Killer Player or Killer Army Competition

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blbrowning
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Re: Killer Player or Killer Army Competition

Post by blbrowning »

I would like to play

Immortal Fire - L A Persia
Swords and Scimitars - Kom Byz
Storm of Arrows - Swiss and HYW English

Thanks blbrowning
petergarnett
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Re: Killer Player or Killer Army Competition

Post by petergarnett »

Updating the player list (welcome on board blbrowning), battles & results now.
Sharkall
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Re: Killer Player or Killer Army Competition

Post by Sharkall »

SOA- Free Company vs Free Company

Sharkall (35/38) vs Ferb (31/30)

VPs for Sharkall :
Winning 2vp
30 break points caused to opponent = 10vp
3343/8720 manpower loss caused = 38% = 7vp
Camp not looted = 0vp

Total VP: 19 VP

VPs for Ferb:
33 Break points caused to opponent = 11vp
4638/11400 manpower loss caused = 40% = 8vp

Total VP: 18vp
petergarnett
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Re: Killer Player or Killer Army Competition

Post by petergarnett »

Close game guys in terms of VP's
Ferb
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Re: Killer Player or Killer Army Competition

Post by Ferb »

Challenges issued for IF - Galatian

Ferb v grudgebringer
Tullius v ferb

password ferb
rexhurley
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Re: Killer Player or Killer Army Competition

Post by rexhurley »

Sorry Peter I must have misunderstood the concept I thought this was about killer armies and killer players if we are now restricted to choice of what we put in our list post registration in the event then sorry i don't agree with that and regretfully withdraw my participation.

Regards Rex
petergarnett
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Re: Killer Player or Killer Army Competition

Post by petergarnett »

No problem Rex.

Cheers
Sharkall
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Re: Killer Player or Killer Army Competition

Post by Sharkall »

Hey Peter !
Since SOA Medieval Castilian doesn't seem to attract more commanders, I would like to swap that for War Roses Yorkist. Would that be okay ?

Also a couple games up for Free Company, password: freecompany (for anyone by the name porsenna, GrudgeBringer or Jonno :wink: )
flatsix518
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Early Achaemenid Persians?

Post by flatsix518 »

I'm surprised there isn't more interest in this army.

Peter what's the minimum number of players that have to pick an army to earn its way into the army semi-finals?

John
flatsix518
porsenna
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Re: Killer Player or Killer Army Competition

Post by porsenna »

Classical Spartan result:

GrudgeBringer vs Porsenna

Porsenna score: break points inflicted: 34/31=11pt casualities inflicted:3645on 9300=39,19%=7pt victory=2pt camp looted:NO total:20pt
GrudgeBringer score: break points inflicted: 16/36=5pt casualities inflicted:2095on10800=19,39%=3pt camp looted:NO total:8pt

best of luck for the other challenges grudge!
petergarnett
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Re: Early Achaemenid Persians?

Post by petergarnett »

flatsix518 wrote:I'm surprised there isn't more interest in this army.

Peter what's the minimum number of players that have to pick an army to earn its way into the army semi-finals?

John
flatsix518

3 players min
flatsix518
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Re: Killer Player or Killer Army Competition

Post by flatsix518 »

ROR- Mid Republican Roman vs Mid Republican Roman

Flatsix518 (22/32) vs GrudgeBringer (32/29)

VPs for Flatsix518 :
Winning 2vp
32 break points caused to opponent = 10vp
3537/8700 manpower loss caused = 40% = 8vp
Camp looted = 2vp

Total VP: 22 VP

VPs for GrudgeBringer:
22 Break points caused to opponent = 7vp
2776/9600 manpower loss caused = 28% = 5vp
Camp not looted = 0vp

Total VP: 12vp

Cautious game that ended up surprisingly bloody. We didn't even cross swords until turn 10. Grudge took up a strong position on a hill but deliberately left his camp unguarded. I approached his position and took the camp. At the same time we began our skirmishing. I got the better of the light fight and with the camp, was ahead by 10vps. At that point I decided to try and attack the hill. I figured if I failed, I could break off and with the vp lead hold on for a draw. As things turned out the dice gods heavily favored me in my first few attacks up the hill. That and the vp advantage I started with carried the day. Grudge fought hard and actually broke my center to narrow the game which was closer than the score indicates.
gazxtrix
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Re: Killer Player or Killer Army Competition

Post by gazxtrix »

