LORDS OF THE WESTERN MEDITERRANEAN circa 550

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Turk1964
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Re: LORDS OF THE WESTERN MEDITERRANEAN circa 550

Post by Turk1964 »

Yep 6 played and 1 game in progress with lydianed. Still waiting for Solly to restart with a green map :)
iandavidsmith
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Re: LORDS OF THE WESTERN MEDITERRANEAN circa 550

Post by iandavidsmith »

Time for me post my challenges
to solly, rexhurley, ericdoman, mike

password= yellowbeard

good luck
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Re: LORDS OF THE WESTERN MEDITERRANEAN circa 550

Post by Mike48 »

Ian,
Challenge found and accepted.
Thank you.
Mike.
rexhurley
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Re: LORDS OF THE WESTERN MEDITERRANEAN circa 550

Post by rexhurley »

fogman wrote:You must all be playing 8 games (minus the finished ones). Please account for all your games.
I have had or in the midst of 5 am i meant to be challenging more then the 4 you told me to?
fogman
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Re: LORDS OF THE WESTERN MEDITERRANEAN circa 550

Post by fogman »

rexhurley wrote:
fogman wrote:You must all be playing 8 games (minus the finished ones). Please account for all your games.
I have had or in the midst of 5 am i meant to be challenging more then the 4 you told me to?
You made 4 challenges and you also should have been challenged 4 times (from lydianed, uheng, ian, solly). maybe someone did not pick up one your challenges or you did not pick up someone's challenge to you.
fogman
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Re: LORDS OF THE WESTERN MEDITERRANEAN circa 550

Post by fogman »

fogman (lombards) 15/40 vs iandavidsmith (renegade lombards) 40/40

a large scale shifting of cavalry allowed the loyalists to outflank and destroy the rebels' right wing.
rexhurley
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Re: LORDS OF THE WESTERN MEDITERRANEAN circa 550

Post by rexhurley »

fogman wrote:
rexhurley wrote:
fogman wrote:You must all be playing 8 games (minus the finished ones). Please account for all your games.
I have had or in the midst of 5 am i meant to be challenging more then the 4 you told me to?
You made 4 challenges and you also should have been challenged 4 times (from lydianed, uheng, ian, solly). maybe someone did not pick up one your challenges or you did not pick up someone's challenge to you.
or more likely being an old fart I cant count :-)

Game v Lydianed Maurak Byzants 43/36 v the Geps 25/45
ericdoman1
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Re: LORDS OF THE WESTERN MEDITERRANEAN circa 550

Post by ericdoman1 »

Games finished - Turk and fogman
Palying agst - rex, ian, lydianed, uheng and mike
not started - solly. My mistake here as I had not read the rules and so customized my Avar army. Have pmd solly on 7 march, to cancel/resign game and issue new challenge. Nothing yet.

I can not speak any other language fluently enough so maybe somebody who can speak the same language as solly could pm him, explaining the above please.
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Re: LORDS OF THE WESTERN MEDITERRANEAN circa 550

Post by fogman »

fogman (lombards) 38/40 vs rexhurley (gepids) 45/45.

a wild battles with wild swings. the gepids had deployed a large amount of mf archers and they were victimized early by lombard lancers. once the mass of gepid cavalry got into range, they wrecked havoc on the lombard lines that were trying to peel away. heavy blows were exchanged until the gepids ran out of fresh troops.


fogman (lombards) 40/40 vs uheng1997 (byzantines) 37/36.

the byzantines had set up a strong defensive position in a corner with the left flank protected by a river. the lombard strike force with nowhere to go was held up all game in that sector by the tenacity of average rated lancers who had to be auto-routed one by one while anarchy threw many decimated lombards units against the spears of byzantine infantry to be chewed up. in the middle, the lombards had a chance half way though to throw the byzantine line into fatal confusion but a crucial rear attack failed and the byzantines were able to stabilize their positions. in the end it was frontal attrition that decided the battle. a fair result as both sides were seriously clobbered.
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Re: LORDS OF THE WESTERN MEDITERRANEAN circa 550

Post by fogman »

ericdoman1 wrote:Games finished - Turk and fogman
Palying agst - rex, ian, lydianed, uheng and mike
not started - solly. My mistake here as I had not read the rules and so customized my Avar army. Have pmd solly on 7 march, to cancel/resign game and issue new challenge. Nothing yet.

