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IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
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IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
Are you playing on hard or normal?Hey Comradep,
I have been playing the French Campaign almost exclusively. Its pretty tough. The English seem to get very strong forces while I am using Lt. Infantry. Oh well, my rankings aren't that great but I really like the game.
No one it seems has done a multi-player game. How do we coordinate?
Toten
I'm curious about the French campaign, but will finish the English campaign before I start. I have about 40 years to go before the end of the war, so I guess around 20 missions including side missions.
After checking the stats of the steel arbalest in the multiplayer army creator, it does seem that the French have a substantial advantage over the English when it comes to anti-armour missile weapons, especially as the handcannon isn't worth much. The later firearm does seem to be good. The French campaign should be tricky at the start, considering that they were losing the major battles during most of the conflict.
For multiplayer the people interested in it could swap contact information, I guess, or PM a time when they'll be online.
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It's good to see that the ladder is filling up, hopefully the people who bought the game are all enjoying it.
Just got to the Fight off French Raiders (Argentan) scenario and I'm starting to rack up the losses (4 so far with an additional 2 abandoned games) playing at normal difficulty.
I'm starting to think that gone to far towards quantity over quality with my troops (11 units at level 6-7 and 2 newer recruits at level 2-3). I'd be interested in knowing what levels and quantities of troops people (eg direwolf / comradep) won it with. Or should I try fighting the other battle that is available as a choice 1349 Battle of Lunalonge (Poitiers) though this looks even more intimidating.
Oh for the good old days of beating up French peasants.
I'm starting to think that gone to far towards quantity over quality with my troops (11 units at level 6-7 and 2 newer recruits at level 2-3). I'd be interested in knowing what levels and quantities of troops people (eg direwolf / comradep) won it with. Or should I try fighting the other battle that is available as a choice 1349 Battle of Lunalonge (Poitiers) though this looks even more intimidating.
Oh for the good old days of beating up French peasants.
As long as you have 4 quality heavy infantry/man at arms (don't recall whether they're available at that stage) infantry units, you should be able to win the fight of the French raiders mission as long as you place the infantry in the village. Opinions are divided on what the best strategy is, but I suggest placing 3 infantry units in the defensible hexes, and 1 unit 1 square right of the forest hex leading into the village, preferably with a weapon that's good against armour as it will fight dismounted knights. The infantry unit in the north-east is going to attract lots of missile fire, so keep that in mind.
I suggest rolling up the French left (from your perspective: the right) with your other units.
You could play Poitiers, but winning the side missions is a good way to get new experience and new battlecards.
I suggest rolling up the French left (from your perspective: the right) with your other units.
You could play Poitiers, but winning the side missions is a good way to get new experience and new battlecards.
Success
Thanks for the tips comradep
Had allready been using MAA in the defense squares in the village but this time made sure they were all equiped with spears for max defence, what I had been missing out on was attacking the French left flank advance which made a huge difference, I'd previously been sending the majority of my external force to my left to attempt to get into the village and defend it from the inside.
Those dismounted French Knights felt more like two-legged Char B's and I'm sure there is worse to come!
This really is a rather fun game made quiet addictive by the "one more win and I'll gain a place" of the ratings board.
Anyway back to letting loose the dogs of war.
Thanks for the tips comradep
Had allready been using MAA in the defense squares in the village but this time made sure they were all equiped with spears for max defence, what I had been missing out on was attacking the French left flank advance which made a huge difference, I'd previously been sending the majority of my external force to my left to attempt to get into the village and defend it from the inside.
Those dismounted French Knights felt more like two-legged Char B's and I'm sure there is worse to come!
This really is a rather fun game made quiet addictive by the "one more win and I'll gain a place" of the ratings board.
Anyway back to letting loose the dogs of war.
I'm now at Agincourt, and it's a lot harder than I would've expected.
I guess that when I play as the French, I'll pick melee weapons as a specialty, as the Sword line of weapons just isn't good enough. The skills don't seem to compensate for the fact that the best one handed weapon in the category appears early on. Especially against anything wearing mail or plate, the category is pretty much useless.
The French cavalry with lances at Agincourt seem to rout one of my infantry units as soon as they touch them, causing an instant 10 or so casualties. I wish I could do that with one of my own cavalry units.
I guess I'll have to give my infantry Partizan Spears so they don't get bulldozered. They would have an abysmal attack rating, but I don't have any other way of fighting those knights, especially as the defensible terrain still doesn't stop their charge from instantly routing a unit.
