Search found 22 matches

by Jace11
Sat Feb 12, 2022 7:17 pm
Forum: Field of Glory II: Medieval - Modding
Topic: FoG II Terrain For Medieval Plus Mod UPDATE 5/5/23
Replies: 43
Views: 13604

Re: FoG II Terrain For Medieval Plus Mod PATCH UPDATE 12/18/21

I am sure this would be possible for Mord's mod. A new Tropical objects folder could be created by just copying the MiddleEast object folder, but with new texture files that would get rid of all the ugly yellow vegetation. It would then need a modified MapGenerate.bsf file that would tell the game ...
by Jace11
Sat Feb 12, 2022 11:13 am
Forum: Field of Glory II: Medieval - Modding
Topic: FoG II Terrain For Medieval Plus Mod UPDATE 5/5/23
Replies: 43
Views: 13604

Re: FoG II Terrain For Medieval Plus Mod PATCH UPDATE 12/18/21

Is it possible to make a new object set for a map set. At the moment, tropical maps use the northern europe tile set and middle east plants and trees. This looks pretty awful because all the vegetation textures are yellow at the bottom to blend into the middle east tile set. Could the game be redire...
by Jace11
Thu Feb 10, 2022 10:33 pm
Forum: Field of Glory II: Medieval
Topic: Field of Glory II: Medieval - Storm of Arrows DLC is out now
Replies: 10
Views: 2449

Re: Field of Glory II: Medieval - Storm of Arrows DLC is out now

If I buy the new FoG2M bundle I can get the -10% off even if I already own the rest of the series? It's not a separate product right?

I'll still get Storm of Arrows code for the Slith version and a steam code for the Steam platform?
by Jace11
Wed Dec 22, 2021 9:25 am
Forum: Field of Glory II: Modding
Topic: Map Scripting
Replies: 1
Views: 586

Map Scripting

I've been tinkering with the random map generation script. Looking mostly at removing some of the more frequent artifacts. One I quite often see is single track tiles along coastlines, see pic... It looks like a road, which possibly ran where I drew the red line, is erased by coast leaving multiple ...
by Jace11
Mon Dec 20, 2021 9:31 am
Forum: Field of Glory II Open Beta v.1.5.39
Topic: Welcome to open beta v.1.5.39
Replies: 12
Views: 5417

Re: Welcome to open beta v.1.5.39

Sorry Richard, totally my fault, nothing amiss. I just tried the steam beta version and it's normal. I tracked down what caused it. I installed and then uninstalled a terrain mod, looks like I didn't backup everything correctly, namely water0.tga and water1.tga in the TILES folder. Sorry again for w...
by Jace11
Mon Dec 20, 2021 8:31 am
Forum: Field of Glory II Open Beta v.1.5.39
Topic: Welcome to open beta v.1.5.39
Replies: 12
Views: 5417

Re: Welcome to open beta v.1.5.39

Can someone confirm this for me please? Should be easy to check, occurs in editor and in battle.
Looks like there is perhaps an issue with water reflections in the Beta? I am not seeing this in 1.5.35. Seems like the water effects, bump mapping or animation, is missing?
by Jace11
Thu Sep 23, 2021 1:23 pm
Forum: Field of Glory II: Medieval
Topic: New patch?
Replies: 4
Views: 933

New patch?

Found this on Matrix Games' public FTP server, I take it this is the Swords and Scimitars patch? I see little or no announcements so just checking...

http://ftp.us.matrixgames.com/pub/Field ... .02.05.zip
by Jace11
Sat May 29, 2021 11:10 am
Forum: Field of Glory II: Medieval
Topic: New Terrain Issue
Replies: 14
Views: 2304

Re: New Terrain Issue

This looks a bit better and could suffice till an update... https://i.imgur.com/b43N3Gy.jpg I took TreesEdgeSparseB.s4f in \Slitherine\FieldOfGloryMedieval\Data\objects\SouthernEurope and used it to overwrite ForestEdge.s4f and ForestEdgeRoad.s4f (located in same folder) Back up the two forestedge f...
by Jace11
Fri May 28, 2021 10:09 pm
Forum: Field of Glory II: Medieval
Topic: New Terrain Issue
Replies: 14
Views: 2304

Re: New Terrain Issue

Probably hard to believe, but I had not checked the steam forums. I did just pop over there and saw it's the same issue, so I just wasted my time I guess. Glad to hear its been noted.
by Jace11
Fri May 28, 2021 8:43 pm
Forum: Field of Glory II: Medieval
Topic: New Terrain Issue
Replies: 14
Views: 2304

