Erik's Multiplayer scenarios

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Shards
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Re: Erik's Multiplayer scenarios

Post by Shards »

Erik, I'd like to add both Operation Varsity and Tunisia 2v2 to the community crate at some point in the future.

Would you be okay with that? Have they been tested/played with recent versions of the game?

Thanks!
Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 »

I would wait with Varsity, I think I need to crop the northern part of the map quite a bit. There's some dead meat up there (not counting the casualties).

Tunisia should be ok.

Sicily too large for you?
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Re: Erik's Multiplayer scenarios

Post by Shards »

Erik2 wrote: Tue Apr 28, 2020 6:09 pm I would wait with Varsity, I think I need to crop the northern part of the map quite a bit. There's some dead meat up there (not counting the casualties).

Tunisia should be ok.

Sicily too large for you?
I'll need to download Sicily and take a look
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Re: Erik's Multiplayer scenarios

Post by Shards »

I think that Sicily might be a touch too big, yeah.

I was interested in Varsity as it's 2vsAI, and there's not that many of that stripe on here...
Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 »

Yes, we could use more humans vs AI scenarios. I'll take a long and hard look at Varsity.

I am also toying with a 2 vs (German) AI version of Market Garden. The 2v2 works ok, but play-balance is a bit German-leaning currently.
M-G is probably on your 'too big'-list, though.
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Re: Erik's Multiplayer scenarios

Post by GeneralKostas »

Operation Varsity is one of the best scenarios. A huge map with plenty of units. When i was watching the replay of my ally movements, i feel like i was watching a war movie...

I would like to add more 2vsAI scenarios about famous conflicts of the war.
Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 »

GeneralKostas wrote: Fri May 01, 2020 12:29 pm Operation Varsity is one of the best scenarios. A huge map with plenty of units. When i was watching the replay of my ally movements, i feel like i was watching a war movie...

I would like to add more 2vsAI scenarios about famous conflicts of the war.
Hm, so maybe I'll do only minor fixes to Varsity then.
Thanks for the feedback.
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1v1 Betio island 1943

Post by Erik2 »

1v1 Betio island 1943
Link updated in first post.

Cropped the map a bit.
Changed the primary and secondary objectives.
Changed the Japanese faction for the infantry type units to allow use of specifications.
Added US and Japanese commanders.
Added escarpment hexes to prevent invasion on jungle hexes.
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Re: Erik's Multiplayer scenarios

Post by Shards »

I thought that Betio was 1vsAI?
Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 »

Betio comes in 2 flavours.
I simply made a 1v1 variant of the 1vAI scenario I sent you.
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2v2 Race For Tunis 1.2

Post by Erik2 »

2v2 Race For Tunis 1.2
Link in first post.

The old 1v1 version has been replaced by this 'new' scenario.

Changes from the ongoing beta-test:
No Free French/Vichy combat restrictions.
All FF/Vichy units start at 5 strength, zero unit exp. This means they will tak a smaller part in the battle, at least in the first half.
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Removed

Post by Erik2 »

Removed
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Re: Erik's Multiplayer scenarios

Post by Brenmusik »

Syria 1.2 is showing me a '404 not there' message. The latest Tunis downloaded ok.
Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 »

Sorry, Joe. I've pulled Syria as it will be used in the upcoming Free French campaign.
And I haven't cleaned up yet :oops:
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2v2 Race For Tunis 1.3

Post by Erik2 »

2v2 Race For Tunis 1.3
Link updated in first post.

Free French/Vichy forces start/reinforce at 5-strength
Doubled resource income for all factions
Added a couple of missing British transports
Fixed US 82 Cav unit type
Erik2
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2v1 Sicily 1943 3.1

Post by Erik2 »

2v1 Sicily 1943 3.1
Link updated in first post.

Fixed multiplayer issue
Erik2
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3vAI Operation Varsity 2.2

Post by Erik2 »

3vAI Operation Varsity 2.2
Link updated in first post.

Brand new scenario; better, faster and hopefully even more fun :wink:
Erik2
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2v1 Sicily 1943 3.2

Post by Erik2 »

2v1 Sicily 1943 3.2
Link updated in first post.

Removed reinforcement dialogs. The reinforcements now arrive normally with no resource reduction.
Removed options for spawning extra supply ships.
Erik2
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3vAI Operation Varsity 2.3

Post by Erik2 »

3vAI Operation Varsity 2.3
Link updated in first post

All Allied units start at full strength
Doubled UK/US para resource income
Added UK/US para sec objs
German flak/art/garrisons now have resource income
Wehrmacht units start further from UK drop zones
Reduced no of turns from 28 to 20
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Re: Erik's Multiplayer scenarios

Post by conboy »

I put up three challenges, with me on each faction. Erik, you better git on them!
pw erik

conboy
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