All in all, the game really needs more swords, like a long sword and a bastard sword, and the better swords need to be more effective against armour.
I'm tempted to create an army of dismounted knights when I play the French campaign, although I guess that when I'm using them they won't be nearly as effective as the AI ones.
I guess that when I play as the French, I'll pick melee weapons as a specialty, as the Sword line of weapons just isn't good enough. The skills don't seem to compensate for the fact that the best one handed weapon in the category appears early on. Especially against anything wearing mail or plate, the category is pretty much useless.
The French cavalry with lances at Agincourt seem to rout one of my infantry units as soon as they touch them, causing an instant 10 or so casualties. I wish I could do that with one of my own cavalry units.
I guess I'll have to give my infantry Partizan Spears so they don't get bulldozered. They would have an abysmal attack rating, but I don't have any other way of fighting those knights, especially as the defensible terrain still doesn't stop their charge from instantly routing a unit.
All in all, the game really needs more swords, like a long sword and a bastard sword, and the better swords need to be more effective against armour.
I'm tempted to create an army of dismounted knights when I play the French campaign, although I guess that when I'm using them they won't be nearly as effective as the AI ones.
I don't know if this will help but the knights getting slowed down by mud switch to walking speed. This means they get no trample bonus when attacking. Additionally the scenario gives combat penalties to a unit flagged as "bogged down". I think it's best to move into the muddy field once the french waves get bogged down rather then holding your defensive line.
The knights advance at walking speed in the muddy field, it seems, as they advance slowly and only charge when near one of my units.
I've tried moving my archers forwards, and they can rout 3 of the cavalry units before they arrive at the defensible hexes, but not much more. I'm also not sure how on earth I can counter the many dismounted knights, but I'll try again. It was just very annoying that the French knights are so powerful compared to my own, even though they use the same equipment and mine probably have a higher level/more skills.
Also: after playing the Raid the French camp side mission again, I got another Starvation card, oddly enough.
I've tried moving my archers forwards, and they can rout 3 of the cavalry units before they arrive at the defensible hexes, but not much more. I'm also not sure how on earth I can counter the many dismounted knights, but I'll try again. It was just very annoying that the French knights are so powerful compared to my own, even though they use the same equipment and mine probably have a higher level/more skills.
Also: after playing the Raid the French camp side mission again, I got another Starvation card, oddly enough.
Completed Agincourt, and thus the English campaign it seems.
The favourable winds (or the like) cards which boosts the attack of my archers helped, but in the end I still had to win by running circles, as the unstoppable French Terminators caused most of my units to rout. The casualty figure was about 1:1. The battle wasn't pretty, but I won.
Now it's time to try the French campaign and abandon the use of swords.
The favourable winds (or the like) cards which boosts the attack of my archers helped, but in the end I still had to win by running circles, as the unstoppable French Terminators caused most of my units to rout. The casualty figure was about 1:1. The battle wasn't pretty, but I won.
Now it's time to try the French campaign and abandon the use of swords.
Hi Iain and Adherbal,
I sent the file showing that i haven't yet received Lances to info@slitherine.co.uk
Pls advise asap pn what the issue may be.
cheers,
DW
I sent the file showing that i haven't yet received Lances to info@slitherine.co.uk
Pls advise asap pn what the issue may be.
cheers,
DW
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IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
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RobbieShaw
- Private First Class - Opel Blitz

- Posts: 3
- Joined: Thu Jan 22, 2009 10:50 am
I thought I would write a post to see if I can lend a hand with certain areas of the game that people are having trouble with. I just wrote a really long post, but then got logged out and so when I pressed submit it did not send, v frustrating!
I am having to write most of my suggestions from memory, however since I have played the game so much it is almost ingrained in my mind.
My army selection for the English campaign:
- Keep all original units that you are given and do not change there weapons except to upgrade them to better version of what they have. (i.e. keep your two infantry units armed one with a spear and one with a sword).
- As soon as you can, purchase another archer unit.
- After this I try to purchase at least another 3 infantry units armed as follows: axe, sword, warhammer. Only purchase the next unit once the previous one is armed with at least light armour, a weapon and a shield (sometimes it can be better to arm them all with heavy armour before upgrading).
- Once I have these 8 units (the general, 2 archers and 5 infantry), I now ensure that they are equipped with the best weapons, armour and shields as possible before buying any more. Although you might need another archer unit before upgrading all of these fully.
