Forgotten Units Mod and stuff...
Moderators: The Artistocrats, Order of Battle Moderators
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- Sergeant - 7.5 cm FK 16 nA
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Re: Forgotten Units Mod
Hey Terminator, Please help a noob.
I see the Zundapp Motorcycle in 'units.csv' but it doesn't appear in the editor.
I deleted the 'no purchase' in the traits column but still nothing in the editor.
What am I doing wrong?
Thanx and Greets from Virginia
I see the Zundapp Motorcycle in 'units.csv' but it doesn't appear in the editor.
I deleted the 'no purchase' in the traits column but still nothing in the editor.
What am I doing wrong?
Thanx and Greets from Virginia
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- Field Marshal - Elefant
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Re: Forgotten Units Mod
You are doing nothing wrong.stan23 wrote:Hey Terminator, Please help a noob.
I see the Zundapp Motorcycle in 'units.csv' but it doesn't appear in the editor.
I deleted the 'no purchase' in the traits column but still nothing in the editor.
What am I doing wrong?
Thanx and Greets from Virginia
The bonus units are blocked since a recent update

Coming soon, the Brandenburgers (German Commandos) :
The Pathfinders :
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- Sergeant - 7.5 cm FK 16 nA
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Re: Forgotten Units Mod
Update 5.3.0?
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- Field Marshal - Elefant
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Re: Forgotten Units Mod
The bonus units are blocked since the update 5.2.9 : http://www.slitherine.com/forum/viewtop ... 20#p708898stan23 wrote:Update 5.3.0?
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- Sergeant - 7.5 cm FK 16 nA
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Re: Forgotten Units Mod
Have you ever considered making a 'Kradschutzen' unit?
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- Field Marshal - Elefant
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Re: Forgotten Units Mod
Sorry, no "Kradschutzen" unit in stockstan23 wrote:Have you ever considered making a 'Kradschutzen' unit?

I have made a test to add secondary weapons to some units... It works

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- Lieutenant-General - Karl-Gerat 040
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Re: Forgotten Units Mod
Your icons look soooo cool. I didn't know you could use colors there...
They look like this in the raw state: But I'm really unable to use graphic software, it seems. Don't know why.
Windows "Paint" is the only program easy enough to use for me...

They look like this in the raw state: But I'm really unable to use graphic software, it seems. Don't know why.

Windows "Paint" is the only program easy enough to use for me...

