Search found 1912 matches
- Wed Jun 18, 2025 7:23 am
- Forum: Field of Glory II: Medieval
- Topic: Any tips for Aljubarrota as Castile on Level 3?
- Replies: 8
- Views: 2785
Re: Any tips for Aljubarrota as Castile on Level 3?
Quite surprisingly, when playing the Castillans, this friendly unit that is marked red below and that is AI-controlled if I am not mistaken, stopped doing anything after a few turns, hadn't moved forward when the hex in front of it was empty, nor fought nor done anything for several turns (nor coul...
- Sun Jun 15, 2025 8:13 am
- Forum: Field of Glory II: Tech Support
- Topic: Latest MATRIX version graphics
- Replies: 5
- Views: 987
Re: Latest MATRIX version graphics
I haven't played since I built a new PC in mid-2023 (13900KS+4090). I am at 1080p/60. The bottom 1/4 of the screen looks somewhat washed out. I never noticed this before. Is there anything I can do to fix it. Thanks. 2025-06-14 21-26-16.jpg I think that is the "vignette" effect'. It is a ...
- Mon Jun 02, 2025 8:37 am
- Forum: Battle Academy 2: Scenario Design
- Topic: auto generate maps?
- Replies: 2
- Views: 1161
Re: auto generate maps?
Hi, is there a way to auto generate a map, like the game does every time it creates a skirmish? I want to make some maps with proper unit rosters and the right abilities in the editor, but I don't want to create the whole landscape (this is sth the game does quite well by itself, unlike the choice ...
- Mon May 12, 2025 11:40 am
- Forum: Modders Corner
- Topic: Army customization not working
- Replies: 2
- Views: 869
Re: Army customization not working
As I’m almost ready to release the second version of the 'Age of Reason' mod, I noticed that when setting up skirmish battles on 'very large', there is no possibility to customize the armies, since all units are automatically pre-assigned (which doesn’t happen with other battle sizes). This is stra...
- Sat May 10, 2025 9:37 am
- Forum: Field of Glory II: Modding
- Topic: [MOD]Silk Road Extend:618- 1046AD
- Replies: 55
- Views: 12964
Re: [MOD]Silk Road Extend:618- 1046AD
how do i aquire this awesome mod? I believe it can be downloaded from within the game, along with many other scenario and campaign mods; "To download it, click on the "Download community scenarios" button in the top left corner of the Main Menu, Epic Battles or Campaigns screen."
- Tue Apr 29, 2025 12:59 pm
- Forum: Battle Academy 2 – Eastern Front
- Topic: Any recommendations for similar games?
- Replies: 2
- Views: 803
Re: Any recommendations for similar games?
Hi folks, I still love playing this game, specially with the skirmish add-ons like Paul's Cold War one. My question is this: can players recommend other games that are of a similar style and which are similarly straightforward in their gameplay? I love the simple elegance of BA2! Thanks in advance,...
- Thu Mar 20, 2025 10:00 am
- Forum: Field of Glory II: Medieval
- Topic: Evolution Of Knight Armour
- Replies: 6
- Views: 2442
Re: Evolution Of Knight Armour
I was thinking in terms of the look of the models, and the armour ratings of the units Just one example look at the relief of the battle of Legnano 1176. The Knights look closer to the earlier knights. They have kite shields, older helmets and seem to be not wearing full chainmail. But in the game ...
- Sun Mar 16, 2025 11:15 am
- Forum: Field of Glory II: Medieval
- Topic: Evolution Of Knight Armour
- Replies: 6
- Views: 2442
Re: Evolution Of Knight Armour
Are you thinking in terms of the look of the models, or the armour ratings of the units?
- Sun Feb 16, 2025 10:33 am
- Forum: Field of Glory II
- Topic: units moving backwards
- Replies: 6
- Views: 2083
Re: units moving backwards
I'd rather have morale checks run one hundred times to reduce odd results than combat. Morale checks have a bigger influence on outcome of a fight than combat results. It sure does seem that morale checks results are more 'unexpected.' It seems you misunderstood what MVP7 wrote. It's just the comba...
- Sun Jan 26, 2025 11:58 am
- Forum: Modders Corner
- Topic: Disruption under musket fire
- Replies: 3
- Views: 1540
Re: Disruption under musket fire
Sorry, I have only just noticed this. I have never tried to edit the morale damage from shooting, but would guess that the answer would be in the MoraleTools.BSF and probably some of the other bsf files.
