MASSI Hexes and Units

A forum to discuss custom scenarios, campaigns and modding in general.

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HBalck
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Post by HBalck »

Yes - naturally - I have no problems to translate , but the question is not clear.

H.Balck

PS: Trotz meiner 14 Schul und Studien - Jahre russisch in der DDR , kann ich auch englisch ! Leider ist mein russisch aber immer noch besser - gelernt ist eben gelernt.
massi
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Post by massi »

excuse me Nutzung google zu übersetzen: D
massi
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Post by massi »

Image
HBalck
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Post by HBalck »

Thats the way ! Very good !
massi
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Post by massi »

Image
HBalck
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Post by HBalck »

Here is my working control script for the layer stations graphics for africa corps - note thats only the 1st side - I have 30 lines with 6 tiles alltogether !
You can see an system like the old 6 station graphics for the city edges.
http://img193.imageshack.us/img193/6208 ... 0001nc.jpg

Please use the same system - stay alone objects are 4 lines, full citys on the 2nd side will have 6 lines, airfields 12 . Forget the old layer terrain for urban tiles -its better to use layer stations for small forests and all urban thing - they set above all other graphics and with this you haven't no more graphical problems - Look at my Africa corps screen to see what I mean.

H.Balck
Last edited by HBalck on Fri Sep 09, 2011 10:45 pm, edited 3 times in total.
massi
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Post by massi »

mike very interesting.
now I'm building an airport. I'm fine with google sketchup, good for low polygon models
massi
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Post by massi »

Image
HBalck
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Post by HBalck »

Very nice ! I like it !

H.Balck
massi
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Post by massi »

Old airport

Image

Image
HBalck
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Post by HBalck »

Wuahh ! Thats nice ! Very good work - than I can spend my full time to generate the basis parameters, troop organisation and others.
Massi I think we need 2 rows in Layer stations for the airports, 6 different military airfields for jets and planes, 3 for helicopters and 3 civil Airports.
Also 1 row with 6 different railway stations for every hex direction - I finished 2 new trains for modern war (Reichsbahn and Bundesbahn). Troop transports are only possible between greater citys, not between little towns. Let me known if you need wagons, trains and buildings in 3d I have them all !

Also I will have the inner german border with 12 different tiles (2 rows layer stations) compatible to the street system. Let me known, if you need props - I have them all - original watchtowers, walls, obstacles, tollgates, Drachenzähne etc. ! I will use the trench with new parameters for that - we need the trench than only for military barracks and the border - you can drive than only over a street in this hexfields. Only the special Infantry can move without street into it.

BTW 6-12 military barracks (2 rows layer stations) are fine.

Also we need 36 stand alone objects - Electrical Towers, Historical castles and Ruins etc.

WW3 Team yet:
Massi: map terrain design, map editor
Nick: Units (vehicles and some Infantry)
H.Balck: unit editor, map editor (troop organization and historical deployment), Units (all jets, helicopters and planes, Infantry and some others), new Heros, all new layouts, new sound system

H.Balck
massi
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Post by massi »

mike you are exalting. and I'm glad you like my work.
but we do not put too much meat on the fire, and risk to be overcooked.

I dedicate myself to the airports. I will make a couple of lines
the rest, slowly. slowly ...
I make 12 stations, but I do not know if you might be okay for you.

...
I forgot
coming soon:
Electrical Towers,
Castles and Historical Ruins etc.. ,
military barracks and the border,
containers,
ports,
factories and cranes
massi
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Post by massi »

for now, here are three civil airports

Image
HBalck
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Post by HBalck »

Fine ! That's enough - 3 civil aiports.

3 cemetry tiles are good, important for the bigger citys - I send you all the 3d props for that.

H.Balck
massi
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Post by massi »

Image

I can improve ...
HBalck
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Post by HBalck »

Very good - thats enough for yet - later you can set some more different - but we can use them for our first BETA.
Also I like the indutrial comlpex - nice work !

H.Balck
massi
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Post by massi »

the point of the situation and all the hexagons made ​​by Massi:
was hard work, and these are the complete hexagons:
it will take some time brothers, but if you have patience, it will come out a good mod! I hope ...

Image

what do you think?
VPaulus
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Post by VPaulus »

Splendid, Massi!
Thanks for your hard work.
El_Condoro
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Post by El_Condoro »

Great work - can wait patiently if the result is this good! :) Well done.
HBalck
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Post by HBalck »

Very good !
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