There Can Be Only One II! - Tournament Completed!

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GeneralKostas
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Re: There Can Be Only One II! - Round 2!

Post by GeneralKostas »

Karvon wrote: Tue Jun 15, 2021 10:18 am Karvon (Slave Revolt) defeated GeneralKostas (Romans) 40-7

The battle
Team 3 60 + (40-7) = 60 + 33 = 93
Team 6 = 7

This round
93 + 31 = 124 for Team 3
100 + 7 = 107 for Team 6

The final scene
The correct team results for the match are :

Team 6 = 93 points
Team 3 = 7 points

So the overall team results for the 2nd round are :

Team 6 - 124 points
Team 3 - 107 points
SawyerK
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Re: There Can Be Only One II! - Round 2!

Post by SawyerK »

Karvon wrote: Tue Jun 15, 2021 10:18 am Karvon (Slave Revolt) defeated GeneralKostas (Romans) 40-7

We chose to fight the Romans in the hills and found a rather favorable field to face our former masters. On our left, a pair of steep hills, one on our baseline and the other just short of the center, looked down on lower slopes well broken up by patches of rough ground. From the our left corner to the latter hill, a rather large forest masked off our left and provided cover and concealment below the hill. Beyond that hill, lay more scattered rough and patches of woods. On our right a low hill sprinkled with a bit of rough and a few trees provided a modest defensive position. More woods fell in our right corner blocking off that flank.

Our plan was pretty simple; we would mass almost our whole force on our left and hide a token force on our right. We would have a pretty strong position to defend on the left should the Romans attempt an aggressive approach and we had a fairly good avenue of advance through broken ground for an overloaded assault on their right, if the Romans deployed more towards the open ground on their left.

The Romans deployed a handful of mixed medium foot on their right opposite the central hill and rough ground screened by a few light foot. The legion was massed in the middle facing the more open ground with cavalry covering their left. A lone elephant stood between the legion and the auxiliaries.

We immediately set our light foot out to sweep ahead on our left, sticking to rough ground where feasible. Masses of slaves swarmed behind them in support. I threw out a few slaves to secure broken ground forming a chain along the right flank of my advance towards and over the central hill. My token cavalry demonstrated on the right to draw off his cavalry. The slaves were not very disciplined so shifting left took me more time than I originally planned. I initially kept my right wing hidden hoping to stir alarm and possibly come in on flanks or rears if the legion got bogged down driving my defenders out of the broken ground.

The Romans boldly advanced their mediums and lights supported by the elephant into the path of my oncoming hordes on their right. A sharp short skirmish between our lights ended with most of his fleeing, thanks to my superior numbers and closer support of my slaves. My lights began to envelop his mediums and shoot at his elephant. He charged to drive them off, which spread out his force a little too much. Our skirmishers wore him down a little, disordering a couple of units. Our following slaves came to grip with these and ground them down. The elephant chased lights and then tried to overrun one of our slave pickets in the rough near the base of our central hill resulting in a slow fight. Our skirmishers moved on into a marsh behind the medium foot battle and began harassing legionaries, some of whom had turned to face the growing threat on their right. The Roman light and heavy cavalry danced around on our right, but we had safely shifted our horse thru the massed slaves and our slave pickets in the rough or on higher ground deterred them from pressing to hard. The legion began to wheel right to provide support to their surviving auxiliaries, so we pushed our right wing force out of hiding and began picking our way through rough ground and patches of trees on our right. He responded to this force by breaking off several legionaries from his main line and wheeling to face my advance.

We flanked and broke the last of his mediums and our slaves dressed their lines in the rough to face the legion. A large block of slaves swung around the marsh held by our light to threaten the end of the legion's line. We pushed some slaves off the central hill and flanked the embattled elephant. It finally broke in the following hour and that pushed the Romans over the edge and the legions retired to the safety of their camp.

We are Spartacus!

The battle
Team 3 60 + (40-7) = 60 + 33 = 93
Team 6 = 7

This round
93 + 31 = 124 for Team 3
100 + 7 = 107 for Team 6

The final scene
Nice win, Karvon! Way to offset my loss!
Aetius39
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Re: There Can Be Only One II! - Round 2!

