Naval Academy Mod

PC : Battle Academy is a turn based tactical WWII game with almost limitless modding opportnuities.

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GottaLove88s
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Re: Naval Academy Mod

Post by GottaLove88s »

Hey Amaris,

While you're busy expanding your wonderful NAM game engine, would you like some help with a little mapping?
I'm itching to play Guadalcanal... so I'd happily create a series of maps to make a Solomons campaign, if you're interested?

If you agree, we could loosely base it on the following actions... See -> http://combinedfleet.com/battles/Solomo ... n_Solomons

:-)
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
GottaLove88s
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Re: Naval Academy Mod

Post by GottaLove88s »

Amaris wrote: 3) trucks are used to move artillery and MGs (may be the MGs can moved alone in the future.) I don't want to see the trucks charge the enemy.
4) The ennemy can see the aerial raid, scout, attack and even positioning a squadron in defense (if the ennemy carrier is visible.)
5) Must see for Scouts. As the scale is smaller than the base game ...
6) Not sure it's possible without rewriting all the scripts. But I will thinking about it.
7) for the moment we can land anywhere.

Very ugly and strange bugs! :shock:
What is the version number of BA?
Try to redownload files :?:
I need an ipad for testing. volunteers to offer me one? :P

For my part, I've sunk my first enemy aircraft carrier. :P
Sorry I added a few more questions...

8. What's the range for Air Scout or Air Attacks? Can you get the Carrier LOS to show the aircraft range? (I assume carriers carry no guns and have no firing range of their own)
9. Which has better AA against incoming Air Attacks... Destroyers, Cruisers or Battleships? Is there a way of showing this on the unit icons?
10. Carriers carry two squadrons each. I can put up a squadron over my carrier, on Air Defence. But can I put up the second squadron over another ship, e.g. one of the Battleships?
11. How does the Air Defence maths work?
12. Can air squadrons be repaired?

BA v2.0.6
Congrats on your first CV kill!
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Amaris
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Re: Naval Academy Mod

Post by Amaris »

GottaLove88s wrote:Hey Amaris,

While you're busy expanding your wonderful NAM game engine, would you like some help with a little mapping?
I'm itching to play Guadalcanal... so I'd happily create a series of maps to make a Solomons campaign, if you're interested?

If you agree, we could loosely base it on the following actions... See -> http://combinedfleet.com/battles/Solomo ... n_Solomons

:-)
Surely! I have much to do with the core system. To give an idea of my work, I had to change ALL scripts BA. And yet I am not focused on the management of AI.
GottaLove88s wrote: Sorry I added a few more questions...

8. What's the range for Air Scout or Air Attacks? Can you get the Carrier LOS to show the aircraft range? (I assume carriers carry no guns and have no firing range of their own)
9. Which has better AA against incoming Air Attacks... Destroyers, Cruisers or Battleships? Is there a way of showing this on the unit icons?
10. Carriers carry two squadrons each. I can put up a squadron over my carrier, on Air Defence. But can I put up the second squadron over another ship, e.g. one of the Battleships?
11. How does the Air Defence maths work?
12. Can air squadrons be repaired?

BA v2.0.6
Congrats on your first CV kill!
It is I who am sorry! Between the MP problems, etc. aircraft carriers were not explained. :oops:

8. Air Scout and Air Raid have the same range defined in the squads.csv file: 16 tiles. The carrier have no guns (I know that's historical wrong but this is done for the gameplay), only 'squadrons'. By against the target (air attack) just needs to be seen globally, not necessarily in the line of sight of the aircraft carrier.

9. The AAPower isn't used at this stage of the game. :oops: It was planned for the advanced management of aircraft. Advanced management who bug in MP....

10. A squadron placed on Air Defend will protect all friendly unit its half radius (8 tiles.)

11. A squadron placed on Air Defend will cancel an aerial attack (no damage inflicted). If there are 2 squadron defense and scope, it will take at least 3 successive air raids to start doing damage. Similarly it will intercept enemy aerial reconnaissance (in this case, air reco reveals a single tile.)

12. Squadrons can't be repaired because they can be damaged at this stage of the game.
“Take care, my friend; watch your six, and do one more roll… just for me.”
GottaLove88s
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Re: Naval Academy Mod

Post by GottaLove88s »

Merci A,

That's sensible gameplay...