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- Field Marshal - Elefant
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Re: Forgotten Units Mod
These Icons are not me: http://wiki.wargaming.net/fr/AmmoGabeKnight wrote:Your icons look soooo cool. I didn't know you could use colors there...![]()
They look like this in the raw state: But I'm really unable to use graphic software, it seems. Don't know why.
Windows "Paint" is the only program easy enough to use for me...
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- Field Marshal - Elefant
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- Location: the land of freedom
Re: Forgotten Units Mod
StuG III B : Tank or Anti-Tank ?
I hesitated for a long time; but now for me it is rather an anti-tank.
HQ Panzer General 3D Assault :
The StuG IIIB is the representative of the category Anti-tank :
I hesitated for a long time; but now for me it is rather an anti-tank.
HQ Panzer General 3D Assault :
The StuG IIIB is the representative of the category Anti-tank :
Last edited by terminator on Sat Jun 23, 2018 8:33 pm, edited 1 time in total.
Re: Forgotten Units Mod
I've wondered about this, but for this type of units, where there's an argument whether it counts as tank/antitank/mobile artillery. Could you set the unit up so that it had 3 states that you cycle though?
So, Tank -> AT -> Arty -> Tank ?
So, Tank -> AT -> Arty -> Tank ?
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- Lieutenant-General - Karl-Gerat 040
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Re: Forgotten Units Mod
I think it's possible to assign two switch modes to a single unit....I may have tested this with the rail gun setup in my mod...but I'm not sure...and it's late...Shards wrote:So, Tank -> AT -> Arty -> Tank ?
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- Sergeant First Class - Panzer IIIL
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Re: Forgotten Units Mod
Possible, but need to keep the chain. A->B->C->A
Quite a transformer it could be... BUT. StuGB is not a tank... is a assault gun for support. Even if it has a short gun, it should be either ART with short range (MAX 2!!) or an ATG which can still attack directly. It was classified as Tank and causing huge problem by breaking the upgrade chain. By the same analog the PzIVC-D could be artillery like the small man-pulled inf-guns. Do it as StuH42. It is also an artillery, but uses HEAT ammo as ATG... the same gun is used as artillery (leFH) and it has no AT mode...
I don't want to start a debate about artillery defensive fire, but such units would be still better in their own class as infantry gun or support gun, whatever... I'd rather have these as range 2 supporters of adjacent units than firing 3-5 hexes away.
Arty ranges BTW are quite chaotic, to say, Katyusha has range 2, while Nebelwerfer 3 (for Japan) and 4 (for Germany).
Quite a transformer it could be... BUT. StuGB is not a tank... is a assault gun for support. Even if it has a short gun, it should be either ART with short range (MAX 2!!) or an ATG which can still attack directly. It was classified as Tank and causing huge problem by breaking the upgrade chain. By the same analog the PzIVC-D could be artillery like the small man-pulled inf-guns. Do it as StuH42. It is also an artillery, but uses HEAT ammo as ATG... the same gun is used as artillery (leFH) and it has no AT mode...
I don't want to start a debate about artillery defensive fire, but such units would be still better in their own class as infantry gun or support gun, whatever... I'd rather have these as range 2 supporters of adjacent units than firing 3-5 hexes away.
Arty ranges BTW are quite chaotic, to say, Katyusha has range 2, while Nebelwerfer 3 (for Japan) and 4 (for Germany).
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- Field Marshal - Elefant
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Re: Forgotten Units Mod
Step 1 : Original StuG III B Tank :
Step 2 : New StuG III B Anti-Tank :
(I do not have the time to change the small image, only the name is changed)
Step 3 : Original StuG III B Artillery :
(possibility to switch back to Tank (Step 1)
Step 2 : New StuG III B Anti-Tank :
(I do not have the time to change the small image, only the name is changed)
Step 3 : Original StuG III B Artillery :
(possibility to switch back to Tank (Step 1)
Last edited by terminator on Mon Jul 30, 2018 6:55 am, edited 2 times in total.
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- Field Marshal - Elefant
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Re: Forgotten Units Mod
I agree with you : the range for the StuG III B ART should be shorter.Admiral_Horthy wrote:Possible, but need to keep the chain. A->B->C->A
Quite a transformer it could be... BUT. StuGB is not a tank... is a assault gun for support. Even if it has a short gun, it should be either ART with short range (MAX 2!!) or an ATG which can still attack directly. It was classified as Tank and causing huge problem by breaking the upgrade chain. By the same analog the PzIVC-D could be artillery like the small man-pulled inf-guns. Do it as StuH42. It is also an artillery, but uses HEAT ammo as ATG... the same gun is used as artillery (leFH) and it has no AT mode...
I don't want to start a debate about artillery defensive fire, but such units would be still better in their own class as infantry gun or support gun, whatever... I'd rather have these as range 2 supporters of adjacent units than firing 3-5 hexes away.
Arty ranges BTW are quite chaotic, to say, Katyusha has range 2, while Nebelwerfer 3 (for Japan) and 4 (for Germany).
In other games (Panzer General 3D Assault, Germany at War : Barbarossa 1941), StuG III B are Anti-Tank.
Maybe that the best combination for the StuG IIIB would be : AT <-> ART with shorter range ?
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- Sergeant First Class - Panzer IIIL
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Re: Forgotten Units Mod
Yes, it is that simple ... I think it was like that, before. Smaller "problem" of it's weak response fire as AT, than it's tank class with not possible to AT upgrade... I think it would be fixed if we could cross update. They are in the same series, but cannot cross upgrade to another class. I'd rather choose the AT upgrade as smaller problem(
I also "fixed" the Katyusha, but I think I have to revisit at all the arty ranges... Not only the physical range that counts, but the method of usage, sights, ammo and ... slight compromise to have some balance
I also "fixed" the Katyusha, but I think I have to revisit at all the arty ranges... Not only the physical range that counts, but the method of usage, sights, ammo and ... slight compromise to have some balance
Re: Forgotten Units Mod
Hi Term
Im still amased over your modding skills
But when will you release your next Forgotten Units mod?
I think the last one is 1.05 and you have come up with so many new and good ideas

Im still amased over your modding skills

But when will you release your next Forgotten Units mod?
I think the last one is 1.05 and you have come up with so many new and good ideas


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- Field Marshal - Elefant
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Re: Forgotten Units Mod
I waited for the release of the last patch and now I work to return my mod compatible with the last patch (6.1.9).SirAllan wrote:Hi Term
Im still amased over your modding skills![]()
But when will you release your next Forgotten Units mod?
I think the last one is 1.05 and you have come up with so many new and good ideas![]()
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- Field Marshal - Elefant
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Re: Forgotten Units Mod
Cavalry :
I do not think that the cavalry still attacked by charging during the World War II. The riders attacked rather once gone down from their horses. The horse served rather as means of transportation.
Riders on the ground :
Switching unit ?
I do not think that the cavalry still attacked by charging during the World War II. The riders attacked rather once gone down from their horses. The horse served rather as means of transportation.
Riders on the ground :
Switching unit ?
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- Lieutenant-General - Karl-Gerat 040
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Re: Forgotten Units Mod
Good idea, but how do the moving animations look like? I mean, the riders should be off the horses during attack animations or in idle-mode only. Does it work like that?
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- Field Marshal - Elefant
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Re: Forgotten Units Mod
No, 2 differents units, 2 differents animations. Switching units ?GabeKnight wrote:Good idea, but how do the moving animations look like? I mean, the riders should be off the horses during attack animations or in idle-mode only. Does it work like that?
I will show you, but I do not have time anymore.