Search found 23 matches

by ElMinotauro
Mon Aug 17, 2015 9:14 am
Forum: Scenario Design
Topic: To know how may men. GetUnitMen?
Replies: 2
Views: 1967

Re: To know how may men. GetUnitMen?

Hi,

ok
Thank you

Bye
by ElMinotauro
Mon Aug 17, 2015 8:44 am
Forum: Scenario Design
Topic: House graphic problem?
Replies: 4
Views: 4209

Re: House graphic problem?

Hi,

I think it happens to everyone
Some objects are not what they should be

Bye
by ElMinotauro
Mon Aug 17, 2015 8:19 am
Forum: Scenario Design
Topic: To know how may men. GetUnitMen?
Replies: 2
Views: 1967

To know how may men. GetUnitMen?

Hi,

How could i to use the live men of a unit during the game?
i have tried with GetUnitMen(id) but it didn´t work (i suposse that i made a mistake)
For exambple

If (GetUnitMen(id) < 300)
{
SetTeamAggression(side,team,aggr);
}

Kind regards
ElMinotauro
by ElMinotauro
Mon Aug 10, 2015 10:29 pm
Forum: Scenario Design
Topic: GetDistanceBetween and fromUnit
Replies: 2
Views: 1914

Re: GetDistanceBetween and fromUnit

Hi,

I am working with a new scenario (nieuport,1600) and I think that these sentencies will be very useful
Thank you for this information

Bye
by ElMinotauro
Mon Aug 10, 2015 7:06 pm
Forum: Scenario Design
Topic: GetDistanceBetween and fromUnit
Replies: 2
Views: 1914

GetDistanceBetween and fromUnit

Hi,

Anybody could say me type of value got from the following sentences ?

GetDistanceBetweenTiles ()
GetDistanceFromUnit ()

Is a integer number?
Is the number of hexagons?
How is it?

Thank you
ElMinotauro
by ElMinotauro
Thu Jul 30, 2015 7:42 pm
Forum: Scenario Design
Topic: Post here links to the SP scenarios you have created
Replies: 263
Views: 84884

Re: Post here links to the SP scenarios you have created

Hi,

I have created my first battle. It is Rocroi 1643
I enclosed the link: (https://www.dropbox.com/sh/h54pwjebcsof ... DyA8a?dl=0)

I hope that it can be interesting for the people

Kind regards
ElMinotauro
by ElMinotauro
Mon Jul 20, 2015 1:54 pm
Forum: Modders Corner
Topic: SetAttrib...Action Points
Replies: 4
Views: 2378

Re: SetAttrib...Action Points

Hi,

Ok

Kind regards
by ElMinotauro
Sun Jul 19, 2015 7:40 pm
Forum: Scenario Design
Topic: Attrib. Morale State
Replies: 4
Views: 2295

Re: Attrib. Morale State

Hi,

Thank you ¡¡

Bye
by ElMinotauro
Sun Jul 19, 2015 7:05 pm
Forum: Scenario Design
Topic: Attrib. Morale State
Replies: 4
Views: 2295

Re: Attrib. Morale State

Hi, Thank you But in the file MoraleTools.bsf there is a Attrib called "MoralState" Could you say me the range of this Attrib? What is the influence of the Attrib "MoraleState" during the combat? becuase I would like to start a game with a group of units with a lower level of mor...
by ElMinotauro
Sun Jul 19, 2015 7:31 am
Forum: Scenario Design
Topic: Attrib. Morale State
Replies: 4
Views: 2295

Attrib. Morale State

Hi, Are the same Morale (from the squad file) and the Attrib MoraleState ? What is the influence of the Attrib Morale or Morale State during the combat? Coul it be decesive to keep a unit the battlefield? What is the value of the Morale Attrib? 0-100? Has anybody modifed this Attrib during the battl...
by ElMinotauro
Sat Jul 18, 2015 10:39 pm
Forum: Modders Corner
Topic: SetAttrib...Action Points
Replies: 4
Views: 2378

