The Russian Campaign 1941 / The West Campaign 1940 (and other battles) - All Multiplayer
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Re: The Russian Campaign 1941 / The West Campaign 1940 (and other battles) - All Multiplayer
Chema_cagi. Lets play together. I take USSR. Game is open in lobby. You will see that germans are not over powered. OF course everything depend on tactic etc. Maybe you Will play much better then me.
I just lost game when I'm german - version 3.0. In 1944 KarisFraMauro is atacking Warsaw! (round 60 I guess) and I dont see any chances to defend. If german play very well they are of course very strong but the key is to play russians also very well... and react well for german moves. Let see!
I just lost game when I'm german - version 3.0. In 1944 KarisFraMauro is atacking Warsaw! (round 60 I guess) and I dont see any chances to defend. If german play very well they are of course very strong but the key is to play russians also very well... and react well for german moves. Let see!
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Re: The Russian Campaign 1941 / The West Campaign 1940 (and other battles) - All Multiplayer
nero156 wrote: ↑Thu Sep 03, 2020 11:58 am Chema_cagi. Lets play together. I take USSR. Game is open in lobby. You will see that germans are not over powered. OF course everything depend on tactic etc. Maybe you Will play much better then me.
I just lost game when I'm german - version 3.0. In 1944 KarisFraMauro is atacking Warsaw! (round 60 I guess) and I dont see any chances to defend. If german play very well they are of course very strong but the key is to play russians also very well... and react well for german moves. Let see!
Thanks for the offer and your attention, but maybe I didn't explain myself well. IMHO the germans were underpowered (or the russians overpowered in the first two years, everything is relative), and now they have even less RPs...
More than a matter of firepower, it's the RP balance in the first turns of the scenario
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Re: The Russian Campaign 1941 / The West Campaign 1940 (and other battles) - All Multiplayer
Hmm. So the early germans are overpowered as they should be in the first couple years, but in the wrong way. They have lots of tough units but substantially fewer resource points. It might be interesting to do as you say, make Germany and Russia closer in terms of units but give Germany a gradually diminishing rp advantage? If I had a grumble it would be that the latest iteration goes crazy with mines in the Crimean sea, but insofar as all the pain my gunboat spamming has caused I really shouldn't complain
I belive it's version 3.0 I'm playing against Vindictus and I don't mind saying he's destroying me as Russia. The north especially is a disater, Leningrad will fall long before turn 40. Think this is the first time I'm playing against him and chalk things up more to skill, credit where credit is due. Maybe I can turn it around in the south...

Re: The Russian Campaign 1941 / The West Campaign 1940 (and other battles) - All Multiplayer
Hello everyone, I understand many things that you all indicate but we must bear in mind that it is very difficult to be completely realistic with the story due to the limitations of this game, also keep in mind that it is difficult to assess since each game that you You play is different, I have already played many with all the versions and sides, I have lost and I have won, none has been the same, nothing is repeated, for the modifications you also have to take into account the mistakes we make and, of course , the mistakes that the opposite makes, the different strategies (there are many different ones on both sides). If I want to indicate that the Rps are gradually favoring the Soviets, in the first versions the victory was clearly in favor of the Germans, in the following very clearly in favor of the Soviets and in the last it seems that it is still something in favor of the Germans. Soviets but tighter, as nero156 says, you have to take advantage of the Germans very well at the beginning, otherwise the Russian orde will come
, (I take this opportunity to thank nero156 since he has taken care of all the latest versions while I have dedicated to other Campaigns). In any case, thank you all for your opinions, since we read them all and we apply some of them, thank you !!.
Today or at the very latest tomorrow I will launch another campaign "Road to Egypt 1941", it begins with the arrival of Erwin Rommel and his first Afrika Korps offensive, I think it will be very interesting.
On the other hand, the campaign "The West Campaign 1940" I am finishing the second test with nero156 and I will make many changes in the next version. I see that "KarisFramuro" has started, I recommend that you wait a few days and version 1.1 will be greatly improved and with the errors corrected.
Greetings to all !!

Today or at the very latest tomorrow I will launch another campaign "Road to Egypt 1941", it begins with the arrival of Erwin Rommel and his first Afrika Korps offensive, I think it will be very interesting.
On the other hand, the campaign "The West Campaign 1940" I am finishing the second test with nero156 and I will make many changes in the next version. I see that "KarisFramuro" has started, I recommend that you wait a few days and version 1.1 will be greatly improved and with the errors corrected.
Greetings to all !!