I can not speak any other language fluently enough so maybe somebody who can speak the same language as solly could pm him, explaining the above please.
solly hasn't stirred since tuesday in my game with him (turn 1!). we move on regardless.
ericdoman1
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Re: LORDS OF THE WESTERN MEDITERRANEAN circa 550

Post by ericdoman1 »

Just started game with Solly

ericdoman1 (Avars early) 12/37 vs Mike48 (Italian Ostrogoth) 39/39

Other games, already posted

eric (Avars early) 31/37 vs fogman (Lombard early) 40/40

eric (Avars early) 7/37 vs Turk1964 42/40

Fogman, not sure if this helps. I can always edit.
ericdoman1
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Re: LORDS OF THE WESTERN MEDITERRANEAN circa 550

Post by ericdoman1 »

ericdoman1 (Avars early) 1/37 vs uheng (Maurikian Byzantine early) 44/36

One of those games where everything worked out well.
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Re: LORDS OF THE WESTERN MEDITERRANEAN circa 550

Post by solly »

Some results:

Solly (Avars) 10/38 vs Uheng (Maurikian Bizantine) 39/36
Solly (Avars) 20/38 vs Mike48 (Italian Ostrogoth) 43/39

Two similar game: frontal attack with brutal melee. Avars heavy cavalry and well armoured medium foot was decisive.

Other games in progres
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Re: LORDS OF THE WESTERN MEDITERRANEAN circa 550

Post by rexhurley »

rexhurley Gepids 35/45 v Solly Avars 41/38

rexhurley Gepids 35/45 v uheng1997 Maurak Byzants 36/36

I have also just lost to Eric too absolute crap dice, got in behind his line only to sit and watch him get away sigh another day maybe a different result.

Turk you better fix that dice generator in v2 because its friggin poked
Last edited by rexhurley on Sun Mar 10, 2013 5:51 pm, edited 1 time in total.
Turk1964
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Re: LORDS OF THE WESTERN MEDITERRANEAN circa 550

Post by Turk1964 »

Hey Rex theres nothing wrong with the Dice generation :lol: :lol: :lol: :lol: :lol: Yeah Right :evil:
iandavidsmith
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Re: LORDS OF THE WESTERN MEDITERRANEAN circa 550

Post by iandavidsmith »

iandavidsmith (True lombards) 6/40 win
vrs
uheng (Maurikian Byzantine early) 40/36 loss

a continuous line of lancers broke away to both flanks to enable the Saxon HF to engage the
Byzantine spear , the byzantine lancers matched the Lombard but their average quality soon
where overrun by the Lombards

This coupled with the Byzantine dice gods not attending today's battle made it a hard fight for uheng.

Thanks for the game , see you in the reverse round 2 :-D
Cheers
Ian
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Re: LORDS OF THE WESTERN MEDITERRANEAN circa 550

Post by ericdoman1 »

ericdoman1 (Avars early) 28/37 vs rex (Gepids) 45/45

ericdoman1 (Avars early) 3/37 vs lydianed (Maurikian Byzantine early) 37/36

Other games, already posted

eric (Avars early) 31/37 vs fogman (Lombard early) 40/40

eric (Avars early) 7/37 vs Turk1964 42/40

ericdoman1 (Avars early) 12/37 vs Mike48 (Italian Ostrogoth) 39/39

ericdoman1 (Avars early) 1/37 vs uheng (Maurikian Byzantine early) 44/36

Ian and I have just started and the game vs solly will end in a turn or two
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Re: LORDS OF THE WESTERN MEDITERRANEAN circa 550

Post by fogman »

fogman (lombards) 37/40 vs lydianed (byzantines) 37/36

another byzantine army that set up in a corner with a river to protect the open flank forcing the lombards into another costly frontal assault. a great crisis developed when the lombard commander in chief fell and the centre collapsed. fortunately the infantry stepped into the breach and skillfully held the line. the left wing in the meantime managed to destroy the byzantine right and attrition did the rest.
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Re: LORDS OF THE WESTERN MEDITERRANEAN circa 550

Post by fogman »

by the way, don't feel bad if eric destroys you, the man has played thousands of games! (how many exactly, eric?) I'm up to maybe 250 and I feel quite good playing against him now.
fogman
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Re: LORDS OF THE WESTERN MEDITERRANEAN circa 550

Post by fogman »

Turk1964 wrote:Hey Rex theres nothing wrong with the Dice generation :lol: :lol: :lol: :lol: :lol: Yeah Right :evil:
since you're on the beta test team, let the guy know of the proposal i posted last month:

to reduce the wild swings in die rolls that drive people crazy, you could implement a simple function whereby a group of rolls cannot repeat a value. For example if you roll 2 first, 2 will be blocked from the next three rolls (except maybe for re-rolls). that way, no more 1,1,1,2 or 5,6,6,5 (you can still get 4 hits with lots of positive POAs and a lucky re-roll. At least make it a game option.
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