- From then on I do not think it is that important what units you purchase, although I will tend to ensure that I have at least another archer unit, possibly 2 more, and at least another one or two cavalry units (the second one you only really need when lances become available).
- Ensure every unit is armed with the best weapons possible.
General Tips:
- The best way to fight dismounted knights is with warhammers. A unit armed with warhammers is one of the only ways to defeat dismounted knights with a single unit, even then you tend to have to be a half decent level. I tend to swap the weapons round of the axeman unit and the warhammer unit (mentioned above in army selection) so that the highest level one is armed with the warhammer.
- Always try to ensure that knights armed with lances never get fatigued. Cavalry units that are fatigued cause no trample damage on their first impact, and since lances are only really any good on first impact, you need to try and make sure they have at least a little bit of energy left for that first impact hit.
- It can quite often be good to arm your archers with decent close combat weapons as they will probably at some point end up in combat. If they engage an enemy unit once it has been fighting one of your other units for a while, the chances are the enemy will be fatigued and therefore your archer unit will win the fight. They are especially useful when armed with warhammers and engaging dismounted knights from the side or rear. Since their ranged attacks to very little to such heavily armoured troops, giving them warhammers and charging them into combat can be a good way to defeat the heavily armoured knights.
- In the "Rescue the Hostages" mission as soon as one of your units moves adjacent to the imprisoned units you gain control of them. As soon as they are under your control it doesn't matter how many casualties they suffer, you cannot lose the mission for them taking casualties. Therefore it is a good idea that as soon as you engage the enemy units around them, to send one unit to move adjacent to them.
- Winning the "Fight off French Raiders" mission. As comradep said in a previous post, having four of your best infantry units and placing them in / behind the defensible positions in the village is the best idea. Although one unit preferably with warhammers needs to be placed to the right of the forest on the left side of the village to deal with the dismounted knights that attack there. The way I did it though was to swiftly move all my units up the left side of the village and avoid the charge of the French units down the right side of the village. I move my archers to the north west of the village and shoot the French archers that are north of the village. As the French units move from the right side, round the bottom of the village I use my archers to shoot as many as possible before trying to engage them one-on-one in the village with well placed infantry units. This should hopefully help a bit with this mission.
- Winning Agincourt a bit easier. Before the battle begins I maxed out the remaining slots in my army with as many archers as possible, this usually left me with around 6 archers units in total. You can see what each of the French knights are armed with and so make sure that your spearman units and your cavalry are matched up in line with any French unit with a lance. This should ensure that your units take minimal casualities from trample damage. Then obviously line up the rest of your troops with the rest of the knights, try to use units with warhammers against the most heavily armoued knights. Deploy half of your archers to the left side of your army, and the other half to the right. Advance them up the flanks a couple of squares but so they are still not in the muddy ground. As the enemy units advance, ensure that they first shoot at any unit that is not equipped with a shield, this should ensure that you destroy as many units as possible so you do not have to fight them. Also, any enemy unit that is bogged down, suffers a combat penalty drop so as long as they are not too far away from your main line you can advance out to attack them. Once the knights are destroyed it is a simple matter of arranging your troops so that they fight against units that they will be effective against. This should help a little bit with making this mission easier.
- The easter egg mission took me a while to find and unlock but it is worth getting as an easy way to earn some money to upgrade your troops, aswell as the battlecards that will come in handy.
- I spent all of my skill points for my general to ensure that I could take as many battlecards into the battles as possible, they are very useful at turning the tide of a battle.
- Do not waste battlecards. You can see what units the French have on the map so do not take cards such as "Receive the Charge" if the French have no knights on the map. This wasted slot could be used for a battlecard that can actually be useful in battle.
- I found "Sudden Panic" to be the best battlecard available. If you surround a powerful enemy unit from all sides, cast this card on it, it will have nowhere to retreat to and so will be instantly destroyed completely, ensuring that it does not return to the battle.
- You will tend to find that once you have purchased all upgrades relating to bows for archers that you have a lot of skill points unspent. I tended to spend them on the ward skills which are not weapon specific and will increase archers performance in combat.
- I also found that in the English campaign you only get handguns available and not hand culverins. Although they are powerful against armoured units they have a short range and usually only get off one shot before they are engaged in combat or the enemy engages another unit and so firing at that unit become less effective. That's why I tended to keep my archers with longbows and use them to destoy unshielded enemies and weaker armoured units. Possibly arm them with warhammers and charge them into combat against well armoured troops.