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Re: The Russian Campaign 1941 / The West Campaign 1940 (and other battles) - All Multiplayer
Funny you should mention a new version of the west, I was just checking in case my version was outdated. Had that happen once or twice, wondering why nobody will join... And I'm still crashing into endless mines in Crimea, thanks a lot Nero!
Re: The Russian Campaign 1941 / The West Campaign 1940 (and other battles) - All Multiplayer
SO I can take germans and kick your assChema_cagi wrote: ↑Fri Sep 04, 2020 6:31 pmnero156 wrote: ↑Thu Sep 03, 2020 11:58 am Chema_cagi. Lets play together. I take USSR. Game is open in lobby. You will see that germans are not over powered. OF course everything depend on tactic etc. Maybe you Will play much better then me.
I just lost game when I'm german - version 3.0. In 1944 KarisFraMauro is atacking Warsaw! (round 60 I guess) and I dont see any chances to defend. If german play very well they are of course very strong but the key is to play russians also very well... and react well for german moves. Let see!
Thanks for the offer and your attention, but maybe I didn't explain myself well. IMHO the germans were underpowered (or the russians overpowered in the first two years, everything is relative), and now they have even less RPs...
More than a matter of firepower, it's the RP balance in the first turns of the scenario



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Re: The Russian Campaign 1941 / The West Campaign 1940 (and other battles) - All Multiplayer
Somebody has a grudge after their last game against me as Russia, hee hee... I wonder how much this map has changed since the first version? Earliest I played was probably 2.1, something like that.
Re: The Russian Campaign 1941 / The West Campaign 1940 (and other battles) - All Multiplayer
It is now to download "Road to Egypt 1941"

And soon a new version with many changes "The West Campaign 1940"



And soon a new version with many changes "The West Campaign 1940"


Re: The Russian Campaign 1941 / The West Campaign 1940 (and other battles) - All Multiplayer
KarisFraMauro wrote: ↑Mon Sep 07, 2020 3:44 am Somebody has a grudge after their last game against me as Russia, hee hee... I wonder how much this map has changed since the first version? Earliest I played was probably 2.1, something like that.






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Re: The Russian Campaign 1941 / The West Campaign 1940 (and other battles) - All Multiplayer
I started turn one of the france map, playing as france. It's big! Actually my opponent playing as germany seemed a little intimidated by that fact so I'm not sure there'll be a turn 2 any time soon. Seems cool so far though. Maybe tighten up the description of the winning conditions though. To be specific, how many objectives do I need to retain? All of them? Some? Just one? A little too vague. If I have to retain every one looks like things will be very challenging.
Re: The Russian Campaign 1941 / The West Campaign 1940 (and other battles) - All Multiplayer
New version "The West Campaign 1940" available !!
The Germans must conquer all the objectives, until the last one.
I put games with both sides for whoever wants to try me. Greetings to all.

The Germans must conquer all the objectives, until the last one.

I put games with both sides for whoever wants to try me. Greetings to all.
Re: The Russian Campaign 1941 / The West Campaign 1940 (and other battles) - All Multiplayer
Whoever wants a more agile scenario / campaign with fewer units to try "Road to Egypt 1941", I am already trying it with another very nice player. 