New Terrain Issue

Not a bug, more of a mild complaint... The issue is the new trees for the Mediterranean tile set and the way the edging for woods is done. Currently the tree models on edges encroach over halfway into open ground squares. While playing the game, I'm finding it hard to tell what is open ground now ar...
by Jace11
Tue Apr 20, 2021 10:45 am
Forum: Field of Glory II: Medieval
Topic: Field of Glory II: Medieval - Reconquista coming soon
Replies: 23
Views: 7793

Re: Field of Glory II: Medieval - Reconquista coming soon

Release date is now a day earlier. Moved to May 20th on steam.
by Jace11
Wed Apr 07, 2021 5:47 pm
Forum: Field of Glory II: Medieval
Topic: Field of Glory II: Medieval - Reconquista coming soon
Replies: 23
Views: 7793

Re: Field of Glory II: Medieval - Reconquista coming soon

There are some screenshots up on the Facebook page. These showed some new units and the new desert/Middle East tile set. I noticed there were no screenshots showing a new Southern Europe tile set. This seemed odd for a dlc focusing on Italy and Spain. I guess there must be one?
by Jace11
Thu Mar 18, 2021 10:29 pm
Forum: Field of Glory II: Medieval
Topic: Game should add a plain selection to the map types
Replies: 69
Views: 9677

Re: Game should add a plain selection to the map types

Quick, somewhat related, question, if I pick pot luck as map type, does that include Steppe and Frozen map sets, because I never seem to get them? There are an equal number of frozen to northern europe maps yet they never appear for me in skirmish or sandbox campaigns... are they not in the random m...
by Jace11
Thu Mar 18, 2021 9:52 am
Forum: Field of Glory II: Medieval Tech Support
Topic: A few minor UI bugs
Replies: 5
Views: 1093

Re: A few minor UI bugs

Spotted a strange issue with the Combat Log. At a certain stage during a game, while the combat log is open, moving the mouse pointer over the log's text results in a huge framerate drop (becomes a slideshow). This doesn't happen at the start of the game when the combat log is opened, I think it has...
by Jace11
Fri Mar 12, 2021 6:42 am
Forum: Field of Glory II: Medieval Tech Support
Topic: Road/River connections
Replies: 1
Views: 494

Road/River connections

Seeing these quite frequently on marshy maps when a river is present (though they are not restricted to marshy). Looks like your road connections are moving along the axis of the river. In the above examples it seems like it is an attempt to avoid a marsh tile (but it can also happen while avoiding ...
by Jace11
Wed Mar 10, 2021 1:14 pm
Forum: Field of Glory II: Medieval Tech Support
Topic: A few minor UI bugs
Replies: 5
Views: 1093

Re: A few minor UI bugs

Ok, no worries.

The button sizes are 32x32 on system menu and MPlobby, can't remember if I saw it elsewhere.
by Jace11
Tue Mar 09, 2021 7:43 pm
Forum: Field of Glory II: Medieval Tech Support
Topic: A few minor UI bugs
Replies: 5
Views: 1093

A few minor UI bugs

I have noticed a few UI bugs. To start with, some buttons are using old FOG2 textures on the sandbox campaign setup menu. When selecting different "First Battle Size" you'll notice the old FOG buttons appear. I think the cause was in MultiPartSkirmishTools.BSF which contained entries Butto...
by Jace11
Wed Nov 15, 2017 5:51 am
Forum: Field of Glory II
Topic: Flanking Force stuck off map?
Replies: 1
Views: 982

Flanking Force stuck off map?

Hi, I was playing a campaign and a few turns before I won the battle I received the message "An enemy flanking force has arrived on the battlefield", but I couldn't see them anywhere, I'm not sure I noticed any change in the enemy's routed % either - but don't quote me on that! At the end ...
by Jace11
Wed Oct 25, 2017 4:08 pm
Forum: Field of Glory II: Modding
Topic: Unit models and textures - some game conventions.
Replies: 24
Views: 11022

Re: Unit models and textures - some game conventions.

Each set requires colour/alpha, normal and spec/gloss maps though the game probably won't fail if you only have colour. A @ after the name indicates transparency to the game . . archers, cavalry and a few Romans needs this. If your units doesn't need any transparency then don't use the @. It reduce...
by Jace11
Tue Oct 24, 2017 6:48 pm
Forum: Field of Glory II
Topic: Zama - Historical Simulation - Good Joke part 2
Replies: 31
Views: 6886

Re: Zama - Historical Simulation - Good Joke part 2

petiloup is trolling the forum with these kinds of threads. It would be best if we never reply to his troll threads again. It's very doubtful he even bothers to look at these threads after posting the first bait comment cause he just wants to "trigger all the fanboys" and have a giggle. T...

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