
Search found 10 matches
- Mon May 04, 2020 8:46 pm
- Forum: Field of Glory: Empires
- Topic: Can't take regions from enemy client state
- Replies: 2
- Views: 690
Re: Can't take regions from enemy client state
Thanks Pocus for being such responsive and, of course, for designing and refining this great game. 

- Wed Apr 29, 2020 12:10 am
- Forum: Field of Glory: Empires
- Topic: Can't take regions from enemy client state
- Replies: 2
- Views: 690
Can't take regions from enemy client state
Hi Pocus, thanks for the diplomacy update, which addressed many issues I care very much. Yet I found there is a problem involving enemy client state (beside the wrong war score). Played as Judea and snatched some regions from Nabatene when Egypt was busy fighting Antigonids. But in peace negotiation...
- Sat Apr 25, 2020 4:05 am
- Forum: Field of Glory: Empires
- Topic: Take client state regions in a war? (bug?)
- Replies: 19
- Views: 2861
Re: Take client state regions in a war? (bug?)
Also during the same play-through I found Rome had become Empire at turn 34. Not sure if it is possible with AI, but I don't think it's normal.
- Sat Apr 25, 2020 4:02 am
- Forum: Field of Glory: Empires
- Topic: Take client state regions in a war? (bug?)
- Replies: 19
- Views: 2861
Re: Take client state regions in a war? (bug?)
An enemy client state I gather, you did not liberate a friendly CS? CS regions of your enemy should appears, if they don't, then please post the file here. Hi Pocus, I also met the same problem. I played as Judea and occupied some regions from Nabatene which was a client state of Egypt. But when I ...
- Fri Jul 19, 2019 7:00 pm
- Forum: Field of Glory: Empires
- Topic: Provincial capital won't move to region of the highest culture output
- Replies: 5
- Views: 1355
Re: Provincial capital won't move to region of the highest culture output
- Fri Jul 19, 2019 5:08 pm
- Forum: Field of Glory: Empires
- Topic: Provincial capital won't move to region of the highest culture output
- Replies: 5
- Views: 1355
Re: Provincial capital won't move to region of the highest culture output
Hi Pocus, thanks for the reply. I tried to attach the save files (.rar) but failed for unknown reasons. Is there anyway I can send it to you?
- Fri Jul 19, 2019 2:52 am
- Forum: Field of Glory: Empires - Tech Support
- Topic: Provincial capital won't move to region of the highest culture output
- Replies: 1
- Views: 728
Provincial capital won't move to region of the highest culture output
Hi dev, thanks for the amazing game. About moving provincial capital, the user manaul states : "If you wish to move this, you can disband the existing provincial capital (this will taket hree turns and incur some loss of loyalty) and then a new provincial capital will be created in the region w...
- Fri Jul 19, 2019 2:41 am
- Forum: Field of Glory: Empires
- Topic: Provincial capital won't move to region of the highest culture output
- Replies: 5
- Views: 1355
Re: Provincial capital won't move to region of the highest culture output
On turn 71 the provincial capital of Nabatene was ready to move from Themuditia. The output of culuture there was 12. Nabatene gov1 .jpg Meanwhile Nabatea was generating 35 culture and was the highest in the province. Nabatene gov2.jpg Howerver, at turn 72 the provincial capital was still created in...
- Thu Jul 18, 2019 11:50 pm
- Forum: Field of Glory: Empires
- Topic: Provincial capital won't move to region of the highest culture output
- Replies: 5
- Views: 1355
Provincial capital won't move to region of the highest culture output
Hi dev, thanks for the amazing game. About moving provincial capital, the user manaul states : "If you wish to move this, you can disband the existing provincial capital (this will taket hree turns and incur some loss of loyalty) and then a new provincial capital will be created in the region w...
- Sun Apr 10, 2016 12:39 am
- Forum: Order of Battle : World War II - Tech Support
- Topic: Order of Battle: Pacific 2.3.8 patch AI issue
- Replies: 19
- Views: 7285
Re: Order of Battle: Pacific 2.3.8 patch AI issue
exactly the same issue in a same scenario after new patch. AI is "thinking" forever.