Search found 34 matches
- Sat May 28, 2016 11:19 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Nis rail depot
- Replies: 2
- Views: 1302
Re: Nis rail depot
I don't know if it is only you, but it is definitely not me. I don't even have a Nis !
- Thu May 19, 2016 7:36 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Sea Transport
- Replies: 31
- Views: 9365
Re: Sea Transport
The Minor Axis units that are received at the beginning of each year arrive very vulnerable to enemy air attack, which can destroy them. When they arrive they are not available for orders, so they cannot be moved out of harms way nor can they be reinforced that turn. Suggest they arrive with a few m...
- Mon May 02, 2016 3:59 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Sea Transport
- Replies: 31
- Views: 9365
Re: Sea Transport
My Italians were moving into Syria when France fell, which caused Syria to be created as a new nation, and the Italian units in Syria vanished. I didn't like losing those Italians for no reason. :( Edit: Just noticed that those units went to the reinforcement que, along with some that were in Tunisi...
- Wed Apr 27, 2016 11:50 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Sea Transport
- Replies: 31
- Views: 9365
Re: Unit Swap
Unit Swap - A nice feature, but ... both units are then unable to attack. Would it be possible to leave the selected unit as still actively selected so that it can attack after the swap ?
- Wed Apr 27, 2016 11:48 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Sea Transport
- Replies: 31
- Views: 9365
Re: Sea Transport
A slight graphics issue when repairing or upgrading a unit that is near the top of the map [the blue info bar is displayed above the unit and off map]. Can it be made to display below the unit in these cases ?
- Sun Apr 17, 2016 8:28 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Repair and Update Units must be together
- Replies: 20
- Views: 7537
Re: Repair and Update Units must be together
Excellent ! End of that discussion. [I had checked the change log but didn't see this item mentioned].
- Thu Apr 14, 2016 8:25 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Repair and Update Units must be together
- Replies: 20
- Views: 7537
Re: Repair and Update Units must be together
But the team doesn't stop playing, so I don't see how that argument applies. Other than the unit being unusable for a turn, the implementation of leaders is very nice. By comparison, I recently purchased another one of these 'grand strategy' games and in that one leaders are a separate non-combat un...
- Tue Apr 12, 2016 12:43 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Repair and Update Units must be together
- Replies: 20
- Views: 7537
Re: Repair and Update Units must be together
How about Leaders ? - Adding them to a unit means the unit can't move or attack for 20 days, seems kind of weird.
- Thu Mar 31, 2016 3:51 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Sea Transport
- Replies: 31
- Views: 9365
Re: Sea Transport
I am playing hotseat [since solitaire is no good] so seeing the moves isn't an issue. Would be nice to have a way to turn off the arrows.
For the colors, I don't know Java. For me its not so much the size its the color, as I have trouble with some colors/contrast.
For the colors, I don't know Java. For me its not so much the size its the color, as I have trouble with some colors/contrast.
- Wed Mar 30, 2016 8:20 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Sea Transport
- Replies: 31
- Views: 9365
Re: Sea Transport
Ok, thanks.
Is there a way to turn off all the little white arrows ? And is there a way to change the color of the numbers that are displayed ? For example, the red zero that I circled in blue, because I can barely see it.
Is there a way to turn off all the little white arrows ? And is there a way to change the color of the numbers that are displayed ? For example, the red zero that I circled in blue, because I can barely see it.
- Tue Mar 29, 2016 4:05 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Sea Transport
- Replies: 31
- Views: 9365
Re: Sea Transport
I'm getting a game freeze with v3.10, Human Allies vs. Computer Axis. Attached is the save file [Frz1.zip] if anyone wants to investigate. Load the file and it will open to the end of the Allied turn, click on End Turn and it will switch to the computer turn. After about 30 seconds of thinking [norm...
- Sun Mar 27, 2016 2:28 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Sea Transport
- Replies: 31
- Views: 9365
Re: Sea Transport
v3.10 - Human Allies vs. computer Axis. Similar to the Amphibious dialog reported earlier, as the Allied player I got the French Armistice choice dialog after the Axis computer captured Paris, and I was able to pick either accept or decline, as the Allied player.
- Sat Mar 26, 2016 9:04 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Axis Korps OOB
- Replies: 0
- Views: 1105
Axis Korps OOB
Because I am OOB OCD, I put together a simple text document to keep track of when and where korps arrived. Since we can rename units [an awesome feature] a chart like this keeps me from banging my head on the desk three times after each mouse click. Also included is an approximate German Korps OOB f...
- Sat Mar 26, 2016 8:52 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: game imbalances in 3.1
- Replies: 5
- Views: 3389
Re: game imbalances in 3.1
I am just a simple rookie, but I'll throw in my initial impressions on these topics. 1) ARM units are of ~ no use. I noticed the issues that you raised here, so much so that I started scanning this forum for clues, hints, tactics, etc. I came across another similar comment and the poster went on to ...
- Thu Mar 24, 2016 4:11 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Sea Transport
- Replies: 31
- Views: 9365
Re: Sea Transport
how good is your coding is likely the first question Not THAT issue AGAIN !?!? I'm sick of this 'coding' bugaboo, I say we stop coding games and move on to something else, maybe ebonics or piglatin. the design is not "optimal" by current gaming standards so its a huge amount of work I gue...
- Thu Mar 24, 2016 9:56 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Sea Transport
- Replies: 31
- Views: 9365
Re: Sea Transport
give the AI maximum advantage and see how long it takes you to win as the Axis That is a possibility, but it doesn't help to give the computer better directions, so its not as fulfilling. The original designer is no longer involved. The mod has been done by hobbyists that concentrate on human oppon...
- Wed Mar 23, 2016 10:45 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Sea Transport
- Replies: 31
- Views: 9365
Re: Sea Transport
Well, just talking for the sake of talking, because I have no clue as to how difficult it is to design this program. I do somewhat understand the difficulties in getting the computer to pull off complex maneuvers such as combined arms amphibious operations, but a good start here would be to restrict...
- Wed Mar 23, 2016 1:22 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Sea Transport
- Replies: 31
- Views: 9365
Re: Sea Transport
v3.10 - I'm playing as the Axis against the computer, and during the computer Allied turn this message box pops up. The computer is assaulting France [in 1942 with about 10 corps for chrissakes!] and I get this option dialog. First time it appeared I clicked on Yes and the computer landed troops. Se...
- Sun Mar 20, 2016 9:22 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: I keep forgetting this
- Replies: 23
- Views: 7485
Re: I keep forgetting this
I can understand that, I'm on my third full 1939-45 run thru and I can see how a human opponent would be much better. However, that mode of play doesn't suit my lifestyle. Its a shame there isn't an editor like TOAW where we can have some ability to work on the computer opponent. I could also really...
- Sun Mar 20, 2016 1:16 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: I keep forgetting this
- Replies: 23
- Views: 7485
Re: I keep forgetting this
Well that sounds encouraging ! PM sent.