Locarnus Addon 2025-07, for Battlefield Europe, Afrika Korps and Grand Campaign East

A forum to discuss custom scenarios, campaigns and modding in general.

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Locarnus
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 748
Joined: Tue Jul 19, 2011 8:14 pm

Re: Locarnus Addon 2025-07, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by Locarnus »

AYM78 wrote: Sun Jul 27, 2025 1:41 pm Great spot about the different zip file!
Now it works perfectly fine.
Thanks fpr the quick reply and all the work, Locarnus!
You are welcome.

Oh, and while you are playing the pre campaign of Battlefield Europe:
The prestige from that pre-campaign should not carry over to the big BE scenario (DONAR444 reported that bug a few days ago). You can either keep it or use the debug code to remove it:
viewtopic.php?p=1057695#p1057695
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
RobertCL
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 657
Joined: Sat Jan 15, 2011 8:01 am
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Re: Locarnus Addon 2025-07, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by RobertCL »

Hi Locarnus,
I'm unfortunately pretty underwhelming in the graphics aspect, and have not worked on western ally graphics so far.
I don't ask you to create icons from scratch, not at all.
Why not asking the permission to PaK mod creators to use the icons they use (or icons designers PaK mod uses) for British and US ground forces, then you will get Allied forces "in line" with the icons you use for Soviets and Germans.

Here we have original Pz Corps icons (a very old look) for Allied vs finetuned icons (a modern look) for Soviets and Germans, this makes the Pz Corps campaign quite weird in terms of look.
I have finished the panzer Corps campaign, the final scenario versus USA where all US units have original Pz Corps icons (excepted airplanes) : despite this graphic discrepancy, it was very pleasant.

The ability to play the original campaign + DLCs with your mod makes it outstanding (+ Battlefield Europe of Mc Guba of course).

Another question: The player can play all campaigns with your mod (AK, Soviet Corps) with one exception: Allied corps. Is it intended ? Honnestly I do not see any place on main screen to show it, so I guess it might be difficult.

Next major step is making your mod usable for Sea Lion campaign, Western DLCs and US Grand Campaign.
Maybe your primary interest is in German and Soviet units.
In AK, British units have the "old look" too. I think that using PaK icons would be perfect for Western units. Just my two cents...
Locarnus
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 748
Joined: Tue Jul 19, 2011 8:14 pm

Re: Locarnus Addon 2025-07, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by Locarnus »

RobertCL wrote: Sun Jul 27, 2025 4:56 pm
My issue with western allies is that they imho do not really fit with PzC mechanics.
Eg supply issues would be very interesting for western allies, but PzC totally ignores that. Air war mechanics are also limited in PzC.
While upgrade options are an interesting PzC mechanics, but western allies are split between US and UK and their lineups are imho a bit underwhelming.

Similar issue for soviets, but for them the campaign arc is at least engaging. From the early crushing defeats to then becoming the steamroller.

Not sure if I eventually get around to doing more for them. It feels like lots of work for limited benefit.
Perhaps once I have done more for GC West.
The Soviet campaign and core would have been overwhelming if not for all the bits and pieces they got while doing BE and GC East.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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