Search found 1914 matches

by Paul59
Sun Nov 23, 2025 11:58 am
Forum: Field of Glory II: Frequently Asked Questions
Topic: Massed peltasts
Replies: 11
Views: 1004

Re: Massed peltasts

Thracians have gotten a lot more love and variety in FOG2 than they ever did in WRG and other ancient rulesets of the past. RBS has been open to revising lists if historical evidence is presented. Bear in mind ratings are devised based on historical contemporaries. You may want to take a look at TT...
by Paul59
Mon Nov 10, 2025 10:57 am
Forum: Field of Glory II: Frequently Asked Questions
Topic: Massed peltasts
Replies: 11
Views: 1004

Re: Massed peltasts

I notice that the Thracian lists now have compulsory spammed massed peltasts but nothing has been done to make them more like peltasts or more like Thracians. This is a particularly useless troop type that is not as good as your run-of-the mill nameless hill tribesmen (with 100% swords). It doesn't...
by Paul59
Wed Jun 18, 2025 7:23 am
Forum: Field of Glory II: Medieval
Topic: Any tips for Aljubarrota as Castile on Level 3?
Replies: 8
Views: 5979

Re: Any tips for Aljubarrota as Castile on Level 3?

Quite surprisingly, when playing the Castillans, this friendly unit that is marked red below and that is AI-controlled if I am not mistaken, stopped doing anything after a few turns, hadn't moved forward when the hex in front of it was empty, nor fought nor done anything for several turns (nor coul...
by Paul59
Sun Jun 15, 2025 8:13 am
Forum: Field of Glory II: Tech Support
Topic: Latest MATRIX version graphics
Replies: 5
Views: 2177

Re: Latest MATRIX version graphics

I haven't played since I built a new PC in mid-2023 (13900KS+4090). I am at 1080p/60. The bottom 1/4 of the screen looks somewhat washed out. I never noticed this before. Is there anything I can do to fix it. Thanks. 2025-06-14 21-26-16.jpg I think that is the "vignette" effect'. It is a ...
by Paul59
Mon Jun 02, 2025 8:37 am
Forum: Battle Academy 2: Scenario Design
Topic: auto generate maps?
Replies: 2
Views: 2842

Re: auto generate maps?

Hi, is there a way to auto generate a map, like the game does every time it creates a skirmish? I want to make some maps with proper unit rosters and the right abilities in the editor, but I don't want to create the whole landscape (this is sth the game does quite well by itself, unlike the choice ...
by Paul59
Mon May 12, 2025 11:40 am
Forum: Modders Corner
Topic: Army customization not working
Replies: 2
Views: 2340

Re: Army customization not working

As I’m almost ready to release the second version of the 'Age of Reason' mod, I noticed that when setting up skirmish battles on 'very large', there is no possibility to customize the armies, since all units are automatically pre-assigned (which doesn’t happen with other battle sizes). This is stra...
by Paul59
Sat May 10, 2025 9:37 am
Forum: Field of Glory II: Modding
Topic: [MOD]Silk Road Extend:618- 1046AD
Replies: 55
Views: 18465

Re: [MOD]Silk Road Extend:618- 1046AD

how do i aquire this awesome mod? I believe it can be downloaded from within the game, along with many other scenario and campaign mods; "To download it, click on the "Download community scenarios" button in the top left corner of the Main Menu, Epic Battles or Campaigns screen."
by Paul59
Tue Apr 29, 2025 12:59 pm
Forum: Battle Academy 2 – Eastern Front
Topic: Any recommendations for similar games?
Replies: 2
Views: 1967

Re: Any recommendations for similar games?

Hi folks, I still love playing this game, specially with the skirmish add-ons like Paul's Cold War one. My question is this: can players recommend other games that are of a similar style and which are similarly straightforward in their gameplay? I love the simple elegance of BA2! Thanks in advance,...
by Paul59
Thu Mar 20, 2025 10:00 am
Forum: Field of Glory II: Medieval
Topic: Evolution Of Knight Armour
Replies: 6
Views: 5205

Re: Evolution Of Knight Armour

I was thinking in terms of the look of the models, and the armour ratings of the units Just one example look at the relief of the battle of Legnano 1176. The Knights look closer to the earlier knights. They have kite shields, older helmets and seem to be not wearing full chainmail. But in the game ...
by Paul59
Sun Mar 16, 2025 11:15 am
Forum: Field of Glory II: Medieval
Topic: Evolution Of Knight Armour
Replies: 6
Views: 5205

Re: Evolution Of Knight Armour

Mav01 wrote: Sat Mar 15, 2025 2:59 pm After reading several books on armour, I have come to the conclusion that

1050-1179
1180-1329

Is a better fit than the games

1050-1154
1155-1319

What do others Think I am I right or Wrong?
Are you thinking in terms of the look of the models, or the armour ratings of the units?
by Paul59
Sun Feb 16, 2025 10:33 am
Forum: Field of Glory II
Topic: units moving backwards
Replies: 6
Views: 4496

