Killer Player or Killer Army Competition
Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft
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blbrowning
- Lance Corporal - Panzer IA

- Posts: 16
- Joined: Sun Jul 24, 2011 5:21 pm
Re: Killer Player or Killer Army Competition
I would like to play
Immortal Fire - L A Persia
Swords and Scimitars - Kom Byz
Storm of Arrows - Swiss and HYW English
Thanks blbrowning
Immortal Fire - L A Persia
Swords and Scimitars - Kom Byz
Storm of Arrows - Swiss and HYW English
Thanks blbrowning
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petergarnett
- Field of Glory Moderator

- Posts: 1029
- Joined: Sat Jan 09, 2010 7:01 pm
- Location: Gatwick, UK
Re: Killer Player or Killer Army Competition
Updating the player list (welcome on board blbrowning), battles & results now.
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Sharkall
- Administrative Corporal - SdKfz 232 8Rad

- Posts: 172
- Joined: Wed Jan 25, 2012 9:26 am
- Location: Romania
Re: Killer Player or Killer Army Competition
SOA- Free Company vs Free Company
Sharkall (35/38) vs Ferb (31/30)
VPs for Sharkall :
Winning 2vp
30 break points caused to opponent = 10vp
3343/8720 manpower loss caused = 38% = 7vp
Camp not looted = 0vp
Total VP: 19 VP
VPs for Ferb:
33 Break points caused to opponent = 11vp
4638/11400 manpower loss caused = 40% = 8vp
Total VP: 18vp
Sharkall (35/38) vs Ferb (31/30)
VPs for Sharkall :
Winning 2vp
30 break points caused to opponent = 10vp
3343/8720 manpower loss caused = 38% = 7vp
Camp not looted = 0vp
Total VP: 19 VP
VPs for Ferb:
33 Break points caused to opponent = 11vp
4638/11400 manpower loss caused = 40% = 8vp
Total VP: 18vp
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petergarnett
- Field of Glory Moderator

- Posts: 1029
- Joined: Sat Jan 09, 2010 7:01 pm
- Location: Gatwick, UK
Re: Killer Player or Killer Army Competition
Close game guys in terms of VP's
Re: Killer Player or Killer Army Competition
Challenges issued for IF - Galatian
Ferb v grudgebringer
Tullius v ferb
password ferb
Ferb v grudgebringer
Tullius v ferb
password ferb
Re: Killer Player or Killer Army Competition
Sorry Peter I must have misunderstood the concept I thought this was about killer armies and killer players if we are now restricted to choice of what we put in our list post registration in the event then sorry i don't agree with that and regretfully withdraw my participation.
Regards Rex
Regards Rex
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petergarnett
- Field of Glory Moderator

- Posts: 1029
- Joined: Sat Jan 09, 2010 7:01 pm
- Location: Gatwick, UK
Re: Killer Player or Killer Army Competition
No problem Rex.
Cheers
Cheers
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Sharkall
- Administrative Corporal - SdKfz 232 8Rad

- Posts: 172
- Joined: Wed Jan 25, 2012 9:26 am
- Location: Romania
Re: Killer Player or Killer Army Competition
Hey Peter !
Since SOA Medieval Castilian doesn't seem to attract more commanders, I would like to swap that for War Roses Yorkist. Would that be okay ?
Also a couple games up for Free Company, password: freecompany (for anyone by the name porsenna, GrudgeBringer or Jonno
)
Since SOA Medieval Castilian doesn't seem to attract more commanders, I would like to swap that for War Roses Yorkist. Would that be okay ?
Also a couple games up for Free Company, password: freecompany (for anyone by the name porsenna, GrudgeBringer or Jonno
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flatsix518
- 1st Lieutenant - Grenadier

