cothyso wrote:The new version will contain only a very limited amount of new features, unless you would want to have the new version + the new addon sometimes during the winter/next year's spring.
The time we have to re-build from the scratch the whole FoG, which was launched in late autumn 2009 (and probably with another year in development time) and was updated and expanded for another two years, is just a few months. I'm sure you can understand how extremely hard it is, and what insanely amount of work it's needed to be done, to re-write only the current features in just about 5 months or so..
Personally I think it is definitely best to produce an initial version that essentially duplicates the current functionality without any significant changes beyond possibly minor big fixes. Once that is released and verified to work properly like the existing code base, it should provide a more stable code base going forward to make intentional changes and to eliminate inadvertent ones introduced by the re-write.
Something like changing how flank attacks are handled could have a major effect on play balance and should get substantial play testng to determine how it interacts with the use of a hex grid and single hex sized units. The TT rules essentially do treat flank charges and rear charges equivalently but BGs in the TT rules are much less maneuverable than in the digital version and also due to the use of multiple stand BGs, there are far fewer manuever units in the TT army than in a PC one, e.g. 10-15 units in a 800 point TT game versus 25-50 in a 400 point PC game which is roughly the equivalent. Even in the TT rules, the requirements for getting a flank charge are significantly stricter than for a rear charge.
Chris