I checked the beta v7 in v1.60 to see if the Ford Tile was fixed ... Yes! Thank you Slith!
However .... bad news ...
Amaris ... When I suggested that you move the Slith_Edging_Water() it appears that calling that function AFTER you call FordSetup() will cause the Ford Tile to get erased !
So, I tweaked your logic in the FUNCTION AmaMapRandom() to read as such ...
Note ... I commented out the original Slith_Edging_Water() and moved it before calling the FordSetup() ;
Code: Select all
if (GetGlobal("river") == 1)
{
RiverSetup() ;
BridgeSetup();
SetGlobal("Bridge",1);
Slith_Edging_Water(1) ;
if (GetGlobal("riverL") == 0)
{
FordSetup();
}
//Slith_Edging_Water(1) ;
}