Post by Aetius39 »

Team 8 Aetius39 (Romans) defeated Team 4 snooky51(Slave Revolt) 50-23

Not an easy win for the Romans. The slaves used their numerical strength to try and swarm the legions, while the Romans, aware of this, tried to avoid that. There was quite a bit of rough and hill too which made moving harder. It really came down to quality of units at the end, as the Romans (mainly) were able to avoid too many flanks and their better experienced legions eventually broke down the slave units. GG!

Team 8 - 87 points

Team 4 - 23 points
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carpenkm
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Re: There Can Be Only One II! - Round 2!

Post by carpenkm »

Carpenkm (brave slaves) beat MarcoCato75 (Roman Overlords) 43 -18

Really sorry about the delay to finishing this. Non-overlapping holidays and a long drawn out battle going to about 20 turns.

The terrain favoured the Free Slaves who camped out on a desolate rough hill with steep slopes eating dried bread and olives while the over fed Romans advanced. Poorly armed oppressed masses held the difficult slopes singing songs about freedom while their mates flooded right and defended a low hill. Inspired by Spartacus they held far longer than they should allowing some flanks and a win before the veteran romans could do their worst. No rallies for the Romans who had obviously realised the error of their ways and a rather premature end which may well have swung back to the Romans if it had gone on longer. Good game and well played, without the rough you would have murdered me!
Aetius39
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Re: There Can Be Only One II! - Round 2!

Post by Aetius39 »

Round 1 and 2 Results:

Promoted to Centurion:

Team 5
Giacofa93 / tyronec
Round 1: 16 + 103 = 118
Round 2: 91 + 86 = 177
Total: 295

Team 8
Aetius / carpenkm
Round 1: 88 + 15 = 103
Round 2: 87 + 68 = 155
Total: 258

Team 1
TomoeGozen / Kronenblatt
Round 1: 99 + 57 = 156
Round 2: 2 + 89 = 91
Total: 247

Team 2
Ironclad / deeter
Round 1: 17 + 85 = 102
Round 2: 19 + 99 = 118
Total: 220

Team 3
GeneralKostas / Warg1
Round 1: 85 + 5 = 90
Round 2: 7 + 100 = 107
Total: 197

Team 6
Karvon / SawyerK
Round 1: 6 + 66 = 72
Round 2: 93 + 31 = 124
Total: 196

______________________________________________________________________________________________________________________________________________________________________________
Demoted to selling stuffed dormice as food vendors at the Colosseum:

Team 4
snooky51 / MarcoCato75
Round 1: 89 + 42 = 131
Round 2: 23 + 18 = 41
Total: 172

Team 7
Blagrot / Stew101
Round 1: 17 + 79 = 96
Round 2: 25 + 14 = 39
Total: 135
Creator of "There Can Be Only One" tournaments in Field of Glory 2.
Aetius39
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Re: There Can Be Only One II! - Round 2!

Post by Aetius39 »

Rounds 1 and 2 are finished and points are calculated. The lowest 2 teams are dropped and we march onwards to Round 3!

p.s. Always feel free to check my numbers (adding, etc.) as I am terrible with math, along with the possibility of just missing something.

p.p.s. I was surprised at how many slave victories there were. Maybe I shouldn't be? I don't know; was it terrain that helped in the wins, better generalship, thunderbolt from above?^^ I'm not sure. If anyone wants to postulate why feel free to continue this thread here!
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Karvon
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Re: There Can Be Only One II! - Round 3!

Post by Karvon »

I would say the slaves probably benefited from favorable terrain and superior numbers which could lead to more flanking opportunities. In my game, I worked to initially minimize match ups vs legionaries, focusing on dog piling auxiliaries, lights and cavalry with my swarms. Late exposure of some of my swarms from hiding also distracted a number of legionaries from the main battle.
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Aetius39
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Re: There Can Be Only One II! - Round 3!

Post by Aetius39 »

Round 3 - Caesar's Gallic war - Battle of Alesia

So Crassus has beaten up some slaves, and Pompey is starting to look a bit great, but Caesar has nothing yet to show. When in doubt, invade something! And that he did, initiating a huge attempted conquest of Gaul. Things were going fantastic; land was taken, fights were won, Gauls were on the run. But then they weren't. While the Romans are besieging the important fort of Alesia, a huge relief force of Gauls come and begin to besiege the besiegers! Two great generals, two powerful armies. Caesar or Vercingetorix? Salads or French stuff? To arms!

