





Moderators: The Artistocrats, Order of Battle Moderators
It is sufficient to Reveal the positions of the Neutral Mines at the beginning of the scenario as it is the case in several official scenariosErik2 wrote: ↑Tue Jan 07, 2020 8:28 am Re mines:
I've also seen the AI move onto 'its own' minefields and getting hurt. I think the issue is that minefields normally are neutral.
An alternative is to lay German minefields, but the AI units will then be able to move across them without being affected.
I did not have time to check this for all cases but for CAEN I think there is a problem :
For me it’s just a Bug... (it was the same case with the Soviet Partisans)Erik2 wrote: ↑Tue Jan 07, 2020 8:28 am Where you able to purchase and deploy French partisans? Should not be possible since there are no French command points. The 10 resources is neccessary for the aux French commando unit to be able to launch a sneak-attack on turn 1. I can always turn off purchase for the French.
OsttruppenColonelY wrote: ↑Tue Jan 07, 2020 8:59 am Hi everybody!![]()
First of all, let me say this: Great work, thanks a lot!![]()
In order to help a little, I've taken a quick look at the JUNO scenario. Here are the first few points I've notived:
1. There are two units of "Soviet conscripts" amongst the German troops (namely the 3/1/441 Ost & the 1/2/441 Ost, which are quite near the beaches).
Do you know the movie "Far Away" or "My Way" (Je-Gyu Kang) ?
Yes, the Trailer(vf):https://www.youtube.com/watch?v=WqyWQiSd2lo
Yeah, that's usually the best solution, also used like that in stock campaigns.terminator wrote: ↑Tue Jan 07, 2020 8:46 amIt is sufficient to Reveal the positions of the Neutral Mines at the beginning of the scenario as it is the case in several official scenariosErik2 wrote: ↑Tue Jan 07, 2020 8:28 am Re mines:
I've also seen the AI move onto 'its own' minefields and getting hurt. I think the issue is that minefields normally are neutral.
An alternative is to lay German minefields, but the AI units will then be able to move across them without being affected.![]()
Yeah, same reason why they can't see other concealed units like commandos and such. I like it that way. To change it, you'll just need to add the "spotter" trait to the structures.
No, the Mine is revealed only at the Scenario Start and once the Mine is revealed, it remains visible until the end of the scenario.GabeKnight wrote: ↑Wed Jan 08, 2020 12:42 amYeah, that's usually the best solution, also used like that in stock campaigns.terminator wrote: ↑Tue Jan 07, 2020 8:46 amIt is sufficient to Reveal the positions of the Neutral Mines at the beginning of the scenario as it is the case in several official scenariosErik2 wrote: ↑Tue Jan 07, 2020 8:28 am Re mines:
I've also seen the AI move onto 'its own' minefields and getting hurt. I think the issue is that minefields normally are neutral.
An alternative is to lay German minefields, but the AI units will then be able to move across them without being affected.![]()
But in this case, you might also reveal the position of the player's "hidden" commando units on the beaches.
I swell with pride when I see this.
Occasionally, on this topic, I give my partner one of these: In words, that is, because that emoticon is from another forum. Please keep up the good commentary on all aspects.
You write again about a draw...