WWI Mod Graphics - Looking for 3d artists!

A forum to discuss custom scenarios, campaigns and modding in general.

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LandMarine47
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Re: WWI - Mod Graphics (secondary forum)

Post by LandMarine47 »

It's described that the mud of the battlefields at Ypres would swallow men and horses whole! Lots of modding fun right there!
BiteNibbleChomp
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Re: WWI - Mod Graphics (secondary forum)

Post by BiteNibbleChomp »

Even 3rd Ypres mud won't stop the mighty stormtroopers!

- BNC
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asuser
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Re: WWI - Mod Graphics (secondary forum)

Post by asuser »

BiteNibbleChomp wrote:So is anyone making the new trench graphics (old ones to the edge of the hex) ?

- BNC

If I would make an update of the trenchlines, I would choose a more wider style, like Massis part but with a kick more realism:

More sandbags, observation posts, direction and warning shields, some barbed wire parts and very important: wooden lattice on the ground/at the side walls!
BiteNibbleChomp
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Re: WWI - Mod Graphics (secondary forum)

Post by BiteNibbleChomp »

asuser wrote:
BiteNibbleChomp wrote:So is anyone making the new trench graphics (old ones to the edge of the hex) ?

- BNC

If I would make an update of the trenchlines, I would choose a more wider style, like Massis part but with a kick more realism:

More sandbags, observation posts, direction and warning shields, some barbed wire parts and very important: wooden lattice on the ground/at the side walls!
Could you make all of this, except for the barbed wire (which is its own unit) please? I am waiting on SOME improvement to the graphics before resuming work on Liege 14, considering everyone made such a fuss over it. Your reward will be the removal of all stormtroopers from your house and neighbouring areas (until you forget to post on one of my forums again :twisted: )

- BNC
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asuser
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Re: WWI - Mod Graphics (secondary forum)

Post by asuser »

Before I could make additional units and other stuff, I wanted to give an topic startscreen for that new important mod from BNC.

Here is an example:

Image


BNC: If you like it, then send me your private mail address please, so I can send the big picture in the right size.

Outcome screens could follow...

Greetings!
BiteNibbleChomp
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Re: WWI - Mod Graphics (secondary forum)

Post by BiteNibbleChomp »

GC 14 is looking at a May release, so what will be made by then from the list? All stuff not added in GC 14 will still be added when GC 15 is ready (about a month later):

Fokker D VIII
Albatros C III
Nieuport 11
Nieuport 24
SPAD S VII
SPAD S XIII
Airco DH 2
Airco DH 5
Bristol F2B
Sopwith Pup
British and Russian Inf '14-'18 (all can use the same)
French Inf '16-'18 (maybe the same as the British '14?)
New trench graphics
A useable version of the 1914 French Inf (I don't think this has been done yet - otherwise I haven't found it)

- BNC
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asuser
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Re: WWI - Mod Graphics (secondary forum)

Post by asuser »

On my workbench lays the following stuff:

-Nieuport 23
-Albatros CIII/ CV
-Airco DH2
-Gotha Bomber
-Handley Page 0/400 Bomber
-AA Truck
-Transport Truck
-Entente Reccon Balloon (BNC: Do you have seen the german version earlier in this thread?)
-French Infantry late (BNC: Do you have seen the finished "Early" version earlier in this thread?, I have nothing to add to that icon)
-German Inf Early
-German Inf late
-German stormtroopers
-Pimped versions of Fokker DrI + DVII (camo style) and Nieuport 17 (wing correction)
-Ships and submarines
-Whippet tank
-Trophy tank Mark IV

All of this stuff takes time to make perfectly...

Additional I could make also the outcome screens, special wishes are welcome!
asuser
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Re: WWI - Mod Graphics (secondary forum)

Post by asuser »

Here comes the first example of the new battlefield appearance with barbed wire and grenade craters:


Image


Feedback welcome!
LandMarine47
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Re: WWI - Mod Graphics (secondary forum)

Post by LandMarine47 »

BiteNibbleChomp wrote:
asuser wrote:
BiteNibbleChomp wrote:So is anyone making the new trench graphics (old ones to the edge of the hex) ?

