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by Paul59
Thu Mar 12, 2026 11:21 am
Forum: Field of Glory II: Modding
Topic: Table Top Enhanced mod
Replies: 4
Views: 589

Re: Table Top Enhanced mod

I'm searching for a map texture mod called Table Top Enhanced. It was made by Paul59 in 2018. It is not on the Nexus or moddb.com anymore. Slitherine has its precursor mod called Table Top (but not the enhanced version). I wonder if anyone has it that would be able to copy and send it to me. Hi Mar...
by Paul59
Tue Feb 17, 2026 1:38 pm
Forum: Field of Glory II: Scenario Design
Topic: Best way to simulate worn-out Hoplites ?
Replies: 4
Views: 787

Re: Best way to simulate worn-out Hoplites ?

To have worn-out/demoralized Hoplites at the start of the battle of Ephesus (498 BC), should I rather : 1) make a couple of them disrupted from the beginning ? Often a very brief state. 2) use a few units of Shallow Armoured Hoplites, instead of plain Citizen/Armoured Hoplites ? It works well in th...
by Paul59
Sun Nov 23, 2025 11:58 am
Forum: Field of Glory II: Frequently Asked Questions
Topic: Massed peltasts
Replies: 11
Views: 2175

Re: Massed peltasts

Thracians have gotten a lot more love and variety in FOG2 than they ever did in WRG and other ancient rulesets of the past. RBS has been open to revising lists if historical evidence is presented. Bear in mind ratings are devised based on historical contemporaries. You may want to take a look at TT...
by Paul59
Mon Nov 10, 2025 10:57 am
Forum: Field of Glory II: Frequently Asked Questions
Topic: Massed peltasts
Replies: 11
Views: 2175

Re: Massed peltasts

I notice that the Thracian lists now have compulsory spammed massed peltasts but nothing has been done to make them more like peltasts or more like Thracians. This is a particularly useless troop type that is not as good as your run-of-the mill nameless hill tribesmen (with 100% swords). It doesn't...
by Paul59
Wed Jun 18, 2025 7:23 am
Forum: Field of Glory II: Medieval
Topic: Any tips for Aljubarrota as Castile on Level 3?
Replies: 8
Views: 7668

Re: Any tips for Aljubarrota as Castile on Level 3?

Quite surprisingly, when playing the Castillans, this friendly unit that is marked red below and that is AI-controlled if I am not mistaken, stopped doing anything after a few turns, hadn't moved forward when the hex in front of it was empty, nor fought nor done anything for several turns (nor coul...
by Paul59
Sun Jun 15, 2025 8:13 am
Forum: Field of Glory II: Tech Support
Topic: Latest MATRIX version graphics
Replies: 5
Views: 3116

Re: Latest MATRIX version graphics

I haven't played since I built a new PC in mid-2023 (13900KS+4090). I am at 1080p/60. The bottom 1/4 of the screen looks somewhat washed out. I never noticed this before. Is there anything I can do to fix it. Thanks. 2025-06-14 21-26-16.jpg I think that is the "vignette" effect'. It is a ...
by Paul59
Mon Jun 02, 2025 8:37 am
Forum: Battle Academy 2: Scenario Design
Topic: auto generate maps?
Replies: 2
Views: 3909

Re: auto generate maps?

Hi, is there a way to auto generate a map, like the game does every time it creates a skirmish? I want to make some maps with proper unit rosters and the right abilities in the editor, but I don't want to create the whole landscape (this is sth the game does quite well by itself, unlike the choice ...
by Paul59
Mon May 12, 2025 11:40 am
Forum: Modders Corner
Topic: Army customization not working
Replies: 2
Views: 3361

Re: Army customization not working

As I’m almost ready to release the second version of the 'Age of Reason' mod, I noticed that when setting up skirmish battles on 'very large', there is no possibility to customize the armies, since all units are automatically pre-assigned (which doesn’t happen with other battle sizes). This is stra...
by Paul59
Sat May 10, 2025 9:37 am
Forum: Field of Glory II: Modding
Topic: [MOD]Silk Road Extend:618- 1046AD
Replies: 55
Views: 21588

Re: [MOD]Silk Road Extend:618- 1046AD

how do i aquire this awesome mod? I believe it can be downloaded from within the game, along with many other scenario and campaign mods; "To download it, click on the "Download community scenarios" button in the top left corner of the Main Menu, Epic Battles or Campaigns screen."
by Paul59
Tue Apr 29, 2025 12:59 pm
Forum: Battle Academy 2 – Eastern Front
Topic: Any recommendations for similar games?
Replies: 2
Views: 2775

Re: Any recommendations for similar games?

