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ok
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Search found 23 matches
- Mon Aug 17, 2015 9:14 am
- Forum: Scenario Design
- Topic: To know how may men. GetUnitMen?
- Replies: 2
- Views: 1967
- Mon Aug 17, 2015 8:44 am
- Forum: Scenario Design
- Topic: House graphic problem?
- Replies: 4
- Views: 4209
Re: House graphic problem?
Hi,
I think it happens to everyone
Some objects are not what they should be
Bye
I think it happens to everyone
Some objects are not what they should be
Bye
- Mon Aug 17, 2015 8:19 am
- Forum: Scenario Design
- Topic: To know how may men. GetUnitMen?
- Replies: 2
- Views: 1967
To know how may men. GetUnitMen?
Hi,
How could i to use the live men of a unit during the game?
i have tried with GetUnitMen(id) but it didn´t work (i suposse that i made a mistake)
For exambple
If (GetUnitMen(id) < 300)
{
SetTeamAggression(side,team,aggr);
}
Kind regards
ElMinotauro
How could i to use the live men of a unit during the game?
i have tried with GetUnitMen(id) but it didn´t work (i suposse that i made a mistake)
For exambple
If (GetUnitMen(id) < 300)
{
SetTeamAggression(side,team,aggr);
}
Kind regards
ElMinotauro
- Mon Aug 10, 2015 10:29 pm
- Forum: Scenario Design
- Topic: GetDistanceBetween and fromUnit
- Replies: 2
- Views: 1914
Re: GetDistanceBetween and fromUnit
Hi,
I am working with a new scenario (nieuport,1600) and I think that these sentencies will be very useful
Thank you for this information
Bye
I am working with a new scenario (nieuport,1600) and I think that these sentencies will be very useful
Thank you for this information
Bye
- Mon Aug 10, 2015 7:06 pm
- Forum: Scenario Design
- Topic: GetDistanceBetween and fromUnit
- Replies: 2
- Views: 1914
GetDistanceBetween and fromUnit
Hi,
Anybody could say me type of value got from the following sentences ?
GetDistanceBetweenTiles ()
GetDistanceFromUnit ()
Is a integer number?
Is the number of hexagons?
How is it?
Thank you
ElMinotauro
Anybody could say me type of value got from the following sentences ?
GetDistanceBetweenTiles ()
GetDistanceFromUnit ()
Is a integer number?
Is the number of hexagons?
How is it?
Thank you
ElMinotauro
- Thu Jul 30, 2015 7:42 pm
- Forum: Scenario Design
- Topic: Post here links to the SP scenarios you have created
- Replies: 263
- Views: 84884
Re: Post here links to the SP scenarios you have created
Hi,
I have created my first battle. It is Rocroi 1643
I enclosed the link: (https://www.dropbox.com/sh/h54pwjebcsof ... DyA8a?dl=0)
I hope that it can be interesting for the people
Kind regards
ElMinotauro
I have created my first battle. It is Rocroi 1643
I enclosed the link: (https://www.dropbox.com/sh/h54pwjebcsof ... DyA8a?dl=0)
I hope that it can be interesting for the people
Kind regards
ElMinotauro
- Mon Jul 20, 2015 1:54 pm
- Forum: Modders Corner
- Topic: SetAttrib...Action Points
- Replies: 4
- Views: 2378
Re: SetAttrib...Action Points
Hi,
Ok
Kind regards
Ok
Kind regards
- Sun Jul 19, 2015 7:40 pm
- Forum: Scenario Design
- Topic: Attrib. Morale State
- Replies: 4
- Views: 2295
Re: Attrib. Morale State
Hi,
Thank you ¡¡
Bye
Thank you ¡¡
Bye
- Sun Jul 19, 2015 7:05 pm
- Forum: Scenario Design
- Topic: Attrib. Morale State
- Replies: 4
- Views: 2295
Re: Attrib. Morale State
Hi, Thank you But in the file MoraleTools.bsf there is a Attrib called "MoralState" Could you say me the range of this Attrib? What is the influence of the Attrib "MoraleState" during the combat? becuase I would like to start a game with a group of units with a lower level of mor...
- Sun Jul 19, 2015 7:31 am
- Forum: Scenario Design
- Topic: Attrib. Morale State
- Replies: 4
- Views: 2295
Attrib. Morale State
Hi, Are the same Morale (from the squad file) and the Attrib MoraleState ? What is the influence of the Attrib Morale or Morale State during the combat? Coul it be decesive to keep a unit the battlefield? What is the value of the Morale Attrib? 0-100? Has anybody modifed this Attrib during the battl...
