Search found 727 matches

by MVP7
Fri Oct 31, 2025 1:15 am
Forum: Field of Glory II
Topic: Alternative LoS (instead of base game's 20)?
Replies: 10
Views: 238

Re: Alternative LoS (instead of base game's 20)?

I haven't looked at the code but it could also be possible to make the elevation of the spotter and the terrain and type of the unit being spotted affect the ranges. That could add a lot of new dynamics to the game even if rather gamey.
by MVP7
Mon Sep 15, 2025 12:55 am
Forum: Field of Glory II
Topic: Mixed Units Bug (Animation On/Off)
Replies: 6
Views: 774

Re: Mixed Units Bug (Animation On/Off)

The game's engine doesn't support more than one type of model per unit. The mixed archer and some other complex units have been done with animation tricks as a workaround, and I guess turning off the animations restores the unit to its default state (which in this case is the "main" spearm...
by MVP7
Tue Jul 29, 2025 3:44 pm
Forum: Field of Glory II: Medieval
Topic: Manzikert
Replies: 3
Views: 4587

Re: Manzikert

I haven't played the epic battle since the DLC was in beta but I took a look at the old beta forum discussion on the subject. The scenario is purposely difficult for the Byzantines and one of the hardest in the game in my experience (there are also a few random factors that may make this scenario a ...
by MVP7
Sun Jun 22, 2025 7:37 pm
Forum: Field of Glory II
Topic: (History) Greek light horse ?
Replies: 10
Views: 3351

Re: (History) Greek light horse ?

Couple more comments on the latter post. 2) Cavalry were sometimes instructed not to engage in order to play a crucial role in the immediate aftermath of battle : covering the retreat or chasing the routed enemies This is indeed a vital role that any cavalry is capable of executing. During cursades ...
by MVP7
Sun Jun 22, 2025 6:48 pm
Forum: Field of Glory II
Topic: (History) Greek light horse ?
Replies: 10
Views: 3351

Re: (History) Greek light horse ?

Everyone is of course entitled to his opinions. A couple of things bother me in your reasoning though : 1) your only source is Armies of the Greek and Persian wars (1978) by Richard Bruce Nelson, That was not the point I was trying to make. My overall impression of the Greek cavalry's low performan...
by MVP7
Sat Jun 21, 2025 10:35 pm
Forum: Field of Glory II
Topic: (History) Greek light horse ?
Replies: 10
Views: 3351

Re: (History) Greek light horse ?

In FoG2 terms, I would prefer a lower quality non-light cavalry for the non-Thessalian (maybe non-Theban/Syracusan) Classical Greek cavalry (unmaneuverable, average, light-spear, 50% swordsmen would be my pitch) instead of the usual light javelin and the non-light light-spear cavalry. To clarify, I'...
by MVP7
Sat Jun 21, 2025 4:31 pm
Forum: Field of Glory II
Topic: (History) Greek light horse ?
Replies: 10
Views: 3351

Re: (History) Greek light horse ?

My imperssion is that the in-game light cavalry and light-spear armed cavalry are (through most of the game) essentially a representation of one and same type of historical cavalry. Through light and non-light formations they are mechanically assigned to the two extremes of of their role and capabil...
by MVP7
Mon May 19, 2025 5:20 pm
Forum: Field of Glory II: Medieval
Topic: Extend the Drilled and the Undrilled traits to the Cavalry and the Medium Foot?
Replies: 40
Views: 9294

Re: Extend the Drilled and the Undrilled traits to the Cavalry and the Medium Foot?

Irregular Foot mostly represent loosely formed javelin throwing infantry. (In fact they used to be called Javelinmen in the game until some people found that description confusing and persuaded us to change the name to Irregular Foot). Not much need of formation there. And they are surely bad enoug...
by MVP7
Sat May 17, 2025 9:44 pm
Forum: Field of Glory II: Medieval
Topic: Extend the Drilled and the Undrilled traits to the Cavalry and the Medium Foot?
Replies: 40
Views: 9294

Re: Extend the Drilled and the Undrilled traits to the Cavalry and the Medium Foot?

I guess it's pretty unlikely that something this major would be patched in this late in the development but I do like the idea. I wouldn't recommend unmaneuverable as a "default" for the cavalry but there are some that the trait would fit. For example, the Early Cavalry always seemed like ...
by MVP7
Mon Apr 07, 2025 10:54 pm
Forum: Field of Glory II: Medieval
Topic: v1.5.21 update released - changelog.
Replies: 5
Views: 2231

Re: v1.5.21 update released - changelog.

