Search found 740 matches
- Thu Aug 20, 2026 5:32 am
- Forum: Field of Glory II
- Topic: Late Roman - Kinda bad?
- Replies: 18
- Views: 5157
Re: Late Roman - Kinda bad?
Firstly, many thanks taking the time to reply and so comprehensively. The instructions were easy to follow and I setup the mod. However, it doesn't seem to be quite working. I have the option to fire as the Roman's with bows now, but it doesn't give any combat casualty 'odds' before firing - it's ...
- Mon Aug 17, 2026 3:26 pm
- Forum: Field of Glory II
- Topic: Late Roman - Kinda bad?
- Replies: 18
- Views: 5157
Re: Late Roman - Kinda bad?
I made a small mod that allows the Romans to use their integrated bows for ranged attacks. Even that won't make them as practically effective as their impact foot predecessors but I think it improves their dynamic a bit.
This sounds very interesting - would you be able to share this or, if ...
- Sun Aug 09, 2026 6:50 pm
- Forum: Field of Glory II
- Topic: Do quicker victories provide more post-battle points?
- Replies: 2
- Views: 608
Re: Do quicker victories provide more post-battle points?
As far as I understand the only thing that influeces upcoming battles is whether the player suffered more than ~15% casualties with higher casualties reducing the future force points.
- Mon Jul 27, 2026 3:29 am
- Forum: Field of Glory II
- Topic: Help me keep my interest in this game alive
- Replies: 10
- Views: 1336
Re: Help me keep my interest in this game alive
Every time I come across a youtube video, an article, or a documentary on some ancient/medieval subject I tend to start up the game and play that scenario as a custom battles.
- Wed Apr 22, 2026 4:04 pm
- Forum: Field of Glory II: Medieval
- Topic: Prefer to Fight on Foot
- Replies: 9
- Views: 5806
Re: Prefer to Fight on Foot
My point wasn't the cost effectiveness as much as the similar power curve where you'll usually see a good impact followed by strong melee that rapidly melts away as the melee continues.
- Mon Apr 20, 2026 4:33 pm
- Forum: Field of Glory II: Medieval
- Topic: Prefer to Fight on Foot
- Replies: 9
- Views: 5806
Re: Prefer to Fight on Foot
Hey, a bit off topic but can dismounted knights hold their own against other infantry units? Or their superior numbers will tip the scale eventually?
Eventually the odds will turn against the dismounted knights. I find them pretty similator to the Triarii from the FoG2 Ancients in terms of ...
- Tue Feb 24, 2026 2:16 pm
- Forum: Bolt Action
- Topic: Bolt Action - Dev Diary #1: Reimagining the Front Line
- Replies: 3
- Views: 9705
Re: Bolt Action - Dev Diary #1: Reimagining the Front Line
Sounds promising and I'm looking forward to the future Dev Diaries.
The biggest question I have after the fist blog is, will the game use the "dice in bag" activation system of the tabletop game? To me that's the best feature Bolt Action that I wouldn't mind seeing used in most other game systems ...
The biggest question I have after the fist blog is, will the game use the "dice in bag" activation system of the tabletop game? To me that's the best feature Bolt Action that I wouldn't mind seeing used in most other game systems ...
- Sun Feb 22, 2026 3:35 pm
- Forum: Field of Glory II
- Topic: Sea Peoples army list being too simplistic
- Replies: 6
- Views: 7250
Re: Sea Peoples army list being too simplistic
Additional ally options would be a neat way to enable the speculative compositions while keeping the base Sea Peoples army list intact.
- Thu Feb 05, 2026 5:10 pm
- Forum: Field of Glory II
- Topic: (Greek tactics ?) Fascinating duos
- Replies: 7
- Views: 5897
Re: (Greek tactics ?) Fascinating duos
Looks like Attic black-figure pottery ca. 550-480 BC.
Some see those duos as an Hoplite (mounted or not) and his hyperetes, a man by whom the hoplite was accompanied when he took the field, and who carried the luggage, the provisions and the shield of the hoplites (Xen. Cyrop. 2.1, § 31) and who ...
- Wed Feb 04, 2026 4:59 pm
- Forum: Field of Glory II
- Topic: (Greek tactics ?) Fascinating duos
- Replies: 7
- Views: 5897
Re: (Greek tactics ?) Fascinating duos
Definitely interesting groupings. Do you know what time period the painting are from? They could be depicting Troyan or Persian wars using local and contemporary arms and armors, similarly to how renaissance or early modern art might depict biblical events with people dressed and equipped in the ...
