[Axis Campaign] GTPG v1.18 FINAL (26/12/22)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)
Hm, I just managed Norway om turn 19, but after the debriefing I found myself in the menu.
So I can`t continue the campaign.
Any suggestions?
Is this a known bug?
So I can`t continue the campaign.
Any suggestions?
Is this a known bug?
Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)
There are no bugsbornbad wrote:Hm, I just managed Norway om turn 19, but after the debriefing I found myself in the menu.
So I can`t continue the campaign.
Any suggestions?
Is this a known bug?

Seriously, try reinstalling the v1.11 patch (only the patch!).
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Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)
Nico is right. I had the same issue and re-installing fixed the problem.
Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)

Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)
You're welcome. Have funbornbad wrote:It worked, so many thanks.

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Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)
Some water in the tasty wine:
- I continued my tour de europe after reinstalling patch 1.11, but after I took benelux and france I wonder why no more special task as depots or reenforcements are avaiable.
Next round is seelöwe...now I checked your flow chart and I got confused, I choose to try a new a new round, just to check what version of GTPG I could start and bingo: it`s 1.02 !
It seems reinstalling patch 1.11 changed the campaign from 2.0 to 1.02.
I deinstalled and reinstalled GTPG 2.0 via GME (GME still showed 2.0 as installed version) and restarted my last turn in norway...and crash to menu again.
- I continued my tour de europe after reinstalling patch 1.11, but after I took benelux and france I wonder why no more special task as depots or reenforcements are avaiable.
Next round is seelöwe...now I checked your flow chart and I got confused, I choose to try a new a new round, just to check what version of GTPG I could start and bingo: it`s 1.02 !
It seems reinstalling patch 1.11 changed the campaign from 2.0 to 1.02.
I deinstalled and reinstalled GTPG 2.0 via GME (GME still showed 2.0 as installed version) and restarted my last turn in norway...and crash to menu again.
Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)
Savegames cannot be mixed between GTPG version 1 and 2. Both mods have a different GUID. Perhaps the patch needs to be reinstalled without anything loaded into GME.bornbad wrote:Some water in the tasty wine:
- I continued my tour de europe after reinstalling patch 1.11, but after I took benelux and france I wonder why no more special task as depots or reenforcements are avaiable.
Next round is seelöwe...now I checked your flow chart and I got confused, I choose to try a new a new round, just to check what version of GTPG I could start and bingo: it`s 1.02 !
It seems reinstalling patch 1.11 changed the campaign from 2.0 to 1.02.
I deinstalled and reinstalled GTPG 2.0 via GME (GME still showed 2.0 as installed version) and restarted my last turn in norway...and crash to menu again.
GTPG v2.0 has no Seelöwe. Delete the GTPG v2.0 in \documents\games\panzer corps\mods and unrar it again. Sometimes overwriting can cause problems too.
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Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)
Whatever I try I can not finish Norway, maybe it`s the strange victory conditions to take all targets WITHOUT Namsos.
I took Namsos as it is on the way to the northern targets.
I restartet Norway, but this time I took the path via Narvik and it worked : I advanced easily to belgium.
I took Namsos as it is on the way to the northern targets.
I restartet Norway, but this time I took the path via Narvik and it worked : I advanced easily to belgium.
Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)
Very peculiar indeed...these are the victory conditions for Norway in GTPG v2.0:bornbad wrote:Whatever I try I can not finish Norway, maybe it`s the strange victory conditions to take all targets WITHOUT Namsos.
I took Namsos as it is on the way to the northern targets.
I restartet Norway, but this time I took the path via Narvik and it worked : I advanced easily to belgium.
<i>Decisive Victory:</i><br/>Capture all primary objectives,sink at least 20 naval vessels.<br/><br/><i>Marginal Victory:</i><br/>Capture all primary objectives.
Somehow something must have mixed up. Perhaps the norway scenario for the vanilla campaign has the same name. For a future update i'll change the name.
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Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)
Im just want to say - THANK YOU A LOT FOR YOUR WORK!
Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)
You're welcome. It has always been an honor and a pleasureTLALOCK wrote:Im just want to say - THANK YOU A LOT FOR YOUR WORK!

