The Sturmpanzer 1 is too long ranged

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kokkorhekkus
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 98
Joined: Fri Aug 24, 2012 9:35 am

Re: The Sturmpanzer 1 is too long ranged

Post by kokkorhekkus »

yes 1940 and other deducter's changes seems to be right too, and the unit is still a decent choice
sturmpanzer is not the king of arty (I've got only two - because of low ammo - but it's a terror shark in '39 & '40 and a *** '41 can make good losses on tanks in '41...; far from the reality of battles in this years
Loki1942
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 60
Joined: Sat Dec 03, 2011 10:05 am
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Re: The Sturmpanzer 1 is too long ranged

Post by Loki1942 »

It acts like one of the late war SP artilleries, when it really wasnt anything like that, should be changed to better reflect reality in my humble opinion.
AgentTBC
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 134
Joined: Mon Jan 02, 2012 1:31 am

Re: The Sturmpanzer 1 is too long ranged

Post by AgentTBC »

That looks much more balanced with the massively increased cost combined with reduced damage. I'd still prefer a 1 range with a cheap cost, I think. There simply should not be self-propelled artillery with any sort of range at that point in the war. It's unbalancing and ahistoric.
deducter
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1140
Joined: Thu Aug 11, 2011 11:00 pm

Re: The Sturmpanzer 1 is too long ranged

Post by deducter »

Based on my playtesting, the Sturmpanzer I with my stats is not that great. It may be ahistorical to field more than 1 of them, but I don't see why anyone would, considering all the drawbacks: extremely low ammo, low attack, especially HA, low speed, vulnerability to air attacks, high cost.

From a gameplay perspective, range 1 artillery needs to have high defenses, like the StuG IIIB. Otherwise such units are much too vulnerable for use.
monkspider
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1254
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Re: The Sturmpanzer 1 is too long ranged

Post by monkspider »

I am going to leave an extensive comment in your thread as to not derail this thread too much but I do recommend everyone check out Dedcuter's mod. I am kind of an anti-mod guy and it took some doing to finally become motivated to try it but it really makes the game infinitely deeper.
Kamerer
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
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Joined: Wed May 02, 2012 6:27 am

Re: The Sturmpanzer 1 is too long ranged

Post by Kamerer »

monkspider wrote:I am going to leave an extensive comment in your thread as to not derail this thread too much but I do recommend everyone check out Dedcuter's mod. I am kind of an anti-mod guy and it took some doing to finally become motivated to try it but it really makes the game infinitely deeper.
I agree. I am enjoying it quite a bit - a nice evolutionary change after getting a good handle on the game.
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