- Posts: 753
- Joined: Tue Dec 14, 2010 10:43 pm
- Location: Texas
Early Achaemenid Persians?
I'm surprised there isn't more interest in this army.
Peter what's the minimum number of players that have to pick an army to earn its way into the army semi-finals?
John
flatsix518
Peter what's the minimum number of players that have to pick an army to earn its way into the army semi-finals?
John
flatsix518
Re: Killer Player or Killer Army Competition
Classical Spartan result:
GrudgeBringer vs Porsenna
Porsenna score: break points inflicted: 34/31=11pt casualities inflicted:3645on 9300=39,19%=7pt victory=2pt camp looted:NO total:20pt
GrudgeBringer score: break points inflicted: 16/36=5pt casualities inflicted:2095on10800=19,39%=3pt camp looted:NO total:8pt
best of luck for the other challenges grudge!
GrudgeBringer vs Porsenna
Porsenna score: break points inflicted: 34/31=11pt casualities inflicted:3645on 9300=39,19%=7pt victory=2pt camp looted:NO total:20pt
GrudgeBringer score: break points inflicted: 16/36=5pt casualities inflicted:2095on10800=19,39%=3pt camp looted:NO total:8pt
best of luck for the other challenges grudge!
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petergarnett
- Field of Glory Moderator

- Posts: 1029
- Joined: Sat Jan 09, 2010 7:01 pm
- Location: Gatwick, UK
Re: Early Achaemenid Persians?
flatsix518 wrote:I'm surprised there isn't more interest in this army.
Peter what's the minimum number of players that have to pick an army to earn its way into the army semi-finals?
John
flatsix518
3 players min
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flatsix518
- 1st Lieutenant - Grenadier

- Posts: 753
- Joined: Tue Dec 14, 2010 10:43 pm
- Location: Texas
Re: Killer Player or Killer Army Competition
ROR- Mid Republican Roman vs Mid Republican Roman
Flatsix518 (22/32) vs GrudgeBringer (32/29)
VPs for Flatsix518 :
Winning 2vp
32 break points caused to opponent = 10vp
3537/8700 manpower loss caused = 40% = 8vp
Camp looted = 2vp
Total VP: 22 VP
VPs for GrudgeBringer:
22 Break points caused to opponent = 7vp
2776/9600 manpower loss caused = 28% = 5vp
Camp not looted = 0vp
Total VP: 12vp
Cautious game that ended up surprisingly bloody. We didn't even cross swords until turn 10. Grudge took up a strong position on a hill but deliberately left his camp unguarded. I approached his position and took the camp. At the same time we began our skirmishing. I got the better of the light fight and with the camp, was ahead by 10vps. At that point I decided to try and attack the hill. I figured if I failed, I could break off and with the vp lead hold on for a draw. As things turned out the dice gods heavily favored me in my first few attacks up the hill. That and the vp advantage I started with carried the day. Grudge fought hard and actually broke my center to narrow the game which was closer than the score indicates.
Flatsix518 (22/32) vs GrudgeBringer (32/29)
VPs for Flatsix518 :
Winning 2vp
32 break points caused to opponent = 10vp
3537/8700 manpower loss caused = 40% = 8vp
Camp looted = 2vp
Total VP: 22 VP
VPs for GrudgeBringer:
22 Break points caused to opponent = 7vp
2776/9600 manpower loss caused = 28% = 5vp
Camp not looted = 0vp
Total VP: 12vp
Cautious game that ended up surprisingly bloody. We didn't even cross swords until turn 10. Grudge took up a strong position on a hill but deliberately left his camp unguarded. I approached his position and took the camp. At the same time we began our skirmishing. I got the better of the light fight and with the camp, was ahead by 10vps. At that point I decided to try and attack the hill. I figured if I failed, I could break off and with the vp lead hold on for a draw. As things turned out the dice gods heavily favored me in my first few attacks up the hill. That and the vp advantage I started with carried the day. Grudge fought hard and actually broke my center to narrow the game which was closer than the score indicates.
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gazxtrix
- Administrative Corporal - SdKfz 251/1