I usually attempted the English campaign on hard and managed to play all the way through. I have tried to respond to all the points that people have brought up in previous posts, I know I have repeated some points that have already been answered but I thought I would answer them anyway. If I have missed out answering anything, please post another message and I will try to check regularly to help answer them.
I will not post any tips regarding the French campaign yet since it appears that most people started by playing the English campaign. If anyone has any questions / needs any tips regarding the French campaign I will try my best to help.
Happy Gaming!
I am having to write most of my suggestions from memory, however since I have played the game so much it is almost ingrained in my mind.
My army selection for the English campaign:
- Keep all original units that you are given and do not change there weapons except to upgrade them to better version of what they have. (i.e. keep your two infantry units armed one with a spear and one with a sword).
- As soon as you can, purchase another archer unit.
- After this I try to purchase at least another 3 infantry units armed as follows: axe, sword, warhammer. Only purchase the next unit once the previous one is armed with at least light armour, a weapon and a shield (sometimes it can be better to arm them all with heavy armour before upgrading).
- Once I have these 8 units (the general, 2 archers and 5 infantry), I now ensure that they are equipped with the best weapons, armour and shields as possible before buying any more. Although you might need another archer unit before upgrading all of these fully.
- From then on I do not think it is that important what units you purchase, although I will tend to ensure that I have at least another archer unit, possibly 2 more, and at least another one or two cavalry units (the second one you only really need when lances become available).
- Ensure every unit is armed with the best weapons possible.
General Tips:
- The best way to fight dismounted knights is with warhammers. A unit armed with warhammers is one of the only ways to defeat dismounted knights with a single unit, even then you tend to have to be a half decent level. I tend to swap the weapons round of the axeman unit and the warhammer unit (mentioned above in army selection) so that the highest level one is armed with the warhammer.
- Always try to ensure that knights armed with lances never get fatigued. Cavalry units that are fatigued cause no trample damage on their first impact, and since lances are only really any good on first impact, you need to try and make sure they have at least a little bit of energy left for that first impact hit.
- It can quite often be good to arm your archers with decent close combat weapons as they will probably at some point end up in combat. If they engage an enemy unit once it has been fighting one of your other units for a while, the chances are the enemy will be fatigued and therefore your archer unit will win the fight. They are especially useful when armed with warhammers and engaging dismounted knights from the side or rear. Since their ranged attacks to very little to such heavily armoured troops, giving them warhammers and charging them into combat can be a good way to defeat the heavily armoured knights.
- In the "Rescue the Hostages" mission as soon as one of your units moves adjacent to the imprisoned units you gain control of them. As soon as they are under your control it doesn't matter how many casualties they suffer, you cannot lose the mission for them taking casualties. Therefore it is a good idea that as soon as you engage the enemy units around them, to send one unit to move adjacent to them.
- Winning the "Fight off French Raiders" mission. As comradep said in a previous post, having four of your best infantry units and placing them in / behind the defensible positions in the village is the best idea. Although one unit preferably with warhammers needs to be placed to the right of the forest on the left side of the village to deal with the dismounted knights that attack there. The way I did it though was to swiftly move all my units up the left side of the village and avoid the charge of the French units down the right side of the village. I move my archers to the north west of the village and shoot the French archers that are north of the village. As the French units move from the right side, round the bottom of the village I use my archers to shoot as many as possible before trying to engage them one-on-one in the village with well placed infantry units. This should hopefully help a bit with this mission.
- Winning Agincourt a bit easier. Before the battle begins I maxed out the remaining slots in my army with as many archers as possible, this usually left me with around 6 archers units in total. You can see what each of the French knights are armed with and so make sure that your spearman units and your cavalry are matched up in line with any French unit with a lance. This should ensure that your units take minimal casualities from trample damage. Then obviously line up the rest of your troops with the rest of the knights, try to use units with warhammers against the most heavily armoued knights. Deploy half of your archers to the left side of your army, and the other half to the right. Advance them up the flanks a couple of squares but so they are still not in the muddy ground. As the enemy units advance, ensure that they first shoot at any unit that is not equipped with a shield, this should ensure that you destroy as many units as possible so you do not have to fight them. Also, any enemy unit that is bogged down, suffers a combat penalty drop so as long as they are not too far away from your main line you can advance out to attack them. Once the knights are destroyed it is a simple matter of arranging your troops so that they fight against units that they will be effective against. This should help a little bit with making this mission easier.
