Search found 22 matches
- Sat Feb 12, 2022 7:17 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: FoG II Terrain For Medieval Plus Mod UPDATE 5/5/23
- Replies: 43
- Views: 13604
Re: FoG II Terrain For Medieval Plus Mod PATCH UPDATE 12/18/21
I am sure this would be possible for Mord's mod. A new Tropical objects folder could be created by just copying the MiddleEast object folder, but with new texture files that would get rid of all the ugly yellow vegetation. It would then need a modified MapGenerate.bsf file that would tell the game ...
- Sat Feb 12, 2022 11:13 am
- Forum: Field of Glory II: Medieval - Modding
- Topic: FoG II Terrain For Medieval Plus Mod UPDATE 5/5/23
- Replies: 43
- Views: 13604
Re: FoG II Terrain For Medieval Plus Mod PATCH UPDATE 12/18/21
Is it possible to make a new object set for a map set. At the moment, tropical maps use the northern europe tile set and middle east plants and trees. This looks pretty awful because all the vegetation textures are yellow at the bottom to blend into the middle east tile set. Could the game be redire...
- Thu Feb 10, 2022 10:33 pm
- Forum: Field of Glory II: Medieval
- Topic: Field of Glory II: Medieval - Storm of Arrows DLC is out now
- Replies: 10
- Views: 2449
Re: Field of Glory II: Medieval - Storm of Arrows DLC is out now
If I buy the new FoG2M bundle I can get the -10% off even if I already own the rest of the series? It's not a separate product right?
I'll still get Storm of Arrows code for the Slith version and a steam code for the Steam platform?
I'll still get Storm of Arrows code for the Slith version and a steam code for the Steam platform?
- Wed Dec 22, 2021 9:25 am
- Forum: Field of Glory II: Modding
- Topic: Map Scripting
- Replies: 1
- Views: 586
Map Scripting
I've been tinkering with the random map generation script. Looking mostly at removing some of the more frequent artifacts. One I quite often see is single track tiles along coastlines, see pic... It looks like a road, which possibly ran where I drew the red line, is erased by coast leaving multiple ...
- Mon Dec 20, 2021 9:31 am
- Forum: Field of Glory II Open Beta v.1.5.39
- Topic: Welcome to open beta v.1.5.39
- Replies: 12
- Views: 5417
Re: Welcome to open beta v.1.5.39
Sorry Richard, totally my fault, nothing amiss. I just tried the steam beta version and it's normal. I tracked down what caused it. I installed and then uninstalled a terrain mod, looks like I didn't backup everything correctly, namely water0.tga and water1.tga in the TILES folder. Sorry again for w...
- Mon Dec 20, 2021 8:31 am
- Forum: Field of Glory II Open Beta v.1.5.39
- Topic: Welcome to open beta v.1.5.39
- Replies: 12
- Views: 5417
Re: Welcome to open beta v.1.5.39
Can someone confirm this for me please? Should be easy to check, occurs in editor and in battle.
Looks like there is perhaps an issue with water reflections in the Beta? I am not seeing this in 1.5.35. Seems like the water effects, bump mapping or animation, is missing?
Looks like there is perhaps an issue with water reflections in the Beta? I am not seeing this in 1.5.35. Seems like the water effects, bump mapping or animation, is missing?
- Thu Sep 23, 2021 1:23 pm
- Forum: Field of Glory II: Medieval
- Topic: New patch?
- Replies: 4
- Views: 933
New patch?
Found this on Matrix Games' public FTP server, I take it this is the Swords and Scimitars patch? I see little or no announcements so just checking...
http://ftp.us.matrixgames.com/pub/Field ... .02.05.zip
http://ftp.us.matrixgames.com/pub/Field ... .02.05.zip
- Sat May 29, 2021 11:10 am
- Forum: Field of Glory II: Medieval
- Topic: New Terrain Issue
- Replies: 14
- Views: 2304
Re: New Terrain Issue
This looks a bit better and could suffice till an update... https://i.imgur.com/b43N3Gy.jpg I took TreesEdgeSparseB.s4f in \Slitherine\FieldOfGloryMedieval\Data\objects\SouthernEurope and used it to overwrite ForestEdge.s4f and ForestEdgeRoad.s4f (located in same folder) Back up the two forestedge f...
- Fri May 28, 2021 10:09 pm
- Forum: Field of Glory II: Medieval
- Topic: New Terrain Issue
- Replies: 14
- Views: 2304
Re: New Terrain Issue
Probably hard to believe, but I had not checked the steam forums. I did just pop over there and saw it's the same issue, so I just wasted my time I guess. Glad to hear its been noted.