On reflection i think i like this system of scoring better than the LoEG syetem. Minus the bonus for camp looting which is already too well rewarded and unfairly so with large armies.( I see no reason why more battlegroups equates to more bps it should have simply beenpt at a % of army value when it was increased. )
Turk1964
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Re: Killer Player or Killer Army Competition

Post by Turk1964 »

SOA Medieval Welsh V Medieval Welsh Tillius V Turk1964
Turk1964 (23) Tillius(19)
Turk1964 2VP for win
47 break points = 15 Vp
31% casualties = 6 Vp
Total 23VP

Tillius
42 break points = 14Vp
29% casualties = 5Vp
Total 19Vp

A great game that could of gone either way in the end.Both sides started slowly with Tillius Holding the hill and watching preceedings from atop and Turks troops making a carefull aproach.Both sides loosed arrows upon each other from a distance with minimal casualties. A cavalry charge by Tillius into his opponents Cavalry was at first a stale mate but soon turned and saw Tilliuses Cavilry running from the field.This brought each side closer together and after a hard fight from both sides and the body count rising.A Late surge by Tillius nearly saw a draw but Turk held on just.Thanks for an interesting and fun game.
Cheers Turk
Ferb
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Re: Killer Player or Killer Army Competition

Post by Ferb »

IF - Galatian vs Galatian

Ferb vs Tullius - 5/33 - 41/32
VPs for Ferb:
Winning 2vp
41 break points caused to opponent = 13vp
3543/9600 manpower loss caused = 36.9% = 7vp
Camp not looted = 0vp

Total VP: 22 VP

VPs for Tullius
5 Break points caused to opponent = 1vp
1335/9620 manpower loss caused = 13.9% = 2vp

Total VP: 3vp

Not as one-sided as it looks. I got lucky early on with catching some evaders in the rear which made things much easier for me. Thanks for the game Tullius.
stockwellpete
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Re: Killer Player or Killer Army Competition

Post by stockwellpete »

Storm of Arrows section: WotR Yorkists

Two challenges on the system for jonno and iandavidsmith, passwords are your usernames respectively. :wink:
BurinusAgricolae
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Re: Killer Player or Killer Army Competition

Post by BurinusAgricolae »

still in time to be enrolled ? if yes
ROR late seleucids and mid rep romans or any other (no parthians)
SOA wor yorkist and swiss or welsh
Tiavals
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Re: Killer Player or Killer Army Competition

Post by Tiavals »

SOA- Free Company vs Free Company

Tiavals (11/28) vs Sharkall (39/38)

VPs for Tiavals:
Winning 2vp
39 break points caused to opponent = 13vp
4330/11400 manpower loss caused = 38% = 7vp
Camp not looted = 0vp

Total VP: 22 VP

VPs for Sharkall:
11 Break points caused to opponent = 3vp
2267/8400 manpower loss caused = 26% = 5vp

Total VP: 8vp
Tiavals
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Re: Killer Player or Killer Army Competition

Post by Tiavals »

ROR - Later Carthage(post-235)

Tiavals (30/39) vs flatsix518 (40/37)

VPs for Tiavals:
Winning 2vp
40 break points caused to opponent = 13vp
3454/11100 manpower loss caused = 31% = 6vp
Camp not looted = 0vp

Total VP: 21 VP

VPs for flatsix518:
30 Break points caused to opponent = 10vp
2394/11420 manpower loss caused = 20% = 4vp

Total VP: 14vp

A fairly even match. Luck was on my side in the end.
flatsix518
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LA Persians vs LA Persians

Post by flatsix518 »

IF- Late Achaemenid Persian vs Late Achaemenid Persian

Flatsix518 (30/35) vs Tiavals (43/39)

VPs for Flatsix518 :
Winning 2vp
43 break points caused to opponent = 14vp
5069/11740 manpower loss caused = 43% = 8vp
Camp not looted = 0vp

Total VP: 24 VP

VPs for Tiavals:
30 Break points caused to opponent = 10vp
4137/10500 manpower loss caused = 39% = 7vp
Camp not looted = 0vp

Total VP: 17vp

Brawling battle with many twists and turns. In the end I succeeded in winning on the two flanks and losing the center (again -- story of my life). The right flank battle was against some bad terrain and I had an advantage in light troops there. On the left we had a swirling cavalry battle that went every which way. I think I had more heavy can in the fight and barely edged it out. Great game. Much closer than the score which got run up by a lot of gratuitous over kill on my part.
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