[Axis Campaign] GTPG v1.18 FINAL (26/12/22)

A forum to discuss custom scenarios, campaigns and modding in general.

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nikivdd
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Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)

Post by nikivdd »

Here is another bunch of improvements:

Scenario Winteroffensive Moscow
-added 5 auxiliary slots
-raised the number of SE units from 4 to 5
-added ingame messages
-the StuGIIIF prototype that joins the player's core has a hero added +2A,+1D,+2I

Scenario Winteroffensive Kerch
-raised the number of SE units from 4 to 5
-slovak units replaced by romanian ones
-german units in Kerch replaced by romanian ones
-ingame messages added

Scenario Dnepropetrovsk
-raised the number of SE units from 4 to 5
-all romanian and italian units are auxiliaries
-three russian tanks added
-placed a supply dump where the player could capture three russian tanks (two joins player's core)
-ingame message added
-american planes exchanged for russian ones

Scenario Sevastopol
-Karl-Gerat changed from auxiliary to core unit
-Several russian infantry added

Scenario Stalingrad
-SE Ju87D joins your core with hero +3A,+3I
-ingame messages added
-several russian units added in the Voronezh counterattack

Scenario Dieppe1/Dieppe2
-ingame message added

Scenario Liberate the 6th Army
-american plane replaced
-two KV-5 replaced by KV-2

Scenario Rostov
-KV-5s replaced
-ingame messages added

Scenario Kharkov
-raised the number of SE units from 5 to 6
-american planes replaced

Scenario Kursk
-capturable equipment removed
-ingame message added
-not 1 but 2 Elefants now join your core
-strength points added to a lot of the russian aircraft
-player's auxiliary planes are minimum 12 strength
-raised the number of SE units from 5 to 6
-added two auxiliary sIG 33 II (Sf)
-three auxiliaries received a transport
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nikivdd
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Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)

Post by nikivdd »

A bit of experimenting on an evening like this...

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nikivdd
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Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)

Post by nikivdd »

HS did an extraordinary job to review the briefings and made corrections were necessary. Those briefings will be included in v1.10. Thank you :)

Here is yet another bunch of improvements for the upcoming update:

Scenario Sicily43
-all italian units are auxiliaries
-added a couple of american paratroopers and rangers

Scenario Moscow43
-some changes in the italian auxiliaries
-british and american units removed
-ingame message added
-auxiliary Fw190F replaced by Hs 129B
-auxiliary Nebelwerfer replaced by Brummbar
-added several russian regular 43 infantry

Scenario Retreat from Moscow 44
-some romanian units received a transport
-ingame message added
-romanian and hungarian units are all auxiliaries

Scenario Operation:Red Fury!
-auxiliary slots raised from 3 to 8
-changes in reinforcements at turn 2
-italian units removed and replaced
-ingame messages added
-increased number of SE units from 6 to 7

Scenario Operation:German Fury!
-Mobelwagen should now appear at turn 1 (fix) with hero +4A,+2D,+2I
-ingame messages added
-italian equipment removed and replaced
-increased number of SE units from 6 to 7

Scenario Ploesti
-added 8 auxiliary slots

Scenario Anzio
-several auxiliary units replaced
-no additional units join your core
-strength points added to several allied planes

Scenario D-Day
-ingame messages added
-increased number of SE units from 6 to 7
-V1s arrive at turn 8

Scenario Cobra
-increased number of SE units from 6 to 7
-grenadiere that join player's core at turn 1 removed
-3 german auxiliary units added and exchanged several in Normandy
nikivdd
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Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)

Post by nikivdd »

Here is the last bunch...and you know what that means ;)

Scenario Budapest
- KV-5 replaced by KV-2
- addded strengthpoints to a few russian units
- Jagdpz IV/70 joining your core at turn 1, added hero +1A,+1D,+2I

Scenario Königsberg
- Number of SE units from 7 to 8

Scenario Seelow Heights
- Number of SE units from 7 to 8
- Russian infantery added

Scenario Berlin East
- Mause/Tiger II changed from core to auxiliary
- auxiliary slots changed from 0 to 15
- number of SE units from 7 to 9
- added Me323 and DFS 230 transports
- added 5 V2's
- added 4 V1's
- added russian paratroopers

Scenario Anvil
- Strengthpoints added to some allied planes
- Number of SE units from 6 to 7

Scenario The Netherlands
- Number of SE units from 6 to 7

Scenario Wacht am Rhein
- Ground state set to frozen

Scenario West-Germany
- Number of SE units from 7 to 8
- allied prestige per turn to 100
- Me323 transports added
- capturable Firefly added
- ingame message added

Scenario Gothic Line
- number of SE units from 6 to 7
- strengthpoints added to allied planes
- auxiliary slots from 0 to 8

Breakout to Netherlands
- number of SE units from 6 to 7

Scenario Gotterdammerung
- number of SE units from 7 to 10

Scenario The Channel
- number of SE units to 9
- added few allied units

Scenario The Channel 2
- number of SE units to 9
- added few allied units

Scenario The Channel 3
- number of SE units to 9
- added few allied units
- capturable Firefly added

Scenario Iceland
- number of SE units to 9

Scenario USA East/USA Mid/San Franscisco
- number of SE units to 9
- american infantry added

Scenario German Torch
- number of SE units to 9

Scenario North Africa
- number of SE units to 10
- russian infantry added

Scenario Middle East/Ethiopia/Persian Gulf/Haiderabad
- number of SE units to 10

New scenario Philippines
nikivdd
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Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)

Post by nikivdd »

GTPG 1 update from v1.06 to v1.10 released!

