Search found 89 matches
- Sat Sep 03, 2016 6:06 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Remove Unit Trigger - Not Working with AI
- Replies: 10
- Views: 3276
Log files II
Adherbal, The freezing AI progress is in fact a bug, probably related to trying to kill an aircraft in hangar. I'll look into this, as well as displaying a warning popup for trigger effects which fail to execute during AI turns. This is already printed in the log file, but I can imagine that's not s...
- Sat Sep 03, 2016 8:04 am
- Forum: Order of Battle Series
- Topic: What should be the next DLC for Order of Battle?
- Replies: 5
- Views: 2335
Re: What should be the next DLC for Order of Battle?
You can of course do the same old things done many times before. What I liked best about Winter War was it had not been done many times before. I have not seen much on this: From Wikipedia: The Balkan Campaign of World War II began with the Italian invasion of Greece on 28 October 1940. In the early...
- Fri Sep 02, 2016 6:02 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Remove Unit Trigger - Not Working with AI
- Replies: 10
- Views: 3276
Log Files
Adherbal,
You mentioned a "log file" -- I cannot find it? Where is it located?
Thanks,
Earle
You mentioned a "log file" -- I cannot find it? Where is it located?
Thanks,
Earle
- Fri Sep 02, 2016 11:32 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Remove Unit Trigger - Not Working with AI
- Replies: 10
- Views: 3276
Not Satisfied!
The reason I am so concerned about Remove Unit Trigger (Not Working!) is because it has stopped my two published scenarios from working correctly in (v.2.67c). I have spent an enormous amount of time learning the System (Which should be documented!). Artistocrats - Why promote MODS??? -- Why promote...
- Fri Sep 02, 2016 11:20 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Remove Unit Trigger - Not Working with AI
- Replies: 10
- Views: 3276
- Thu Sep 01, 2016 1:29 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Remove Unit
- Replies: 3
- Views: 1558
Re: Remove Unit
Erik,
Perhaps I was not clear. I am referring to the "Remove Unit Trigger"; not to removing units from the screen.
I have developed a small scenario, included with the post "Remove Unit Trigger - Not working with AI" that Proves it is not working.
Thanks,
Earle
Perhaps I was not clear. I am referring to the "Remove Unit Trigger"; not to removing units from the screen.
I have developed a small scenario, included with the post "Remove Unit Trigger - Not working with AI" that Proves it is not working.
Thanks,
Earle
- Thu Sep 01, 2016 1:34 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Remove Unit Trigger - Not Working with AI
- Replies: 10
- Views: 3276
Remove Unit Trigger - Not Working with AI
Erik, Do you know about this? Remove Unit Trigger - Not working with AI Teams, in OoB World War II v.2.67c Works fine with "manual" movement from players side. Does NOT work with "AI Team Movement" from opposing AI side. This Trigger worked for both sides - in OoB Pacific v2.40 P...
- Wed Aug 31, 2016 7:00 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Remove Unit
- Replies: 3
- Views: 1558
Remove Unit
Does anyone know why "Remove Unit" no longer works the same in V.2.67c --- as it did in OoB Pacific v.2.40???
Erik, do you know, I don't get answers from the developers.
Thanks,
Earle
Erik, do you know, I don't get answers from the developers.
Thanks,
Earle
- Mon Aug 29, 2016 8:45 pm
- Forum: Order of Battle : World War II - Tech Support
- Topic: Game Manual
- Replies: 9
- Views: 2075
Re: Game Manual
Since you found the manual files. Left Click once on the language file you want (to highlight it). Then Right click on the Highlighted file. A list will appear. Go down the list to - "Open With" and Left Click Once. You will be given a choice of which program(s) to use - I would use the Ed...
- Mon Aug 29, 2016 4:58 pm
- Forum: Order of Battle : World War II - Tech Support
- Topic: Game Manual
- Replies: 9
- Views: 2075
Re: Game Manual
What operating system are you using?
Windows 7
Windows 10
Linux
Apple
Windows 7
Windows 10
Linux
Apple
- Mon Aug 29, 2016 12:02 am
- Forum: Order of Battle : World War II - Tech Support
- Topic: Game Manual
- Replies: 9
- Views: 2075
Re: Game Manual
Sorry, I was thinking of the (readme) file, with MS Word.
You can open .pdf with Libre 5.1.
