Zhivago wrote:
I am not trying to insult you. You love the game probably more than any of us, and have worked very hard on it. I am all for improvements in the game, and game play. I have made many suggestions over the years, like bridge engineers that can build and blow up bridges, combat engineers that can lay landmines as well as clear them; and also build entrenchments, etc. I agree with some of deducer's suggestions for strengthening infantry units as well. However, I dislike the changes to the OS system and the weakening of artillery.
No worries. I have no problem with what you are saying, and if my reply sounded dry, it was not intended that way. I understand that, no matter what I do, some people will be left unhappy.

Any change I make will have supporters and opponents. It is tricky to find the best course of action, and all opinions expressed in this thread are important. The more we can get the better.
Just as a side note, my goal with these changes was not to make the gameplay more
difficult, but more balanced, fair and better overall. Thus, my goal was not to nerf artilery, but to make it not as trivial to use. For example, range penalty means that positioning artillery in the best way will require more thought. It becomes a trade off: closer to the enemy is more risk, but more firepower too.
Same thing with overstrength. It seems to be a no-brainer in 1.13, there are not many trade-offs and choices involved. I wanted people to apply it selectively, not automatically to every unit which can have it. At the same time, I always refused to nerf OS down as many people suggested. It remains a cool and powerful mechanic, just the way many people like it. If OS is too expensive and hard to get now - fine. There are ways to compensate this (e .g. give the player more prestige). But I do think that under new system OS is priced more fairly in relation to other game elements, and this, as I said, should result in better choices and trade-offs, which can only benefit the gameplay.
Zhivago wrote:
I do think it is a good idea to consider making some of these new game-play changes standard for General, or FM, but not the lower difficulty levels. I just am concerned that the average, casual player trying out Allied Corps for the first time might get discouraged with some of the changes which have made the game more difficult.
Yes, I understand. That's the reason why we had a separate registration for this beta, and not only veterans, but also newbies participate in it. Let's see what these guys have to say about the difficulty of the new campaign. We have added half of the new registered beta testers to beta 2, and the other half will join in beta 3.