Thanks for the update! The new late Teutonic list is really nice. It now feels like an interesting hybrid of German and Polish lists and seems to work nicely against the Polish with Lithuanian allies (not that those wars historically went that great for the Teutons but it seems very sensible for the...
by MVP7
Mon Mar 31, 2025 11:55 pm
Forum: Field of Glory II
Topic: How to utilize Javelins and Cavalry with Javelins effectively?
Replies: 7
Views: 2439

Re: How to utilize Javelins and Cavalry with Javelins effectively?

Yeah, inflicting casualties alone isn't that important. Always try to shoot the same enemy enough to get a cohesion test (held firm, disrupted, fragmented) and once you see a cohesion test, switch to another target. Try to avoid wasting ammo on pot shots that don't work towards a cohesion test on th...
by MVP7
Thu Mar 20, 2025 5:44 pm
Forum: Field of Glory II: Medieval
Topic: Evolution Of Knight Armour
Replies: 6
Views: 4009

Re: Evolution Of Knight Armour

Realistically the best and latest armor would likely be adopted first by the wealthiest nearer to the centers of armour-making innovation while the less wealthy warriors could use the same armor for generations and maybe upgrade piece by piece. The equipment of an army would not be uniform. For pers...
by MVP7
Fri Mar 07, 2025 1:00 am
Forum: Field of Glory II: Medieval
Topic: Army List Questions
Replies: 2
Views: 2755

Re: Army List Questions

You can look into Field of Glory tabletop wargame rules for some further army list details: https://www.slitherine.com/game/field-of-glory-ii (see the downloads section). One source widely used in making of FoG2 are Ian Heath's books on Armies of Feudal Europe, Middle Ages, and Crusades which may of...
by MVP7
Sun Feb 16, 2025 11:55 am
Forum: Field of Glory II
Topic: units moving backwards
Replies: 6
Views: 3594

Re: units moving backwards

If the actual combat and morale rolls were averages of 100 the results would be borderline deterministic.
by MVP7
Sat Feb 15, 2025 12:52 am
Forum: Field of Glory II
Topic: units moving backwards
Replies: 6
Views: 3594

Re: units moving backwards

I remember reading the combat routines are run 100 times. Is that also true for morale checks? The combat result prediction percentages are formed by running the numbers a number of times. The combat and morale rolls are only done once (the latter is only done once per turn regardless of how many t...
by MVP7
Mon Dec 09, 2024 3:48 pm
Forum: Field of Glory II
Topic: Community Petition to Invest in a Field of Glory III Napoleonic / Renaissance / GNW
Replies: 30
Views: 7696

Re: Community Petition to Invest in a Field of Glory III Napoleonic / Renaissance / GNW

For me, the only new thing I'd really like to see done with the current game engine is the inclusion of far east and other regions still missing from FoG2 Ancients and Medieval. I'd love an early modern period FoG game made in another engine like Unity or Godot that would be less technically limitin...
by MVP7
Fri Sep 20, 2024 12:53 am
Forum: Field of Glory II
Topic: Future?
Replies: 24
Views: 8808

Re: Future?

I'd love to see FoG2 expanded to the East and other so far unvisited areas for the entire duration. As far as I understand, such expansion is already ruled out because it would require too much assests for being an expansion. I think it could probably be done as a 3rd game though, itegrated with Anc...
by MVP7
Tue Jul 23, 2024 1:10 pm
Forum: Field of Glory II: Medieval
Topic: Some Teutonic Order lists adjstments
Replies: 23
Views: 6942

Re: Some Teutonic Order lists adjstments

Good looking lists.
by MVP7
Sun Jun 30, 2024 4:18 pm
Forum: Field of Glory II: Medieval
Topic: Dismount and Remount Options
Replies: 16
Views: 4002

Re: Dismount and Remount Options

I suspect ability to dismount and remount during battle would either be used for gamey POA optimisation, or it would have such prohibitive requirements (cooldown, distance from the abandoned mounts etc) that it wouldn't be useful at all. If a feature is redundant or makes the battles less realistic ...
by MVP7
Sat Apr 20, 2024 2:54 pm
Forum: Field of Glory II
Topic: How to deal with cavalry (both for & against)
Replies: 47
Views: 4445

Re: How to deal with cavalry (both for & against)

The lancers are good when you just really need your cavalry to be less evasive. If you are facing superior quality cavalry, the lancers will also stick to melee much better which allows you to get the auto-cohesion drops with other flanking cavalry units. When you have to frontally impact using cava...

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