- BNC

If I would make an update of the trenchlines, I would choose a more wider style, like Massis part but with a kick more realism:

More sandbags, observation posts, direction and warning shields, some barbed wire parts and very important: wooden lattice on the ground/at the side walls!
Could you make all of this, except for the barbed wire (which is its own unit) please? I am waiting on SOME improvement to the graphics before resuming work on Liege 14, considering everyone made such a fuss over it. Your reward will be the removal of all stormtroopers from your house and neighbouring areas (until you forget to post on one of my forums again :twisted: )

- BNC
:cry: :cry: :cry:
asuser
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Re: WWI - Mod Graphics (secondary forum)

Post by asuser »

Whats up Land Marine...so sad about the missing trench lines...? Don't panic...they will follow after tiles for no mans land...and barbed wire parts (I need that also for my own battlemap). It's a hard work to make a really new stuff for a better battlefield appearance, so I need time to get a satisfying result.


In the meantime here comes a camo variant for the captured british Mark tank for German duty:

Ger_Beutepanzer_Wagen_IV_02.png
Ger_Beutepanzer_Wagen_IV_02.png (51.51 KiB) Viewed 4448 times

Interesting to know: In reality there were more captured Mark tanks in duty for the German troops than the original German tank A7V.


Happy Easter to ALL! :)
LandMarine47
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Re: WWI - Mod Graphics (secondary forum)

Post by LandMarine47 »

No I was sad Liege 14 (and the rest of the GC) has been paused until everything is done! Leaving me without a writing job :cry:
BiteNibbleChomp
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Re: WWI - Mod Graphics (secondary forum)

Post by BiteNibbleChomp »

LandMarine47 wrote:No I was sad Liege 14 (and the rest of the GC) has been paused until everything is done! Leaving me without a writing job :cry:
East Prussia and Tannenburg will be done soon, but I will find it annoying having to go back and redo the trench graphics.

- BNC
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Re: WWI - Mod Graphics (secondary forum)

Post by iceFlame »

asuser wrote:Here comes the first example of the new battlefield appearance with barbed wire and grenade craters:
Not sure about the schedules and stuff, but for me, these new graphics are making it look and feel more like WWI all the time. Who knows, if this keeps up, I may have to take a trip back in time. :wink:
Image
Go deep here: slitherine.com/forum/viewtopic.php?f=147&t=49469
guille1434
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Re: WWI - Mod Graphics (secondary forum)

Post by guille1434 »

Very nice camo on that captured Mark IV tank! Thumbs up!
McGuba
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Re: WWI - Mod Graphics (secondary forum)

Post by McGuba »

Very nice camo on that captured Mark IV tank! Thumbs up!
Yes indeed, now the stromtroopers get some extra fire-power to kick some ***! Not that they were undergunned, though... :D
ImageImage
slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
asuser
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Re: WWI - Mod Graphics (secondary forum)

Post by asuser »

After the barbed wire and grenade craters comes the No Mans Land, a horrible wasteland full of dead bodys, dangerous ammunition crap and other things...made some experiments with the overlays:

Image


Feedback welcome!
BiteNibbleChomp
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Re: WWI - Mod Graphics (secondary forum)

Post by BiteNibbleChomp »

Great idea, but will you be able to make it blend more with the background, so it doesn't stand out so much? Also, I would like the full overlay edits to be done soon, before I get too far through the scenarios (otherwise I have to go and essentially remake them to add the new graphics - units can be chucked in at any time, including as an add-on with GC 15 or later)

- BNC
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asuser
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Re: WWI - Mod Graphics (secondary forum)

Post by asuser »

Hi BNC,

Yes, blend into is very important but not so easy...in reality No Man comes 1916 fist time, so I have some time to make it ready.

Next I will try to make the new trench lines.


Btw. Do you use also the observer/recon balloon? I could make the F/GB version also.
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Re: WWI - Mod Graphics (secondary forum)

Post by BiteNibbleChomp »

Recon balloons aren't really a feature, with the exceptino of the zeppelin unit. AI is too silly to use them anyway :lol:

Also, No-Mans-Land would first be featured in the Loos scenario of GC15, so not quite as long as you would first think. Probably an oversight because Kaiserschlacht had no West Front actions in 1915.

Can't wait for the new trenches.

- BNC
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Re: WWI - Mod Graphics (secondary forum)

Post by Wellingham »

Those AI are really dumb with the whole "Let's spy on the enemy" idea. Who doesn't want free intelligence.
I guess the AI aren't programmed with that.

~Ulisses Montagna
~UM
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