Re: units moving backwards

I'd rather have morale checks run one hundred times to reduce odd results than combat. Morale checks have a bigger influence on outcome of a fight than combat results. It sure does seem that morale checks results are more 'unexpected.' It seems you misunderstood what MVP7 wrote. It's just the comba...
by Paul59
Sun Jan 26, 2025 11:58 am
Forum: Modders Corner
Topic: Disruption under musket fire
Replies: 3
Views: 4409

Re: Disruption under musket fire

Lysimachos wrote: Sun Jan 26, 2025 10:53 am Really no ideas at all, guys?
Sorry, I have only just noticed this. I have never tried to edit the morale damage from shooting, but would guess that the answer would be in the MoraleTools.BSF and probably some of the other bsf files.
by Paul59
Tue Dec 31, 2024 10:42 am
Forum: Field of Glory II: Medieval
Topic: Time Warp With Two Ancient Armies
Replies: 18
Views: 7073

Re: Time Warp With Two Ancient Armies

Is there not a restriction already for what DLC are owned across both games? I assumed that would be the case and Time Warp as such would only be usable already if you own both. My assumption being incorrect would certainly explain why Time Warp is a bit limited! No, you don't have to own Ancients ...
by Paul59
Wed Dec 25, 2024 12:27 am
Forum: Pike & Shot
Topic: AGE OF REASON MOD Version 2.0
Replies: 73
Views: 10596

Re: AGE OF REASON MOD Version 1.0

Excellent, will take a look. Some things to consider - 1) Making it an in-game download, when you feel it is ready 2) Adding 'Held Firm' etc messages 3) Adding 'Turn and Shoot' etc Will come back with further suggestions after checking it out. Thanks. Whit regard to your consideration, Snugglebunni...
by Paul59
Wed Dec 25, 2024 12:21 am
Forum: Modders Corner
Topic: Modding campaign provinces names
Replies: 6
Views: 3306

Re: Modding campaign provinces names

Well Paul, I tried to find the lines you referred to in the CustomCampaignTools.bsf file but wasn't unable to find them. Do you think that I could try to add them in the file, just in order to verify if it works anyway? I was referring to the 5PikeandShotCampaign folder. The lines of code are at th...
by Paul59
Tue Dec 24, 2024 6:15 pm
Forum: Pike & Shot
Topic: AGE OF REASON MOD Version 2.0
Replies: 73
Views: 10596

Re: AGE OF REASON MOD Version 1.0

SnuggleBunnies wrote: Tue Dec 24, 2024 4:45 pm
Lysimachos wrote: Sat Dec 21, 2024 9:47 pm
Can you upload as a zip or rar? I'm unable to download it with its current setup.

Thanks, eager to check it out.

Yes, we need a Premium mediafire account to bulk download multiple folders and files. So a zip or rar would be far better.
by Paul59
Tue Dec 24, 2024 3:07 pm
Forum: Modders Corner
Topic: Modding campaign provinces names
Replies: 6
Views: 3306

Re: Modding campaign provinces names

Lysimachos wrote: Tue Dec 24, 2024 2:50 pm Thank's a lot Paul (and merry Christmas too)!

I think this really solves the problem.

Oh yes, Merry Christmas to you too!
by Paul59
Tue Dec 24, 2024 12:30 pm
Forum: Modders Corner
Topic: Modding campaign provinces names
Replies: 6
Views: 3306

Re: Modding campaign provinces names

Trying to mod a campaign, I wasn't able to give my new armies the proper region names into the campaign. Does anybody knows which is the file where the pairings of army and region names (present in the TXT6.TXT) is made? I don't think I have ever tried to mod the province names, and it is several y...
by Paul59
Wed Dec 18, 2024 6:32 pm
Forum: Tech Support
Topic: P&S Campaigns - Editor unable to load any new scenarios
Replies: 8
Views: 3794

Re: P&S Campaigns - Editor unable to load any new scenarios

You need to edit the CAMPAIGN.TXT to show the new scenario names. If it still just shows the original scenario: [Cropredy2] That is all that can be played. You would have to add the names of the new scenarios below [Cropredy2], so that it looks like this: [Cropredy2] [CROPREDY phase3] [CROPREDY pha...
by Paul59
Tue Dec 17, 2024 12:06 pm
Forum: Tech Support
Topic: P&S Campaigns - Editor unable to load any new scenarios
Replies: 8
Views: 3794

Re: P&S Campaigns - Editor unable to load any new scenarios

Is it possible that the campaign is set to be a carryover one? That would make it harder to go directly to any additional scenarios - IIRC. Check for a CAMPAIGN.TXT file inside the folder for your new campaign. You should also check that the folder name is different (though I imagine that would be ...

Go to advanced search