- Tue Dec 31, 2024 10:42 am
- Forum: Field of Glory II: Medieval
- Topic: Time Warp With Two Ancient Armies
- Replies: 18
- Views: 3300
Re: Time Warp With Two Ancient Armies
Is there not a restriction already for what DLC are owned across both games? I assumed that would be the case and Time Warp as such would only be usable already if you own both. My assumption being incorrect would certainly explain why Time Warp is a bit limited! No, you don't have to own Ancients ...
- Wed Dec 25, 2024 12:27 am
- Forum: Pike & Shot
- Topic: AGE OF REASON MOD Version 2.0
- Replies: 32
- Views: 4061
Re: AGE OF REASON MOD Version 1.0
Excellent, will take a look. Some things to consider - 1) Making it an in-game download, when you feel it is ready 2) Adding 'Held Firm' etc messages 3) Adding 'Turn and Shoot' etc Will come back with further suggestions after checking it out. Thanks. Whit regard to your consideration, Snugglebunni...
- Wed Dec 25, 2024 12:21 am
- Forum: Modders Corner
- Topic: Modding campaign provinces names
- Replies: 6
- Views: 1370
Re: Modding campaign provinces names
Well Paul, I tried to find the lines you referred to in the CustomCampaignTools.bsf file but wasn't unable to find them. Do you think that I could try to add them in the file, just in order to verify if it works anyway? I was referring to the 5PikeandShotCampaign folder. The lines of code are at th...
- Tue Dec 24, 2024 6:15 pm
- Forum: Pike & Shot
- Topic: AGE OF REASON MOD Version 2.0
- Replies: 32
- Views: 4061
Re: AGE OF REASON MOD Version 1.0
SnuggleBunnies wrote: ↑Tue Dec 24, 2024 4:45 pmCan you upload as a zip or rar? I'm unable to download it with its current setup.
Thanks, eager to check it out.
Yes, we need a Premium mediafire account to bulk download multiple folders and files. So a zip or rar would be far better.
- Tue Dec 24, 2024 3:07 pm
- Forum: Modders Corner
- Topic: Modding campaign provinces names
- Replies: 6
- Views: 1370
Re: Modding campaign provinces names
Lysimachos wrote: ↑Tue Dec 24, 2024 2:50 pm Thank's a lot Paul (and merry Christmas too)!
I think this really solves the problem.
Oh yes, Merry Christmas to you too!
- Tue Dec 24, 2024 12:30 pm
- Forum: Modders Corner
- Topic: Modding campaign provinces names
- Replies: 6
- Views: 1370
Re: Modding campaign provinces names
Trying to mod a campaign, I wasn't able to give my new armies the proper region names into the campaign. Does anybody knows which is the file where the pairings of army and region names (present in the TXT6.TXT) is made? I don't think I have ever tried to mod the province names, and it is several y...
- Wed Dec 18, 2024 6:32 pm
- Forum: Tech Support
- Topic: P&S Campaigns - Editor unable to load any new scenarios
- Replies: 8
- Views: 1391
Re: P&S Campaigns - Editor unable to load any new scenarios
You need to edit the CAMPAIGN.TXT to show the new scenario names. If it still just shows the original scenario: [Cropredy2] That is all that can be played. You would have to add the names of the new scenarios below [Cropredy2], so that it looks like this: [Cropredy2] [CROPREDY phase3] [CROPREDY pha...
- Tue Dec 17, 2024 12:06 pm
- Forum: Tech Support
- Topic: P&S Campaigns - Editor unable to load any new scenarios
- Replies: 8
- Views: 1391
Re: P&S Campaigns - Editor unable to load any new scenarios
Is it possible that the campaign is set to be a carryover one? That would make it harder to go directly to any additional scenarios - IIRC. Check for a CAMPAIGN.TXT file inside the folder for your new campaign. You should also check that the folder name is different (though I imagine that would be ...
- Tue Dec 17, 2024 11:52 am
- Forum: Tech Support
- Topic: P&S Campaigns - Editor unable to load any new scenarios
- Replies: 8
- Views: 1391
Re: P&S Campaigns - Editor unable to load any new scenarios
Is it possible that the campaign is set to be a carryover one? That would make it harder to go directly to any additional scenarios - IIRC. Check for a CAMPAIGN.TXT file inside the folder for your new campaign. You should also check that the folder name is different (though I imagine that would be ...
- Tue Dec 03, 2024 3:21 pm
- Forum: General Discussion
- Topic: You are not authorised to read this forum.
- Replies: 2
- Views: 1827
Re: You are not authorised to read this forum.
Why do I get this message when I try to access the Strategic War: World War II forum (as well as War in Europe, both of which I purchased upon release)? Seems to me I have received that message in other forums in the past, but I am not certain which they were. I am having trouble installing the las...