- Sun Jan 11, 2026 5:43 pm
- Forum: Field of Glory II: Medieval
- Topic: Arrows vs Armour 2
- Replies: 7
- Views: 6921
Arrows vs Armour 3
Another set of videos in this series has been released. This time it covers an infantryman-type mixed armor of the mid 15th century and newer arrow types. Perhaps most interestingly, in the main video Tod has 7 longbow hobbyists shooting at the suit of armor from 60, 40 and 20 meters. In terms of ...
- Sun Dec 28, 2025 9:25 pm
- Forum: Field of Glory II: Medieval
- Topic: Rear attacks on Keil probably need a few adjusts
- Replies: 15
- Views: 17460
Re: Rear attacks on Keil probably need a few adjusts
Personally I lobbied for something a bit more granular than the current Death Star Trench Run required to "flank" a Keil from rear. A significant (~50-100 POA) penalty to Keil's POA against impact and melee when receiving from what is usually a side-flanking attack would have made them a bit more ...
- Mon Nov 17, 2025 5:11 pm
- Forum: Field of Glory II: Medieval
- Topic: TREVERORUM 70
- Replies: 10
- Views: 9683
Re: DORYLAEUM 1097
Thanks! While I don't have FoG1 to play the actual scenarios, these little articles often inspire me to try similar battles in FoG2A/M.
- Fri Oct 31, 2025 1:15 am
- Forum: Field of Glory II
- Topic: Alternative LoS (instead of base game's 20)?
- Replies: 68
- Views: 42444
Re: Alternative LoS (instead of base game's 20)?
I haven't looked at the code but it could also be possible to make the elevation of the spotter and the terrain and type of the unit being spotted affect the ranges. That could add a lot of new dynamics to the game even if rather gamey.
- Mon Sep 15, 2025 12:55 am
- Forum: Field of Glory II
- Topic: Mixed Units Bug (Animation On/Off)
- Replies: 6
- Views: 2309
Re: Mixed Units Bug (Animation On/Off)
The game's engine doesn't support more than one type of model per unit. The mixed archer and some other complex units have been done with animation tricks as a workaround, and I guess turning off the animations restores the unit to its default state (which in this case is the "main" spearman model ...
- Tue Jul 29, 2025 3:44 pm
- Forum: Field of Glory II: Medieval
- Topic: Manzikert
- Replies: 3
- Views: 10349
Re: Manzikert
I haven't played the epic battle since the DLC was in beta but I took a look at the old beta forum discussion on the subject.
The scenario is purposely difficult for the Byzantines and one of the hardest in the game in my experience (there are also a few random factors that may make this scenario a ...
The scenario is purposely difficult for the Byzantines and one of the hardest in the game in my experience (there are also a few random factors that may make this scenario a ...
- Sun Jun 22, 2025 7:37 pm
- Forum: Field of Glory II
- Topic: (History) Greek light horse ?
- Replies: 10
- Views: 8185
Re: (History) Greek light horse ?
Couple more comments on the latter post.
2) Cavalry were sometimes instructed not to engage in order to play a crucial role in the immediate aftermath of battle : covering the retreat or chasing the routed enemies
This is indeed a vital role that any cavalry is capable of executing. During ...
2) Cavalry were sometimes instructed not to engage in order to play a crucial role in the immediate aftermath of battle : covering the retreat or chasing the routed enemies
This is indeed a vital role that any cavalry is capable of executing. During ...
- Sun Jun 22, 2025 6:48 pm
- Forum: Field of Glory II
- Topic: (History) Greek light horse ?
- Replies: 10
- Views: 8185
Re: (History) Greek light horse ?
Everyone is of course entitled to his opinions. A couple of things bother me in your reasoning though :
1) your only source is Armies of the Greek and Persian wars (1978) by Richard Bruce Nelson,
That was not the point I was trying to make. My overall impression of the Greek cavalry's low ...
- Sat Jun 21, 2025 10:35 pm
- Forum: Field of Glory II
- Topic: (History) Greek light horse ?
- Replies: 10
- Views: 8185
Re: (History) Greek light horse ?
In FoG2 terms, I would prefer a lower quality non-light cavalry for the non-Thessalian (maybe non-Theban/Syracusan) Classical Greek cavalry (unmaneuverable, average, light-spear, 50% swordsmen would be my pitch) instead of the usual light javelin and the non-light light-spear cavalry.
To clarify, I ...
To clarify, I ...
- Sat Jun 21, 2025 4:31 pm
- Forum: Field of Glory II
- Topic: (History) Greek light horse ?
- Replies: 10
- Views: 8185
Re: (History) Greek light horse ?
My imperssion is that the in-game light cavalry and light-spear armed cavalry are (through most of the game) essentially a representation of one and same type of historical cavalry. Through light and non-light formations they are mechanically assigned to the two extremes of of their role and ...