- Sat Jul 18, 2015 10:39 pm
- Forum: Modders Corner
- Topic: SetAttrib...Action Points
- Replies: 4
- Views: 2378
Re: SetAttrib...Action Points
Hi,
Other checking.
I have created a new unit with AP=0
Obviously in the game this new unit appers with AP=0
With a script you can to setting to AP12. Anyway at the moment i have not been able to move the unit. Always Its destination is -1 -1
I don´t know the reason at the moment
Bye
Other checking.
I have created a new unit with AP=0
Obviously in the game this new unit appers with AP=0
With a script you can to setting to AP12. Anyway at the moment i have not been able to move the unit. Always Its destination is -1 -1
I don´t know the reason at the moment
Bye
- Sat Jul 18, 2015 5:57 pm
- Forum: Modders Corner
- Topic: SetAttrib...Action Points
- Replies: 4
- Views: 2378
Re: SetAttrib...Action Points
Hi,
I have it checked
It would be for example: SetAttrib(1003,"AP",12);
So the unit 1003 get a AP=12 during the game
Bye
I have it checked
It would be for example: SetAttrib(1003,"AP",12);
So the unit 1003 get a AP=12 during the game
Bye
- Sat Jul 18, 2015 9:01 am
- Forum: Modders Corner
- Topic: SetAttrib...Action Points
- Replies: 4
- Views: 2378
SetAttrib...Action Points
Hi,
Could say me if will be posible to modifed the AP (Action Points) during the game to a individual unit?
Had I use the sentence SetAttrib(id,string,value)?
How could it be done?
Id= Would it be the individual unit ?
string = Would it be the Attribute AP ?
value = ?
Bye
Could say me if will be posible to modifed the AP (Action Points) during the game to a individual unit?
Had I use the sentence SetAttrib(id,string,value)?
How could it be done?
Id= Would it be the individual unit ?
string = Would it be the Attribute AP ?
value = ?
Bye
- Mon Jul 13, 2015 9:45 pm
- Forum: Scenario Design
- Topic: S4F files
- Replies: 4
- Views: 2376
Re: S4F files
Hi,
Thank you
Bye
Thank you
Bye
- Mon Jul 13, 2015 7:52 pm
- Forum: Scenario Design
- Topic: S4F files
- Replies: 4
- Views: 2376
Re: S4F files
Hi,
Thank you
How the s3f files are converted to s4f?
Automatically?
is there any tool?
Bye
Thank you
How the s3f files are converted to s4f?
Automatically?
is there any tool?
Bye
- Mon Jul 13, 2015 7:49 pm
- Forum: Scenario Design
- Topic: AI Balanced for a Single Player
- Replies: 1
- Views: 1667
AI Balanced for a Single Player
Hi, I would like to know your opinión about the best way to get a balanced Single player game I think that there are two options 1) AI Teams + aggression level+target Ai point + victory points Versus 2) BSF file with AI_Masterplan or BSF file + scripts According your opinión, which could they be the...
- Mon Jul 13, 2015 6:27 pm
- Forum: Scenario Design
- Topic: S4F files
- Replies: 4
- Views: 2376
S4F files
Hi,
About the files type S4F
Are the 3dmodels of the units?
How could it be edited?
Thank you in advance
Bye
About the files type S4F
Are the 3dmodels of the units?
How could it be edited?
Thank you in advance
Bye
- Tue Jul 07, 2015 5:39 pm
- Forum: Scenario Design
- Topic: New flags for new Units
- Replies: 11
- Views: 6428
Re: New flags for new Units
Hi, Two details to share - According my experience to create skins-folds in data\battle\unittextures has not limited. Only it is neccesary to reset the game if you added a new fold while the game is working. This one together to add new units in the file squads and text1 it will let you to deploy un...
- Sat Jul 04, 2015 6:32 am
- Forum: Scenario Design
- Topic: New flags for new Units
- Replies: 11
- Views: 6428
Re: New flags for new Units
Thank you for your comments I have download models of flags ot the following links www.pikeandshotsociety.org/warflag.htm http://www.flagsofwar.co.uk/index.php?route=product/category&path=64_70_90 www.warflag.com/flags/select.shtml flags.adolforamos.com/category.php?id_category=15 www.maverick-m...
- Thu Jul 02, 2015 10:29 pm
- Forum: Scenario Design
- Topic: New flags for new Units
- Replies: 11
- Views: 6428
Re: New flags for new Units
Hi, Well, i could to add the flags of each unit finally I attach a screen: Screeen1.jpg There are 19 units from the Spanish Army. 4 tercio late veteran (3Italians and 1 Burgundian), 6 tercios "viejos", 5 pike shot (German and Wallons) and 4 pike shot veteran (German and Wallons) I have ope...