So a carrier is a carrier, full stop. No guns makes sense from a play perspective.

If I'm reading this correctly then no naval units have any AA capability of their own, so they should all stay within the 8 square radius of a carrier on Air Defence to be protected, right? Given the effectiveness of aircraft in the Pacific during WW2, that sounds pretty reasonable.

So the way to kill squadrons is to kill the carrier that's carrying them... Got it.

Sorry to hear all of the BA code issues. For what it's worth, you're creating something fabulous Amaris... Thanks man! :mrgreen:
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
GottaLove88s
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Re: Naval Academy Mod

Post by GottaLove88s »

One more on Attack vs Air Patrol.

Is there any difference to how these are handled?

Let's say I can see an enemy battleship. I can select my CV and then either:
(i) click directly on the BB and Air Attack it? or
(ii) click immediately adjacent to the BB and Air Patrol the adjacent square?

Would both of these actions cause my bombers to attack the BB? Do they attack with the same ferocity using either method? Or is there some force penalty for patrolling rather than attacking? Does attacking reveal as much territory as patrolling?
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Amaris
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Re: Naval Academy Mod

Post by Amaris »

GottaLove88s wrote:Merci A,

That's sensible gameplay...

So a carrier is a carrier, full stop. No guns makes sense from a play perspective.

If I'm reading this correctly then no naval units have any AA capability of their own, so they should all stay within the 8 square radius of a carrier on Air Defence to be protected, right? Given the effectiveness of aircraft in the Pacific during WW2, that sounds pretty reasonable.

So the way to kill squadrons is to kill the carrier that's carrying them... Got it.

Sorry to hear all of the BA code issues. For what it's worth, you're creating something fabulous Amaris... Thanks man! :mrgreen:
The AAPower had been in the case of advanced management squadrons. As it doesn't work in multiplayer, it is currently completely useless (for now.)
I need a little break right now. I locked the back and I can not sit long. :?

I must see again the aircraft carrier. Or I can make a more complex system that works in multiplayer (see a few posts above the interface carrier and the composition of the squadron) and at that time the AAPower will be taken into account. Or I cann't be with the multiplayer. In this case I have two choices: keep the complex system for solo (but I will write the script for the IA), or so I need to found another system (brilliant) for multiplayer.

For info the complex system is much more interesting. When an aircraft carrier is damaged, it may lose a certain number of planes onboard. When a raid is intercepted, there are also losses for both sides, depending on the composition of the squadrons (number of hunters, etc.) Same an attack against a ship, even without interception, can lead aircraft losses (dca).

Finally this is how I saw the system! There is more to make it work in multiplayer. :roll:
“Take care, my friend; watch your six, and do one more roll… just for me.”
Amaris
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Re: Naval Academy Mod

Post by Amaris »

GottaLove88s wrote:One more on Attack vs Air Patrol.

Is there any difference to how these are handled?

Let's say I can see an enemy battleship. I can select my CV and then either:
(i) click directly on the BB and Air Attack it? or
(ii) click immediately adjacent to the BB and Air Patrol the adjacent square?

Would both of these actions cause my bombers to attack the BB? Do they attack with the same ferocity using either method? Or is there some force penalty for patrolling rather than attacking? Does attacking reveal as much territory as patrolling?
- Air Scout is only possible on a tile not revealed. Even if a target is found, there is no attack. If the Air scout is intercepted, a single tile is discovered (the target). Otherwise, the target tile and its neighbors are discovered.

- Air Attack is only possible on an enemy unit (naval and ground.) If the raid is intercepted there is no attack against the target. Otherwise the target (and only the target) is attacked.

Again I had expected a more complex system. The Air Scout could attack targets revealed. Air raids did not target necessarily designated target. Etc. :|
“Take care, my friend; watch your six, and do one more roll… just for me.”
GottaLove88s
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Re: Naval Academy Mod

Post by GottaLove88s »

Hey Amaris, Sounds like you need to head down to the Cote d'Azur to take your back for a walk. That and Brufen!