- The easter egg mission took me a while to find and unlock but it is worth getting as an easy way to earn some money to upgrade your troops, aswell as the battlecards that will come in handy.
- I spent all of my skill points for my general to ensure that I could take as many battlecards into the battles as possible, they are very useful at turning the tide of a battle.
- Do not waste battlecards. You can see what units the French have on the map so do not take cards such as "Receive the Charge" if the French have no knights on the map. This wasted slot could be used for a battlecard that can actually be useful in battle.
- I found "Sudden Panic" to be the best battlecard available. If you surround a powerful enemy unit from all sides, cast this card on it, it will have nowhere to retreat to and so will be instantly destroyed completely, ensuring that it does not return to the battle.
- You will tend to find that once you have purchased all upgrades relating to bows for archers that you have a lot of skill points unspent. I tended to spend them on the ward skills which are not weapon specific and will increase archers performance in combat.
- I also found that in the English campaign you only get handguns available and not hand culverins. Although they are powerful against armoured units they have a short range and usually only get off one shot before they are engaged in combat or the enemy engages another unit and so firing at that unit become less effective. That's why I tended to keep my archers with longbows and use them to destoy unshielded enemies and weaker armoured units. Possibly arm them with warhammers and charge them into combat against well armoured troops.
I usually attempted the English campaign on hard and managed to play all the way through. I have tried to respond to all the points that people have brought up in previous posts, I know I have repeated some points that have already been answered but I thought I would answer them anyway. If I have missed out answering anything, please post another message and I will try to check regularly to help answer them.
I will not post any tips regarding the French campaign yet since it appears that most people started by playing the English campaign. If anyone has any questions / needs any tips regarding the French campaign I will try my best to help.
Happy Gaming!
I'd suggest getting about 5 units of longbowmen. The longbow being the primary advantage the English have over the French when it comes to equipment.
The French will usually have better equipment, so the longbowmen really help as they can target the French from a distance.
If one of your units is fighting a French unit, and you want your longbowmen to engage the unit without the penalty for the target being in melee with one of your units, just disengage your unit and let the longbowmen mow them down. You can time this pretty precisely: when you see the longbowmen draw, disengage your unit, so the volley will hit the French just after disengaging.
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One of the things that I miss more and more, is the ability to target routed units. Currently, the enemy can withdraw after being routed, usually becoming shaken prior to leaving the battle, and return to the fray. Archers only target routed units when no other targets are available and melee units only target them when you box the routed unit in.
The French will usually have better equipment, so the longbowmen really help as they can target the French from a distance.
If one of your units is fighting a French unit, and you want your longbowmen to engage the unit without the penalty for the target being in melee with one of your units, just disengage your unit and let the longbowmen mow them down. You can time this pretty precisely: when you see the longbowmen draw, disengage your unit, so the volley will hit the French just after disengaging.
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One of the things that I miss more and more, is the ability to target routed units. Currently, the enemy can withdraw after being routed, usually becoming shaken prior to leaving the battle, and return to the fray. Archers only target routed units when no other targets are available and melee units only target them when you box the routed unit in.
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RobbieShaw
- Private First Class - Opel Blitz

- Posts: 3
- Joined: Thu Jan 22, 2009 10:50 am
While the longbowmen are the main advantage that the English have over the French, you will require high level infantry in order to stand any chance of outfighting the French infantry in combat. Levelling up longbowmen is easy, all you do is target an unshielded unit, destroy it and they will gain a lot of experience from it. Levelling up infantry is a lot harder because it required them to beat another unit in combat, which is much harder. That is why I suggest trying to concentrate on buying infantry to begin with and try to level them up as high as possible so that they stand a chance of at least holding up a well armoured French unit in combat for a decent amount of time, rather then being beaten very quickly if they are lower level. If you purchase lots of archers early on, they are the ones that will be causing most of hte casualties and so your infantry will not level up. If you can get a lot of your infantry units as close to level 10 by the end of the camapign, you will notice how much easier the last couple of missions are! You can always purchase a large number of longbowmen very near the end of the campaign and level them up quickly so they become just as good as the rest of your longbowmen.
