[Axis Campaign] GTPG v1.18 FINAL (26/12/22)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
-
- Panzer Corps Map Designer
- Posts: 4534
- Joined: Fri Jun 24, 2011 1:21 pm
- Location: Belgium
- Contact:
Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)
Here is another bunch of improvements:
Scenario Winteroffensive Moscow
-added 5 auxiliary slots
-raised the number of SE units from 4 to 5
-added ingame messages
-the StuGIIIF prototype that joins the player's core has a hero added +2A,+1D,+2I
Scenario Winteroffensive Kerch
-raised the number of SE units from 4 to 5
-slovak units replaced by romanian ones
-german units in Kerch replaced by romanian ones
-ingame messages added
Scenario Dnepropetrovsk
-raised the number of SE units from 4 to 5
-all romanian and italian units are auxiliaries
-three russian tanks added
-placed a supply dump where the player could capture three russian tanks (two joins player's core)
-ingame message added
-american planes exchanged for russian ones
Scenario Sevastopol
-Karl-Gerat changed from auxiliary to core unit
-Several russian infantry added
Scenario Stalingrad
-SE Ju87D joins your core with hero +3A,+3I
-ingame messages added
-several russian units added in the Voronezh counterattack
Scenario Dieppe1/Dieppe2
-ingame message added
Scenario Liberate the 6th Army
-american plane replaced
-two KV-5 replaced by KV-2
Scenario Rostov
-KV-5s replaced
-ingame messages added
Scenario Kharkov
-raised the number of SE units from 5 to 6
-american planes replaced
Scenario Kursk
-capturable equipment removed
-ingame message added
-not 1 but 2 Elefants now join your core
-strength points added to a lot of the russian aircraft
-player's auxiliary planes are minimum 12 strength
-raised the number of SE units from 5 to 6
-added two auxiliary sIG 33 II (Sf)
-three auxiliaries received a transport
Scenario Winteroffensive Moscow
-added 5 auxiliary slots
-raised the number of SE units from 4 to 5
-added ingame messages
-the StuGIIIF prototype that joins the player's core has a hero added +2A,+1D,+2I
Scenario Winteroffensive Kerch
-raised the number of SE units from 4 to 5
-slovak units replaced by romanian ones
-german units in Kerch replaced by romanian ones
-ingame messages added
Scenario Dnepropetrovsk
-raised the number of SE units from 4 to 5
-all romanian and italian units are auxiliaries
-three russian tanks added
-placed a supply dump where the player could capture three russian tanks (two joins player's core)
-ingame message added
-american planes exchanged for russian ones
Scenario Sevastopol
-Karl-Gerat changed from auxiliary to core unit
-Several russian infantry added
Scenario Stalingrad
-SE Ju87D joins your core with hero +3A,+3I
-ingame messages added
-several russian units added in the Voronezh counterattack
Scenario Dieppe1/Dieppe2
-ingame message added
Scenario Liberate the 6th Army
-american plane replaced
-two KV-5 replaced by KV-2
Scenario Rostov
-KV-5s replaced
-ingame messages added
Scenario Kharkov
-raised the number of SE units from 5 to 6
-american planes replaced
Scenario Kursk
-capturable equipment removed
-ingame message added
-not 1 but 2 Elefants now join your core
-strength points added to a lot of the russian aircraft
-player's auxiliary planes are minimum 12 strength
-raised the number of SE units from 5 to 6
-added two auxiliary sIG 33 II (Sf)
-three auxiliaries received a transport
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
-
- Panzer Corps Map Designer
- Posts: 4534
- Joined: Fri Jun 24, 2011 1:21 pm
- Location: Belgium
- Contact:
Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)
A bit of experimenting on an evening like this...


















-
- Panzer Corps Map Designer
- Posts: 4534
- Joined: Fri Jun 24, 2011 1:21 pm
- Location: Belgium
- Contact:
Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)
HS did an extraordinary job to review the briefings and made corrections were necessary. Those briefings will be included in v1.10. Thank you 
Here is yet another bunch of improvements for the upcoming update:
Scenario Sicily43
-all italian units are auxiliaries
-added a couple of american paratroopers and rangers
Scenario Moscow43
-some changes in the italian auxiliaries
-british and american units removed
-ingame message added
-auxiliary Fw190F replaced by Hs 129B
-auxiliary Nebelwerfer replaced by Brummbar
-added several russian regular 43 infantry
Scenario Retreat from Moscow 44
-some romanian units received a transport
-ingame message added
-romanian and hungarian units are all auxiliaries
Scenario Operation:Red Fury!
-auxiliary slots raised from 3 to 8
-changes in reinforcements at turn 2
-italian units removed and replaced
-ingame messages added
-increased number of SE units from 6 to 7
Scenario Operation:German Fury!
-Mobelwagen should now appear at turn 1 (fix) with hero +4A,+2D,+2I
-ingame messages added
-italian equipment removed and replaced
-increased number of SE units from 6 to 7
Scenario Ploesti
-added 8 auxiliary slots
Scenario Anzio
-several auxiliary units replaced
-no additional units join your core
-strength points added to several allied planes
Scenario D-Day
-ingame messages added
-increased number of SE units from 6 to 7
-V1s arrive at turn 8
Scenario Cobra
-increased number of SE units from 6 to 7
-grenadiere that join player's core at turn 1 removed
-3 german auxiliary units added and exchanged several in Normandy

