Sea Lion feedback

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Erik2
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Re: Sea Lion feedback

Post by Erik2 »

Added the factions to all maps to avoid the dreaded game freeze.
Changes to Dover/Canterbury scenarios.

Link updated in first post.
(no changes to campaign etc files, only the scenarios)
kverdon
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 439
Joined: Tue Aug 24, 2010 1:38 am

Re: Sea Lion feedback

Post by kverdon »

Hi Erik,

Been moving forward with SeaLion and have hit a few issues, mostly with "Crossing the Thames" scenario.

in "Crossing the Thames", how do you do it? The bridge does not get built so how do you supply units after they cross to the north shore? Without this or supply ships, there is not way to cross to the north side and capture the objectives. Just for grins I gave the 2 North Shore bridge hexes about 30 supply points apiece to emulate the bridge being built. This appeared to have worked. I also replaced the 2 DO-17s with Ju-87bs as the Do-17s are pretty useless in this scenario.

In "Basildon" I would be interested in finding out how you determined the number of land CP points? The number provided seems low by about 15 or so. Using the stock allotment, I was overrun in about 3 turns. Are you expecting the player to abandon the south shore and concentrate on the north until they can create a counter attack? How do determine the number of CPs required? I've replayed most of Panzer Corps and a 1:1 translation does not always work as it takes more hits to kill units in OOB than in PC.

Edit: I was able to complete (somewhat) Basildon with the starting Land CP but I still feel that number is too low as it took a fair amount of luck. What I did was to abandon the south Shore completely and Basildon and Bulphan as well to "Turtle" in the Grays - Tidbury Area. This did work though mostly due to the AI doing some idiotic things. They only advanced to Gravesend and no further, maintaining my line of supply to the south. Even crazier, I had only retained the Airfield Southeast of Grays. The AI Brits captured the airfield NE of Grays and then proceeded to land all their damaged planes there, which made them easy pickings for a land counter attack. Goodbye RAF! This let me gradually replace all my Me-109s with Stukas to support the land battle. Gradually I was able to counter attack and retake Bulphan, Basildon and Gravesend. I did not however get credit for recapturing Gravesend so had to use the cheat code to finish the battle. It made for a interesting and fun scenario however.

Thanks for converting these scenarios, Keep up the great work,

Kevin
Erik2
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Re: Sea Lion feedback

Post by Erik2 »

kverdon

Thanks for the feedback.
kverdon
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 439
Joined: Tue Aug 24, 2010 1:38 am

Re: Sea Lion feedback

Post by kverdon »

Hey Erik,

Been playing through Sea Lion and finding some scenarios work ok, others not so much.

Playing up through the London Scenarios was ok with the exception of the "Milton" scenario where it would not recognize that I had captured Milton Keynes. I had the town but the victory condition would not complete. Had to use "igotnukes" to finish the scenario.

At Coventry things started to stop working.

Coventry had the following issues.
1. You are allotted 14 Air CP but only 2 Air Deployment hexes. It also did not allow you to deploy further Aircraft after the initial deployment. Deploying only 2 air units is suicidal give the RAF units that descend from the north. I upped it to 4 hexes and that worked.
2. The scenario would continuously lock up after the French Units switch sides. I was able to fix this when I looked and saw that all the new French units were all trying to deploy to the same hex. I changed this to have them deploy to different hexes and it would then deploy them and continue correctly.
3. The Airfields would not always deploy. I'd get the pop up message but the airfields, especially the one in the East would not deploy. I fixed this by creating 2 neutral Airfields like in the Panzer Corps scenario.
4. After getting my Land CP increased to deploy my core units, I was only ever able to deploy units in the SW initial deployment zones. This was an issue as this zone has insufficient supply to handle all th Land CP you are given. I ran a Panzer III over to the other zones to up the supply but always had to start from the SW. I had to up the required turns because of this. In the Panzer Corps scenario you are allowed to deploy in the SW, S middle and SE but I was never able to get that to work.
5. Despite capturing Coventry (once twice!) the victory condition never updated to "Complete". Had to use "igotnukes" to end the scenario.

Irish Sea:
Irish Sea had 2 major issues:
1. When I captured the Airfield on the Isle of Mann, it kept spawning an infinite number of Bombers. It spawned them in the airfield hex and then in all surrounding hexes. Every time I would move an air unit away from the airfield, it would spawn a new one. I gave up at 30+ bombers. This was doubly annoying as it rendered the airfield useless and the units spawned were pretty useless (as are all medium bombers in the game).
2. 10 turns is extremely unrealistic given the number of objectives and the opposition. I was able to do it in 22 on my best shot.

Hadrian's Wall:
No Real issues here except some of the victory conditions appear to not have any triggers associated with them. (like shoot down 4 RAF A/C).

Thanks for all the work you put in to create the campaign, I think most of the issues are defects in the game system and not your design work.

thanks,

Kevin
Erik2
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Re: Sea Lion feedback

Post by Erik2 »

Kevin

Thanks for reporting. I've added this to my Sea Lion to-do-list.

Erik
Erik2
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Re: Sea Lion feedback

Post by Erik2 »

Sea Lion updated to 3.0 in first post
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