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Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)
Please can you tell me what the 'Kommandatur' and 'Medic' infantry functions are. Do they have specific abilities or are they just like the other German infantry units please?
I couldn't find a manual when i downloaded the Mod (which thus far is working seamlessly). I have also searched this forum and Matrix forum and couldn't find an answer.
I couldn't find a manual when i downloaded the Mod (which thus far is working seamlessly). I have also searched this forum and Matrix forum and couldn't find an answer.
Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)
Kommandatur doesn't suffer rugged defense, is good in destroying forts and minefieldsjonh1964 wrote:Please can you tell me what the 'Kommandatur' and 'Medic' infantry functions are. Do they have specific abilities or are they just like the other German infantry units please?
I couldn't find a manual when i downloaded the Mod (which thus far is working seamlessly). I have also searched this forum and Matrix forum and couldn't find an answer.
Medic doesn't suffer rugged defense
Both units were requested to be added to the efile, perhaps one day there will be the possibility that one unit can "repair" another unit by trait
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Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)
I wondered that too... thanks Nico for clearing that up in my mind.nikivdd wrote:Kommandatur doesn't suffer rugged defense, is good in destroying forts and minefieldsjonh1964 wrote:Please can you tell me what the 'Kommandatur' and 'Medic' infantry functions are. Do they have specific abilities or are they just like the other German infantry units please?
I couldn't find a manual when i downloaded the Mod (which thus far is working seamlessly). I have also searched this forum and Matrix forum and couldn't find an answer.
Medic doesn't suffer rugged defense
Both units were requested to be added to the efile, perhaps one day there will be the possibility that one unit can "repair" another unit by trait

Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)
Sooner or later the question had to pop ...
GTPG v1.06 is compatibel with PC v1.13. Changes will take effect, either by restarting the campaign from the beginning OR by starting the next scenario after continuing from a savegame.
Roma Victor! is compatibel with PC v1.13. No changes are required since this is an exclusive Italian campaign.
GTPG v2.0 (part 1) is compatibel with PC v1.13 but only for scenarios until 1943. You can still continu after 1943, but the new units will not show up.
GTPG v1.06 is compatibel with PC v1.13. Changes will take effect, either by restarting the campaign from the beginning OR by starting the next scenario after continuing from a savegame.
Roma Victor! is compatibel with PC v1.13. No changes are required since this is an exclusive Italian campaign.
GTPG v2.0 (part 1) is compatibel with PC v1.13 but only for scenarios until 1943. You can still continu after 1943, but the new units will not show up.
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Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)
Glad to hear it, sir!
Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)
Hi nikivdd, I just entered north africa and all is going well.
Sidi Barrani ia a strange mission, as I took the last target the english counterattack started and I was told to go back to Bardia with my CC.
I took a train to get back faster, but there is no C or something else at Bardia and mission does not end with my CC at that town.
I did not try to get other troops to Bardia, did I misunderstood this mission?
Sidi Barrani ia a strange mission, as I took the last target the english counterattack started and I was told to go back to Bardia with my CC.
I took a train to get back faster, but there is no C or something else at Bardia and mission does not end with my CC at that town.
I did not try to get other troops to Bardia, did I misunderstood this mission?
Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)
This is the ingame msg you got:bornbad wrote:Hi nikivdd, I just entered north africa and all is going well.
Sidi Barrani ia a strange mission, as I took the last target the english counterattack started and I was told to go back to Bardia with my CC.
I took a train to get back faster, but there is no C or something else at Bardia and mission does not end with my CC at that town.
I did not try to get other troops to Bardia, did I misunderstood this mission?
OK, my mistake, i should have added that the mission ends after the last turn.British counterattack! Retreat to Libya at once before this whole operation turns into a distaster. Sidi Barrani as a primary objective has been cancelled. Occupy Bardia with your Command Vehicle before time runs out. If you want to go for a DV, make sure that at least 15 italian units survive as well.
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Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)
Thanks, with that info this sceneario was easy to finish 

Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)
GTPG: The Story
With courtesy for Airbornemongo, Guille, Wino and Bebro!
With courtesy for Airbornemongo, Guille, Wino and Bebro!
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