GottaLove88s wrote:Hey Amaris,
While you're busy expanding your wonderful NAM game engine, would you like some help with a little mapping?
I'm itching to play Guadalcanal... so I'd happily create a series of maps to make a Solomons campaign, if you're interested?
If you agree, we could loosely base it on the following actions... See ->
http://combinedfleet.com/battles/Solomo ... n_Solomons

Surely! I have much to do with the core system. To give an idea of my work, I had to change ALL scripts BA. And yet I am not focused on the management of AI.
GottaLove88s wrote:
Sorry I added a few more questions...
8. What's the range for Air Scout or Air Attacks? Can you get the Carrier LOS to show the aircraft range? (I assume carriers carry no guns and have no firing range of their own)
9. Which has better AA against incoming Air Attacks... Destroyers, Cruisers or Battleships? Is there a way of showing this on the unit icons?
10. Carriers carry two squadrons each. I can put up a squadron over my carrier, on Air Defence. But can I put up the second squadron over another ship, e.g. one of the Battleships?
11. How does the Air Defence maths work?
12. Can air squadrons be repaired?
BA v2.0.6
Congrats on your first CV kill!
It is I who am sorry! Between the MP problems, etc. aircraft carriers were not explained.
8. Air Scout and Air Raid have the same range defined in the squads.csv file: 16 tiles. The carrier have no guns (I know that's historical wrong but this is done for the gameplay), only 'squadrons'. By against the target (air attack) just needs to be seen globally, not necessarily in the line of sight of the aircraft carrier.
9. The AAPower isn't used at this stage of the game.

It was planned for the advanced management of aircraft. Advanced management who bug in MP....
10. A squadron placed on Air Defend will protect all friendly unit its half radius (8 tiles.)
11. A squadron placed on Air Defend will cancel an aerial attack (no damage inflicted). If there are 2 squadron defense and scope, it will take at least 3 successive air raids to start doing damage. Similarly it will intercept enemy aerial reconnaissance (in this case, air reco reveals a single tile.)
12. Squadrons can't be repaired because they can be damaged at this stage of the game.