Some older Slitherine games are available on Steam, and some are not. I don't see a consistent pattern.
I suppose that most of the older games (for example, Commander—Napoleon at War), if they are not already available on Steam, will not become available there, in the near future?
Search found 13 matches
- Sun Oct 30, 2016 1:33 pm
- Forum: General Discussion
- Topic: Older games availability on Steam
- Replies: 2
- Views: 1688
- Sun Oct 30, 2016 8:40 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: old Potzblitz thread (discontinued)
- Replies: 997
- Views: 185594
Re: POTZBLITZ: a mod for CTGW UPDATE V2.5
Here's an example of how the medals for the ranks will look like Medal configuration looks good, and your visual presentation makes the medal tiers easy to understand. I don't know how the medal graphics work, but I'd be happy to create a set of roudels with a thin border outline, like the round po...
- Sun Oct 23, 2016 5:56 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: old Potzblitz thread (discontinued)
- Replies: 997
- Views: 185594
Re: POTZBLITZ: a mod for CTGW UPDATE V2.5
I've attached roundels for Egypt, based on the flag included in Potzblitz . (These are primarily for Robotron's use, so I will forgo further instructions. To manually add them, right-click on the image, and choose "Save image as" from the menu. They ultimately belong in your C:TGW folder c...
- Wed Oct 19, 2016 6:12 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: old Potzblitz thread (discontinued)
- Replies: 997
- Views: 185594
Re: POTZBLITZ: a mod for CTGW UPDATE V2.5
I think you can custom name units if you're so inclined, but I doubt any more than that is feasible. Besides, the AI will probably send half of Russia's armies in Poland to the Caucuses anyway. Ideally, we'd name all the units. It's not too daunting a prospect, if we can get the names to stick and ...
- Sat Oct 15, 2016 10:06 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Rectangular unit counter symbols
- Replies: 8
- Views: 6281
Re: Rectangular unit counter symbols
I figured that you'd come upon these variables, you have a mastery of all the other aspects of these files.
Thank you very much, for recognizing my work!
Thank you very much, for recognizing my work!
- Sat Oct 15, 2016 7:46 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Rectangular unit counter symbols
- Replies: 8
- Views: 6281
Re: Rectangular unit counter symbols
I'll be happy to make the configuration and its method public, thanks for asking. Changing the colors of the various countries involves modifying a game file called factions.lua which is found within the Commander: The Great War directory called data\scripts and this file can be opened and modified ...
- Sat Oct 15, 2016 7:11 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: old Potzblitz thread (discontinued)
- Replies: 997
- Views: 185594
Re: POTZBLITZ: a mod for CTGW UPDATE V2.5
Robotron,
I am having difficulties with the PM system, and I am not confident that the messages I've sent you have gone through.
My answers to all your questions are affirmative, please go ahead and do as you proposed.
Thanks very much for Potzblitz, and for all you've done for the community!
I am having difficulties with the PM system, and I am not confident that the messages I've sent you have gone through.
My answers to all your questions are affirmative, please go ahead and do as you proposed.
Thanks very much for Potzblitz, and for all you've done for the community!
- Tue Sep 27, 2016 11:39 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Rectangular unit counter symbols
- Replies: 8
- Views: 6281
Re: Rectangular unit counter symbols
Thanks very much.Vokt wrote:Both the roundels and the counters are really improved. Good job!
- Mon Sep 26, 2016 4:04 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Rectangular unit counter symbols
- Replies: 8
- Views: 6281
Re: Rectangular unit counter symbols
Thank you, for the prompt feedback.
- Mon Sep 26, 2016 1:34 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Rectangular unit counter symbols
- Replies: 8
- Views: 6281
Rectangular unit counter symbols
This mod changes the shape of the square military unit symbols into three-quarter proportioned rectangles, more similar (than the default graphics) to the traditional wargame design. These shapes are for land units only (I experimented with changing the sea unit shapes, and was displeased with how t...
- Mon Sep 26, 2016 12:50 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Roundels as unit country identifiers
- Replies: 3
- Views: 1667
Re: Roundels as unit country identifiers
Don't underestimate the amount of saliva applied to the fold.nehi wrote:no surprise no one can survive my warfare if they all are using envelopes, which cant resist fire of battle
- Sun Sep 25, 2016 6:13 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Roundels as unit country identifiers
- Replies: 3
- Views: 1667
Roundels as unit country identifiers
This mod has roundels which replace the circular flag country identifiers at the bottom left corners of the units on the map. Please see the sample picture, posted below, for details. (The screenshot shows my personal game configuration, which has elements that this mod will not change. This mod wil...
- Sun Sep 25, 2016 5:37 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Better visibility for rivers at borders
- Replies: 10
- Views: 4154
Re: Better visibility for rivers at borders
It's just a matter of aesthetics. I strongly prefer using military symbols over little pictures of soldiers. The map is an abstraction, to begin with.nehi wrote:double crossed envelopes charge! single crossed enevelopes move through breaktrough, great![]()
but it doesnt explain why anybody prefer it?