Armies: Roman 105-25 BC vs. Gallic 100-50 BC

Team 1 vs. Team 8
TomoeGozen (Romans) vs. Aetius (Gauls)
carpenkm (Romans) vs. Kronenblatt (Gauls)

Team 2 vs. Team 3
Ironclad (Romans) vs. Warg1 (Gauls)
GeneralKostas (Romans) vs. deeter (Gauls)

Team 5 vs. Team 6
Giacofa93 (Romans) vs. Karvon (Gauls)
SawyerK (Romans) vs. tyronec (Gauls)

The above teams are fighting each other Round 3. Please talk to your partner and decide which army each of you will take, and then pm me your choice. Only 1 person from the team has to pm me. As soon as both teams matched against each other send me their choices, I will post them and you can start the battle!

When ready to play, the player using the Gallic army sets up the game:

Large/Wide (1600)
Map is North European hilly OR wooded, depending on player who is setting up.
Open battle
No allies for either side.
There is no re-rolling of the map.

Please post your challenges here in the thread so I can make sure everything is going smoothly.

*****Winners always post the battle results and points like this please:

Kronenblatt defeats Aetius39 45-17
Kronenblatt 60 + 28 = 88 total points
Aetius = 17 total points
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kronenblatt
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Re: There Can Be Only One II! - Round 3!

Post by kronenblatt »

3. Caesar's Gallic war - Battle of Alesia

carpenkm (Roman 105-25 BC) vs. kronenblatt (Gallic 100-50 BC) is now set up, with alesia as password. PM sent as well.

Please note (as communicated earlier to Aetius39) that I'll be away on vacation from Saturday July 10 to Friday August 6, with sporadic access to (and interest in) my gaming computer during that period. Hopefully I won't cause any disruptions to this tournament, such as the need for adjudicated games. I'll fight on, slowly but with great determination.
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
Warg1
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Re: There Can Be Only One II! - Round 3!

Post by Warg1 »

Team 2 vs. Team 3

Ironclad (Romans) vs. Warg1 (Gauls) setup pw TCBOO
Aetius39
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Re: There Can Be Only One II! - Round 3!

Post by Aetius39 »

Team 1 vs. Team 8

Aetius39 (Gauls) challenges TomoeGozen (Romans)

pw is TCBOO

Game up!^^
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TomoeGozen
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Re: There Can Be Only One II! - Round 3!

Post by TomoeGozen »

Aetius39 wrote: Wed Jul 07, 2021 10:45 am Team 1 vs. Team 8

Aetius39 (Gauls) challenges TomoeGozen (Romans)

pw is TCBOO

Game up!^^
Challenge accepted!
Karvon
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Re: There Can Be Only One II! - Round 3!

Post by Karvon »

Team 5 vs. Team 6
Giacofa93 (Romans) vs. Karvon (Gauls)

Challenge posted

pw karvon
PM sent
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deeter
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Re: There Can Be Only One II! - Round 3!

Post by deeter »

Challenge posted for GeneralKostas. PW alesia

Deeter
tyronec
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Re: There Can Be Only One II! - Round 3!

Post by tyronec »

Game set up.
GeneralKostas
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Re: There Can Be Only One II! - Round 3!

Post by GeneralKostas »

deeter wrote: Wed Jul 07, 2021 11:44 pm Challenge posted for GeneralKostas. PW alesia

Deeter
Challenge accepted
SawyerK
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Re: There Can Be Only One II! - Round 3!

Post by SawyerK »

tyronec wrote: Thu Jul 08, 2021 6:56 amGame set up.
Game has been accepted.
Ironclad
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Re: There Can Be Only One II! - Round 3!

Post by Ironclad »

Round 3: Team 2 v Team 3

Ironclad defeats Warg1 56-29

Ironclad 60 + 27 = 87 points
Warg1 = 29 points

Good match with Roman victory owing much to a storming performance by their Elephant unit.
deeter
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Re: There Can Be Only One II! - Round 3!

Post by deeter »

Round 3: Team 2 v Team 3

Deeter (Gaul) defeats GeneralKostas (Rome) 43-9.

Deeter 60 + 34 = 94 points
GeneralKostas = 9 points

The Gauls deployed in a deep column that slammed into the extended Roman left which was steamrolled in short order. The game was decided during deployment.

Deeter
tyronec
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Re: There Can Be Only One II! - Round 3!

Post by tyronec »

SawyerK (Romans) vs. tyronec (Gauls)

Gauls win 43:12. Freedom from the enslavers !!!

Team 5 - 91
Team 6 - 12
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