[Axis Campaign] GTPG v1.18 FINAL (26/12/22)

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bornbad
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Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)

Post by bornbad »

Hm, I just managed Norway om turn 19, but after the debriefing I found myself in the menu.
So I can`t continue the campaign.
Any suggestions?
Is this a known bug?
nikivdd
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Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)

Post by nikivdd »

bornbad wrote:Hm, I just managed Norway om turn 19, but after the debriefing I found myself in the menu.
So I can`t continue the campaign.
Any suggestions?
Is this a known bug?
There are no bugs :lol:
Seriously, try reinstalling the v1.11 patch (only the patch!).
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cedonxp
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Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)

Post by cedonxp »

Nico is right. I had the same issue and re-installing fixed the problem.
bornbad
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Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)

Post by bornbad »

:D It worked, so many thanks.
nikivdd
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Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)

Post by nikivdd »

bornbad wrote::D It worked, so many thanks.
You're welcome. Have fun ;)
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bornbad
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Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)

Post by bornbad »

Some water in the tasty wine:
- I continued my tour de europe after reinstalling patch 1.11, but after I took benelux and france I wonder why no more special task as depots or reenforcements are avaiable.
Next round is seelöwe...now I checked your flow chart and I got confused, I choose to try a new a new round, just to check what version of GTPG I could start and bingo: it`s 1.02 !
It seems reinstalling patch 1.11 changed the campaign from 2.0 to 1.02.
I deinstalled and reinstalled GTPG 2.0 via GME (GME still showed 2.0 as installed version) and restarted my last turn in norway...and crash to menu again.
nikivdd
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Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)

Post by nikivdd »

bornbad wrote:Some water in the tasty wine:
- I continued my tour de europe after reinstalling patch 1.11, but after I took benelux and france I wonder why no more special task as depots or reenforcements are avaiable.
Next round is seelöwe...now I checked your flow chart and I got confused, I choose to try a new a new round, just to check what version of GTPG I could start and bingo: it`s 1.02 !
It seems reinstalling patch 1.11 changed the campaign from 2.0 to 1.02.
I deinstalled and reinstalled GTPG 2.0 via GME (GME still showed 2.0 as installed version) and restarted my last turn in norway...and crash to menu again.
Savegames cannot be mixed between GTPG version 1 and 2. Both mods have a different GUID. Perhaps the patch needs to be reinstalled without anything loaded into GME.
GTPG v2.0 has no Seelöwe. Delete the GTPG v2.0 in \documents\games\panzer corps\mods and unrar it again. Sometimes overwriting can cause problems too.
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bornbad
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Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)

Post by bornbad »

Whatever I try I can not finish Norway, maybe it`s the strange victory conditions to take all targets WITHOUT Namsos.
I took Namsos as it is on the way to the northern targets.

I restartet Norway, but this time I took the path via Narvik and it worked : I advanced easily to belgium.
nikivdd
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Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)

Post by nikivdd »

bornbad wrote:Whatever I try I can not finish Norway, maybe it`s the strange victory conditions to take all targets WITHOUT Namsos.
I took Namsos as it is on the way to the northern targets.

I restartet Norway, but this time I took the path via Narvik and it worked : I advanced easily to belgium.
Very peculiar indeed...these are the victory conditions for Norway in GTPG v2.0:
<i>Decisive Victory:</i><br/>Capture all primary objectives,sink at least 20 naval vessels.<br/><br/><i>Marginal Victory:</i><br/>Capture all primary objectives.
Somehow something must have mixed up. Perhaps the norway scenario for the vanilla campaign has the same name. For a future update i'll change the name.
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TLALOCK
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Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)

Post by TLALOCK »

Im just want to say - THANK YOU A LOT FOR YOUR WORK!
nikivdd
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Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)

Post by nikivdd »

TLALOCK wrote:Im just want to say - THANK YOU A LOT FOR YOUR WORK!
You're welcome. It has always been an honor and a pleasure :)
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jonh1964
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Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)

Post by jonh1964 »

Please can you tell me what the 'Kommandatur' and 'Medic' infantry functions are. Do they have specific abilities or are they just like the other German infantry units please?

I couldn't find a manual when i downloaded the Mod (which thus far is working seamlessly). I have also searched this forum and Matrix forum and couldn't find an answer.
nikivdd
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Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)

Post by nikivdd »

jonh1964 wrote:Please can you tell me what the 'Kommandatur' and 'Medic' infantry functions are. Do they have specific abilities or are they just like the other German infantry units please?

I couldn't find a manual when i downloaded the Mod (which thus far is working seamlessly). I have also searched this forum and Matrix forum and couldn't find an answer.
Kommandatur doesn't suffer rugged defense, is good in destroying forts and minefields
Medic doesn't suffer rugged defense
Both units were requested to be added to the efile, perhaps one day there will be the possibility that one unit can "repair" another unit by trait
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Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)

Post by naughtybalrog »

nikivdd wrote:
jonh1964 wrote:Please can you tell me what the 'Kommandatur' and 'Medic' infantry functions are. Do they have specific abilities or are they just like the other German infantry units please?

I couldn't find a manual when i downloaded the Mod (which thus far is working seamlessly). I have also searched this forum and Matrix forum and couldn't find an answer.
Kommandatur doesn't suffer rugged defense, is good in destroying forts and minefields
Medic doesn't suffer rugged defense
Both units were requested to be added to the efile, perhaps one day there will be the possibility that one unit can "repair" another unit by trait
I wondered that too... thanks Nico for clearing that up in my mind. :D
nikivdd
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Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)

Post by nikivdd »

Sooner or later the question had to pop ...

GTPG v1.06 is compatibel with PC v1.13. Changes will take effect, either by restarting the campaign from the beginning OR by starting the next scenario after continuing from a savegame.
Roma Victor! is compatibel with PC v1.13. No changes are required since this is an exclusive Italian campaign.
GTPG v2.0 (part 1) is compatibel with PC v1.13 but only for scenarios until 1943. You can still continu after 1943, but the new units will not show up.
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MassaMongo
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Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)

Post by MassaMongo »

Glad to hear it, sir!
bornbad
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Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)

Post by bornbad »

Hi nikivdd, I just entered north africa and all is going well.
Sidi Barrani ia a strange mission, as I took the last target the english counterattack started and I was told to go back to Bardia with my CC.
I took a train to get back faster, but there is no C or something else at Bardia and mission does not end with my CC at that town.
I did not try to get other troops to Bardia, did I misunderstood this mission?
nikivdd
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Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)

Post by nikivdd »

bornbad wrote:Hi nikivdd, I just entered north africa and all is going well.
Sidi Barrani ia a strange mission, as I took the last target the english counterattack started and I was told to go back to Bardia with my CC.
I took a train to get back faster, but there is no C or something else at Bardia and mission does not end with my CC at that town.
I did not try to get other troops to Bardia, did I misunderstood this mission?
This is the ingame msg you got:
British counterattack! Retreat to Libya at once before this whole operation turns into a distaster. Sidi Barrani as a primary objective has been cancelled. Occupy Bardia with your Command Vehicle before time runs out. If you want to go for a DV, make sure that at least 15 italian units survive as well.
OK, my mistake, i should have added that the mission ends after the last turn.
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bornbad
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Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)

Post by bornbad »

Thanks, with that info this sceneario was easy to finish :wink:
nikivdd
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Re: [MOD] GTPG v2.0 Part 1 (39-43) for PC v1.11 (19/12/12)

Post by nikivdd »

GTPG: The Story



With courtesy for Airbornemongo, Guille, Wino and Bebro!
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