- Fri May 28, 2021 8:43 pm
- Forum: Field of Glory II: Medieval
- Topic: New Terrain Issue
- Replies: 14
- Views: 2304
New Terrain Issue
Not a bug, more of a mild complaint... The issue is the new trees for the Mediterranean tile set and the way the edging for woods is done. Currently the tree models on edges encroach over halfway into open ground squares. While playing the game, I'm finding it hard to tell what is open ground now ar...
- Tue Apr 20, 2021 10:45 am
- Forum: Field of Glory II: Medieval
- Topic: Field of Glory II: Medieval - Reconquista coming soon
- Replies: 23
- Views: 7793
Re: Field of Glory II: Medieval - Reconquista coming soon
Release date is now a day earlier. Moved to May 20th on steam.
- Wed Apr 07, 2021 5:47 pm
- Forum: Field of Glory II: Medieval
- Topic: Field of Glory II: Medieval - Reconquista coming soon
- Replies: 23
- Views: 7793
Re: Field of Glory II: Medieval - Reconquista coming soon
There are some screenshots up on the Facebook page. These showed some new units and the new desert/Middle East tile set. I noticed there were no screenshots showing a new Southern Europe tile set. This seemed odd for a dlc focusing on Italy and Spain. I guess there must be one?
- Thu Mar 18, 2021 10:29 pm
- Forum: Field of Glory II: Medieval
- Topic: Game should add a plain selection to the map types
- Replies: 69
- Views: 9677
Re: Game should add a plain selection to the map types
Quick, somewhat related, question, if I pick pot luck as map type, does that include Steppe and Frozen map sets, because I never seem to get them? There are an equal number of frozen to northern europe maps yet they never appear for me in skirmish or sandbox campaigns... are they not in the random m...
- Thu Mar 18, 2021 9:52 am
- Forum: Field of Glory II: Medieval Tech Support
- Topic: A few minor UI bugs
- Replies: 5
- Views: 1093
Re: A few minor UI bugs
Spotted a strange issue with the Combat Log. At a certain stage during a game, while the combat log is open, moving the mouse pointer over the log's text results in a huge framerate drop (becomes a slideshow). This doesn't happen at the start of the game when the combat log is opened, I think it has...
- Fri Mar 12, 2021 6:42 am
- Forum: Field of Glory II: Medieval Tech Support
- Topic: Road/River connections
- Replies: 1
- Views: 494
Road/River connections
Seeing these quite frequently on marshy maps when a river is present (though they are not restricted to marshy). Looks like your road connections are moving along the axis of the river. In the above examples it seems like it is an attempt to avoid a marsh tile (but it can also happen while avoiding ...
- Wed Mar 10, 2021 1:14 pm
- Forum: Field of Glory II: Medieval Tech Support
- Topic: A few minor UI bugs
- Replies: 5
- Views: 1093
Re: A few minor UI bugs
Ok, no worries.
The button sizes are 32x32 on system menu and MPlobby, can't remember if I saw it elsewhere.
The button sizes are 32x32 on system menu and MPlobby, can't remember if I saw it elsewhere.
- Tue Mar 09, 2021 7:43 pm
- Forum: Field of Glory II: Medieval Tech Support
- Topic: A few minor UI bugs
- Replies: 5
- Views: 1093
A few minor UI bugs
I have noticed a few UI bugs. To start with, some buttons are using old FOG2 textures on the sandbox campaign setup menu. When selecting different "First Battle Size" you'll notice the old FOG buttons appear. I think the cause was in MultiPartSkirmishTools.BSF which contained entries Butto...
- Wed Nov 15, 2017 5:51 am
- Forum: Field of Glory II
- Topic: Flanking Force stuck off map?
- Replies: 1
- Views: 982
Flanking Force stuck off map?
Hi, I was playing a campaign and a few turns before I won the battle I received the message "An enemy flanking force has arrived on the battlefield", but I couldn't see them anywhere, I'm not sure I noticed any change in the enemy's routed % either - but don't quote me on that! At the end ...
- Wed Oct 25, 2017 4:08 pm
- Forum: Field of Glory II: Modding
- Topic: Unit models and textures - some game conventions.
- Replies: 24
- Views: 11022
Re: Unit models and textures - some game conventions.
Each set requires colour/alpha, normal and spec/gloss maps though the game probably won't fail if you only have colour. A @ after the name indicates transparency to the game . . archers, cavalry and a few Romans needs this. If your units doesn't need any transparency then don't use the @. It reduce...
- Tue Oct 24, 2017 6:48 pm
- Forum: Field of Glory II
- Topic: Zama - Historical Simulation - Good Joke part 2
- Replies: 31
- Views: 6886
Re: Zama - Historical Simulation - Good Joke part 2
petiloup is trolling the forum with these kinds of threads. It would be best if we never reply to his troll threads again. It's very doubtful he even bothers to look at these threads after posting the first bait comment cause he just wants to "trigger all the fanboys" and have a giggle. T...