Tbh your simple carrier mechanics will probably work for MP. Each carrier has 2 squadrons (representing approx 50 aircraft per squadron).
We can (i) scout/patrol, (ii) put up a defensive screen for our fleet, or (iii) attack.

Will let you know how it plays out with Mlazar...
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Amaris
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Re: Naval Academy Mod

Post by Amaris »

GottaLove88s wrote:Will let you know how it plays out with Mlazar...
Do not hesitate: I need feedbacks.

I've noticed a lot of things to change (remove infiltration for transport vessels, ...) but I can't do everything see.
As I intend to add ground airfields which function as stationary carriers, I think putting three squadrons to the carriers (and two airfields). :?:
“Take care, my friend; watch your six, and do one more roll… just for me.”
GottaLove88s
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Re: Naval Academy Mod

Post by GottaLove88s »

If you want historical accuracy, the US carriers usually had more aircraft... So Enterprise, Hornet & Yorktown could take 90

Although the Jap flagship, Kaga, could match that, the others, Hiryu, Soryu, etc, only took 60-70...

Maybe give the Japanese four carriers with 2 squadrons each? And the Americans three carriers with 3 squadrons each? If you named them individually in squads.csv, say Enterprise, Hornet & Yorktown vs Kaga, Akagi, Hiryu & Soryu... And give the Americans a ground airfield too... That's starting to shape up a lot like a certain island in the middle of the Pacific...

;-)
Last edited by GottaLove88s on Mon Mar 11, 2013 6:01 pm, edited 1 time in total.
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
GottaLove88s
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Re: Naval Academy Mod

Post by GottaLove88s »

I can get you the names of the BBs, CAs and CLs too, if you'd like 'em?

I guess there were so many DDs they don't matter so much (with humble apologies to anyone whose relatives may have served aboard)
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
GottaLove88s
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Re: Naval Academy Mod

Post by GottaLove88s »

Can you add some sort of graphic over a carrier to indicate when a CAP is actively defending?
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
GottaLove88s
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Re: Naval Academy Mod

Post by GottaLove88s »

Amaris wrote:Air Scout is only possible on a tile not revealed. Even if a target is found, there is no attack. If the Air scout is intercepted, a single tile is discovered (the target). Otherwise, the target tile and its neighbors are discovered.
Would you consider expanding this, so if an Air Scout is intercepted, it only reveals 3x3 squares (target and immediate neighbours)?

But if an Air Scout is not intercepted, it reveals significantly more, say 7x7 (to illustrate the visual advantage gained from 30,000 feet).

After all, given the critical weighting to Air Defence, we won't be able to patrol too much and 3x3 is a very small part of a 50x50 (or more?) Pacific Ocean...
:P
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
GottaLove88s
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Re: Naval Academy Mod

Post by GottaLove88s »

PS. If an Air Scout or an Air Attack is intercepted, do you flash an "Intercepted" warning?
So that it's obvious to the player that there is enemy aircraft activity in that area...
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Amaris
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Re: Naval Academy Mod

Post by Amaris »

GottaLove88s wrote:PS. If an Air Scout or an Air Attack is intercepted, do you flash an "Intercepted" warning?
So that it's obvious to the player that there is enemy aircraft activity in that area...
Solo shows intercept but not in MP. :|
I'll add a floating text for this.
GottaLove88s wrote:Congrats on your first CV kill!
I paid the price :wink:
Image
“Take care, my friend; watch your six, and do one more roll… just for me.”
GottaLove88s
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Re: Naval Academy Mod

Post by GottaLove88s »

I just got intercepted... Actually it's pretty obvious, because my zero was chased off by an F4...
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
pipfromslitherine
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Re: Naval Academy Mod

Post by pipfromslitherine »

If I was flying a Zero and a Phantom appeared, well... I would run too... ;)

Cheers

Pip
GottaLove88s
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Re: Naval Academy Mod

Post by GottaLove88s »

Lol... F4U Corsair...
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
pipfromslitherine
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Re: Naval Academy Mod

Post by pipfromslitherine »

Ahhhh. Makes more sense I guess, but maybe I'll see if The Final Countdown is on Netflix for tonight... :)

Cheers

Pip
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Re: Naval Academy Mod

Post by GottaLove88s »

Truly great movie!! I'd forgotten about that one...
:-)
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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