- Posts: 133
- Joined: Sat May 08, 2010 1:39 am
- Location: Perth Australia
Re: Killer Player or Killer Army Competition
On reflection i think i like this system of scoring better than the LoEG syetem. Minus the bonus for camp looting which is already too well rewarded and unfairly so with large armies.( I see no reason why more battlegroups equates to more bps it should have simply beenpt at a % of army value when it was increased. )
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Turk1964
- Lieutenant Colonel - Fw 190A

- Posts: 1138
- Joined: Tue May 18, 2010 1:14 pm
- Location: Victor Harbor South Australia
Re: Killer Player or Killer Army Competition
SOA Medieval Welsh V Medieval Welsh Tillius V Turk1964
Turk1964 (23) Tillius(19)
Turk1964 2VP for win
47 break points = 15 Vp
31% casualties = 6 Vp
Total 23VP
Tillius
42 break points = 14Vp
29% casualties = 5Vp
Total 19Vp
A great game that could of gone either way in the end.Both sides started slowly with Tillius Holding the hill and watching preceedings from atop and Turks troops making a carefull aproach.Both sides loosed arrows upon each other from a distance with minimal casualties. A cavalry charge by Tillius into his opponents Cavalry was at first a stale mate but soon turned and saw Tilliuses Cavilry running from the field.This brought each side closer together and after a hard fight from both sides and the body count rising.A Late surge by Tillius nearly saw a draw but Turk held on just.Thanks for an interesting and fun game.
Cheers Turk
Turk1964 (23) Tillius(19)
Turk1964 2VP for win
47 break points = 15 Vp
31% casualties = 6 Vp
Total 23VP
Tillius
42 break points = 14Vp
29% casualties = 5Vp
Total 19Vp
A great game that could of gone either way in the end.Both sides started slowly with Tillius Holding the hill and watching preceedings from atop and Turks troops making a carefull aproach.Both sides loosed arrows upon each other from a distance with minimal casualties. A cavalry charge by Tillius into his opponents Cavalry was at first a stale mate but soon turned and saw Tilliuses Cavilry running from the field.This brought each side closer together and after a hard fight from both sides and the body count rising.A Late surge by Tillius nearly saw a draw but Turk held on just.Thanks for an interesting and fun game.
Cheers Turk
Re: Killer Player or Killer Army Competition
IF - Galatian vs Galatian
Ferb vs Tullius - 5/33 - 41/32
VPs for Ferb:
Winning 2vp
41 break points caused to opponent = 13vp
3543/9600 manpower loss caused = 36.9% = 7vp
Camp not looted = 0vp
Total VP: 22 VP
VPs for Tullius
5 Break points caused to opponent = 1vp
1335/9620 manpower loss caused = 13.9% = 2vp
Total VP: 3vp
Not as one-sided as it looks. I got lucky early on with catching some evaders in the rear which made things much easier for me. Thanks for the game Tullius.
Ferb vs Tullius - 5/33 - 41/32
VPs for Ferb:
Winning 2vp
41 break points caused to opponent = 13vp
3543/9600 manpower loss caused = 36.9% = 7vp
Camp not looted = 0vp
Total VP: 22 VP
VPs for Tullius
5 Break points caused to opponent = 1vp
1335/9620 manpower loss caused = 13.9% = 2vp
Total VP: 3vp
Not as one-sided as it looks. I got lucky early on with catching some evaders in the rear which made things much easier for me. Thanks for the game Tullius.
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stockwellpete
- Field of Glory Moderator

- Posts: 14501
- Joined: Fri Oct 01, 2010 2:50 pm
Re: Killer Player or Killer Army Competition
Storm of Arrows section: WotR Yorkists
Two challenges on the system for jonno and iandavidsmith, passwords are your usernames respectively.
Two challenges on the system for jonno and iandavidsmith, passwords are your usernames respectively.
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BurinusAgricolae
- Administrative Corporal - SdKfz 251/1

