Experience Documented

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

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Rudankort
FlashBack Games
FlashBack Games
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Post by Rudankort »

impar wrote:Have you ever seen a player complaining about better than predicted results?
Exactly my point. So I don't want to remove this ability from experienced units. ;)
impar
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
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Post by impar »

You would be adding, not removing, an ability.
Fimconte
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
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Post by Fimconte »

impar wrote:You would be adding, not removing, an ability.
I can echo that, rarely I go "yay, I got 0-6 instead of 0-3, now my offensive is in a better situation".
More often than not I go "Did that just happened?!" when I get a 4-1 instead of 1-6 on a 10 Strength unit where 6 are suppressed from Artillery fire and I have the Initiative advantage.
rezaf
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
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Post by rezaf »

Rudankort has a point, though, in that it'd be a strange solution to remove the possibility for outstanding combat results if a unit is experienced.

I think a better solution would be to move the entire corridor upwards - to just load the dice, so to speak.

As it works, imagine we're flipping a coin. Heads means exactly the predicted result, tails means we're rolling a 20sided dice.
1-10 means a result worse than predicted (1: horrible, 10:SLIGHTLY worse), 11-20 means a better result (11:SLIGHTLY better, 20:GLORIOUS).
Just load that dice with each star of XP - giving a +1 bonus to the roll, if you're familiar with P&P RPGs.

A green, unexperienced unit, would now have a 1 in 20 chance for a disastrous result and a 1 in 20 chance for a glorious result.
If we make the results into groups of five, it has a 1/4 chance for a VERY bad result, a 1/4 chance for a bad result, a 1/4 chance for a good result, a 1/4 chance for a VERY good result.

A unit with 5 full stars gets a +5 bonus to these dice rolls.
This means, it now has NO chance for a disastrous result. At 5 full stars, it even has no longer a chance for a VERY bad result.
Instead, it now has a 1/4 chance for a bad result, a 1/4 chance for a good result and a 2/4 chance for a VERY good result.

This all only applies if the opposing unit is a 0 star unit, otherwise it's dice would ALSO be loaded, and the results would be wildly unpredictable again.

I'm eagerly awaiting the post where I'm told that this entire line of thinking is a trainwreck.
_____
rezaf
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