- Updated for Panzer Corps v1.14
- Lots of changes, read the included changelog
- E-file is tweaked somewhat, most importantly, SE units remain available after 1945 and since mid 1941 you can receive SE planes too. Still, no GME needed! Those who wish to play the mod with a personal e-file, you should remove the e-file i included in the download (data folder). Ofcourse, the changes i did to the e-file might not be changed in your e-file. At least make certain your SE units pop up till 01/47.
- The map was already there but the scenario was never made...the final scenario is now "Philippines" (after Haiderabad).
- The names of savegames should now carry the name of the scenario (requested)
- The briefings done by Ceek, were checked by HS and corrected where necessary (thank you!)

Get the latest version
http://www.designmodproject.de/forum/do ... &df_id=163
or (as long as it will work)
http://www.sendspace.com/file/0c0dq0

As always, feedback is always welcome. Cheers.
alex1960
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Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)

Post by alex1960 »

Thanxxx for Update!
cedonxp
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Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)

Post by cedonxp »

Will play once I am done with LoV :D
nikivdd
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Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)

Post by nikivdd »

Thanks guys. Much appreciated :)
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guille1434
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Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)

Post by guille1434 »

Nico: I said the same as cedonxp... This is on queue after LoV... Thanks!!!
nikivdd
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Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)

Post by nikivdd »

guille1434 wrote:Nico: I said the same as cedonxp... This is on queue after LoV... Thanks!!!
Hopefully it will be more interesting than the previous version. Thanks Guille.
airbornemongo101
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Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)

Post by airbornemongo101 »

nikivdd wrote:
guille1434 wrote:Nico: I said the same as cedonxp... This is on queue after LoV... Thanks!!!
Hopefully it will be more interesting than the previous version. Thanks Guille.
The 1st version was awesome..this version is now a work of art.
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5
cammel
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Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)

Post by cammel »

nikivdd wrote:GTPG 1 update from v1.06 to v1.10 released!

- Updated for Panzer Corps v1.14
- Lots of changes, read the included changelog
- E-file is tweaked somewhat, most importantly, SE units remain available after 1945 and since mid 1941 you can receive SE planes too. Still, no GME needed! Those who wish to play the mod with a personal e-file, you should remove the e-file i included in the download (data folder). Ofcourse, the changes i did to the e-file might not be changed in your e-file. At least make certain your SE units pop up till 01/47.
- The map was already there but the scenario was never made...the final scenario is now "Philippines" (after Haiderabad).
- The names of savegames should now carry the name of the scenario (requested)
- The briefings done by Ceek, were checked by HS and corrected where necessary (thank you!)

Get the latest version
http://www.designmodproject.de/forum/do ... &df_id=163
or (as long as it will work)
http://www.sendspace.com/file/0c0dq0






As always, feedback is always welcome. Cheers.






Are you aware that you have the Panzer IIF at both ID 50 and 5010?

Do you have a mask for the Panzer_IIF ?
hs1611
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Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)

Post by hs1611 »

Downloaded.
Will restart campaign after I have time to finish DLC 45W.

Thanks for all your work.
nikivdd
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Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)

Post by nikivdd »

cammel wrote: Are you aware that you have the Panzer IIF at both ID 50 and 5010?
Yes. NP.
cammel wrote: Do you have a mask for the Panzer_IIF ?
Yes. See attachment. You're welcome.

@HS Thanks again mate for your time and effort :)
Attachments
PzIIF.rar
(31.93 KiB) Downloaded 175 times
huertgenwald
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Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)

Post by huertgenwald »

Image

I'm no native englishman, but i think it should be FIRSTLY, SECONDLY and THIRDLY, if i'm not mistaken :?:

Anglicists to the Front, please ! :mrgreen:
airbornemongo101
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Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)

Post by airbornemongo101 »

I think it can stand as is
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5
hs1611
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Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)

Post by hs1611 »

Agreed
huertgenwald
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Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)

Post by huertgenwald »

The "Oxford English Dictionary" says it should be firstly, but
according to some english grammar sites this distinction went out of fashion, especially in the US. Image

a tell tale sign of how old i am ... Image
promytius1
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Questions

Post by promytius1 »

I see there are many versions of this mod. I have no idea what version of PC I have, I could not find any reference to it. Are different mod versions not compatible with the latest version of PC? I have the latest, full version of PC w/all mods, and I'd like to try this huge collection, but I don't want to DL the wrong one. Which is right and/or how do I find my version?

Does it matter if the directory is \Mods? Or does it have to be \mods? I've seen both in other descriptions.

Thanks.
promytius1
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Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)

Post by promytius1 »

huertgenwald wrote:The "Oxford English Dictionary" says it should be firstly, but
according to some english grammar sites this distinction went out of fashion, especially in the US. Image

a tell tale sign of how old i am ... Image

Cultural propriety, especially in the area of linguistics is currently an area of intelligence unknown to exist in America today, so don dis me heah?
We prefer lower concepts, easy ones like "like, ya know" and um. Those close to the problem reveal a complete exasperation in efforts to correct this linguistic erosion, with only further declines predicted. We're lucky at this point in our dumbed-down, narcissistic, self-involved 147 character communications we still use articles, comparatives, cardinals and ordinals, in any form or order!

At any rate, shouldn't it all be written in a dialectical format to capture the unique German pronunciations of English? 'The" is "Zee"? :wink:

Seriously though, thanks for making that subtle linguistic distinction, one that I am sure is lost on the current student population. "ly" is just 2 less characters you can do without in a txt! :D

I used to edit copy from overseas writers using English as a second language; let's just agree that English is a crazy, illogical, yet occasionally eloquent language. It is rare to see a small distinction recognized such as yours, so FULL MARKS for you, Herr General!

p.s.
Firstly, I agree.
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