- Posts: 137
- Joined: Wed Mar 19, 2008 8:33 pm
- Location: Bononia, caput tortellini !
Re: Killer Player or Killer Army Competition
still in time to be enrolled ? if yes
ROR late seleucids and mid rep romans or any other (no parthians)
SOA wor yorkist and swiss or welsh
ROR late seleucids and mid rep romans or any other (no parthians)
SOA wor yorkist and swiss or welsh
Re: Killer Player or Killer Army Competition
SOA- Free Company vs Free Company
Tiavals (11/28) vs Sharkall (39/38)
VPs for Tiavals:
Winning 2vp
39 break points caused to opponent = 13vp
4330/11400 manpower loss caused = 38% = 7vp
Camp not looted = 0vp
Total VP: 22 VP
VPs for Sharkall:
11 Break points caused to opponent = 3vp
2267/8400 manpower loss caused = 26% = 5vp
Total VP: 8vp
Tiavals (11/28) vs Sharkall (39/38)
VPs for Tiavals:
Winning 2vp
39 break points caused to opponent = 13vp
4330/11400 manpower loss caused = 38% = 7vp
Camp not looted = 0vp
Total VP: 22 VP
VPs for Sharkall:
11 Break points caused to opponent = 3vp
2267/8400 manpower loss caused = 26% = 5vp
Total VP: 8vp
Re: Killer Player or Killer Army Competition
ROR - Later Carthage(post-235)
Tiavals (30/39) vs flatsix518 (40/37)
VPs for Tiavals:
Winning 2vp
40 break points caused to opponent = 13vp
3454/11100 manpower loss caused = 31% = 6vp
Camp not looted = 0vp
Total VP: 21 VP
VPs for flatsix518:
30 Break points caused to opponent = 10vp
2394/11420 manpower loss caused = 20% = 4vp
Total VP: 14vp
A fairly even match. Luck was on my side in the end.
Tiavals (30/39) vs flatsix518 (40/37)
VPs for Tiavals:
Winning 2vp
40 break points caused to opponent = 13vp
3454/11100 manpower loss caused = 31% = 6vp
Camp not looted = 0vp
Total VP: 21 VP
VPs for flatsix518:
30 Break points caused to opponent = 10vp
2394/11420 manpower loss caused = 20% = 4vp
Total VP: 14vp
A fairly even match. Luck was on my side in the end.
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flatsix518
- 1st Lieutenant - Grenadier

- Posts: 753
- Joined: Tue Dec 14, 2010 10:43 pm
- Location: Texas
LA Persians vs LA Persians
IF- Late Achaemenid Persian vs Late Achaemenid Persian
Flatsix518 (30/35) vs Tiavals (43/39)
VPs for Flatsix518 :
Winning 2vp
43 break points caused to opponent = 14vp
5069/11740 manpower loss caused = 43% = 8vp
Camp not looted = 0vp
Total VP: 24 VP
VPs for Tiavals:
30 Break points caused to opponent = 10vp
4137/10500 manpower loss caused = 39% = 7vp
Camp not looted = 0vp
Total VP: 17vp
Brawling battle with many twists and turns. In the end I succeeded in winning on the two flanks and losing the center (again -- story of my life). The right flank battle was against some bad terrain and I had an advantage in light troops there. On the left we had a swirling cavalry battle that went every which way. I think I had more heavy can in the fight and barely edged it out. Great game. Much closer than the score which got run up by a lot of gratuitous over kill on my part.
Flatsix518 (30/35) vs Tiavals (43/39)
VPs for Flatsix518 :
Winning 2vp
43 break points caused to opponent = 14vp
5069/11740 manpower loss caused = 43% = 8vp
Camp not looted = 0vp
Total VP: 24 VP
VPs for Tiavals:
30 Break points caused to opponent = 10vp
4137/10500 manpower loss caused = 39% = 7vp
Camp not looted = 0vp
Total VP: 17vp
Brawling battle with many twists and turns. In the end I succeeded in winning on the two flanks and losing the center (again -- story of my life). The right flank battle was against some bad terrain and I had an advantage in light troops there. On the left we had a swirling cavalry battle that went every which way. I think I had more heavy can in the fight and barely edged it out. Great game. Much closer than the score which got run up by a lot of gratuitous over kill on my part.