Hi folks, I still love playing this game, specially with the skirmish add-ons like Paul's Cold War one. My question is this: can players recommend other games that are of a similar style and which are similarly straightforward in their gameplay? I love the simple elegance of BA2! Thanks in advance,...
by Paul59
Thu Mar 20, 2025 10:00 am
Forum: Field of Glory II: Medieval
Topic: Evolution Of Knight Armour
Replies: 6
Views: 6421

Re: Evolution Of Knight Armour

I was thinking in terms of the look of the models, and the armour ratings of the units Just one example look at the relief of the battle of Legnano 1176. The Knights look closer to the earlier knights. They have kite shields, older helmets and seem to be not wearing full chainmail. But in the game ...
by Paul59
Sun Mar 16, 2025 11:15 am
Forum: Field of Glory II: Medieval
Topic: Evolution Of Knight Armour
Replies: 6
Views: 6421

Re: Evolution Of Knight Armour

Mav01 wrote: Sat Mar 15, 2025 2:59 pm After reading several books on armour, I have come to the conclusion that

1050-1179
1180-1329

Is a better fit than the games

1050-1154
1155-1319

What do others Think I am I right or Wrong?
Are you thinking in terms of the look of the models, or the armour ratings of the units?
by Paul59
Sun Feb 16, 2025 10:33 am
Forum: Field of Glory II
Topic: units moving backwards
Replies: 6
Views: 4968

Re: units moving backwards

I'd rather have morale checks run one hundred times to reduce odd results than combat. Morale checks have a bigger influence on outcome of a fight than combat results. It sure does seem that morale checks results are more 'unexpected.' It seems you misunderstood what MVP7 wrote. It's just the comba...
by Paul59
Sun Jan 26, 2025 11:58 am
Forum: Modders Corner
Topic: Disruption under musket fire
Replies: 3
Views: 5463

Re: Disruption under musket fire

Lysimachos wrote: Sun Jan 26, 2025 10:53 am Really no ideas at all, guys?
Sorry, I have only just noticed this. I have never tried to edit the morale damage from shooting, but would guess that the answer would be in the MoraleTools.BSF and probably some of the other bsf files.
by Paul59
Tue Dec 31, 2024 10:42 am
Forum: Field of Glory II: Medieval
Topic: Time Warp With Two Ancient Armies
Replies: 18
Views: 9525

Re: Time Warp With Two Ancient Armies

Is there not a restriction already for what DLC are owned across both games? I assumed that would be the case and Time Warp as such would only be usable already if you own both. My assumption being incorrect would certainly explain why Time Warp is a bit limited! No, you don't have to own Ancients ...
by Paul59
Wed Dec 25, 2024 12:27 am
Forum: Pike & Shot
Topic: AGE OF REASON MOD Version 2.0
Replies: 73
Views: 15309

Re: AGE OF REASON MOD Version 1.0

Excellent, will take a look. Some things to consider - 1) Making it an in-game download, when you feel it is ready 2) Adding 'Held Firm' etc messages 3) Adding 'Turn and Shoot' etc Will come back with further suggestions after checking it out. Thanks. Whit regard to your consideration, Snugglebunni...
by Paul59
Wed Dec 25, 2024 12:21 am
Forum: Modders Corner
Topic: Modding campaign provinces names
Replies: 6
Views: 4585

Re: Modding campaign provinces names

Well Paul, I tried to find the lines you referred to in the CustomCampaignTools.bsf file but wasn't unable to find them. Do you think that I could try to add them in the file, just in order to verify if it works anyway? I was referring to the 5PikeandShotCampaign folder. The lines of code are at th...
by Paul59
Tue Dec 24, 2024 6:15 pm
Forum: Pike & Shot
Topic: AGE OF REASON MOD Version 2.0
Replies: 73
Views: 15309

Re: AGE OF REASON MOD Version 1.0

SnuggleBunnies wrote: Tue Dec 24, 2024 4:45 pm
Lysimachos wrote: Sat Dec 21, 2024 9:47 pm
Can you upload as a zip or rar? I'm unable to download it with its current setup.

Thanks, eager to check it out.

Yes, we need a Premium mediafire account to bulk download multiple folders and files. So a zip or rar would be far better.
by Paul59
Tue Dec 24, 2024 3:07 pm
Forum: Modders Corner
Topic: Modding campaign provinces names
Replies: 6
Views: 4585

Re: Modding campaign provinces names

Lysimachos wrote: Tue Dec 24, 2024 2:50 pm Thank's a lot Paul (and merry Christmas too)!

I think this really solves the problem.

Oh yes, Merry Christmas to you too!
by Paul59
Tue Dec 24, 2024 12:30 pm
Forum: Modders Corner
Topic: Modding campaign provinces names
Replies: 6
Views: 4585

Re: Modding campaign provinces names

Trying to mod a campaign, I wasn't able to give my new armies the proper region names into the campaign. Does anybody knows which is the file where the pairings of army and region names (present in the TXT6.TXT) is made? I don't think I have ever tried to mod the province names, and it is several y...

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