. Unknown if it is related to the Patch fix to alleviate...
by SgtBootStrap
Tue Feb 07, 2017 6:30 pm
Forum: News & Announcements
Topic: Sanctus Reach gets a major update!
Replies: 1
Views: 6035

Re: Sanctus Reach gets a major update!

Thanks a ton kinds sirs and lasses. Changelog read upcoming. ;)
by SgtBootStrap
Fri Feb 03, 2017 7:39 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Future plans for Sanctus Reach
Replies: 4
Views: 3437

Re: Future plans for Sanctus Reach

Yes I would agree wholeheartedly. Still new and I am still Flaming my own guys on occasion or Frag grenading some of the fella's by accident but over-all it has been a quick and easy game to learn and is fun to play and look forward to more of it in the future. :)

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