Here is yet another bunch of improvements for the upcoming update:
Scenario Sicily43
-all italian units are auxiliaries
-added a couple of american paratroopers and rangers
Scenario Moscow43
-some changes in the italian auxiliaries
-british and american units removed
-ingame message added
-auxiliary Fw190F replaced by Hs 129B
-auxiliary Nebelwerfer replaced by Brummbar
-added several russian regular 43 infantry
Scenario Retreat from Moscow 44
-some romanian units received a transport
-ingame message added
-romanian and hungarian units are all auxiliaries
Scenario Operation:Red Fury!
-auxiliary slots raised from 3 to 8
-changes in reinforcements at turn 2
-italian units removed and replaced
-ingame messages added
-increased number of SE units from 6 to 7
Scenario Operation:German Fury!
-Mobelwagen should now appear at turn 1 (fix) with hero +4A,+2D,+2I
-ingame messages added
-italian equipment removed and replaced
-increased number of SE units from 6 to 7
Scenario Ploesti
-added 8 auxiliary slots
Scenario Anzio
-several auxiliary units replaced
-no additional units join your core
-strength points added to several allied planes
Scenario D-Day
-ingame messages added
-increased number of SE units from 6 to 7
-V1s arrive at turn 8
Scenario Cobra
-increased number of SE units from 6 to 7
-grenadiere that join player's core at turn 1 removed
-3 german auxiliary units added and exchanged several in Normandy
-
- Panzer Corps Map Designer
- Posts: 4534
- Joined: Fri Jun 24, 2011 1:21 pm
- Location: Belgium
- Contact:
Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)
Here is the last bunch...and you know what that means 
Scenario Budapest
- KV-5 replaced by KV-2
- addded strengthpoints to a few russian units
- Jagdpz IV/70 joining your core at turn 1, added hero +1A,+1D,+2I
Scenario Königsberg
- Number of SE units from 7 to 8
Scenario Seelow Heights
- Number of SE units from 7 to 8
- Russian infantery added
Scenario Berlin East
- Mause/Tiger II changed from core to auxiliary
- auxiliary slots changed from 0 to 15
- number of SE units from 7 to 9
- added Me323 and DFS 230 transports
- added 5 V2's
- added 4 V1's
- added russian paratroopers
Scenario Anvil
- Strengthpoints added to some allied planes
- Number of SE units from 6 to 7
Scenario The Netherlands
- Number of SE units from 6 to 7
Scenario Wacht am Rhein
- Ground state set to frozen
Scenario West-Germany
- Number of SE units from 7 to 8
- allied prestige per turn to 100
- Me323 transports added
- capturable Firefly added
- ingame message added
Scenario Gothic Line
- number of SE units from 6 to 7
- strengthpoints added to allied planes
- auxiliary slots from 0 to 8
Breakout to Netherlands
- number of SE units from 6 to 7
Scenario Gotterdammerung
- number of SE units from 7 to 10
Scenario The Channel
- number of SE units to 9
- added few allied units
Scenario The Channel 2
- number of SE units to 9
- added few allied units
Scenario The Channel 3
- number of SE units to 9
- added few allied units
- capturable Firefly added
Scenario Iceland
- number of SE units to 9
Scenario USA East/USA Mid/San Franscisco
- number of SE units to 9
- american infantry added
Scenario German Torch
- number of SE units to 9
Scenario North Africa
- number of SE units to 10
- russian infantry added
Scenario Middle East/Ethiopia/Persian Gulf/Haiderabad
- number of SE units to 10
New scenario Philippines