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Re: The Russian Campaign 1941 / The West Campaign 1940 (and other battles) - All Multiplayer
Ah so as France I can win so long as I retain at least one objective. That's a relief, I have a feeling Germany will be difficult to hold off. I'll try and finish my current games before starting new ones though.
Since I grumble about all the mines in the latest version of The Russian Campaign, I've been thinking about alternatives. In the north maybe less (or zero) mines and let Russia build gunboats, BUT give Finland a ton of coastal anti-shipping fortresses with long range. So Russia could build up a navy in the north, but moving it west would require so many resources to overcome the fortresses it would no longer be an exploit? Maybe have a couple Russian boats for minelaying west of Finland, so they'd be able to inconvenience the german navy somewhat if they wanted to. Located a couple turns east of the German navy so they have time before bombers arrive, but not a lot of time. A token russian sub in the north would be nice for historical accuracy too, I don't think it would be important enough to unbalance gameplay. Just make the German navy slightly cautious, like place the sub on the west side of the map near the minelayer perhaps.
I'm not sure about any changes with the southern naval situation. Perhaps it's fine as is. I'll keep thinking about it though.
Since I grumble about all the mines in the latest version of The Russian Campaign, I've been thinking about alternatives. In the north maybe less (or zero) mines and let Russia build gunboats, BUT give Finland a ton of coastal anti-shipping fortresses with long range. So Russia could build up a navy in the north, but moving it west would require so many resources to overcome the fortresses it would no longer be an exploit? Maybe have a couple Russian boats for minelaying west of Finland, so they'd be able to inconvenience the german navy somewhat if they wanted to. Located a couple turns east of the German navy so they have time before bombers arrive, but not a lot of time. A token russian sub in the north would be nice for historical accuracy too, I don't think it would be important enough to unbalance gameplay. Just make the German navy slightly cautious, like place the sub on the west side of the map near the minelayer perhaps.
I'm not sure about any changes with the southern naval situation. Perhaps it's fine as is. I'll keep thinking about it though.
Re: The Russian Campaign 1941 / The West Campaign 1940 (and other battles) - All Multiplayer
I think the Russian Gunboats are a broken mechanic in this game. Compared to the German S-26, they are half the price but twice as powerful.KarisFraMauro wrote: ↑Thu Sep 10, 2020 4:13 am Ah so as France I can win so long as I retain at least one objective. That's a relief, I have a feeling Germany will be difficult to hold off. I'll try and finish my current games before starting new ones though.
Since I grumble about all the mines in the latest version of The Russian Campaign, I've been thinking about alternatives. In the north maybe less (or zero) mines and let Russia build gunboats,
In the game I am playing against you, the small investment of 7-8 gunboats by you allowed you full dominance of the Black sea coastline, and made invasion of the Crimea and Sevastapol impossible, because you could use those gunboats to destroy any forces moving down the narrow neck into Crimea. My S-26s are twice the price and half as strong. My Bombers cannot damage your Gunboats. Stukas can damage them, but the Germans do not have enough of them to waste on destroying gunboats, and the Russians can easily replace them anyway.
However, the German Naval dominance in the Baltic has unbalanced the game in the North, bleeding out the Russians and making a successful defense of Leningrad unlikey, and very costly for the Russians.
I don't think navies should be such a powerful factor in the Russian campaign, it is meant to be a land/air battle. It is clear to me that neither the Germans or Russians should have any ports, and both sides should only be allocated small token navies that are non-core and cannot be replaced.
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Re: The Russian Campaign 1941 / The West Campaign 1940 (and other battles) - All Multiplayer
Since my gunboats can't damage large ships it's not so difficult for you to negate them in the south. A single battleship is all it would take on your part. I think you have a point about the north though. The game where I lost playing as Germany against Parreigo he employed an effective strategy of surrendering Leningrad and stationing everything out of range of the German navy. In retrospect a tactic I ought to have copied! Hmm. Perhaps eliminating gunboats from the units possible for Russia to produce... It pains me to say that after all the fun I've had with them but it's worth considering anyway.
While I'm hesitant to say Germany is overpowered in version 3.0 they're substantially stronger in 3.1. I must have downed a dozen German aircraft at least, to say nothing of the land losses I've inflicted, and it doesn't seem to have made a dent. Quite the difference from previous versions.
While I'm hesitant to say Germany is overpowered in version 3.0 they're substantially stronger in 3.1. I must have downed a dozen German aircraft at least, to say nothing of the land losses I've inflicted, and it doesn't seem to have made a dent. Quite the difference from previous versions.
Re: The Russian Campaign 1941 / The West Campaign 1940 (and other battles) - All Multiplayer
If you have made a dent in me if "Karis", what happens is that I used rps to rebuild some of the aviation but not all and now I still have it damaged, in my strategy for this game it was "x" and there has been a collision in the whole center of the USSR, but I can't tell you anything else because it would give you clues.
I agree with Vindictus, I cannot take the Crimean peninsula either because of the Soviet boats, it is not very correct. The idea of a few naval units on the part of the two sides, which cannot be rebuilt and without ports, would be the most realistic and would not affect the Axis's chance of winning so much if it makes good use of the opportunities and, of course, the that the Soviets finally have a greater chance of victory in this campaign.

I agree with Vindictus, I cannot take the Crimean peninsula either because of the Soviet boats, it is not very correct. The idea of a few naval units on the part of the two sides, which cannot be rebuilt and without ports, would be the most realistic and would not affect the Axis's chance of winning so much if it makes good use of the opportunities and, of course, the that the Soviets finally have a greater chance of victory in this campaign.

Re: The Russian Campaign 1941 / The West Campaign 1940 (and other battles) - All Multiplayer
There ara so many sea mines in version 3.1 (baltic and blac sea) that is not so effective to defend USSR with mass of gunboats. 