Re: SetAttrib...Action Points

Hi,

Other checking.
I have created a new unit with AP=0
Obviously in the game this new unit appers with AP=0
With a script you can to setting to AP12. Anyway at the moment i have not been able to move the unit. Always Its destination is -1 -1
I don´t know the reason at the moment

Bye
by ElMinotauro
Sat Jul 18, 2015 5:57 pm
Forum: Modders Corner
Topic: SetAttrib...Action Points
Replies: 4
Views: 2378

Re: SetAttrib...Action Points

Hi,

I have it checked
It would be for example: SetAttrib(1003,"AP",12);
So the unit 1003 get a AP=12 during the game

Bye
by ElMinotauro
Sat Jul 18, 2015 9:01 am
Forum: Modders Corner
Topic: SetAttrib...Action Points
Replies: 4
Views: 2378

SetAttrib...Action Points

Hi,

Could say me if will be posible to modifed the AP (Action Points) during the game to a individual unit?
Had I use the sentence SetAttrib(id,string,value)?
How could it be done?
Id= Would it be the individual unit ?
string = Would it be the Attribute AP ?
value = ?

Bye
by ElMinotauro
Mon Jul 13, 2015 9:45 pm
Forum: Scenario Design
Topic: S4F files
Replies: 4
Views: 2376

Re: S4F files

Hi,

Thank you

Bye
by ElMinotauro
Mon Jul 13, 2015 7:52 pm
Forum: Scenario Design
Topic: S4F files
Replies: 4
Views: 2376

Re: S4F files

Hi,

Thank you
How the s3f files are converted to s4f?
Automatically?
is there any tool?

Bye
by ElMinotauro
Mon Jul 13, 2015 7:49 pm
Forum: Scenario Design
Topic: AI Balanced for a Single Player
Replies: 1
Views: 1667

AI Balanced for a Single Player

Hi, I would like to know your opinión about the best way to get a balanced Single player game I think that there are two options 1) AI Teams + aggression level+target Ai point + victory points Versus 2) BSF file with AI_Masterplan or BSF file + scripts According your opinión, which could they be the...
by ElMinotauro
Mon Jul 13, 2015 6:27 pm
Forum: Scenario Design
Topic: S4F files
Replies: 4
Views: 2376

S4F files

Hi,

About the files type S4F

Are the 3dmodels of the units?
How could it be edited?

Thank you in advance

Bye
by ElMinotauro
Tue Jul 07, 2015 5:39 pm
Forum: Scenario Design
Topic: New flags for new Units
Replies: 11
Views: 6428

Re: New flags for new Units

Hi, Two details to share - According my experience to create skins-folds in data\battle\unittextures has not limited. Only it is neccesary to reset the game if you added a new fold while the game is working. This one together to add new units in the file squads and text1 it will let you to deploy un...
by ElMinotauro
Sat Jul 04, 2015 6:32 am
Forum: Scenario Design
Topic: New flags for new Units
Replies: 11
Views: 6428

Re: New flags for new Units

Thank you for your comments I have download models of flags ot the following links www.pikeandshotsociety.org/warflag.htm http://www.flagsofwar.co.uk/index.php?route=product/category&path=64_70_90 www.warflag.com/flags/select.shtml flags.adolforamos.com/category.php?id_category=15 www.maverick-m...
by ElMinotauro
Thu Jul 02, 2015 10:29 pm
Forum: Scenario Design
Topic: New flags for new Units
Replies: 11
Views: 6428

Re: New flags for new Units

Hi, Well, i could to add the flags of each unit finally I attach a screen: Screeen1.jpg There are 19 units from the Spanish Army. 4 tercio late veteran (3Italians and 1 Burgundian), 6 tercios "viejos", 5 pike shot (German and Wallons) and 4 pike shot veteran (German and Wallons) I have ope...

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