Scenario Budapest
- KV-5 replaced by KV-2
- addded strengthpoints to a few russian units
- Jagdpz IV/70 joining your core at turn 1, added hero +1A,+1D,+2I
Scenario Königsberg
- Number of SE units from 7 to 8
Scenario Seelow Heights
- Number of SE units from 7 to 8
- Russian infantery added
Scenario Berlin East
- Mause/Tiger II changed from core to auxiliary
- auxiliary slots changed from 0 to 15
- number of SE units from 7 to 9
- added Me323 and DFS 230 transports
- added 5 V2's
- added 4 V1's
- added russian paratroopers
Scenario Anvil
- Strengthpoints added to some allied planes
- Number of SE units from 6 to 7
Scenario The Netherlands
- Number of SE units from 6 to 7
Scenario Wacht am Rhein
- Ground state set to frozen
Scenario West-Germany
- Number of SE units from 7 to 8
- allied prestige per turn to 100
- Me323 transports added
- capturable Firefly added
- ingame message added
Scenario Gothic Line
- number of SE units from 6 to 7
- strengthpoints added to allied planes
- auxiliary slots from 0 to 8
Breakout to Netherlands
- number of SE units from 6 to 7
Scenario Gotterdammerung
- number of SE units from 7 to 10
Scenario The Channel
- number of SE units to 9
- added few allied units
Scenario The Channel 2
- number of SE units to 9
- added few allied units
Scenario The Channel 3
- number of SE units to 9
- added few allied units
- capturable Firefly added
Scenario Iceland
- number of SE units to 9
Scenario USA East/USA Mid/San Franscisco
- number of SE units to 9
- american infantry added
Scenario German Torch
- number of SE units to 9
Scenario North Africa
- number of SE units to 10
- russian infantry added
Scenario Middle East/Ethiopia/Persian Gulf/Haiderabad
- number of SE units to 10
New scenario Philippines
-
- Panzer Corps Map Designer
- Posts: 4534
- Joined: Fri Jun 24, 2011 1:21 pm
- Location: Belgium
- Contact:
Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)
GTPG 1 update from v1.06 to v1.10 released!
- Updated for Panzer Corps v1.14
- Lots of changes, read the included changelog
- E-file is tweaked somewhat, most importantly, SE units remain available after 1945 and since mid 1941 you can receive SE planes too. Still, no GME needed! Those who wish to play the mod with a personal e-file, you should remove the e-file i included in the download (data folder). Ofcourse, the changes i did to the e-file might not be changed in your e-file. At least make certain your SE units pop up till 01/47.
- The map was already there but the scenario was never made...the final scenario is now "Philippines" (after Haiderabad).
- The names of savegames should now carry the name of the scenario (requested)
- The briefings done by Ceek, were checked by HS and corrected where necessary (thank you!)
Get the latest version
http://www.designmodproject.de/forum/do ... &df_id=163
or (as long as it will work)
http://www.sendspace.com/file/0c0dq0
As always, feedback is always welcome. Cheers.
- Updated for Panzer Corps v1.14
- Lots of changes, read the included changelog
- E-file is tweaked somewhat, most importantly, SE units remain available after 1945 and since mid 1941 you can receive SE planes too. Still, no GME needed! Those who wish to play the mod with a personal e-file, you should remove the e-file i included in the download (data folder). Ofcourse, the changes i did to the e-file might not be changed in your e-file. At least make certain your SE units pop up till 01/47.
- The map was already there but the scenario was never made...the final scenario is now "Philippines" (after Haiderabad).
- The names of savegames should now carry the name of the scenario (requested)
- The briefings done by Ceek, were checked by HS and corrected where necessary (thank you!)
Get the latest version
http://www.designmodproject.de/forum/do ... &df_id=163
or (as long as it will work)
http://www.sendspace.com/file/0c0dq0
As always, feedback is always welcome. Cheers.
Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)
Thanxxx for Update!
Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)
Will play once I am done with LoV 

-
- Panzer Corps Map Designer
- Posts: 4534
- Joined: Fri Jun 24, 2011 1:21 pm
- Location: Belgium
- Contact:
Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)
Thanks guys. Much appreciated 