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Re: The Russian Campaign 1941 / The West Campaign 1940 (and other battles) - All Multiplayer
I still don't think Crimea is that difficult for Germany to take provided they employ sensible tactics. Long range artillery eliminates air defence, aircraft eliminate gunboats, infantry deal with anti-tank and all that's left is to send in the armour to deal with Russian infantry. Yes it require Germany to commit resources, but not that much. And Nero is right about mines going a long way towards negating gunboat spam. In an absolute worst case scenario, just use the Vindictus strategy of bypassing Crimea entirely. Ultimately this is only an optional objective after all, not necessary for victory. But if people are determined to experiment with both sides having set navies, I don't mind that 

Re: The Russian Campaign 1941 / The West Campaign 1940 (and other battles) - All Multiplayer
Hello everyone, I have already uploaded the new version 3.2!
I have checked with "nero156" and have decided to make a change.
Clarify that I agree to try to be as historical as possible but sometimes for technical reasons of the game or, very importantly, to make it fun and have options for both sides, it is not always possible to be exact. There are very historical battles / campaigns carried out, they are super well done, by designers a thousand times better than "Parriego" or "nero156"
, but they are so real to history that they are very unbalanced (as in fact it really was) that they are not so funny Of playing, the ideal is that both sides have at least one chance of victory.
In the first versions the Axis was devastating, in the latest versions it is almost impossible to beat the Soviets, unless you play very badly. We have made a series of modifications that I think could make it more correct, giving the Axis its chance of victory but maintaining superiority from certain moments to the Soviets.
The changes made are:
1. There are fewer mines, there are no naval ports, and both Soviet and German naval units are not recoverable. (good "Vindictus" idea, thanks).
2. Small increase in rps for the Germans initially, the Soviets from turn 14 will always have more rps.
3. In "Secondary Objectives" I indicate rewards:
AXIS
Leningrad = + 700 Rps Ger + 200 SS and 100 Finland, Rumanian,
Italian, Hungarian.
Moscow = + 1,100 Rps Ger + 200 SS and 100 Finland, Italian,
Rumanian, Hungary.
Stalingrad = + 1,300 Rps Germ and + 200 SS and 100 Rumanian, Italian,
Finland and Hungary.
Capture Smolensk (Turn <26 + 2 pcs Infantry), Sevastopol, Kiev
(Turn <16 + 2 units Infantry), Kharkov, Kursk and Rostov = + 400 Rps
USSR
Keep Leningrad turn 40 = 800 / Moscow turn 60 = 1000 /
Stalingrad turn 70 = 1300 / Smolensk turn 25 = 300 / Sevastopol
turn 30 = 300 / Kiev turn 15 = 300 / Kharkov turn 38 = 300 / Rostov
turn 45 = 300 / Kursk turn 35 = 300
Capture Warsaw or Bucharest = + 700 Rps
4. Added photos in messages.
I hope we are not approaching a fun campaign to play.
Thanks and greetings to all !!
I have checked with "nero156" and have decided to make a change.
Clarify that I agree to try to be as historical as possible but sometimes for technical reasons of the game or, very importantly, to make it fun and have options for both sides, it is not always possible to be exact. There are very historical battles / campaigns carried out, they are super well done, by designers a thousand times better than "Parriego" or "nero156"

In the first versions the Axis was devastating, in the latest versions it is almost impossible to beat the Soviets, unless you play very badly. We have made a series of modifications that I think could make it more correct, giving the Axis its chance of victory but maintaining superiority from certain moments to the Soviets.

The changes made are:
1. There are fewer mines, there are no naval ports, and both Soviet and German naval units are not recoverable. (good "Vindictus" idea, thanks).
2. Small increase in rps for the Germans initially, the Soviets from turn 14 will always have more rps.
3. In "Secondary Objectives" I indicate rewards:
AXIS
Leningrad = + 700 Rps Ger + 200 SS and 100 Finland, Rumanian,
Italian, Hungarian.
Moscow = + 1,100 Rps Ger + 200 SS and 100 Finland, Italian,
Rumanian, Hungary.
Stalingrad = + 1,300 Rps Germ and + 200 SS and 100 Rumanian, Italian,
Finland and Hungary.
Capture Smolensk (Turn <26 + 2 pcs Infantry), Sevastopol, Kiev
(Turn <16 + 2 units Infantry), Kharkov, Kursk and Rostov = + 400 Rps
USSR
Keep Leningrad turn 40 = 800 / Moscow turn 60 = 1000 /
Stalingrad turn 70 = 1300 / Smolensk turn 25 = 300 / Sevastopol
turn 30 = 300 / Kiev turn 15 = 300 / Kharkov turn 38 = 300 / Rostov
turn 45 = 300 / Kursk turn 35 = 300
Capture Warsaw or Bucharest = + 700 Rps
4. Added photos in messages.
I hope we are not approaching a fun campaign to play.

Thanks and greetings to all !!
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Re: The Russian Campaign 1941 / The West Campaign 1940 (and other battles) - All Multiplayer
Impossible to beat the soviets unless they play very badly...
Ouch. I mean I did make mistakes against Vindictus but still! Anyway I shall drink a toast to the vanished gunboat spam. Gone but not forgotten, you shall be missed. By me anyway, heh.