The tip from comradep about pulling a unit out of combat just as the longbowmen are firing is a good way to avoid the penalties for firing into combat, however this does not tend to work very well against armoured French units as longbows do not do that much damage against heavily armoured French units such as dismounted knights.
Not being able to target routing units is a bit of a pain. Usually however they will run far enough away for you to be able to press an advantage in one position before they rally and return to the right. Also, once they have retreated once they will have lower morale and are much easier to break again. Often firing archers at them so that they sustain another couple of casualties will be enough to make them retreat for good.
The tip from comradep about pulling a unit out of combat just as the longbowmen are firing is a good way to avoid the penalties for firing into combat, however this does not tend to work very well against armoured French units as longbows do not do that much damage against heavily armoured French units such as dismounted knights.
Not being able to target routing units is a bit of a pain. Usually however they will run far enough away for you to be able to press an advantage in one position before they rally and return to the right. Also, once they have retreated once they will have lower morale and are much easier to break again. Often firing archers at them so that they sustain another couple of casualties will be enough to make them retreat for good.
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IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
Well, I played a lot of side missions so almost all of my infantry units were of a pretty high level at the end of the English campaign. They all used swords, and could stand toe to toe with the French for a pretty long while, but the French knights were virtually immortal.
The longbowmen work fine against any infantry not carrying a heavy shield, although they're less effective against knights and man at arms. In that area, the French seem to have the advantage as even the regular crossbow is pretty good against knights. I can't wait until I get the steel arbalest, which also means improved range.
Infantry doesn't last very long against knights, unless they have a weapon with a very high damage rating.
I'm really starting to feel the pain of not being able to target routing units in the French campaign. I rout an unit of longbowmen, the English infantry closes in, the longbowmen become shaken and use their superior range to target either my infantry or my archers behind my own infantry screen.
Ah well, it will all be much less of a problem as soon as they get some armour, or can buy real armour.
The longbowmen work fine against any infantry not carrying a heavy shield, although they're less effective against knights and man at arms. In that area, the French seem to have the advantage as even the regular crossbow is pretty good against knights. I can't wait until I get the steel arbalest, which also means improved range.
Infantry doesn't last very long against knights, unless they have a weapon with a very high damage rating.
I'm really starting to feel the pain of not being able to target routing units in the French campaign. I rout an unit of longbowmen, the English infantry closes in, the longbowmen become shaken and use their superior range to target either my infantry or my archers behind my own infantry screen.
Ah well, it will all be much less of a problem as soon as they get some armour, or can buy real armour.
Feedback
Positive:
- Music, truly great. One of the very frew games where I leave it on!
- Looks, I reallly like the difference between the units.
Suggestions:
- Option to turn of banners.
- Option to turn of the flankinglights etc. (could not find these in the options menu)
- Option for increasing mouse zoomspeed
- Real banner carriers added to squads (As in the XIII series)
- An increased squad-size (not that much needed though)
- Country and region borders in strat map, giving you a clearer view of where you have already conquered and to see your progression.
- Ability to name squads and characters.
- Ability to swap your squad order in the army camp (Did not find that already at least) so you can group your squad types. (archers with archers, spears with spears etc.) This would make it easier to manage your army.
- I would like to see more stats for each unit ingame. Every unit has got vast amount of stats, but you cannot see them ingame. That is a shame I think.
- An advanced option for taking casualties with you to the next battle unless you replennish them at the cost of some gold.
- Limited arrows
This is it for now. Do not get me wrong though, I really like this game
Positive:
- Music, truly great. One of the very frew games where I leave it on!
- Looks, I reallly like the difference between the units.
Suggestions:
- Option to turn of banners.
- Option to turn of the flankinglights etc. (could not find these in the options menu)
- Option for increasing mouse zoomspeed
- Real banner carriers added to squads (As in the XIII series)
- An increased squad-size (not that much needed though)
- Country and region borders in strat map, giving you a clearer view of where you have already conquered and to see your progression.
- Ability to name squads and characters.
- Ability to swap your squad order in the army camp (Did not find that already at least) so you can group your squad types. (archers with archers, spears with spears etc.) This would make it easier to manage your army.
- I would like to see more stats for each unit ingame. Every unit has got vast amount of stats, but you cannot see them ingame. That is a shame I think.
- An advanced option for taking casualties with you to the next battle unless you replennish them at the cost of some gold.
- Limited arrows
This is it for now. Do not get me wrong though, I really like this game



