Round 3
Under "Outcomes and Effects of Engagements and Battles":
- An army having:
- lost a battle must move 12 - 15 MP away from the armies it fought, and any general commanding it is considered killed.
- drawn a battle must move 6 - 9 MP away from the armies it fought.
- won a battle is allowed to move 0 - 3 MP in any direction.
Under "Movement/Movement Execution":
- If more than one army wishes to move into the same hex, the army in the following priority order will be the one making the move:
- largest army size.
- having a general.
- northernmost.
- westernmost.
Round 4
Under "Recruitment/Reinforcing Existing Armies":
- Existing armies can in the Recruitment phase be reinforced up to size 5 (independent of its original size), provided that the army is located in a controlled and unsieged town or city in a controlled province (whether originally controlled or not).
Under "Engagements and Battles/Engagements":
- Each of the two armies obtain their strengths through adjusting their respective sizes as follows:
- ...
- +1 if located in the hex of a controlled city (not town).
- An army's strength in an engagement can never be lower than 0 or higher than 5.
Thoughts? And other ideas?