https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
-
- Major-General - Jagdtiger
- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)
Nico: I said the same as cedonxp... This is on queue after LoV... Thanks!!!
-
- Panzer Corps Map Designer
- Posts: 4534
- Joined: Fri Jun 24, 2011 1:21 pm
- Location: Belgium
- Contact:
Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)
Hopefully it will be more interesting than the previous version. Thanks Guille.guille1434 wrote:Nico: I said the same as cedonxp... This is on queue after LoV... Thanks!!!
-
- Lieutenant Colonel - Fw 190A
- Posts: 1177
- Joined: Wed Sep 07, 2011 1:16 am
- Location: Quakertown,PA. THE US OF A
Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)
The 1st version was awesome..this version is now a work of art.nikivdd wrote:Hopefully it will be more interesting than the previous version. Thanks Guille.guille1434 wrote:Nico: I said the same as cedonxp... This is on queue after LoV... Thanks!!!
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)
nikivdd wrote:GTPG 1 update from v1.06 to v1.10 released!
- Updated for Panzer Corps v1.14
- Lots of changes, read the included changelog
- E-file is tweaked somewhat, most importantly, SE units remain available after 1945 and since mid 1941 you can receive SE planes too. Still, no GME needed! Those who wish to play the mod with a personal e-file, you should remove the e-file i included in the download (data folder). Ofcourse, the changes i did to the e-file might not be changed in your e-file. At least make certain your SE units pop up till 01/47.
- The map was already there but the scenario was never made...the final scenario is now "Philippines" (after Haiderabad).
- The names of savegames should now carry the name of the scenario (requested)
- The briefings done by Ceek, were checked by HS and corrected where necessary (thank you!)
Get the latest version
http://www.designmodproject.de/forum/do ... &df_id=163
or (as long as it will work)
http://www.sendspace.com/file/0c0dq0
As always, feedback is always welcome. Cheers.
Are you aware that you have the Panzer IIF at both ID 50 and 5010?
Do you have a mask for the Panzer_IIF ?
Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)
Downloaded.
Will restart campaign after I have time to finish DLC 45W.
Thanks for all your work.
Will restart campaign after I have time to finish DLC 45W.
Thanks for all your work.
-
- Panzer Corps Map Designer
- Posts: 4534
- Joined: Fri Jun 24, 2011 1:21 pm
- Location: Belgium
- Contact:
Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)
Yes. NP.cammel wrote: Are you aware that you have the Panzer IIF at both ID 50 and 5010?
Yes. See attachment. You're welcome.cammel wrote: Do you have a mask for the Panzer_IIF ?
@HS Thanks again mate for your time and effort

- Attachments
-
PzIIF.rar
- (31.93 KiB) Downloaded 175 times
-
- 2nd Lieutenant - Panzer IVF/2
- Posts: 696
- Joined: Wed Oct 05, 2011 6:39 pm
- Location: Eifel / south of Aachen
Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)

I'm no native englishman, but i think it should be FIRSTLY, SECONDLY and THIRDLY, if i'm not mistaken

Anglicists to the Front, please !

-
- Lieutenant Colonel - Fw 190A
- Posts: 1177
- Joined: Wed Sep 07, 2011 1:16 am
- Location: Quakertown,PA. THE US OF A
Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)
I think it can stand as is
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
-
- 2nd Lieutenant - Panzer IVF/2
- Posts: 696
- Joined: Wed Oct 05, 2011 6:39 pm
- Location: Eifel / south of Aachen
Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)
The "Oxford English Dictionary" says it should be firstly, but
according to some english grammar sites this distinction went out of fashion, especially in the US.
a tell tale sign of how old i am ...
according to some english grammar sites this distinction went out of fashion, especially in the US.

a tell tale sign of how old i am ...

-
- Corporal - Strongpoint
- Posts: 65
- Joined: Sat Aug 20, 2011 7:25 pm
Questions
I see there are many versions of this mod. I have no idea what version of PC I have, I could not find any reference to it. Are different mod versions not compatible with the latest version of PC? I have the latest, full version of PC w/all mods, and I'd like to try this huge collection, but I don't want to DL the wrong one. Which is right and/or how do I find my version?
Does it matter if the directory is \Mods? Or does it have to be \mods? I've seen both in other descriptions.
Thanks.
Does it matter if the directory is \Mods? Or does it have to be \mods? I've seen both in other descriptions.
Thanks.
-
- Corporal - Strongpoint
- Posts: 65
- Joined: Sat Aug 20, 2011 7:25 pm
Re: [MOD] GTPG 1 v1.10 for PC v1.14 (11/05/13)
huertgenwald wrote:The "Oxford English Dictionary" says it should be firstly, but
according to some english grammar sites this distinction went out of fashion, especially in the US.
a tell tale sign of how old i am ...
Cultural propriety, especially in the area of linguistics is currently an area of intelligence unknown to exist in America today, so don dis me heah?
We prefer lower concepts, easy ones like "like, ya know" and um. Those close to the problem reveal a complete exasperation in efforts to correct this linguistic erosion, with only further declines predicted. We're lucky at this point in our dumbed-down, narcissistic, self-involved 147 character communications we still use articles, comparatives, cardinals and ordinals, in any form or order!
At any rate, shouldn't it all be written in a dialectical format to capture the unique German pronunciations of English? 'The" is "Zee"?

Seriously though, thanks for making that subtle linguistic distinction, one that I am sure is lost on the current student population. "ly" is just 2 less characters you can do without in a txt!

I used to edit copy from overseas writers using English as a second language; let's just agree that English is a crazy, illogical, yet occasionally eloquent language. It is rare to see a small distinction recognized such as yours, so FULL MARKS for you, Herr General!
p.s.
Firstly, I agree.