Search found 45 matches
- Mon Jan 16, 2017 2:18 pm
- Forum: Rules Questions
- Topic: Tercio turning in combat
- Replies: 0
- Views: 3718
Tercio turning in combat
Mayhaps an easy question, but can an Early Tercio turn, or more correctly make a Formation Change in the Manoeuvre Phase while in combat? Let us say that the E.Tercio was charged in its flank or rear (I know they don't really have any, but still). Two pike bases are shuffled over to that side in sup...
- Sat Jan 14, 2017 3:37 pm
- Forum: FOGR Update
- Topic: Light Artillery - proposal
- Replies: 12
- Views: 6053
Re: Light Artillery - proposal
It depends on what gun and what kind of ammunition they used. But most sources I've checked cite ranges about 200 meters, so it might be that 8" is not too far off after all. Just seems a bit underwhelming when playing 28mm scale I suppose.....
- Tue Jan 10, 2017 5:56 pm
- Forum: FOGR Update
- Topic: Light Artillery - proposal
- Replies: 12
- Views: 6053
Re: Light Artillery - proposal
I'd still want increase range to 12, apart from that I agree.
- Mon Jan 09, 2017 9:10 pm
- Forum: FOGR Update
- Topic: Bows
- Replies: 109
- Views: 35668
Re: Bows
Ok, I'll be good. Back to getting a better game balance.
- Mon Jan 09, 2017 6:06 pm
- Forum: FOGR Update
- Topic: Bows
- Replies: 109
- Views: 35668
Re: Bows
Yay, a longbow debate! The weapon that would have conquered the world had not the army leaders of Europe decided to switch to firearms. Which they did (because it was better). And, pretty much, conquered the world anyway despite the superiority of the bow. How lucky for the conquistadors and other c...
- Sun Jan 08, 2017 3:23 pm
- Forum: FOGR Update
- Topic: Bows
- Replies: 109
- Views: 35668
Re: Bows
The main reason the Japanese went to the arquebus was due to ease of training. I disagree. Sorry, but I never fully bought the "ease of training" explanation for either the crossbow or the gun. My own impression is that the Japanese adopted the arquebus because is -was- a devastatingly ef...
- Mon Dec 26, 2016 9:29 am
- Forum: FOGR Update
- Topic: FoG:R Update - Better Armour PoA
- Replies: 100
- Views: 14804
Re: FoG:R Update - Better Armour PoA
Which version?
- Mon Dec 19, 2016 5:48 pm
- Forum: FOGR Update
- Topic: FoG:R Update - Better Armour PoA
- Replies: 100
- Views: 14804
Re: FoG:R Update - Better Armour PoA
Rerolls, but I'd rather have no change.
- Thu Dec 15, 2016 5:12 pm
- Forum: FOGR Update
- Topic: FoG:R Update - Better Armour PoA
- Replies: 100
- Views: 14804
Re: FoG:R Update - Better Armour PoA
I was actually starting to at least consider the reroll-thingy as a possibility......I am very much against cavalry needing two steps of armour. Keep everything as it was or do the reroll, says I.
- Thu Dec 08, 2016 11:37 am
- Forum: FOGR Update
- Topic: FoG:R Update - List Changes
- Replies: 55
- Views: 13247
Re: FoG:R Update - List Changes
Is there any point in revisiting Spanish Gendarmes being classified as "Light Lancers"? I seem to recall there being some dispute on this, and in game terms it makes them absolute garbage against all their historical opponents for the same price. Another case where a half PoA would be rat...
- Wed Dec 07, 2016 4:56 pm
- Forum: FOGR Update
- Topic: FoG:R Update - Better Armour PoA
- Replies: 100
- Views: 14804
Re: FoG:R Update - Better Armour PoA
I stand by my earlier remarks. One thought that flew by my head was that maybe having better armour should just give one level better rerolls (to a maximum of rerolling 1-3) or drop the enemys reroll, but I think the present system works.
- Wed Dec 07, 2016 4:32 pm
- Forum: FOGR Update
- Topic: FoG:R Update - BG autobreak
- Replies: 29
- Views: 5112
- Sat Dec 03, 2016 2:41 pm
- Forum: FOGR Update
- Topic: Field Fortifications & POA
- Replies: 7
- Views: 2495
Re: Field Fortifications & POA
No problem. Guess there will be house rules about this, no way I'll let pikes get +1 fighting over obstacles.
- Thu Dec 01, 2016 8:38 pm
- Forum: FOGR Update
- Topic: Field Fortifications & POA
- Replies: 7
- Views: 2495
Re: Field Fortifications & POA
That is not what it says in the basic rules. Under Melee, it says pike in 4+ ranks get +1 POA if not fragmented or severely disordered. Nothing about terrain or FF. I'd love it if I am misreading this or if I've missed something. Please enlighten me.
- Thu Dec 01, 2016 5:14 am
- Forum: FOGR Update
- Topic: Field Fortifications & POA
- Replies: 7
- Views: 2495
Re: Field Fortifications & POA
If I'm reading it correctly, Open Terrain is not a requirement for getting Pike-POA in Melee, only in Impact.
- Wed Nov 30, 2016 10:17 pm
- Forum: FOGR Update
- Topic: Field Fortifications & POA
- Replies: 7
- Views: 2495
Re: Field Fortifications & POA
From the roar of attention I gather this is not a prioritized area of the rules. But could someone with experience just explain if I got the rules right concerning cavalry charging FF and pikes in 4 ranks getting POA in melee? And if so, why is this so?
- Wed Nov 30, 2016 8:12 pm
- Forum: FOGR Update
- Topic: Artillery behind fortifications
- Replies: 20
- Views: 3703
Re: Artillery behind fortifications
Yes, feels a bit...sad. Well, there is nothing stopping house rules over here in Sweden.
- Tue Nov 29, 2016 6:32 pm
- Forum: FOGR Update
- Topic: Field Fortifications & POA
- Replies: 7
- Views: 2495
Field Fortifications & POA
First, I like Field Fortifications and think they should be a thing on the Renaissance battlefield, as they were historically. They are a bit hard to come to grips with as info regarding FF are spread out in the rules/errata though. I understand everything up to the point when they are assaulted (th...
- Sat Nov 26, 2016 8:46 pm
- Forum: FOGR Update
- Topic: Colunelas
- Replies: 15
- Views: 3650
Re: Colunelas
I don't see anything that changes the predicament of the Colunelas if the artillery deploys sooner. The Colunelas are still gonna be up front center, most likely.
- Fri Nov 25, 2016 6:33 pm
- Forum: FOGR Update
- Topic: Light Artillery
- Replies: 32
- Views: 4817
Re: Light Artillery
I'd value an increase in range to 12MU from 8MU more than I would an increase in Move from 2 to 3, but on the other hand, I'd really like them to have divisional move, and I can see why some would like increased move then. But divisional move would be worth it even with 2MU move.