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NEW UP TO DATE RULES as at 12/06/17. Map show beginning of Turn 2.
Please note additions and clarifications. I welcome any conflicts or omissions as these guidelines are constantly developing and they belong to us all
Royalists......................Starting Home County..............Colour
Doley50.......................Lancashire (34)..................... pink
TGM ..........................Shropshire (24) .....................light green
Awesum4 ,,,,,,,,,,,,,,,,,,,,,Cornwall (20).......................dark green
BrentBJ....................... Gloustershire (22)..................dark red
Lascar.........................Norfolk (16)..........................middle red
Kelen2........................Nottinghamshire(31)................yellow
Youngr........................ Rutlandshire (29)....................cream
Damatrois.................... County Down (48) ..................light grey
Parliamentarian...........County................................Colour
Warlord.......................Northumberland (39).................dark blue
Snugglebunnies..............E. Riding Yorkshire (36)..............darker middle bue
Ianiow........................Essex (14)..............................light blue
Kerry D........................Hampshire (4) ........................middle blue
LFDLM........................Buckinghamshire (8) ..................light purple (mauve)
Iandavidsmith...............Pembrokeshire (43)....................purple
Seaport...................... Ayreshire (45) .........................orange
Ulysisgrunt.................. Warwickshire (27).................... tangerine
FORCES
Your force may from any of these lists and can change between your side's lists throughout the campaign unless there is a restriction.
Royalist 1643-44
Royalist Raiders 1643 - 45...........Can be used either as a field army or as a flying column force
Royalist Cornish 1643................Only if you own a county in Cornwall
Scots Royalists 1644-45..............Only if you own a County in Ireland, Scotland or Northern Counties)
Parliament 1643-45
Scots Covenant. 1642-47 ..........Only if you own a County in Northern Counties, Ireland or Scotland
Parliament + Scots 1644-46.........Only if you own a County in Northern Counties, Ireland or Scotland
You may decide the type of force you field but must consider the restrictions including the use of flying columns.
CAMPAIGN MOVEMENT
Intended moves posted in royalist or parliamentarian thread by
end of week 1 of each month
I will determine the results of those moves and post a new map that includes unopposed moves and upcoming clashes in the common thread by
end of week 1
The relative points of attacker and defender will be obvious from this map and reference to rules
Players negotiate details of conflict in the common thread and complete battles by the
end of the month.
Winner needs to post who has won in the common thread
as soon as possible.
Battle results will be posted by the
end of week 4 (sometimes maybe earlier if battles are conducted in a timely fashion)
Campaign Manager will post the final map by
end of week 4
Moves limited to 1 per month,
If challenge go unanswered
by the end of the month then it is an automatic victory to challenger.
If a battle has to go on
beyond the end of the month then both forces can't move the next month (and may possibly be subject to another players attack in the new month as a result of other players monthly move.)
1 CYCLE
Players..............Orders................................................................... Week 1
Me...................Unopposed moves and Upcoming Battles advised by............... Last day of Week 1
Players..............Battles completed by...................................................Week 2-4
Me...................New Map Posted.........................................................Last day Week 4
While it's intended to complete a cycle over 4 weeks we may have to revisit the timeline to ensure everyone is under no pressure to complete and report.
GENERAL RULES
Each player starts with 1000 points
Each occupied county is
worth 50 additional points. A player
cannot cede a county to another either by negotiation or passing through.
Players occupy a county by moving into it or claim it by winning a battle.
Once a faction have claimed an
entire division of counties you receive an
additional 100 points.If
one faction owns all counties, the player that owns the most counties in a district receives the benefit. If a district has an equal number of counties owned by two in a faction they can decide who benefits.
If
more than one force from the same faction is fighting for a province the
lowest causalities wins the county.
A
force other than a flying column moves one county at a time
A
force designated as a flying column (1.5 times the cavalry units than pike and shot and only light guns) can move two counties in one move.
Movement
ceases on contact with an enemy force
You may only have
one force in play unless points exceed 2000 points
You may play as an independent (by declaring yourself king or protector) or form alliances but only with your own side.
Players can
join at any time when their are unclaimed counties
Players can
opt out at any time and their provinces become “neutral” (ie: unclaimed)
Player's decide points for battles by
adding up the points from their claimed provinces and referring to the following table.
Same faction movement does not affect title to the county
Map and marked army position will be updated at the end of each month showing the counties in your chosen colour and the forthcoming battles for the month
TYPES OF BATTLES, POINTS, AND TERRAIN
MOVEMENT.........................................................................................TYPE OF BATTLE...............................TERRAIN
a. Two forces moving into a county, or move into each others occupied county..............Always open battle............................Always Pot luck
b. If one force is already occupying a county.....................................................Defender decides..............................Defender choice unless one general occupies twice or more provinces = their choice
c.