Or, if you use Windows 10, the Edge browser will open .pdf's also.
Or of course Adobe.
Regards,
Earle
You can open .pdf with Libre 5.1.
Or, if you use Windows 10, the Edge browser will open .pdf's also.
Or of course Adobe.
Regards,
Earle
- Sat Aug 27, 2016 1:17 am
- Forum: Order of Battle : World War II - Tech Support
- Topic: Game Manual
- Replies: 9
- Views: 2075
Re: Game Manual
If you mean the on-Line manual you have to open it with MS Word, or equiv. - I use Libre.
- Wed Aug 24, 2016 11:45 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Raate Road scn bug?
- Replies: 5
- Views: 2312
Re: Raate Road scn bug?
Lost in Translation, Are you talking about Turn Overview? Turn Overview.jpg If so, it is very buggy (BUG ALERT), it does not work well. You cannot trust the results when it seems to work. In the screen above, a test scenario, I was trying to keep track of all the airplanes lost with secondary object...
- Wed Aug 24, 2016 10:42 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Variables Explained
- Replies: 12
- Views: 5716
Re: Variables Explained
Actually I don not understand, what purpose Set Trigger State has? In your scn, it is set - in the Towns triggers, that if it occupied, the player has 1 scn variable I already not understand, why to include Check town triggers. :) If the counter do not count 3 variables, than it will no victory any...
- Wed Aug 24, 2016 9:54 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Variables Explained
- Replies: 12
- Views: 5716
Re: Variables Explained
My concern is still: is it possible to create major victory with all primary goals, but not all secondary goals achived, when the 5 outcomes are definied, as beyond. I need such a solution, where I can define, which secondary goals make a major victory - still, that not all secondary goals are fulf...
- Wed Aug 24, 2016 7:42 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: OoB Pacific Icon
- Replies: 1
- Views: 925
OoB Pacific Icon
Hello,
I do not really care for the OoBWW2 Icon.
Is there a way to get the OoB Pacific Icon (Rising Sun) back?
I use my toolbar at the bottom to launch the game directly, without the advertising main menu.
Thanks,
Earle
I do not really care for the OoBWW2 Icon.
Is there a way to get the OoB Pacific Icon (Rising Sun) back?
I use my toolbar at the bottom to launch the game directly, without the advertising main menu.
Thanks,
Earle
- Wed Aug 24, 2016 5:01 pm
- Forum: Order of Battle : World War II - Tech Support
- Topic: Editor: AI Team list not scrollabe
- Replies: 4
- Views: 1739
Re: Editor: AI Team list not scrollabe
Erik, Could you clarify "units"; do you mean (10) planes, tanks etc. or since most are worth (3) units - Do you mean around (3) planes, tanks etc. When doing Essen'43, I noticed (in v.2.40) that the AI group was "happier" with about (3) planes, tanks etc. Of course with my scenar...
- Wed Aug 24, 2016 5:04 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Custom campaign - Finland in WW 2 (v1.1 released 15.09.2016)
- Replies: 85
- Views: 34116
Re: Finland in World War 2 - custom campaign (WW)
Looks like a big project. If you need help with American English on your Events, I may be able to help you. English - English so to speak - Not so much 
- Tue Aug 23, 2016 9:03 pm
- Forum: Order of Battle : World War II - Tech Support
- Topic: Editor: AI Team list not scrollabe
- Replies: 4
- Views: 1739
Re: Editor: AI Team list not scrollabe
Eric,
Have you noticed any reduction of performance with the AI teams above 16?
The On-Line Manual has this:
CTRL + numpad number (with unit selected: Set AI team <number>
ALT + numpad number (with unit selected: Set AI team 10 + <number>
Regards,
Earle
Have you noticed any reduction of performance with the AI teams above 16?
The On-Line Manual has this:
CTRL + numpad number (with unit selected: Set AI team <number>
ALT + numpad number (with unit selected: Set AI team 10 + <number>
Regards,
Earle
- Tue Aug 23, 2016 12:53 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Eric - Battle of Britain
- Replies: 2
- Views: 1614
Eric - Battle of Britain
Eric, 1. Do you know why they have to "fix" Battle of Britain, with every DLC release??? 2. Is there a way to make a Mod - without using (editing) the Battle of Britain Mod. 3. Why do the Artistocrats - often leave Scenario Design Questions - unanswered? It is very poor Customer Service! I...