If (b) applies & a defender friendly force is adjacent to the county being attacked......Reinforced battle for the defender......... Defender choice unless one general occupies twice or more provinces then their choice
[army pts total + extra 180pts reinforcements rounded up in favour of defender]
d.
If (b) applies & an attacker friendly force is adjacent to the county being attacked.....Reinforced battle for the attacker...........Attacker choice unless one general occupies twice or more provinces then their choice
[army pts total + extra 180pts reinforcements rounded up in favour of attacker]
e.
If (b) applies & equal attacker & defender friendly forces adjacent to the county being attacked....Open battle.......................Pot luck unless one general occupies twice or more provinces = their choice
f.
If (b) applies & more attacker or defender friendly forces adjacent to the county being attacked....Send flank force..................Pot luck unless one general occupies twice or more provinces = their choice
[army pts total + extra 200pts reinforcements rounded down to nearest 100 pts]
Please note: If a
challenge goes unanswered by the end of the month the county is automatically taken by the attacker issuing the challenge.
AMMENDMENTS,ADDITIONS & CLARIFICATIONS
These changes actioned 3.5.17
A. A "flying column" is designated as any force where the total number of cavalry units are 1.5 more than units with pike and no medium or heavy guns ( previously...combined total of units of cavalry detached musketeers, dragoons and light guns outnumber the pike and shot Hence, parliament could conceivably field a flying column (Yes, I've checked)
1. Royalists do not have to, but may choose to use the raiders list.
2. Any player, either side, can designate themselves as a flying column at anytime but must declare this when they post their move.
3. If you designate your move as a flying column and a battle results from a consequence of that move then the player must field a flying column force on the field.
4. Equal number of players on each side
Change Movement You claim a county if you pass through it (You do not have to remain in it for one turn)
Addition Same faction movement does not change county title
Addition London does not have a number it is just London and as a district entitles the occupier to an extra 50 pts (plus district bonus of 100 points)
Addition Owning a District The player that owns the most counties in a district receives the benefit. If a district has an equal number of counties owned by two in a faction they can decide who benefits.
Addition A player cannot cede a county to another either by negotiation or passing through, unless splitting counties for eliminated player /see eliminated player rule
Addition The side with more forces bordering the county in which the battle takes place can choose the reinforcing size.
These changes actioned 4.5.17
Addition If a player no longer owns any county they are eliminated from the game, unless another player in their faction can divide his territories equally to give him a recruiting base.
Addition When a player loses a battle they must retreat. They cannot retreat into any enemy territory. They can only retreat into friendly territory. If they cannot retreat he is relocated to the nearest friendly territory. If there is more than one friendly territory option then it is by Campaign Manager mediated chance.
Addition Armies that are only 50 apart in strength are equal and fight at the size of the smaller army.
These changes actioned 5.5.17
Addition If two friendly armies move into the same province the force with the most points moves and the forces with least points remain stationary.
These changes actioned 6.5.17
Addition A force is a flying column for the entire move and must fight as one if contact is encountered in either county it is moving into. The force can move as a normal force during the next cycle.
These changes actioned 13.5.17
Addition A player must advise the campaign manager what army is declared when you move in the campaign and they advise when I've posted the map. If the player fails to advise the list when he moves the choice will be at the Campaign mangers discretion
These changes actioned 22.5.17
All counties including Ireland (Down and Antrim) should restrict the terrain to Agricultural except...
Staffordshire (25),Derbyshire (32), Cheshire (33), Lancashire (34), Yorkshire (35-37) , Cumberland (40), Westmoreland (41), Northern Counties (38-41),Monmouthshire and Wales (42-44), and Scotland (45-47) can be
Pot luck due to either heavily forested or mountains present.
I'm going to assume the Cotswolds, the Chilterns, and the North and South Down are rolling hills that have no end more than the mountainous slopes of Wales.
Therefore, when a player has a choice, it only applies to these 'pot luck' districts.
These changes actioned 27.5.17
All flying columns must a ration of 1.0 to 1.5 horse to units containing pike (rounded down) and no medium or heavy artillery. This replaces/supercedes rule change 3.5.17 (A)
Clarification - All movement ceases on contact with a hostile force.
If the London trained bands appear it is a 1000 point army for the defence of London only (They cannot be moved and will permanently disband once E. Anglia falls to Parliament (Counties 14,15,16) .The London trained bands cannot reinforce bordering counties. They are strictly to defend London only.
These changes actioned 12.6.17
Change If a player no longer owns any county they are eliminated from the game, unless another player in their faction cedes a county to give him a recruiting base. this is the only time a county can be ceded.